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  1. #9301
    Cerberus
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    Quetzalcoatl

    Whelp, the test server conclusively proves the resist rate of additional effects (e.g. stun on head butt) is affected by skill. My blue skill was reset to 1 and couldn't land stun on even the easiest of monsters.

  2. #9302
    Impossiblu
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    Prothescar Centursa
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    Quote Originally Posted by TacoTaru View Post
    Bumping this since I didn't see a response and the test server excitement kind of drowned it out.
    Not worth gearing thermal pulse. If you really care just do the same thing you do for CW, except use VIT instead of DEX. I just use my STR set for whirl.

  3. #9303
    Cerberus
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    Quetzalcoatl

    Also, not sure if anyone stressed this but sudden lunge stun duration is epicly long. We're talking 16 seconds when fully unresisted on a WoE mob, but resistance does build (presuming due to them being NMs)

  4. #9304
    Impossiblu
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    Yeah it's stupid long, I expect a nerf before it hits live or shortly after. I had one last 22 seconds on an NQ mob in abyssea.

  5. #9305
    Ridill
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    Bahamut

    Quote Originally Posted by Prothescar View Post
    EDIT2: Experiencing something very bizarre, some MBs aren't showing up on repeat tests... yes, timing is appropriate.
    Well if it's Azure lored like your screenshot that could be the reason why.

  6. #9306
    Ridill
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    Bahamut

    Quote Originally Posted by Prothescar View Post
    Not worth gearing thermal pulse. If you really care just do the same thing you do for CW, except use VIT instead of DEX. I just use my STR set for whirl.
    Well if have the fire atmas and not the thunder ones it could be decent. With random gear I had mostly int and MAB but a couple of vit peices I got up to 6k+. Not epic but works for cleaving. Granted it was fire day but still lol.

  7. #9307
    Cerberus
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    Asura

    Quote Originally Posted by Kegsay View Post
    Also, not sure if anyone stressed this but sudden lunge stun duration is epicly long. We're talking 16 seconds when fully unresisted on a WoE mob, but resistance does build (presuming due to them being NMs)
    Shhhhhh... The first rule of Sudden Lunge is: you do not talk about Sudden Lunge.

  8. #9308
    Cerberus
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    FFXI Server
    Odin

    Quote Originally Posted by Prothescar View Post
    Yeah you won't see the animation, but you should be noticing more damage than what your heavy strike is doing. I'm gonna try testing with magic bursts today, wouldn't even be considering this as a possibility if it wasn't for the other skillchains that I was able to open.

    EDIT: According to MBs, it doesn't SC. I made an error somewhere. I did however confirm that Heavy Strike has at least a fragmentation property, but I couldn't find anything else; possibly Frag only. Goblin Rush -> Heavy Strike made light (Thunder, Fire, Aero and Dia all MB'd)

    The Skillchain still does not appear on screen or in the log.


    EDIT2: Experiencing something very bizarre, some MBs aren't showing up on repeat tests... yes, timing is appropriate.


    EDIT3: Well it doesn't make anything with CDC. All I can nail down is Fragmentation.

    http://img714.imageshack.us/img714/5619/fragz.png
    Its sounded way to good to be true anyway... Thanks for the testing

  9. #9309
    New Merits
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    Cerberus

    Heavy Strike is Blunt or HtH I'm guessing?

  10. #9310
    Impossiblu
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    Yeah, which I'm not sure, will do testing on it when I can. Right now I'm redoing my mod testing on it as there was a discrepancy with the results. Currently, fTP looks to be 1.8 or lower.

    Edit: Meh, I was right. Any errors are unlikely, but I welcome anyone else to give it a shot.

  11. #9311
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by Prothescar View Post
    Yeah, which I'm not sure, will do testing on it when I can. Right now I'm redoing my mod testing on it as there was a discrepancy with the results. Currently, fTP looks to be 1.8 or lower.

    Edit: Meh, I was right. Any errors are unlikely, but I welcome anyone else to give it a shot.
    So you're claiming that it's 1.8 fTP and 75% STR Mod? Because those numbers don't match up with damage I've recorded.

  12. #9312
    Cerberus
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    Quetzalcoatl

    I'm quite impressed overall with the new spells. Heavy Strike follows in the same vein as Delta Thrust, not epic damage but damn cheap to cast. Sudden Lunge is a high-tier Head Butt replacement, Harden Shell is a very nice crowd control spell. Thunderbolt is alright when properly geared, but will be more of an 'addition' to the CW burns in abyssea rather than any new facet to the job. White Wind is a much needed higher tier curaga, and Barrier Tusk... well its -15% damage taken, but I would rather have a normal phalanx (-xx damage from everything). Not heard or tried too much on Water Bomb, nor Dark Orb (though I hear it's quite strong?). Mortal Ray... gimmicky.

    As for more data, Mortal Ray is gaze based (if you weren't sure due to the help message not stating this) and it's like all other gaze spells, so you can be not facing it but the monster MUST be facing you. Even though it's a gaze move, it will only work on one target much like Blank Gaze. The doom, when landed, will take effect after 1 minute. The doom will wear off if you go too far away from the monster, this range is around 12", so quite small really. Monsters which resist dark will shrug this off, even at a low level (e.g. Qufim bats will resist this).

    Barrier Tusk's -15% damage taken will not stack with PDT beyond 50%: 1000 needles with 39% PDT and Tusk took 527. With no PDT, 850. With 5% PDT, 810.

  13. #9313
    BG Content
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    Lakshmi
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    Quote Originally Posted by Kegsay View Post
    Barrier Tusk's -15% damage taken will not stack with PDT beyond 50%: 1000 needles with 39% PDT and Tusk took 527. With no PDT, 850. With 5% PDT, 810.
    It was tested earlier to be an additional *.85 mod, after PDT is applied. If you've got 39% PDT in gear, you've probably actually got closer to 38%. .62*.85*1000 = 527

    This means that it can "surpass" the 50% cap, but only because it's not in the same term. It's similar to Fan Dance (which floors out at 20% PDT).

  14. #9314
    Cerberus
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    Quetzalcoatl

    I just thought it was odd that even the 5% PDT value is off the mark then as well, but hey oh well.

  15. #9315
    BG Content
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    Lakshmi
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    If you're trying to guess the real PDT value of a piece of gear you're using, generally floor(X%*256)/256 is a good guess.

    In the case of 5% PDT:
    floor(5%*256) = 12
    .85*(256-12)/256 = 810

  16. #9316
    Impossiblu
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    Quote Originally Posted by Foldypaws View Post
    So you're claiming that it's 1.8 fTP and 75% STR Mod? Because those numbers don't match up with damage I've recorded.
    No, misworded. It's 2.25 and 75% STR. 1.85 was looking likely, but has been determined to not be the correct value.

  17. #9317
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Sho Ryuuken
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    Excalibur

    I bet the accuracy on Mortal Ray decreases as you move to the edges of a mob's conal vision, much like other breath and gaze spells. Would be crazy to test however.

  18. #9318
    Impossiblu
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    Isn't even worth testing tbh :\

  19. #9319
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
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    Quote Originally Posted by Prothescar View Post
    Isn't even worth testing tbh :\
    Yeah. Though I can see the application of using Ray for large crowd control during events, it could have been on a 30 second countdown instead. I think I might push that idea to SE in one of those PM things.

    Also, Sudden Lunge is amazing if left unchecked, wtf lol.

  20. #9320
    Impossiblu
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    Yeah it's kind of broken atm, I love it.

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