A few of your spells are kinda situational. Like winds of promy I'd probably switch with Plasma Charge. Have to rely on others erasing but gain 3 dex/str. Mp drain kiss as well unless you are fighting things you know have decent amounts of mp. Even then inside I'd really on melee dmg and refresh gear anyways. Often leave out conserve mp but then again it's been awhile since mp has been an issue for me
Cocoon/magic fruit generally go out the window if I have a healer. Generally speaking I don't set MAB anymore unless I don't really plan on using CDC
Fantod, whirl of rage and goblin rush often go in if for no other reason than the dex/st. Though also helps set store tp and skillchain bonus. Uppercut and battledance too but they also gain att bonus. If I still have room (basically when I'm going all out DD ie all spells are either casted for dmg are there for melee offensive stats/traits with the except of ani wail battery charge and auto refresh of course then) then I'll add sickle slash to give me store tp. Though after this I guess can use sudden lunge instead.
Otherwise mostly the same usually... but being blu shit gets changed around as the need changes. I do love me blitzstrahl for stunning especially with another long one with lunge coming. Various sleeps when needed (especially when different elements needed) etc.
Seeing as they gimped DA it might be safe to assume they might gimp TA. Even if they don't it might not be worth setting anyways giving the extra set points and how you diminish the DA you already have. I'd probably just switch thrash with heavy strike.
Delta thrust dmg isn't huge but it's incredibly mp efficient and helps with traits and helps lower tp and has a really low recast timer and the dmg is still good.
As far as 95... it's hard to say really. As more data comes out things get clearer in some ways but then they change stuff so it's kinda a crap shoot. For awhile almost seemed like like lunge/strike spamming would be the new thing...
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