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  1. #9561
    New Spam Forum
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    I wonder what the mp cost would be if they withdrew the accuracy penalty? I'd personally have it cost more to be reliable.

  2. #9562
    Relic Horn
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    Quote Originally Posted by Sekundes View Post
    I wonder what the mp cost would be if they withdrew the accuracy penalty? I'd personally have it cost more to be reliable.
    Or make a recast longer by 15sec or something.

  3. #9563
    Cerberus
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    The way the dev guy worded it on the ENG forums made it sound like "based on the feedback from the test server..." heavy strike is being nerfed. To me, it sounds like the JP post is just a way for the devs to calm the storm. They're basically just lying to cover their tracks.

  4. #9564
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    SE should split the difference on the nerf. Giving it normal acc, might be too powerful, but maybe -35 acc instead of -70 (or whatever). It would bascially force sushi if you wanted to spam the spell, basically trading melee damage for spell acc.

    Or maybe (heres hoping) we'll get a multi-functional spell between 95-99 that does solid damage and gives -eva. (Like benethic typhoon does with -def). I like the idea of damage + debuff as a setup to stronger spells later in the fight.

    Also SE giving us some +blue attack food (for other more accurate spells) is way over do and would give an additional option for play style. Or even editing triumphant roar to add +15% blue attack (in addtion to melee attack) would be nice.

  5. #9565
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    Quote Originally Posted by doctorugh View Post
    SE should split the difference on the nerf. Giving it normal acc, might be too powerful, but maybe -35 acc instead of -70 (or whatever). It would bascially force sushi if you wanted to spam the spell, basically trading melee damage for spell acc.

    Or maybe (heres hoping) we'll get a multi-functional spell between 95-99 that does solid damage and gives -eva. (Like benethic typhoon does with -def). I like the idea of damage + debuff as a setup to stronger spells later in the fight.

    Also SE giving us some +blue attack food (for other more accurate spells) is way over do and would give an additional option for play style. Or even editing triumphant roar to add +15% blue attack (in addtion to melee attack) would be nice.
    You forgot about one thing. There are/will be many VW that are high evasion and will normally require sushi and you will still be uncapped by significant margin probably. They should give it +accuracy and double the recast to make it some kind of SAish style of spell like it was with SAcannonball but w/o needs of subbing /thf.

  6. #9566
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    Quote Originally Posted by Atoreis View Post
    You forgot about one thing. There are/will be many VW that are high evasion and will normally require sushi and you will still be uncapped by significant margin probably. They should give it +accuracy and double the recast to make it some kind of SAish style of spell like it was with SAcannonball but w/o needs of subbing /thf.
    I like this idea.

  7. #9567
    Relic Horn
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    Quote Originally Posted by Yugl View Post
    I like this idea.
    Now we need to only convince SE, piece of cake XD

  8. #9568
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    Quote Originally Posted by Atoreis View Post
    Now we need to only convince SE, piece of cake XD
    You mean crying loud enough

  9. #9569
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    Quote Originally Posted by VZX01 View Post
    You mean crying loud enough
    I need to learn how to cry in japanese I heard it's more convincing for development team ^^

  10. #9570
    Ridill
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    I don't wasn't it english crying that got the bst nerf? I think you just have to be vocal enough

  11. #9571
    Impossiblu
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    Did some testing on Chant du Cygne's natural crit rate since most of what we have on it now is almost all estimation based on Blade: Hi. For the most part this seems to be correct, however the value at 300tp was a little different.

    Spoiler: show

    The procedure was simple, the tests were conducted on Thalassinons in Abyssea - Tahrongi (doesn't matter really). Built TP to 100/200/300, then weaponskilled on a turtle that was at 5% or less with various amounts of crit rate until I had a decent sample size or saw a non crit. Non crits were easily distinguishable from the rest, normal CDCs hitting for about 700-1000 with non crits ranging from 300-400.

    100TP:
    75% Crit Rate [Capped dDEX (20%), Capped Merits (5%), Razed Ruins (30%), Gnarled Horn (20%)] - Resulted in a non crit.

    80% Crit Rate [Capped dDEX (20%), Capped Merits (5%), Razed Ruins (30%), Gnarled Horn (20%), Rancor Collar (5%)] - Resulted in a non crit.

    85% Crit Rate [Capped dDEX (20%), Capped Merits (5%), Razed Ruins (30%), Gnarled Horn (20%), Scorpion Queen (10%)] - Did not result in a non crit.

    Conclusion: 15% crit rate at 100TP.





    200TP:
    65% Crit Rate [75% Crit Rate [Capped dDEX (20%), Capped Merits (5%), Razed Ruins (30%), Scorpion Queen (10%)] - Resulted in a non crit.

    70% Crit Rate [Capped dDEX (20%), Capped Merits (5%), Razed Ruins (30%), Scorpion Queen (10%), Rancor Collar (5%)] - Resulted in a non crit.

    75% Crit Rate [Capped dDEX (20%), Capped Merits (5%), Razed Ruins (30%), Gnarled Horn (20%)] - Did not result in a non crit.

    Conclusion: 25% crit rate at 200TP.





    300TP:
    55% Crit Rate [75% Crit Rate [Capped dDEX (20%), Capped Merits (5%), Razed Ruins (30%)] - Resulted in a non crit.

    60% Crit Rate [75% Crit Rate [Capped dDEX (20%), Capped Merits (5%), Razed Ruins (30%), Rancor Collar (5%)] - Did not result in a non crit.

    Conclusion: 40% crit rate at 300TP.


    Overall it seems that CDC is an analog to Blade: Hi at every TP value except for 300. I made sure that the sample size for 60% crit rate was sufficient enough to enable my conclusion of 40%, the end chance of not seeing a non crit was 2%. I'll expand on my data when I get time, but for now this is where I'll leave it.

  12. #9572
    Relic Horn
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    I'm pretty sure :hi was 15 20 25 so it would be the same only for 100TP.

  13. #9573
    Ridill
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    Did you check tp to make sure each time to make sure the first hit and only the first hit landed too? First hit missing could easily still look like a non crit first hit if it crits or you get 2 or more hits in after

  14. #9574
    Relic Weapons
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    How much is your "decent sample size" for this test? The test seems a bit tedious to do (at least for solo).

  15. #9575
    Impossiblu
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    Quote Originally Posted by dasva View Post
    Did you check tp to make sure each time to make sure the first hit and only the first hit landed too? First hit missing could easily still look like a non crit first hit if it crits or you get 2 or more hits in after
    Yes, I promise I'm not an idiot. Also made sure I wasn't dual wielding so that the offhand hit didn't simulate a mainhand hit with gimp fTP.

    Quote Originally Posted by VZX01 View Post
    How much is your "decent sample size" for this test? The test seems a bit tedious to do (at least for solo).
    100-150 for the 300TP sample, 50-100 for the 200TP sample. Yes, it is very tedious.

  16. #9576
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    Did you go /SAM? I'm curious on your method on getting exactly 100/200/300 TP before unleashing WS.

  17. #9577
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    /DNC to control TP more effectively. Disengaged to bring them down, steps to dump 10 TP, samba for 25, waltz for 50.

  18. #9578
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    Sounds pretty legit to me. Miles ahead of what we had before. The conclusions you've drawn are probably correct, but:
    100TP = <20% Crit rate
    200TP = <30% Crit rate
    300TP = <45% Crit rate

    cannot be wrong. There's still room for it to go 15 -> 27 -> 40% and be totally linear with the test you did. The 200TP data point is obviously the hardest one to test though, so I wouldn't stress out about it.

  19. #9579
    Cerberus
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    Hopefully this is the right thread, but I believe it was brought up a few pages ago: BLU tanking Hahava. I just solo tanked it on BLU/WAR. Never got into red hp the entire fight, except once when the weakness tp move went off. It was actually extremely easy, and much easier than crab guy. I went full out defense, taco, cocoon, defender, and obviously my damage totally sucked. I didn't even bother WSing. All I did for hate was spam fantod, actinic burst, animated wail, and magic fruit after his spells went off. None of the mages died the entire fight, had 3 BLMs, 2 SMNs.

    Overall, not as efficient as PLD, but definitely works very well. Perhaps even easier than PLD, just not as fast. You technically don't even need to melee and can just stand there spamming fantod (no tp feed).

  20. #9580
    Impossiblu
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    Quote Originally Posted by Byrthnoth View Post
    Sounds pretty legit to me. Miles ahead of what we had before. The conclusions you've drawn are probably correct, but:
    100TP = <20% Crit rate
    200TP = <30% Crit rate
    300TP = <45% Crit rate

    cannot be wrong. There's still room for it to go 15 -> 27 -> 40% and be totally linear with the test you did. The 200TP data point is obviously the hardest one to test though, so I wouldn't stress out about it.
    I actually found 100 to be more annoying than 200. D:

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