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  1. #9661
    Melee Summoner
    Join Date
    Apr 2010
    Posts
    45
    BG Level
    1

    Quote Originally Posted by Xantavia View Post
    Tried the GoV 5 times, never saw thunderbolt. We did notice that it seemed to only use 2 different tp moves per spawn, no matter how long we held him. And anybody should be able to learn the new spells right away. Capped skill, capped blu merits, 25 points from gear (AF body and AF3+1 legs), got sudden lunge 1/1 at 90.
    I went 1/1 on most spells, something I am grateful for because I convinced some JPs to let me join a BLU alliance who were getting Thunderbolt (they were doing a real Behemoth).

    White Wind was like 1/11, and I was using AF1 gloves and body, AF2 head, AF3 legs, Mavi ammo and neck, full merits, and whatever skill I could get from 90-95. The JPs I found for that were going to abandon me, but the last one was the charm.

    Those Puks were no joke. The section of the Tree where you can pull them is super crowded with mobs and the tunnel area we were using pops an elemental and you still might have to sleep the IT++ crawlers that aggro on the pull or that you aggro when the puk tosses you around, so its pitched battle most of the time.

  2. #9662
    Salvage Bans
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    Oct 2010
    Posts
    948
    BG Level
    5
    FFXI Server
    Valefor

    Yeah, was thankful I went 1/1 on most as well, though I didn't actually bring my gloves (I forgot) and wasn't wearing any skill gear aside from my AF3+2 legs. And I suppose 8/8 Blue Magic merits count.

    For Thunderbolt, I suggest doing Limbus... three BLUs trioed our way up NW quite easily, killed Doomed boss (Aggro), Faffles (For kicks), and Ram (just because) and still had a good 55 or so minutes when we got to the Behemoth floor. Two of us went 1/1, the other, who shall remain nameless because I'm already having too much fun messing with him about it (You know who you are! ), didn't have any luck despite two littles and Kaiser Behemoth all using Thunderbolt.

    White Wind was evil. We got om nommed in The Boyahda Tree so we ended up smacking down Waugyl, worked well enough... for everyone but me. 1/7-9, I lost count. >.>;

  3. #9663
    New Merits
    Join Date
    Dec 2010
    Posts
    213
    BG Level
    4
    FFXI Server
    Cerberus

    Was it ever determined that the tp bonus from enchainment and efflux are cumulative when done in tandum?

    meaning at 0 tp, using CA and Efflux =150tp?

    Additionally , what exactly does the AF3+2 pants do? (ffxi encyclopedia has it listed as 166% tp for +1, but i'm doubting this)

  4. #9664
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Fyi for spellcast users, either disable hand slots when learning spells or:

    <equip when="all">
    <hands lock="true">AF Hands</hands>
    </equip>

    Place that at the top of the rules.

  5. #9665
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Gojiras View Post
    I wasn't able to find a cap listed anywhere for level 95 magic skill and the skill levels needed/recommended to get the new spells, but since it hasn't been mentioned here yet: I was able to learn Sudden Lunge (a lv95 spell) 1/2 at 415 skill, which is just a couple points higher than what I had at 90. No specific skilling up needed outside of what I got going from 90 to 95.

    Just thought I'd throw that in since personally I was dreading the possibility of having to grind skill up before being able to learn some of the new magic. I lost track of the level gap between skill and spell level after 75.
    We gain 7 skill/level 91+, so the cap is 35 skill higher than base for 90. Anyone with merits will be able to learn all the spells without skilling up, anyone without can lock in AF3 legs and be good to go.

  6. #9666
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Worth noting that, despite it being fixed on the test server, our fast cast trait is still 5%.

    edit: typo

  7. #9667
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Yugl View Post
    Fyi for spellcast users, either disable hand slots when learning spells or:

    <equip when="all">
    <hands lock="true">AF Hands</hands>
    </equip>

    Place that at the top of the rules.
    I just use in game enable and disable instead of messing with my spellcast //sc d hands or //sc d to disable all

    and of course //sc e hands or //sc e to enable them again

  8. #9668
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Have been thinking about TP Bonus sword.

    dDEX+Merits+RR+CDCw/sword+rancor = 85%, could remove rancor and add GH for a CDC that cannot have a non-crit (on the first hit anyway, I plan to conduct tests to see if the base crit rate transfers to secondary hits soon). Of course, you wouldn't want GH for pure damage, SS would probably be a better bet.

    Question is, is the loss of 24.5 attack on CDC and DoT worth the extra 10% crit rate on CDC

  9. #9669
    You fall, we haul. Saving your Ass is my business
    Join Date
    May 2008
    Posts
    488
    BG Level
    4
    FFXI Server
    Sylph

    Everything used to work fine with my blu xml, but after the update I've noticed that JUST my AF3 +2 blu hands aren't switching in regardless of the spell. Can't figure out why. Anyone else having this issue?

  10. #9670
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by lovehatehero View Post
    Everything used to work fine with my blu xml, but after the update I've noticed that JUST my AF3 +2 blu hands aren't switching in regardless of the spell. Can't figure out why. Anyone else having this issue?

    For some reason blu af3+@ hands were in update data mine and there are items there that were changed in some way. Se probably derped again?

    Try "Mv. Bazubands +2"

  11. #9671
    You fall, we haul. Saving your Ass is my business
    Join Date
    May 2008
    Posts
    488
    BG Level
    4
    FFXI Server
    Sylph

    Well i see they changed the name, they added an "S" to the end. Mavi Bazubands isntead of bazuband. Maybe the resource xml didnt include that change?

  12. #9672
    Hydra
    Join Date
    Jun 2011
    Posts
    102
    BG Level
    3
    FFXI Server
    Bismarck

    Quote Originally Posted by Atoreis View Post
    For some reason blu af3+@ hands were in update data mine and there are items there that were changed in some way. Se probably derped again?

    Try "Mv. Bazubands +2"
    Yeah, they altered their name. It was originally Mavi Bazuband +2, but they corrected it to Bazubands because there are two gloves.

  13. #9673
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Confirmed that CDC's crit rate carries over to additional hits, unlike fTP.

    Test was conducted on scorpions in Abyssea - Tahrongi. After finding their DEF I conducted the test with the parameters in the data below. (the -10% DEF and +15% ATK are Frightful Roar and Triumphant Roar, to ensure that I absolutely had capped attack)

    Scorpion: 339 DEF (-10%, 305)
    Me: 641 Attack (+15%, 737), 81+154 DEX

    300TP, 60% Crit Rate (dDEX+Merits+RR), 35% Crit Damage (RR+Loki)

    TP for 1 hit: 7
    TP for 2 hits: 8
    TP for 3 hits: 9


    Lowest possible CDC with all 3 hits: 2808
    Lowest possible CDC with 2 hits: 2147
    Lowest possible CDC with just offhand: 661


    Results:
    2440 (8 tp)
    2208 (8 tp)
    2293 (8 tp)
    2487 (8 tp)
    2515 (8 tp)
    2506 (8 tp)
    2358 (8 tp)
    2422 (8 tp)
    2415 (8 tp)
    3312 (9 tp)
    3022 (9 tp)
    1519 (2 tp)
    3188 (9 tp)
    3165 (9 tp)
    3248 (9 tp)


    21 additional hits, so ~0.4^15, or ~0.0001% chance of not seeing a non crit, for those that were worried about the statistics last time.

    This also inadvertently adds 21 more samples to my 300TP crit rate tests.

  14. #9674
    You fall, we haul. Saving your Ass is my business
    Join Date
    May 2008
    Posts
    488
    BG Level
    4
    FFXI Server
    Sylph

    Quote Originally Posted by Atoreis View Post
    For some reason blu af3+@ hands were in update data mine and there are items there that were changed in some way. Se probably derped again?

    Try "Mv. Bazubands +2"
    Ya, gave it a go both that way, and fully written out, and no luck on either way working. I'll keep messing with it but ya. Lame.

  15. #9675
    Salvage Bans
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    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by lovehatehero View Post
    Ya, gave it a go both that way, and fully written out, and no luck on either way working. I'll keep messing with it but ya. Lame.

    Have you updated your resource.xml? if so try //sc exportgear bluhands.xml and grab the hands as spellcast see's them....

  16. #9676
    You fall, we haul. Saving your Ass is my business
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    May 2008
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    488
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    Sylph

    Ya updated, tried that and still no go.

  17. #9677
    Impossiblu
    Join Date
    Mar 2010
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    10,445
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    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Spellcast is kinda wonky for all of the new stuff, including old gear with new names/properties, despite the resources being updated. For me, anyway. For instance, it doesn't recognize new spells.

  18. #9678
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
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    3,709
    BG Level
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    FFXI Server
    Fenrir

    items_armor.xml has not been updated yet. It should work if you change the entry for the hands to look like this:

    <i id="11119" enl="mavi bazubands +2" fr="Bazuband mavi +2" frl="paire de bazuband mavi +2" de="Mavi-Bazuband +2" del="Paar~ Mavi-Bazuband +2" jp="MVバズバンド+2" jpl="87">Mv. Bazubands +2</i>

    I didn't change the non-english entries though.

  19. #9679
    Salvage Bans
    Join Date
    Oct 2007
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    771
    BG Level
    5

    Sounds like the resources file still isn't correct cause that's where the info spellcast uses lives.

  20. #9680
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Resources is wonky still, so I anticipate that we're sitting out until Windower guys fix it.

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