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  1. #9761
    Relic Weapons
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    Huh?
    OK, I can see how some physical spells have lower/higher attack bonus than the others, but how can you tell that they have lower/higher fTP? There isn't much of methods to play around with your blue attack right?

  2. #9762
    Impossiblu
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    Quote Originally Posted by VZX01 View Post
    Huh?
    OK, I can see how some physical spells have lower/higher attack bonus than the others, but how can you tell that they have lower/higher fTP? There isn't much of methods to play around with your blue attack right?
    Was noticed on a mob with utsusemi, the hit that landed got the same fTP as the first hit.

  3. #9763
    An exploitable mess of a card game
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    Byrthnoth found that the first hit after wiping Utsusemi on WS uses the WS-specific fTP, which means the remaining hits could still be 1fTP.

  4. #9764
    Impossiblu
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    May have been other methods to the testing, will have to ask tomorrow.

  5. #9765
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    Quote Originally Posted by Yugl View Post
    Byrthnoth found that the first hit after wiping Utsusemi on WS uses the WS-specific fTP, which means the remaining hits could still be 1fTP.
    Well, the indication that the damage is lower than expected could imply:
    1. the fTP is lower than 1.0
    2. the innate attack is lower than simply pDIF of blue attack/mob defense
    3. 1&2 at the same time.

    In order to isolate the possibility to 1 or 2, then capped pDIF on blu attack is necessary on subsequent hits

  6. #9766
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    Quote Originally Posted by VZX01 View Post
    Huh?
    OK, I can see how some physical spells have lower/higher attack bonus than the others, but how can you tell that they have lower/higher fTP? There isn't much of methods to play around with your blue attack right?
    You would figure fTP on the first hit on L1-ish mobs so that blue attack and fSTR are capped and the first hit would kill. Then figure total fTP on a mob where you are still capped on attack and fSTR but could absorb X hits (keeping secondary mods low helps).

  7. #9767
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    Quote Originally Posted by doctorugh View Post
    You would figure fTP on the first hit on L1-ish mobs so that blue attack and fSTR are capped and the first hit would kill. Then figure total fTP on a mob where you are still capped on attack and fSTR but could absorb X hits (keeping secondary mods low helps).
    Hmmm, for a low attack spell, this kind of mob seems hard to find.
    - The mob must absorb the 1st hit
    - You must be sure the mob must die with 1 and not more subsequent hit land.

    WHM gob couldn't provide a 100% guarantee that the 1st hit will be absorbed
    Yagudo NIN with utsusemi appears at higher level, making the HP pool larger and we probably not able to 1 shot it with 2nd hit.

  8. #9768
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    I've not tested Asuran Claws myself (since I only test spells I feel are worthwhile using), but I can tell you that the fTP on blue spells dont follow the same rules as WS.

    Goblin Rush for example is easy enough to test as fTP = 1.25 on the first hit. But the average total fTP of the three hits is 3.75. And while I've not tested individul hits using shadows, its seems logical that the other two hits would be 1.25 also (although in theory hits #2 and #3 could be 1 and 1.5, but this makes less sense to me).

  9. #9769
    New Spam Forum
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    Doesn't blink expend one shadow and just take the entire spell multi-hit or not? I seem to recall having this happen with quad. Perhaps I'm remembering wrong.

  10. #9770
    Relic Horn
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    Nope. Each shadow blocks one hit of a multi-hit attack. The only blocking ability that will block a multi-hit attack wholesale is Third Eye.

  11. #9771
    Impossiblu
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    Okay, so it was pretty conclusive that the hits after the first got under 1 fTP. You make sure two hits of the spell land, then cast it enough times to get a damage value high or low enough to prove either theory.

    The only thing that could change the results of the tests is if the known fTP values or mods on most of our multihit spells are significantly off or if pDIF information is off. Neither of which are more than 1% likely.

  12. #9772
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    Quote Originally Posted by Fwahm View Post
    Nope. Each shadow blocks one hit of a multi-hit attack. The only blocking ability that will block a multi-hit attack wholesale is Third Eye.
    I could have sworn this was the case, so I went and played with a gobbie.
    http://img202.imageshack.us/img202/1...8181500.th.png

  13. #9773
    Impossiblu
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    Blink != Utsusemi. Utsusemi blocks 1 hit for every 1 shadow, Blink blocks every hit with 1 shadow. Your convictions were correct.

  14. #9774
    Relic Horn
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    Well, I'm pretty sure that's not how it used to work, at least with weaponskills. I distinctly remember stripping fresh blinks off of Aura Weapons and such with a Guillotine more than once, back in the days of sky exp parties.

  15. #9775
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    Its been at least since blue mage came out. I distinctly remember a blink absorbing all my diseverment hits.

  16. #9776
    Puppetmaster
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    likely you may have missed 2 of the hits and the final was absorbed. it's in the realm of possibility.

  17. #9777
    Impossiblu
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    It's not, this is how blink works for players and monsters.

  18. #9778
    Ridill
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    Yeah blink has worked like that since the old old old utsesmi update. Which was like what mid 2004?

  19. #9779
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    Blink has worked like that forever and Utsusemi used to also work like that, I think is what you guys mean.

    I think they changed how Utsu and Blink interacted with -aga spells, and that's about the only change Blink got I think.

  20. #9780
    Ridill
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    Well a long time ago both utsusemi and blink worked like blink does now well except I think it still always absorbed. I think they even had the same buff symbol. Then they gave utsesmi the ability to block AOEs at the cost of more shadows but also "powerful" or multihit ones could take multiple too. So much raging and rejoicing back then lol

    Edit: Occulation shadows work more like utsesmi for some reason though

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