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  1. #9941
    Relic Weapons
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    How obtainable is Toci anyway? I think we're already 1 month away since the expansion of voidwatch, I guess we can hear some consensus about the drop rate.

  2. #9942
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    Lakshmi

    Quote Originally Posted by VZX01 View Post
    How obtainable is Toci anyway? I think we're already 1 month away since the expansion of voidwatch, I guess we can hear some consensus about the drop rate.
    Rare as hen's teeth, just like all the other VW bodies. Expect to average 50+ runs.

  3. #9943
    Impossiblu
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    Quote Originally Posted by Yugl View Post
    Burst Affinity and AF3 Feet increase the effect of DEX. There is a calculator I made rolling around within this thread somewhere.
    Using my own calculator, Romanus cape is superior to Nifty Mantle.

    184DEX, 148INT, 129MAB, Jupiter's Staff, Lion+Blinding Horn, Burst Affinity w/ +2 feet = 5234 Charged Whisker

    189DEX, 144INT, 125MAB, Jupiter's Staff, Lion+Blinding Horn, Burst Affinity w/ +2 feet = 5150 Charged Whisker


    Against a level 90 monster with 70 of every stat and neutral magic defense (for posterity, it doesn't make much of a difference).


    Numbers of the guy who asked the question will be different, I didn't use his gear for the calculations, but his equipment will decrease the usefulness of the extra MAB a little bit.

    Gear Used for these numbers:

    Jupiter/gatta+1/--/Thunder sachet
    Aias/Artemis (6+ mab)/Hecate/Moldavite
    Loki's/+2/Rajas/Diamond (aug'd)
    Romanus(Nifty)/Cuchulain's/+2/+2



    EDIT: Using his gear, substituting his rings for DEX rings-

    203DEX, 142INT, 125MAB, Jupiter's Staff, Lion+Blinding Horn, Burst Affinity w/ +2 feet = 5359 Charged Whisker

    208DEX, 138INT, 121MAB, Jupiter's Staff, Lion+Blinding Horn, Burst Affinity w/ +2 feet = 5337 Charged Whisker



    Things to note: used Hume base stats and assumed +50 to INT and DEX from Cruor buffs. MAB+50 from Ultimate.

  4. #9944
    An exploitable mess of a card game
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    Quote Originally Posted by Prothescar View Post
    Using my own calculator, Romanus cape is superior to Nifty Mantle.

    184DEX, 148INT, 129MAB, Jupiter's Staff, Lion+Blinding Horn, Burst Affinity w/ +2 feet = 5234 Charged Whisker

    189DEX, 144INT, 125MAB, Jupiter's Staff, Lion+Blinding Horn, Burst Affinity w/ +2 feet = 5150 Charged Whisker


    Against a level 90 monster with 70 of every stat and neutral magic defense (for posterity, it doesn't make much of a difference).


    Numbers of the guy who asked the question will be different, I didn't use his gear for the calculations, but his equipment will decrease the usefulness of the extra MAB a little bit.

    Gear Used for these numbers:

    Jupiter/gatta+1/--/Thunder sachet
    Aias/Artemis (6+ mab)/Hecate/Moldavite
    Loki's/+2/Rajas/Diamond (aug'd)
    Romanus(Nifty)/Cuchulain's/+2/+2



    EDIT: Using his gear, substituting his rings for DEX rings-

    203DEX, 142INT, 125MAB, Jupiter's Staff, Lion+Blinding Horn, Burst Affinity w/ +2 feet = 5359 Charged Whisker

    208DEX, 138INT, 121MAB, Jupiter's Staff, Lion+Blinding Horn, Burst Affinity w/ +2 feet = 5337 Charged Whisker



    Things to note: used Hume base stats and assumed +50 to INT and DEX from Cruor buffs. MAB+50 from Ultimate.
    My main gripe with the cape is the addle though it's more speculation than fact. Namely, the degree to which the addle will undermine your magic accuracy and whether this reduction is done post-calculation. If not, then I'll run it through the calculator and see what I get (Initial post was based on 90 assumptions).

  5. #9945
    Ridill
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    Bahamut

    Not sure what you put for each gear set... but MAB looks like it was added up a bit wrong. The gear set in that math had 29 MAB before artemis or cape in gear. Then 24 from trait and 50 from ulimate puts you at 103. So kinda wondering how you get to 121 or 125 with artemis and I'd assuming some kind of other buff

  6. #9946
    Impossiblu
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    Assuming 20 from memento mori or ascetic's tonic (would be 25, but memento can be up for every single pull regardless of outside factors) as if you're whisker burning you're likely under the effect of either for every pull. Seemed self explanatory.

    Also, only using MAB I as we cannot set II naturally.

    6+5+10+8+50+20+20 = 119 + 6 from artemis = 125 + 4 from cape = 129

    Quote Originally Posted by Yugl View Post
    My main gripe with the cape is the addle though it's more speculation than fact. Namely, the degree to which the addle will undermine your magic accuracy and whether this reduction is done post-calculation. If not, then I'll run it through the calculator and see what I get (Initial post was based on 90 assumptions).
    Could be a bit annoying, however I don't see it being incredibly detrimental unless it is added post-calculation as you've said (I don't personally believe this to be the case, but eh). In my time using Romanus I've resisted Whisker enough times to become an issue that I can count them on one hand and still have some fingers left.

  7. #9947
    Ridill
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    Bahamut

    Ah I assumed you were actually using /rdm to blu burn... as that is kinda the norm

  8. #9948
    Impossiblu
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    When I whisker burn I'm often at a raid for TE and/or KI at the start. I'm not subbing RDM to a raid.

  9. #9949
    Pandemonium
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    Sylph

    Can anyone explain to me how Yugl's Whisker calculator works?

    Use small words, I'm a taru.

    No, but seriously...should I only be adjusting the dex/int/mab lines? Just trying to figure out which gear is best without asking this thread 17 times a week.

  10. #9950
    Impossiblu
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    I know nothing about his calculator as I use my own, however DEX, INT, MAB, Burst Affinity, Magic Affinity and Staff would all be variables that have an effect on Charged Whisker. I don't know if he has those in there or how they function, but mine uses a binary system for JAs and such.

  11. #9951
    An exploitable mess of a card game
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    Quote Originally Posted by Buffy View Post
    Can anyone explain to me how Yugl's Whisker calculator works?

    Use small words, I'm a taru.

    No, but seriously...should I only be adjusting the dex/int/mab lines? Just trying to figure out which gear is best without asking this thread 17 times a week.
    Punch in your stats and the mob's stats. There should be notes that tell you how to punch in oddities like AF3+2 feet.

    http://www.mediafire.com/?af4ppebcfz7mapx

    You can ignore all the other random stuff there. That was from when I was determining the fTP (Or some multiplier) for breath spells.

  12. #9952
    Pandemonium
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    Sylph

    When cleaving over the last couple days, I've noticed some items. Let me do a quick re-hash for details.

    My blu is new...10 days ago it was level 1 with zero spells and gear. It is now 95 with full merits and capped blu skill.

    I have been using whisker burn a lot the last 3-4 days, using this set:

    Jupiters/Spear/empty/thunder satchet
    Ocemeloh/Fang/Novio/Hecates
    Loki's/AF3+2/Dex +7/Dex +7
    Nifty OR Romanus/Dex +7 belt/AF3+2/AF3+2

    Atmas are Ultimate/Blinding Horn/Lion.

    I like to farm couerls, because quite frankly I can sell Itz pops for 250k each, run around with 3 characters and coeurl meat sells for 20-30k a stack, so I normally make 1-2 million in 3-4 hours of farming.

    1st question: Why does my damage change from one pull to another?

    I'll pull 20 mobs and whisker, and damage will go something like:

    6006 x20 mobs
    6036 x20 mobs
    6006 x20 mobs
    6192 x20 mobs
    6138 x20 mobs
    6006 x20 mob
    etc...

    So the damage on each pull will be the same (occasional variences on a mob or two), but the damage from one pull to another will change, but the same numbers will keep showing up over and over. Is the difference I'm seeing here a difference in the level of the mob that is spawning? Quite frankly, it's driving me insane.....

    2nd question/statement/open to suggestions: Romanus cape is clearly better then the Dex +5 mantle I'm using and should be significantly better then a Dex +7 cape. When I switched from Nifty to Romanus my damage went up almost 300 on average HOWEVER I started having more mobs living through pulls. If I would have a 20 mob pull, instead of having 1 mob resist every pull, I would get two fairly often. It appears to my purely subjective view that the addle +6% on the cape acts as a m. acc down effect primarily, as I haven't noticed any effect on my recast timers when using it, although it takes so long to open chests I don't think I would realize if it did. How do I go about quantifying the effect of Addle on the cape? I'm not a math/tester guy, but I'm doing this alot recently, and should get reams of data if I pay attention. I've asked a lot of questions in this thread the last couple days and would like to make a contribution in return.

  13. #9953
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    Lakshmi

    If you're parsing, you could look at your resist rate. Take 3k or less damage / 6k + damage (or whatever, it should fall into two clear groups) for both nifty and romanus, and see if you get a notably higher % on the latter than the former.

  14. #9954
    Ridill
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    Bahamut

    You correctly answered your first question most likely. There is a chance that sometimes lag might make some of your gear not change too.

  15. #9955
    Impossiblu
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    Noticeable if you're resisting a ton from the addle on Romanus, you'll be doing much less than 6k to the mobs that resist.

  16. #9956
    Salvage Bans
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    Dex +7 cape???

  17. #9957
    Relic Weapons
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    Quote Originally Posted by Buffy View Post

    1st question: Why does my damage change from one pull to another?

    I'll pull 20 mobs and whisker, and damage will go something like:

    6006 x20 mobs
    6036 x20 mobs
    6006 x20 mobs
    6192 x20 mobs
    6138 x20 mobs
    6006 x20 mob
    etc...
    What is your Charged Whisker routine?
    If it involves Enervation, it could probably due to fast-declining mdb debuff from it.

  18. #9958
    Hydra
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    Phoenix

    ...and do you cast that last? (enervation that is)

  19. #9959
    Very Sexy Nerd
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    Carbuncle

    Little treat for the BLU's here, who wants to play "Guess the blu spell!"? :D

    Regular spells:
    Spoiler: show
    jet-stream-attack - a line help text
    MP Cost: 98 Casting Time: 0.5 Recast Delay: 42.5
    Target: Enemy / Type: Blue / Element: Non-Elemental / Skill: Blue Magic
    Jobs: BLU96

    jet-stream-attack - a line help text
    MP Cost: 172 Casting Time: 3.0 Recast Delay: 19.0
    Target: Enemy / Type: Blue / Element: Water / Skill: Blue Magic
    Jobs: BLU96

    jet-stream-attack - a line help text
    MP Cost: 193 Casting Time: 7.0 Recast Delay: 56.0
    Target: Enemy / Type: Blue / Element: Thunder / Skill: Blue Magic
    Jobs: BLU97

    jet-stream-attack - a line help text
    MP Cost: 18 Casting Time: 4.0 Recast Delay: 11.0
    Target: Self Only / Type: Blue / Element: Fire / Skill: Blue Magic
    Jobs: BLU98

    jet-stream-attack - a line help text
    MP Cost: 79 Casting Time: 0.5 Recast Delay: 58.25
    Target: Enemy / Type: Blue / Element: Non-Elemental / Skill: Blue Magic
    Jobs: BLU98

    jet-stream-attack - a line help text
    MP Cost: 26 Casting Time: 1.0 Recast Delay: 29.5
    Target: Enemy / Type: Blue / Element: Wind / Skill: Blue Magic
    Jobs: BLU99

    jet-stream-attack - a line help text
    MP Cost: 52 Casting Time: 0.5 Recast Delay: 22.0
    Target: Enemy / Type: Blue / Element: Non-Elemental / Skill: Blue Magic
    Jobs: BLU99


    HNM spells
    Spoiler: show

    jet-stream-attack - a line help text
    MP Cost: 29 Casting Time: 0.5 Recast Delay: 30.0
    Target: Enemy / Type: Blue / Element: Dark / Skill: Blue Magic
    Jobs: BLU96

    jet-stream-attack - a line help text
    MP Cost: 156 Casting Time: 3.5 Recast Delay: 30.0
    Target: Enemy / Type: Blue / Element: Fire / Skill: Blue Magic
    Jobs: BLU97

    jet-stream-attack - a line help text
    MP Cost: 108 Casting Time: 1.0 Recast Delay: 30.0
    Target: Enemy / Type: Blue / Element: Non-Elemental / Skill: Blue Magic
    Jobs: BLU97

    jet-stream-attack - a line help text
    MP Cost: 50 Casting Time: 1.5 Recast Delay: 30.0
    Target: Self Only / Type: Blue / Element: Light / Skill: Blue Magic
    Jobs: BLU98

    jet-stream-attack - a line help text
    MP Cost: 122 Casting Time: 1.0 Recast Delay: 30.0
    Target: Enemy / Type: Blue / Element: Non-Elemental / Skill: Blue Magic
    Jobs: BLU99

    jet-stream-attack - a line help text
    MP Cost: 99 Casting Time: 0.5 Recast Delay: 30.0
    Target: Enemy / Type: Blue / Element: Non-Elemental / Skill: Blue Magic
    Jobs: BLU99


    The animations may be there, go poke spira

    edit: included possible targets

  20. #9960
    Impossiblu
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    jet-stream-attack - a line help text
    MP Cost: 29 Casting Time: 0.5 Recast Delay: 30.0
    Type: Blue / Element: Dark / Skill: Blue Magic
    Jobs: BLU96

    Likely Absolute Terror.



    jet-stream-attack - a line help text
    MP Cost: 156 Casting Time: 3.5 Recast Delay: 30.0
    Type: Blue / Element: Fire / Skill: Blue Magic
    Jobs: BLU97

    Likely GoH.



    jet-stream-attack - a line help text
    MP Cost: 50 Casting Time: 1.5 Recast Delay: 30.0
    Type: Blue / Element: Light / Skill: Blue Magic
    Jobs: BLU98

    Likely Pyric Bulwark.



    Other three of these are physical, perhaps one is spike flail. :3 Plague swipe? Hm.

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