Item Search
     
BG-Wiki Search
Page 50 of 649 FirstFirst ... 40 48 49 50 51 52 60 100 ... LastLast
Results 981 to 1000 of 12968
  1. #981
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by FFXIFlux
    Your accuracy should be good enough on them that you're better off with dusk set's attack than Homan's accuracy.
    Attack matters on BLU spells now?

  2. #982
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Quote Originally Posted by Not Kuno
    Quote Originally Posted by FFXIFlux
    Your accuracy should be good enough on them that you're better off with dusk set's attack than Homan's accuracy.
    Attack matters on BLU spells now?
    Well if you're /NIN you'd have a decent chance of getting more of a bonus on sword swings than with the added Acc. (Someone should parse that.)

    Unless you're Nynja and can spam spells back to back without running out of MP or dying.

  3. #983
    Sea Torques
    Join Date
    Aug 2005
    Posts
    499
    BG Level
    4

    Quote Originally Posted by Moochi
    Problem with the multihit spells doing better dmg is that they were giving him more TP.
    Did any BLU sub BST and go out to test TP given by their spells (magical or physical)? Normal damage spells give a static 10 TP (modified by Subtle Blow) and WS give the same amount of TP as a normal attack round regardless of how many hits the WS is, unless its been modified with the ToAU TP modification (which seems unlikely). In other words, Asuran Fists gives the mob the same amount of TP as 2 punches, or as Dragon Kick, despite being a 8 hit WS.

  4. #984
    Sea Torques
    Join Date
    Jul 2005
    Posts
    490
    BG Level
    4

    Quote Originally Posted by Nagamaki
    Quote Originally Posted by Moochi
    Problem with the multihit spells doing better dmg is that they were giving him more TP.
    Did any BLU sub BST and go out to test TP given by their spells (magical or physical)? Normal damage spells give a static 10 TP (modified by Subtle Blow) and WS give the same amount of TP as a normal attack round regardless of how many hits the WS is, unless its been modified with the ToAU TP modification (which seems unlikely). In other words, Asuran Fists gives the mob the same amount of TP as 2 punches, or as Dragon Kick, despite being a 8 hit WS.
    Can't answer that. I don't have BST sub. :/

    EDIT: I could try to get a friend to come help me. Not now though.

  5. #985
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Priran
    Quote Originally Posted by Not Kuno
    Quote Originally Posted by FFXIFlux
    Your accuracy should be good enough on them that you're better off with dusk set's attack than Homan's accuracy.
    Attack matters on BLU spells now?
    Well if you're /NIN you'd have a decent chance of getting more of a bonus on sword swings than with the added Acc. (Someone should parse that.)

    Unless you're Nynja and can spam spells back to back without running out of MP or dying.
    Ok buddy
    you can enjoy your march/minuet for your BLU...


    I dont know if I've said this here, but I think the "attack" variable in physical blu spells is derived from your blue magic skill.

  6. #986

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
    Posts
    7,979
    BG Level
    8
    FFXI Server
    Ragnarok

    You're all missing the obvious, one and only thing that Blu will be viable for in endgame. TPless Skillchains.

    If you want to do anything else, level another job.

  7. #987
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Quote Originally Posted by NynJa
    Quote Originally Posted by Priran
    Quote Originally Posted by Not Kuno
    Quote Originally Posted by FFXIFlux
    Your accuracy should be good enough on them that you're better off with dusk set's attack than Homan's accuracy.
    Attack matters on BLU spells now?
    Well if you're /NIN you'd have a decent chance of getting more of a bonus on sword swings than with the added Acc. (Someone should parse that.)

    Unless you're Nynja and can spam spells back to back without running out of MP or dying.
    Ok buddy
    you can enjoy your march/minuet for your BLU...
    madrigal for the entire PT on VTs despite posessing an Accuracy Up spell gooooooo

  8. #988
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Quote Originally Posted by Not Kuno
    Quote Originally Posted by FFXIFlux
    Your accuracy should be good enough on them that you're better off with dusk set's attack than Homan's accuracy.
    Attack matters on BLU spells now?
    Depends on the spell. My impression from Puks is that Disseverment certainly doesn't benefit from Sushi on VT or lower mobs, but normal hits gain a lot from meat and Disseverment might as well. I've broken 1k disseverment on manticore in Sorrow Vale with meat.

    As for Cannonball... 500-600 damage, no buffs, no food on skinks outside Jeuno, 200-400 +1 miss with berserk on, 200-300 + 2 misses with crimson legs, genbu shield and vermillion cloak removed with berserk. I only did about a dozen shots, but it looks an aweful lot like DEF is the modifier for it...

    Frenetic Rip improved a lot with Sushi while doing Chigoe leveling, but it improved a lot more than swapping peacock for spike each time I leveled so it's more than just accuracy there it seemed.

  9. #989
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Quote Originally Posted by FFXIFlux
    Depends on the spell. My impression from Puks is that Disseverment certainly doesn't benefit from Sushi on VT or lower mobs, but normal hits gain a lot from meat and Disseverment might as well. I've broken 1k disseverment on manticore in Sorrow Vale with meat.

    As for Cannonball... 500-600 damage, no buffs, no food on skinks outside Jeuno, 200-400 +1 miss with berserk on, 200-300 + 2 misses with crimson legs, genbu shield and vermillion cloak removed with berserk. I only did about a dozen shots, but it looks an aweful lot like DEF is the modifier for it...

    Frenetic Rip improved a lot with Sushi while doing Chigoe leveling, but it improved a lot more than swapping peacock for spike each time I leveled so it's more than just accuracy there it seemed.
    Save yourself and just abandon the idea of ATT affecting Blue magic.

    If anything it's STR, since I doubt SE would give Taru such a ridiculous advantage as making Magic affected by INT but not Physical by STR.

  10. #990
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Quote Originally Posted by Priran
    Save yourself and just abandon the idea of ATT affecting Blue magic.

    If anything it's STR, since I doubt SE would give Taru such a ridiculous advantage as making Magic affected by INT but not Physical by STR.
    Well Cannonball is DEF, I wouldn't be surprised in the least if some are modified by INT, some by STR and some by ATK. Maybe Frenetic Rip and Hysteric Barrage are AGI, Disseverment is DEX, Headbut is CHR. Who knows.

  11. #991
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    It feels like a necro bump, but whatever. Has anyone figured out modifiers for Vertical Cleave, Ram Charge and Disseverment? I tried Disseverment for a while, but with damage going from 200-900 on Skinks I was not able to figure out what the modifier was. I tried it for a bit on worms outside of San d'Oria but damage was variable there too... and I was missing occasionally which is really silly, but I see that with tier 3 nukes on my RDM there as well.

  12. #992
    Puppetmaster
    Join Date
    Jan 2006
    Posts
    53
    BG Level
    2

    Quote Originally Posted by FFXIFlux
    I I tried it for a bit on worms outside of San d'Oria but damage was variable there too... and I was missing occasionally which is really silly

    ... 1 hit kills them.

  13. #993
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Quote Originally Posted by Firedrag0nn
    Quote Originally Posted by FFXIFlux
    I I tried it for a bit on worms outside of San d'Oria but damage was variable there too... and I was missing occasionally which is really silly

    ... 1 hit kills them.
    They're all the same level with the same stats, and theres lots of them. Normally they're perfect to test on, but the damage on BLU magic is so random even the damage on a level 1 mob has a HUGE range. In fact I'm finding it easier to test on tough+ mobs than too weak.

  14. #994
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
    Posts
    10,157
    BG Level
    9
    FFXIV Character
    Erosensei Gulkeeva
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Magtheridon

    using sneak attack+ chain affinity seems to keep a constant (was using death scissors on stuff) only thing I didn't soorta like... was
    VT/IT rharab 100% ish death scissors is 800-1000 and to one near teleport mean with sneak attack+chain affinity is also 800-1000 ish >.>

  15. #995
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Quote Originally Posted by Gulkeeva
    using sneak attack+ chain affinity seems to keep a constant (was using death scissors on stuff) only thing I didn't soorta like... was
    VT/IT rharab 100% ish death scissors is 800-1000 and to one near teleport mean with sneak attack+chain affinity is also 800-1000 ish >.>
    I'm a bit worried that SACA would make other modifiers irrelevant, but it's a good idea, I'll give it a try, thanks.

  16. #996
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Magic Fruit has been healing 510 for me at 75 as blu/whm with light staff. That makes it, yes, the most efficient direct heal in the game. With the same amount of MND Cure V can beat it... with Noble's Tunic. Obviously Cure V is still the better heal, but Magic Fruit beats Cure IV hands down for MP cost and recast at the expense of being in-party only.

    Healing Breeze is healing 201 to the group for me. Thats almost as good as Curaga 2 for less than half the MP, makeing it the best party heal in the game by a long shot.

    Diamondhide was reported earlier at being 184 damage absorbed for 99 MP. Although there is agro on this spell it's probably a lot less than a curaga 2 which it's comparable too for damage/mp.

    BLU/WHM seems to be a powerhouse for healing. On top of that the job gets auto refresh AND conserve MP, and of course can spam stun, drop 20 damage/tick poison on a mob at will and all the various other things.

    Tested Blue's Store TP trait. It's 10%. With a 6.1 TP sword I got +0.6 TP. With a 9.4 TP staff I got +0.9 TP.

    I did some tests with magic defence but I'm not confidant in the results and I'll need to test again. However it looks like Blue's magic defence trait is probably around 10%. Amplification is about 10%. Saline Coat is about 20%.

  17. #997
    D. Ring
    Join Date
    May 2006
    Posts
    4,655
    BG Level
    7

    Oh god, this is all begging for a nerf. Enjoy it while it lasts, I know I will.

  18. #998
    BG is my LJ
    Join Date
    Apr 2005
    Posts
    4,222
    BG Level
    7
    FFXIV Character
    Lovely Nirokun
    FFXIV Server
    Excalibur

    Quote Originally Posted by Celeras
    You're all missing the obvious, one and only thing that Blu will be viable for in endgame. TPless Skillchains.

    If you want to do anything else, level another job.
    summoner can do this, and on a shorter timer no light or dark though >_>

  19. #999
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Amplification reduced Thunder 1 damage from 156 to 142, so 9%

    Magic Def. Bonus trait 156 > 140, so 9%

    Saline Coat 156 > 115, 131, 136, 145... It looks like it starts at 30% and quickly goes down to 0% as the duration of the buff gets closer. It's a somewhat random duration so I'm guessing that the intial protection is probably something like 25%-30% randomly.

    Diamondhide was 184, I varied MP, HP and all stats and didn't change. Didn't try enhancing magic, but I did try swapping on an altruistic cape.

    Disseverment poison the 1 time I tried it was 17 damage/tick poison.

    Sound Blast lowered INT by 9 but like absorbs that gradually came back. Funny how in an interview they said people weren't using absorbs and they maybe needed to be made better.

    Frightful Roar took def from 264 to 237, Enervation from 264 to 238. 10%

    So... I don't see much point to equipping Sound Blast, Saline Coat or Amplification, and Enervations duration, even cast by a 75 with pluto staff on a too weak is so short it's useless.

  20. #1000

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
    Posts
    7,979
    BG Level
    8
    FFXI Server
    Ragnarok

    Anybody find a way, via windower macros or whatever, to equip multiple blu spells with one touch? If even possible.

Page 50 of 649 FirstFirst ... 40 48 49 50 51 52 60 100 ... LastLast

Similar Threads

  1. Best overall DEF down spell? (Blue Mage)
    By Yvonne in forum FFXI: Everything
    Replies: 7
    Last Post: 2008-12-23, 21:48
  2. Blue Mage Compendium Thread
    By ½pint in forum FFXI: Everything
    Replies: 25
    Last Post: 2006-06-29, 15:25
  3. Ninja is the best job ever.
    By Genosync in forum FFXI: Everything
    Replies: 99
    Last Post: 2005-07-08, 15:03
  4. Dragoon is the best job ever.
    By macbain24 in forum FFXI: Everything
    Replies: 80
    Last Post: 2005-07-06, 18:18