Attack matters on BLU spells now?Originally Posted by FFXIFlux
Attack matters on BLU spells now?Originally Posted by FFXIFlux
Well if you're /NIN you'd have a decent chance of getting more of a bonus on sword swings than with the added Acc. (Someone should parse that.)Originally Posted by Not Kuno
Unless you're Nynja and can spam spells back to back without running out of MP or dying.
Did any BLU sub BST and go out to test TP given by their spells (magical or physical)? Normal damage spells give a static 10 TP (modified by Subtle Blow) and WS give the same amount of TP as a normal attack round regardless of how many hits the WS is, unless its been modified with the ToAU TP modification (which seems unlikely). In other words, Asuran Fists gives the mob the same amount of TP as 2 punches, or as Dragon Kick, despite being a 8 hit WS.Originally Posted by Moochi
Can't answer that. I don't have BST sub. :/Originally Posted by Nagamaki
EDIT: I could try to get a friend to come help me. Not now though.
Ok buddyOriginally Posted by Priran
you can enjoy your march/minuet for your BLU...
I dont know if I've said this here, but I think the "attack" variable in physical blu spells is derived from your blue magic skill.
You're all missing the obvious, one and only thing that Blu will be viable for in endgame. TPless Skillchains.
If you want to do anything else, level another job.
madrigal for the entire PT on VTs despite posessing an Accuracy Up spell goooooooOriginally Posted by NynJa
Depends on the spell. My impression from Puks is that Disseverment certainly doesn't benefit from Sushi on VT or lower mobs, but normal hits gain a lot from meat and Disseverment might as well. I've broken 1k disseverment on manticore in Sorrow Vale with meat.Originally Posted by Not Kuno
As for Cannonball... 500-600 damage, no buffs, no food on skinks outside Jeuno, 200-400 +1 miss with berserk on, 200-300 + 2 misses with crimson legs, genbu shield and vermillion cloak removed with berserk. I only did about a dozen shots, but it looks an aweful lot like DEF is the modifier for it...
Frenetic Rip improved a lot with Sushi while doing Chigoe leveling, but it improved a lot more than swapping peacock for spike each time I leveled so it's more than just accuracy there it seemed.
Save yourself and just abandon the idea of ATT affecting Blue magic.Originally Posted by FFXIFlux
If anything it's STR, since I doubt SE would give Taru such a ridiculous advantage as making Magic affected by INT but not Physical by STR.
Well Cannonball is DEF, I wouldn't be surprised in the least if some are modified by INT, some by STR and some by ATK. Maybe Frenetic Rip and Hysteric Barrage are AGI, Disseverment is DEX, Headbut is CHR. Who knows.Originally Posted by Priran
It feels like a necro bump, but whatever. Has anyone figured out modifiers for Vertical Cleave, Ram Charge and Disseverment? I tried Disseverment for a while, but with damage going from 200-900 on Skinks I was not able to figure out what the modifier was. I tried it for a bit on worms outside of San d'Oria but damage was variable there too... and I was missing occasionally which is really silly, but I see that with tier 3 nukes on my RDM there as well.
Originally Posted by FFXIFlux
... 1 hit kills them.
They're all the same level with the same stats, and theres lots of them. Normally they're perfect to test on, but the damage on BLU magic is so random even the damage on a level 1 mob has a HUGE range. In fact I'm finding it easier to test on tough+ mobs than too weak.Originally Posted by Firedrag0nn
using sneak attack+ chain affinity seems to keep a constant (was using death scissors on stuff) only thing I didn't soorta like... was
VT/IT rharab 100% ish death scissors is 800-1000 and to one near teleport mean with sneak attack+chain affinity is also 800-1000 ish >.>
I'm a bit worried that SACA would make other modifiers irrelevant, but it's a good idea, I'll give it a try, thanks.Originally Posted by Gulkeeva
Magic Fruit has been healing 510 for me at 75 as blu/whm with light staff. That makes it, yes, the most efficient direct heal in the game. With the same amount of MND Cure V can beat it... with Noble's Tunic. Obviously Cure V is still the better heal, but Magic Fruit beats Cure IV hands down for MP cost and recast at the expense of being in-party only.
Healing Breeze is healing 201 to the group for me. Thats almost as good as Curaga 2 for less than half the MP, makeing it the best party heal in the game by a long shot.
Diamondhide was reported earlier at being 184 damage absorbed for 99 MP. Although there is agro on this spell it's probably a lot less than a curaga 2 which it's comparable too for damage/mp.
BLU/WHM seems to be a powerhouse for healing. On top of that the job gets auto refresh AND conserve MP, and of course can spam stun, drop 20 damage/tick poison on a mob at will and all the various other things.
Tested Blue's Store TP trait. It's 10%. With a 6.1 TP sword I got +0.6 TP. With a 9.4 TP staff I got +0.9 TP.
I did some tests with magic defence but I'm not confidant in the results and I'll need to test again. However it looks like Blue's magic defence trait is probably around 10%. Amplification is about 10%. Saline Coat is about 20%.
Oh god, this is all begging for a nerf. Enjoy it while it lasts, I know I will.
summoner can do this, and on a shorter timerOriginally Posted by Celeras
no light or dark though >_>
Amplification reduced Thunder 1 damage from 156 to 142, so 9%
Magic Def. Bonus trait 156 > 140, so 9%
Saline Coat 156 > 115, 131, 136, 145... It looks like it starts at 30% and quickly goes down to 0% as the duration of the buff gets closer. It's a somewhat random duration so I'm guessing that the intial protection is probably something like 25%-30% randomly.
Diamondhide was 184, I varied MP, HP and all stats and didn't change. Didn't try enhancing magic, but I did try swapping on an altruistic cape.
Disseverment poison the 1 time I tried it was 17 damage/tick poison.
Sound Blast lowered INT by 9 but like absorbs that gradually came back. Funny how in an interview they said people weren't using absorbs and they maybe needed to be made better.
Frightful Roar took def from 264 to 237, Enervation from 264 to 238. 10%
So... I don't see much point to equipping Sound Blast, Saline Coat or Amplification, and Enervations duration, even cast by a 75 with pluto staff on a too weak is so short it's useless.
Anybody find a way, via windower macros or whatever, to equip multiple blu spells with one touch? If even possible.