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  1. #10081
    Ridill
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    Quote Originally Posted by Xilk View Post
    GoH will never replace CW for burning lots of mobs... its on the unbridled learning list...
    Well in abyssea I generally rely on ISLs to keep mp and generally get one each time around anyways. Plus it takes time to pull burn and such if you don't have box openers so timer might be back up anyways. Regardless the stats posted if correct would lead to decently lower dmg anyways than CW.

  2. #10082
    New Spam Forum
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    Quote Originally Posted by dasva View Post
    Well in abyssea I generally rely on ISLs to keep mp and generally get one each time around anyways. Plus it takes time to pull burn and such if you don't have box openers so timer might be back up anyways. Regardless the stats posted if correct would lead to decently lower dmg anyways than CW.
    you won't be re-sleeping a crowd if they have burn on.

    sure, a good build will 1~2 shot them anyway... but stuff happens.

  3. #10083
    Ridill
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    I never resleep them anyways. My CW build puts resist down to like 30-40% without buffing/debuffing lol. So can easily melee spell down the 1 or 2 that might survive. Odds of more than that is pretty low. And anyways I go right back into pdt so they aren't really hurting me anyways. But doing some preliminary numbers looks like you might actually need to buff/debuff to 1 shot a group which kinda makes it meh. Given the fact that the only other thing about the spell is the burn which isn't too terribly hurtful like the other HNM debuffs are kinda confused why they didn't make this stronger when you need unbridled learning for it

  4. #10084
    Cerberus
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    Has anyone tried BLU/MNK with counterstance and orcish counterstance up? I'm curious to see what the counter rate would be (assuming they are separate buffs and stack).

  5. #10085
    Impossiblu
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    Tourbillion is 33% DEF down for 90-120 seconds + moderate to severe physical damage.

    Bilgestorm is 25% DEF and ATK, unverified -ACC (I don't have the patience to test for that), and low physical damage.

  6. #10086
    Cerberus
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    Quote Originally Posted by Prothescar View Post
    Tourbillion is 33% DEF down for 90-120 seconds + moderate to severe physical damage.
    Wow, that's really nice, especially if you've got a DRG to throw in an angon between recast (I know they don't stack). Basically free 25-33% attack boost, assuming it sticks on stuff that matters.

  7. #10087
    Relic Horn
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    Quote Originally Posted by Helel View Post
    Wow, that's really nice, especially if you've got a DRG to throw in an angon between recast (I know they don't stack). Basically free 25-33% attack boost, assuming it sticks on stuff that matters.
    Idk how you math it but:

    Assuming your att around 750 and mob def around 600. Its 1.25pDIF
    -33% is around 402 def. Thats 1.86 pDIF
    33%boost to att would be 1.66pDIF
    -DEF% is always more effective than same % of ATT boost not reverse.
    In this case -33%DEF would be equivalent of +48%att.

  8. #10088
    E. Body
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    Quote Originally Posted by Prothescar View Post
    Barbed Crescent is -30 Accuracy for 2-3 minutes and is incredibly accurate.

    Hmm I definitely got 1 minute when I timed it on...I think a Lizard in Abyssea-Mis? I must have gotten a resist then.

  9. #10089
    Impossiblu
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    Yeah all of the times I cast it on a light based limule (my method was to have it reflect it at me so I could measure based on /check reasearch) it lasted 2-3 mins. Had to do it several times due to resisting the fuck out of molting burst ._.

    edited my first post to add the information that I've got so far. if you're lazy:

    Spoiler: show

    Quadrastrike
    Deals moderate to severe physical damage and can crit while under the effect of either Chain Affinity or Efflux.

    Vapor Spray
    HP/2. Poison unknown (presumably broken, I couldn't get it to land a single time).

    Thunder Breath
    100% of HP = damage

    Orcish Counterstance
    1 Minute duration, 10% +/- counter (approx., still need to parse it), no reduction of defense and a separate effect from Counterstance.

    Amorphic Spikes
    Deals around the same damage as Quadratic Continuum, if not slightly more, and makes Darkness with CDC.

    Wind Breath
    HP/4

    Barbed Crescent
    Decent damage, decent range(NOT a true ranged attack). Accuracy down effect is -30 accuracy for 2-3 minutes.



    Unbridled Learning spells:

    Absolute Terror
    Lasted about 20 seconds. Seems to share the same resistance properties as Jettatura i.e. will not land on any NMs.

    Gates of Hades
    5fTP, 1.0dINT, 20% STR/DEX, the burn effect is 21HP/tic with a presumably high INT down to go with it.

    Tourbillion
    Moderate to severe physical damage along with a 33% DEF down effect that lasts for roughly 2-3 minutes.

    Pyric Bulwark
    Broken at the moment, cannot test.

    Bilgestorm
    Low physical damage along with a 25% Attack and DEF down as well as an untested ACC down.

    Bloodrake
    Moderate to severe physical damage that drains HP to the caster for the same amount as damage done.

  10. #10090
    Ridill
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    Quote Originally Posted by Atoreis View Post
    Idk how you math it but:

    Assuming your att around 750 and mob def around 600. Its 1.25pDIF
    -33% is around 402 def. Thats 1.86 pDIF
    33%boost to att would be 1.66pDIF
    -DEF% is always more effective than same % of ATT boost not reverse.
    In this case -33%DEF would be equivalent of +48%att.
    Well even ignoring pdif. It's different largely because it's on the bottom. So it has increasing gains while att has diminishing. Also -33% def is equivalent to +50% att. Pretty easy to do really.

    1/ (1-1/3) = 1/(2/3) = 3/2

    Stack that with light shotted dia III and dnc steps and it's pretty hot. -66% def ~ +194% att

  11. #10091
    Ridill
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    Man, you guys are testing the hell out of all of this. I have been trying to keep up with it on the Blue Mage page and the spell pages.

    Has anyone tested the physical properties for the new spells using the Shantotto mission NMs? (Holey Horror, Fired Urn, and Skeleton Scuffler can only be hurt with Piercing, Slashing, and Blunt type damage respectivly.) What about the stat modifiers for the spells that can be set?

  12. #10092
    Cerberus
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    Quote Originally Posted by dasva View Post
    Well even ignoring pdif. It's different largely because it's on the bottom. So it has increasing gains while att has diminishing. Also -33% def is equivalent to +50% att. Pretty easy to do really.

    1/ (1-1/3) = 1/(2/3) = 3/2

    Stack that with light shotted dia III and dnc steps and it's pretty hot. -66% def ~ +194% att
    TBH I never checked out the formula for it. I just read a lot of posts saying Dia 3 is basically +15% attack, but I guess it's more than that. I can see this being great for Qilin. I know frightful roar sticks on him without issue.

  13. #10093
    Impossiblu
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    Quote Originally Posted by Septimus View Post
    Man, you guys are testing the hell out of all of this. I have been trying to keep up with it on the Blue Mage page and the spell pages.

    Has anyone tested the physical properties for the new spells using the Shantotto mission NMs? (Holey Horror, Fired Urn, and Skeleton Scuffler can only be hurt with Piercing, Slashing, and Blunt type damage respectivly.) What about the stat modifiers for the spells that can be set?
    Will work on damage types next. As for modifiers, I'm not going to do anything in-depth but will get roughly what stats have an effect on which physical spells.

  14. #10094
    Ridill
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    Quote Originally Posted by Prothescar View Post
    Will work on damage types next. As for modifiers, I'm not going to do anything in-depth but will get roughly what stats have an effect on which physical spells.
    When I say "Stat Modifiers" I mean the bonuses that you get for setting the spell. (Like Sudden Lunge is HP-5 MP-5 DEX +1 AGI +1) Honestly, I don't know enough about Blue Magic to be able to handle things like Blue Magic Cap, fSTR Cap, WSC%, fTP, etc. I am a purely "Point Atum at mob, use Chain Affinity, use Savage Blade, use Goblin Rush" type of BLU. Most of this stuff is just too complex, I just want to do a lot of damage. LOL

  15. #10095
    Relic Horn
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    Quote Originally Posted by Helel View Post
    TBH I never checked out the formula for it. I just read a lot of posts saying Dia 3 is basically +15% attack, but I guess it's more than that. I can see this being great for Qilin. I know frightful roar sticks on him without issue.
    Qilin like Kirin is weak to wind tho I think.

  16. #10096
    Impossiblu
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    Quote Originally Posted by Septimus View Post
    When I say "Stat Modifiers" I mean the bonuses that you get for setting the spell. (Like Sudden Lunge is HP-5 MP-5 DEX +1 AGI +1) Honestly, I don't know enough about Blue Magic to be able to handle things like Blue Magic Cap, fSTR Cap, WSC%, fTP, etc. I am a purely "Point Atum at mob, use Chain Affinity, use Savage Blade, use Goblin Rush" type of BLU. Most of this stuff is just too complex, I just want to do a lot of damage. LOL
    Much easier to handle then.



    Quadrastrike - STR+3 CHR+3

    Vapor Spray - HP+15 VIT+4

    Thunder Breath - STR+2 DEX+2

    Orcish Counterstance - HP+10 STR+3 VIT+3 DEX-2 AGI-2

    Amorphic Spikes - INT+5 MND+2

    Wind Breath - STR+2 AGI+2

    Barbed Crescent - STR-3 DEX+4



    Edit: Quadrastrike seems to be STR mod only, looks somewhat sizable but not terribly large.. Will do the rest some other time.

  17. #10097
    Relic Weapons
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    Sorry if I missed this, but I seen one of the new spells gives DUal Wield. Do we get Dual Wield 3 from equipping all of them now?

  18. #10098
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    Spoiler: show
    No, DW becomes Triple Attack after setting 4 DW spells.


    http://fc02.deviantart.net/fs70/f/20...ar-d386yrn.jpg

  19. #10099
    Relic Horn
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    Quote Originally Posted by 6souls View Post
    No, DW becomes Triple Attack after setting 4 DW spells.
    lol what? I think you derped :D You tho about DA not DW.

  20. #10100
    A. Body
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    Quote Originally Posted by 6souls View Post
    No, DW becomes Triple Attack after setting 4 DW spells.
    No you're thinking DA as in Double Attack. He's asking about DW as in Dual Wield.

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