
Originally Posted by
Prothescar
First off, you have it backwards. Convergence is not on the left side of the equation, however I fail to see how it's relevant. What's your reasoning unless you're insinuating that they both use the same function for damage?
I'm suggesting that you are ignoring the inference to the best explanation. There is
less proof for correlation being a straight multiplier in breath spells than it being an fTP function (fTP=1; fTP+Correlation). Coincidentally, things that affect BLU nuke fTP also affect BLU breath in the same manner. Coincidentally, all the non-multiplier factors affecting breath spells can be found on the same side of the addition equation. Coincidentally, the fractional representation of correlation's effect on BLU nuke fTP (As per the atma test) is the same as that applied to breaths (Both along the 256 system and both affecting the damage in the same way). All of this supports fTP over a straight multiplier. That breath spells have the same fTP is not reason to believe it does not exist. Nor is it reason to believe that correlation becomes its own multiplier. All that it means is that you cannot detect the fTP
just by changing the spell. However, you can detect the fTP! You do it by changing the monster correlation.
Again I would urge you to
read my posts more carefully as I quite clearly said that there is no damage multiplier akin to fTP that varies between different breaths. I even
expressly said "Outside of variables such as HP and level which will vary based on spell but can be set to match others given appropriate HP values".
This states that the values of HP and level cause variable amounts of damage between breaths, however no function such as fTP has any effect in their calculation.
I get the feeling you're not reading my posts because I explicitly address these issues. The first sentence I addressed by saying that the multiplier is there, but that there is no differentiation. However, as I said earlier in this post and others, no differentiation doesn't mean it doesn't exist. The fTP portion does affect breath spell calculation when correlation becomes involved. Correlation affects fTP. Thus, the felt effect of correlation suggests it exists. Why? It's the same reason we use fTP across physical and elemental WS even though they occupy the same slot: The things that affect them affect them in the same manner. Similarly, having fTP for breath spells makes correlation affect breath and nukes the same way.
Blue Magic Nukes have variability in their fTP, it can be clearly defined as a value that is the same as fTP in all but namesake. Breaths do not have this variable. They get straight damage bonuses via job abilities and correlation, +/- 25% each. Semantics as they've been all along, and as I've written several times.
Why does fTP need to change between spells to be fTP? It's not an issue of definition because fTP means function of TP (Neither nukes nor breath spells depend on TP). It is not a necessity that two spells have different fTP either. So what proves that it is a multiplier rather than an fTP?
You've waffled back and forth between maintaining that it is semantics and that it is absolute truth. Do not bother bringing that up because it's clear that you do not believe that.
Evidence for Nightfyre:
1230 damage to a demon
984 damage to a skeleton
984 * .25 = 246
984 + 246 = 1230
25% bonus.
I hope you have better proof than that because that it not inconsistent with what has been said. According to BG-wiki, the formula for blue nukes is:
[{(LV+2+WSC%)fTP}Convergence] + [dSTAT*TM]
Now, if you take the LEFT SIDE of this equation (Hence, why I said convergence is on the left side), you get everything you need for breath spells. Specifically, if you rewrite it as follows:
[{(fLV+MOD)fTP}Convergence]
Where:
fLV for nukes = LV+2
fLV for breaths = Varies
MOD for nukes = (BA(Alpha(STAT1%+STAT2%))
MOD for breaths = HP Function
fTP for nukes = Varies
fTP for breath = 1
Even if Convergence turned out to be a far right multiplier like SDT, it wouldn't change the fact that everything you need for breath spells happens to be in the same spot. What might really be said about breath spells then is that their TM is zero and that certain other properties like MAB turn to 1 (Which is the case for certain nukes as well mind you!).