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  1. #10461
    Cerberus
    Join Date
    Sep 2011
    Posts
    496
    BG Level
    4
    FFXIV Character
    Sakura Ephemera
    FFXIV Server
    Brynhildr
    FFXI Server
    Bismarck

    Maybe it'll do something when they adjust group 2 merits. Honestly can't think of anything else it would do.

  2. #10462
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Head - Increases damage bonus by 10%. Presumably also enhances accuracy bonus by 10, but not testing that.
    Body - Adds an additional 25 TP to Enchainment.
    Hands - Increase duration of Azure Lore by 10 seconds.
    Legs - Unnoticeable effect.
    Feet - Increases buff duration by 25%.

  3. #10463
    New Merits
    Join Date
    Dec 2010
    Posts
    213
    BG Level
    4
    FFXI Server
    Cerberus

    I'm assuming that they only need to be equipped during the activation of the ability and not the duration (right?).

  4. #10464
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    yes

  5. #10465
    Cerberus
    Join Date
    Sep 2010
    Posts
    490
    BG Level
    4
    FFXI Server
    Bismarck

    Have one of you guys that tested Amorphic spikes in the test server and see if there's been a nerf on the spell on the live server because it is clearly weaker than QC by a decent amount.

  6. #10466
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    So post-Realmrazer nerf what was the change in fTP and is the weaponskill salvageable?

  7. #10467
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    Realmrazer

    So a 4.75 combined fTP when dual wielding- 6.3 with gorget/belt.

    It's still easily our best club WS, but is it worth it? Maybe for some niche instances. For me personally however it (like Requiescat) is not worth the opportunity cost of getting different, more widely used WS.

  8. #10468
    Hydra
    Join Date
    May 2011
    Posts
    110
    BG Level
    3
    FFXI Server
    Phoenix

    Ok so my equipment inv slots are dwindling rapidly since I love to be an equip whore. I am currently going to ditch my AGI set and just use pieces of my evasion set to fill in the gaps for benthic and I have ** some areas that I think I can swap out into mog satchel as well. But any other nit pick things you guys could suggest to improve my inventory space and yet keep damage output the same ? Or even just suggestions for better pieces (obviously taking into account new gear like kakura for CDC build and of course getting a loki's or equiv)? Muchos gracias in advance. Currently my inv is something along the lines of 78/80 -_-;

    crap1

    crap2

    edit: hopefully this is nicer than that giant cluster fuck. Sorry bout that.

  9. #10469
    Salvage Bans
    Join Date
    Jan 2008
    Posts
    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    I would start sac'ing pieces from cure set first.

  10. #10470
    Hydra
    Join Date
    May 2011
    Posts
    110
    BG Level
    3
    FFXI Server
    Phoenix

    Most situational pieces like MATK and CURE are in MS most of the time.

  11. #10471
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    Quartz Tathlum is equivalent to a Bibiki Seashell in terms of cure potency, and I don't think there are any currently used DD spells that would benefit most from MND in the ammo slot. You could try to pick up a Morrigan's Robe, as it is a good multi-purpose piece (decent for a cure set, still the best for most nukes)



    Also a couple other things I noticed: Swap the Orochi Nodowa into your DD set, and get some type of haste gloves (Yes, I realize I'm saying you should buy more things, sorry >_>.

    What exactly is the "ACC" set supposed to be?

  12. #10472
    Hydra
    Join Date
    May 2011
    Posts
    110
    BG Level
    3
    FFXI Server
    Phoenix

    Acc is for heavy strike. And yes to the ocelot gloves that have been evading me forever now Its either that, homam, or the new haste gloves that are smexy....but those will take forever to get Morrigan's could be nice too, but honestly I don't think that is going to happen any time soon; but we shall see

  13. #10473
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    Dusk or even Aurore wouldn't be terrible to use in the meantime.

  14. #10474
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    So I think it was mentioned before but seems to do a bit less dmg than it's stats would suggest. Has it's stats been tested since it went live?

  15. #10475
    Cerberus
    Join Date
    Sep 2011
    Posts
    496
    BG Level
    4
    FFXIV Character
    Sakura Ephemera
    FFXIV Server
    Brynhildr
    FFXI Server
    Bismarck

    Amorphic spikes? Yeah I noticed the damage was quite a bit lower than QC, but I just attributed it to being 5-hit and therefore having a higher chance to miss one of its hits.

  16. #10476
    Relic Weapons
    Join Date
    Jun 2011
    Posts
    311
    BG Level
    4

    Quote Originally Posted by Kyte View Post
    Realmrazer

    So a 4.75 combined fTP when dual wielding- 6.3 with gorget/belt.

    It's still easily our best club WS, but is it worth it? Maybe for some niche instances. For me personally however it (like Requiescat) is not worth the opportunity cost of getting different, more widely used WS.
    Practically, I don't see how the WS can impress me. Maybe until the day we got a lot of good MND gear with accuracy and attack...
    If you have another 99 job that can make use of 100 merit points WS, then it's probably more worth it to merit that WS.

  17. #10477
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    300
    BG Level
    4
    FFXI Server
    Asura

    Thought I'd better ask this here rather than the random question thread, but how is Tourbillions proc rate on the def down? Is this pretty much guranteed like Angon? Or do most NM's shrug off the additional effect?

  18. #10478
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Got a pair of Athos pants to go with my hat, gonna do some tests to see if they work without the full set. Sexy CDC piece nontheless.

  19. #10479
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Prothescar View Post
    Head - Increases damage bonus by 10%. Presumably also enhances accuracy bonus by 10, but not testing that.
    Body - Adds an additional 25 TP to Enchainment.
    Hands - Increase duration of Azure Lore by 10 seconds.
    Legs - Unnoticeable effect.
    Feet - Increases buff duration by 25%.
    Assuming the relevant enhancements are with 5/5 in that merit category? Fairly underwhelming if so tbh.

  20. #10480
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by transmit View Post
    Thought I'd better ask this here rather than the random question thread, but how is Tourbillions proc rate on the def down? Is this pretty much guranteed like Angon? Or do most NM's shrug off the additional effect?
    I don't have a specific answer to your question, but in *general* I've found the defense downs from blue magic to only be resisted by things that are highly resistant to wind. Such as Azdaja, for example.

    So while I don't know if it works on everything, like Angon, it should at least work on most things.

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