Maybe it'll do something when they adjust group 2 merits. Honestly can't think of anything else it would do.
Maybe it'll do something when they adjust group 2 merits. Honestly can't think of anything else it would do.
Head - Increases damage bonus by 10%. Presumably also enhances accuracy bonus by 10, but not testing that.
Body - Adds an additional 25 TP to Enchainment.
Hands - Increase duration of Azure Lore by 10 seconds.
Legs - Unnoticeable effect.
Feet - Increases buff duration by 25%.
I'm assuming that they only need to be equipped during the activation of the ability and not the duration (right?).
yes
Have one of you guys that tested Amorphic spikes in the test server and see if there's been a nerf on the spell on the live server because it is clearly weaker than QC by a decent amount.
So post-Realmrazer nerf what was the change in fTP and is the weaponskill salvageable?
Realmrazer
So a 4.75 combined fTP when dual wielding- 6.3 with gorget/belt.
It's still easily our best club WS, but is it worth it? Maybe for some niche instances. For me personally however it (like Requiescat) is not worth the opportunity cost of getting different, more widely used WS.
Ok so my equipment inv slots are dwindling rapidly since I love to be an equip whore. I am currently going to ditch my AGI set and just use pieces of my evasion set to fill in the gaps for benthic and I have ** some areas that I think I can swap out into mog satchel as well. But any other nit pick things you guys could suggest to improve my inventory space and yet keep damage output the same ? Or even just suggestions for better pieces (obviously taking into account new gear like kakura for CDC build and of course getting a loki's or equiv)? Muchos gracias in advance. Currently my inv is something along the lines of 78/80 -_-;
crap1
crap2
edit: hopefully this is nicer than that giant cluster fuck. Sorry bout that.
I would start sac'ing pieces from cure set first.
Most situational pieces like MATK and CURE are in MS most of the time.
Quartz Tathlum is equivalent to a Bibiki Seashell in terms of cure potency, and I don't think there are any currently used DD spells that would benefit most from MND in the ammo slot. You could try to pick up a Morrigan's Robe, as it is a good multi-purpose piece (decent for a cure set, still the best for most nukes)
Also a couple other things I noticed: Swap the Orochi Nodowa into your DD set, and get some type of haste gloves (Yes, I realize I'm saying you should buy more things, sorry >_>.
What exactly is the "ACC" set supposed to be?
Acc is for heavy strike. And yes to the ocelot gloves that have been evading me forever nowIts either that, homam, or the new haste gloves that are smexy....but those will take forever to get
Morrigan's could be nice too, but honestly I don't think that is going to happen any time soon; but we shall see
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Dusk or even Aurore wouldn't be terrible to use in the meantime.
So I think it was mentioned before but seems to do a bit less dmg than it's stats would suggest. Has it's stats been tested since it went live?
Amorphic spikes? Yeah I noticed the damage was quite a bit lower than QC, but I just attributed it to being 5-hit and therefore having a higher chance to miss one of its hits.
Thought I'd better ask this here rather than the random question thread, but how is Tourbillions proc rate on the def down? Is this pretty much guranteed like Angon? Or do most NM's shrug off the additional effect?
Got a pair of Athos pants to go with my hat, gonna do some tests to see if they work without the full set. Sexy CDC piece nontheless.
I don't have a specific answer to your question, but in *general* I've found the defense downs from blue magic to only be resisted by things that are highly resistant to wind. Such as Azdaja, for example.
So while I don't know if it works on everything, like Angon, it should at least work on most things.