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  1. #10481
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by Nightfyre View Post
    Assuming the relevant enhancements are with 5/5 in that merit category? Fairly underwhelming if so tbh.
    I dunno, That's a 50% potency boost for Enchainment. That seems fairly substantial, as far as those things go,if it's true that you only need it on when you use CA, rather than when you cast the spell.

    (If you have to cast in it, it's crap, but that'd be true for most things even if it doubled potency)

  2. #10482
    xXNyteFyreXx420Sharingan
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    May 2009
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    Fenrir

    Quote Originally Posted by Foldypaws View Post
    I dunno, That's a 50% potency boost for Enchainment. That seems fairly substantial, as far as those things go,if it's true that you only need it on when you use CA, rather than when you cast the spell.
    Derp, missed that you could just macro them in when you pop the JA. Not so bad then.

  3. #10483
    Impossiblu
    Join Date
    Mar 2010
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    Prothescar Centursa
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    Balmung
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    Valefor

    Quote Originally Posted by Nightfyre View Post
    Assuming the relevant enhancements are with 5/5 in that merit category? Fairly underwhelming if so tbh.
    Yes 5/5. Diffusion is 5% extra per merit. Didn't bother checking Convergence.

    50% boost to Enchainment is nice, won't beat the 15 skill on AF body on most spells though.

    Enchainment is a trait, not a Job Ability. The TP bonus is applied when the spell is cast, not when the JA is used. Swapping it in only for Chain Affinity will not work.

  4. #10484
    New Spam Forum
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    Jul 2006
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    3
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    Caitsith

    So wait, if we have 1 merit in diffusion do we get 25% duration on it still? 'Cuz that's pretty awesome not to mention that diffusion is gonna be 10 min recast with 1 merit soon.

  5. #10485
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by Vegetatheprince View Post
    So wait, if we have 1 merit in diffusion do we get 25% duration on it still? 'Cuz that's pretty awesome not to mention that diffusion is gonna be 10 min recast with 1 merit soon.
    No, only 5% extra with 1 merit.

  6. #10486
    New Spam Forum
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    Caitsith

    Quote Originally Posted by Foldypaws View Post
    No, only 5% extra with 1 merit.
    Fuck. That. Shit.

  7. #10487
    New Merits
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    Cerberus

    So, to recap: Skip the head, body, legs (what?), and feet. 10 secs more on AL could make for a nice long chain, but even then I pitched the hands a long time ago and maybe doesnt seem worth the effort.

  8. #10488
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Head will be situationally very nice once the merit overhaul comes out. 35% extra damage on a spell isn't a bad deal, plus whatever else they're throwing onto Convergence. Depending on the changes to Diffusion, feet may be useful as well, but can't say yet. Wouldn't make them until we know.


    Body for town gear.


    Also going to assume that you meant only the merit augments, not the augments to the actual stats of the armor.

  9. #10489
    Cerberus
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    Sep 2011
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    Sakura Ephemera
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    Brynhildr
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    Bismarck

    How do BLU spells fare against the T6 Jeuno VWNMs? I've only been on RNG thus far.

    (specifically regurgitation/grudge/orb etc. unless any of the new nuke spells are actually worth using).

  10. #10490
    Impossiblu
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    I haven't had any issues with my magic on them compared to other VWNMs aside from some of them resisting Darkness.

  11. #10491
    Cerberus
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    Brynhildr
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    Bismarck

    Excellent.

  12. #10492
    Ridill
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    Apr 2011
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    Bahamut

    So given that amorphic seems to be underpreforming might it actually be a good idea to get the merit ws so you can make darkness with QC?

  13. #10493
    Blue Magic is Best Magic
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    If you have Almace? Not for that reason, Amorphic isn't bad at all.

  14. #10494
    Impossiblu
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    Redoing testing on Amorphic Spikes, should have data shortly to see if it was really nerfed or what.

  15. #10495
    Ridill
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    Bahamut

    It's not that bad but it's doing alot less than QC

  16. #10496
    Impossiblu
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    No changes in DEX/INT mods or fTP.

  17. #10497
    Relic Weapons
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    3rd attempt to CFH, since I'm not sure whether my previous 2 posts were ignored because people don't know or they didn't see it:
    Does anyone have entry ID for new spells? If I can find it by myself, what's the method to do it ?

  18. #10498
    Ridill
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    Septimus Atumre
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    Gilgamesh
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    Bahamut

    Quote Originally Posted by VZX01 View Post
    3rd attempt to CFH, since I'm not sure whether my previous 2 posts were ignored because people don't know or they didn't see it:
    Does anyone have entry ID for new spells? If I can find it by myself, what's the method to do it ?
    Not sure if this will help or not, but this is directly out of the magic resource data file.

    Spoiler: show
    String Table Entry 692 Sudden Lunge Damage varies with TP. Additional effect: Stun.
    String Table Entry 693 Quadrastrike Delivers a fourfold attack. Chance of critical hit varies with TP.
    String Table Entry 694 Vapor Spray Deals water breath damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
    String Table Entry 695 Thunder Breath Deals thunder breath damage to enemies within a fan-shaped area originating from the caster.
    String Table Entry 696 O. Counterstance Increases the caster's chance of countering.
    String Table Entry 697 Amorphic Spikes Delivers a fivefold attack. Damage varies with TP.
    String Table Entry 698 Wind Breath Deals wind breath damage to enemies within a fan-shaped area originating from the caster.
    String Table Entry 699 Barbed Crescent Damage varies with TP. Additional effect: Accuracy Down.
    String Table Entry 738 Absolute Terror Freezes target in fear.
    String Table Entry 739 Gates of Hades Deals fire damage to enemies within area of effect. Additional effect: Burn.
    String Table Entry 740 Tourbillion Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.
    String Table Entry 741 Pyric Bulwark Resists physical damage.
    String Table Entry 742 Bilgestorm Delivers an area attack. Additional effect duration varies with TP. Additional effect: Lowers attack, defense, and accuracy.
    String Table Entry 743 Bloodrake Delivers a threefold attack. Damage varies with TP. Additional effect: HP Drain.

  19. #10499
    New Merits
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    Cerberus

    I tested amorphic a couple days ago, fTP moves from 1 to 1.25 with 150% TP (ie efflux + AF3+2), in addition it gets 25% attack bonus. This puts it a fair bit weaker than QC considering the low mods. Personally, I will be meriting the new WS for the purpose of Darkness. Plugging in numbers to maxed out new WS would yield about 30% less than CDC, but than will be more than made up with the greater damage from QC and the darkness that follows.

  20. #10500
    Yoshi P
    Join Date
    Dec 2006
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    WoW Realm
    Arthas

    Quote Originally Posted by doctorugh View Post
    I tested amorphic a couple days ago, fTP moves from 1 to 1.25 with 150% TP (ie efflux + AF3+2), in addition it gets 25% attack bonus. This puts it a fair bit weaker than QC considering the low mods. Personally, I will be meriting the new WS for the purpose of Darkness. Plugging in numbers to maxed out new WS would yield about 30% less than CDC, but than will be more than made up with the greater damage from QC and the darkness that follows.
    If that is the case, is 85 almace really worth it anymore, compared to just using 2x STR shikargar with vorpal between SCs?

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