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  1. #10521
    Yoshi P
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    Going /whm or /rdm makes more sense to me in that department, for the ability to haste, and cure iv outside of pt (edit: and in pt when spells are on lockout). Having to cast the occasional helix when it comes up as a proc is much less of a burden than hasting/curing additional players for me as whm lol, especially if enmity becomes an issue while holding for procs.

  2. #10522
    Ridill
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    So something weird happened... went to go learn wind breath from dragons in attowha. Get there and there aren't any dragons there at all and no one was there killing. Wait like 20 min nothing. Kill the empheral amoeba and pop chest and all of the dragons suddenly pop lol

  3. #10523
    Impossiblu
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    Prothescar Centursa
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    Quote Originally Posted by doctorugh View Post
    I tested amorphic a couple days ago, fTP moves from 1 to 1.25 with 150% TP (ie efflux + AF3+2), in addition it gets 25% attack bonus. This puts it a fair bit weaker than QC considering the low mods. Personally, I will be meriting the new WS for the purpose of Darkness. Plugging in numbers to maxed out new WS would yield about 30% less than CDC, but than will be more than made up with the greater damage from QC and the darkness that follows.
    My data indicates a minimum of 1.375 at 150 TP.

  4. #10524
    New Merits
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    Cerberus

    Quote Originally Posted by Prothescar View Post
    My data indicates a minimum of 1.375 at 150 TP.
    Hmm what was the sample size and mob target(s). Also, was this test performed before or after going live.

  5. #10525
    Impossiblu
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    40 samples of both Sneak Attack and Sneak Attack+Chain Affinity. Wild Rabbits. I have highs that wouldn't be possible at 1.25.

    Your results are curious, what was your target and what were your highs?

  6. #10526
    New Merits
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    Quote Originally Posted by Prothescar View Post
    40 samples of both Sneak Attack and Sneak Attack+Chain Affinity. Wild Rabbits. I have highs that wouldn't be possible at 1.25.
    Chain Affinity? you mean efflux right? You included randomizer also?

  7. #10527
    Impossiblu
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    Yes, and no, Efflux is a given. I always do two sample sets with just Sneak Attack and with Sneak Attack+Chain Affinity.

    89STR
    102DEX
    81VIT
    89AGI
    88INT
    79MND
    77CHR

    455 Blue Magic Skill


    High for non-CA was 893
    High for CA was 1021

    They don't fit 1.25, and are most likely in line with 1.375. Will be expanding on the sample size post-holiday.

    154+21+32 = 207
    207*1.375 = 284
    284 * 3.15 = 894

    154+21+64 = 239
    239*1.375 = 328
    328 * 3.15 = 1033

  8. #10528
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Test to see if the +2 pants enhance unbridled learning somehow either the spells themselves or a conserve mp, parsimony effect dmg increase, recast, cast time, lasts longer etc

  9. #10529
    Chram
    Join Date
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    Or perhaps they enhance whatever spells you have set with assimilation points? Like if you have it merited 5/5, try checking for changes to spells you have set for those last 5 points, since they are the ones set with assimilation you normally couldn't set.

  10. #10530
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    Quote Originally Posted by Prothescar View Post
    Yes, and no, Efflux is a given. I always do two sample sets with just Sneak Attack and with Sneak Attack+Chain Affinity.

    89STR
    102DEX
    81VIT
    89AGI
    88INT
    79MND
    77CHR

    455 Blue Magic Skill


    High for non-CA was 893
    High for CA was 1021

    They don't fit 1.25, and are most likely in line with 1.375. Will be expanding on the sample size post-holiday.

    154+21+32 = 207
    207*1.375 = 284
    284 * 3.15 = 894

    154+21+64 = 239
    239*1.375 = 328
    328 * 3.15 = 1033
    Well, I cant seem to find my data....so if thats what you got it does look like 1.375.

    Additionally do you have your data for +attack testing, I was coming up wth 25% on AS

  11. #10531
    Impossiblu
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    Nothing conclusive, will be doing some testing on it after the holidays.

  12. #10532
    Yoshi P
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    Does teal body beat out praeco doublet for anything outside of brew?

  13. #10533
    Ridill
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    Quote Originally Posted by fantasticdan View Post
    Does teal body beat out praeco doublet for anything outside of brew?
    Yes. Looks like most the stronger nukes that don't use int, mnd or chr for the stat mod and only the comparative part

  14. #10534
    Impossiblu
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    What? All of our useful nukes rely on dINT, what are you on about? Praeco Doublet is the superior option.

    Reasonable model for Voidwatch, only counting the most efficient/effective nukes that we have:

    Lv120 Monster
    90INT (Higher for some, such as Qilin)
    12.5% MDT (Higher or lower for some, but on average most Nms appear to have a small MDT)


    Teal Saio:
    99BLU
    138INT
    124MND
    84MAB

    Dark Orb: 1400
    Everyone's Grudge: 1490
    Thermal Pulse: 1125
    Thunderbolt: 1338
    Regurgitation: 633
    Corrosive Ooze: 633


    Praeco Doublet:
    99BLU
    147INT
    133MND
    80MAB

    Dark Orb: 1428
    Everyone's Grudge: 1527
    Thermal Pulse: 1132
    Thunderbolt: 1365
    Regurgitation: 659
    Corrosive Ooze: 695

  15. #10535
    Ridill
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    That's what I meant the ones that only us it in dint and don't use it as a stat mod also. And some actually use dmnd and dchr instead of dint...


    Also do the math 4 mab vs 9 int. While maybe not all of them plenty are better off for the 4mab. And using spells that I specifically left out because I know they would be better with the other one to prove your point proves nothing

    Also where is the info for most these spells. Hard time finding exact numbers and such

  16. #10536
    Impossiblu
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    Reread my post, all of the comparisons are there. Each and every spell sees a bonus to damage. All of the information I have is from my personal notes, can go out and nuke rabbits one or two times to confirm if you need to verify.

    Eyes on Me and Mysterious Light are the only spell that uses dCHR.

    Mind Blast and Magic Hammer are the only spells that use dMND.

    None of those four are applicable.

  17. #10537
    Ridill
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    Oh I reread it when you edited so I editted to include the fact that 5/6 of the spells you listed weren't ones I was talking about to begin with . And that one you don't list how much of the applicable stat you are using

  18. #10538
    Impossiblu
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    Only 80VIT in both bodies, and as you'll notice it sees an increase to damage, however minor, when going from Teal to Praeco, making it the superior option.

    In no situation would you be nuking with Eyes on Me, Mysterious Light, Mind Blast, or Magic Hammer when there are superior options for every element, and Magic Hammer being used only for utility and novelty purposes.

    Dark Orb: 2.0dINT, 4.5fTP, 40%INT, D cap 101
    Everyone's Grudge: 2.0dINT, 5fTP, 40%MND, D cap 101
    Thermal Pulse: 2.0dINT, 4fTP, 40%VIT, D cap 101
    Thunderbolt: 2.0dINT, 4fTP, 30%INT, 20%MND, D cap 101
    Regurgitation: 2.0dINT, 1.875fTP, 30%MND, D cap 101
    Corrosive Ooze: 2.0dINT, 2.171875fTP, 20%INT, D cap 101

  19. #10539
    Ridill
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    Never said anything about useful ones...

    Just said most of the stronger ones that use something besides int, mnd or chr for their stat mod. Which admittedly isn't a lot of spells but they do exist. Also with Thermal it wins under burst affinity.

  20. #10540
    Impossiblu
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    None of our strongest spells use anything besides dINT. Literally, those four spells that I listed are the only magical spells in our arsenal that use something besides dINT. All of our strongest spells benefit more from the extra 9 INT over the extra 4MAB.

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