I've heard MP Drain varies, but Drain spells are very consistent.
I've heard MP Drain varies, but Drain spells are very consistent.
Ah you're right, I'll try it out thanks.
Drains are absolutely constant, MP Drainkiss is highly variable. Most you can find for drainkiss is the min and max based on skill.
It's easy enough to test that too, but I'm not going to bother as I have no reason to believe that the drain/aspir gear works on blue magic.
Finally did some conclusive testing on Tourbillion.
25% STR
25% MND
4 fTP
0% Attack Bonus or Penalty
Its defense down effect appears to suffer from a massive accuracy defect similar to Barbed Crescent/Hecatomb Wave/Sandspin.
Well that blows, was this your first time testing it after the test server addition? I thought you originally said a much higher STR mod and consistent def down.
Every time Proth tells us a test server spell is good, SE nerfs the fuck out of the spell.
Pretty much. They do it to troll me really, or to make me look like an asshole. The DEF down was easily landing every time I had casted it when I'd first tested it, right now it shows the exact same symptoms as Hecatomb Wave, Sandspin, and Barbe Crescent in that its accuracy is nearly, if not entirely, floored.
As for the STR mod, I never put out an official number, just ballpark.
Anyone mind sharing the ideal TP set I should be shooting for? I'm guessing somewhere along the lines of:
sword/sword/xxxx/mantis eye
oce. +1/rancor/suppa/brutal
toci's/dusk +1/rajas/epona's
atheling/twilight/mavi +2/athos
I've got a while to go of course, but I need to know what I'm working towards.
Edit: What are some good holdovers on body and feet? Right now I'm using Loki's and dusk (don't have Homam, not sure time spent putting together a popset wouldn't be better spent just spamming LL).
Thanks!
Athos legs and the +atk ammo for weaker things (can keep mantis eye for evasive mobs or higher Tier VWNM). Dusk +1 and loki/zelus is fine till you get Toci.
Bilgestorm doesn't suffer from the same issue. I can't decide if SE nerfed these spells on purpose, or if they fucked something up. They seem to take into account only base m.acc, not skill, gear, or any other stat that may influence the accuracy of the defense down effect.
I bet BST's slug doesn't get resisted every time.
Anyone else have issues getting spellcast to recognize GoH?
Ideal TP set is:
Almace/STR Shikargar/xxxx/Mantis Eye(Smart Grenade)
Ocelomeh +1/Rancor/Suppa/Brutal
Toci/Dusk +1/Epona/Rajas
Atheling/Twilight/Athos/Athos
WS:
Almace/STR Shikargar/xxxx/Thunder Sachet(Smart Grenade, Mantis Eye)
Ocelomeh +1/Rancor/Moonshade/Brutal
Toci/Athos/Epona/Rajas
Atheling/Cuchulain/Athos/Athos
Should never be TPing in Phasmida or Ocelot legs on BLU unless it's an evasion set.
(And yes VZX, I've withdrawn my Athos body theory after I confirmed the only 1% crit rate thing.)