Edited it out after remembering that Symbios gloves exist. I even own a pair that I carry with me 24/7 ._.
Edited it out after remembering that Symbios gloves exist. I even own a pair that I carry with me 24/7 ._.
What are the mods on dark orb? Also, int vs. mnd for grudge?
Dark Orb is 40% INT with a 2.0 dINT multiplier. Everyone's Grudge is 40% MND with a 2.0 dINT multiplier. There really aren't many slots where you'll have to choose between INT and MND as most BLU gear is either a sizable chunk of MAB or INT and MND in the same slot, however if you have to choose, go for INT.
Yeah, I was just curious for rings. I've been using 2x int rings until I can get strendu + a decent augmented diamond ring, just making sure I wasn't doing it wrong.
Speaking of magic spells, what about for Gates of Hades.
5fTP, 1.0dINT, 20% STR/DEX
What should the priority of stats be for this? I'm rather useless when it comes to magic gear. For example Oce+1 vs Athos's Chap? or AF3 hands vs Athos's Hands?
STR and DEX are nearly equal to INT point for point for GoH, though INT is slightly more effective in large number, so if you'll get more INT, STR, or DEX (or a combination of all of them) in a certain slot, go for whichever one you'll get the most of. Obviously MAB should be a priority most of the time as well provided it's a large enough boost to outweigh whatever STR/DEX/INT is in the slot already.
Emp should never leave your hands for magic spells. Athos Chapeau is far superior to Ocelomeh.
Not during Burst Affinity. Even without, equal amounts of INT, STR, and DEX will almost always increase the damage of Gates equally.
http://www.ffxiah.com/item-sets/247440
Should be a close to ideal set for Burst Affinity. I don't have one made for no BA, however more INT would be preferable in some slots.
Overall damage for the spell is rather inconsequential though. If you're doing magic damage, you're best off using GoH only for the Burn effect and using your Burst Affinity on Everyone's Grudge or Dark Orb.
Yeah, 15% of the time. The other 85%, you'll have 1 STR or DEX = 1 INT. Add 10 STR or DEX and then add 10INT and you'll see.
I may have missed this in a preivous post, but I just realized that soil gorget/belt bonuses translate through all hits of requiescat, making it not as bad as I had first thought.
Do you have test data indicating such? They specifically stated that they were not changing Requiescat in the way they changed Shun (that is, allowing fTP to transfer across all hits but nerfing fTP), so unless Requiescat worked that way all along then gorget/belt won't transfer.
Got my information off of studio gobli.
http://www32.atwiki.jp/studiogobli/pages/115.html
My testing indicated the opposite. If that's the way it functions now, it must have been a recent change.
Yay for idiots on official forum asking for a BLU nerf, thankfully SE doesn't read the English forums!
It's Urteil, are you surprised? He's even targeting the worst part of the job.