Melee isn't too bad unless they diaga and have Excal.
Melee isn't too bad unless they diaga and have Excal.
Ok I have never looked at BLU before, don't know shit about the job or anything like that. What the the essential spells that a BLU needs to actually be decent?
inb4 this
thanks ;o
Asked in "What's better", but I'll ask here too, since it's the BLU thread.
Since Toci's doesn't exist, for cdc on BLU, which head is better, Oce+1 or Thaumas. I get the set bonus dex for 3 pieces and 4% crit rate on thaumas vs. more dex on oce+1. Once I get toci's, I know oce+1/toci is better, but until then, this is what I have to work with.
Target would be DC dyna mobs in level or less (lv75 content, toau/wotg missions, etc)
almace/str shik//thunder sachet
?????/rancor/pixie/brutal
lolloki's/thaumas/rajas/jupiter's
atheling/pipilaka/athos's/thaumas
(Also, athos's hands on appropriate days.)
The wikia pages for Eyes on Me and Mysterious Light have different modifiers than the "Calculating Blue Magic Damage" page. What are the correct modifiers, multipliers, etc. for these spells?
Xilk of the Alla BST forum is doing some Gauge testing, which is potentially going to be really important if it lets us quantify Magic Evasion, but without knowing if this formula is correct we're a little stuck analysis-wise.
All it will really let us do is quantify meva against charm vs the tested mobs. Back when people were testing macc I think they did a few mobs meva vs certain spells but quit as doing it fully is a crazy undertaking.
The inconsistency on the formuls is troubling though.
Ok I couldn't fully test them partly cause game day makes eyes on me annoying but doing mysterious light it's become very apparent that the primary mod hits a half threshold and a relatively low amount and likely caps alot lower than most nukes.
Probably be tomorrow before I can do much more testing but that could be what's messing up numbers alot
Ok so for mysterious light the dChr multiplier is 1 and goes to half that after 62 dChr. For reference for testing lvl 0 mobs have 6 chr and lowest is 1 so if you have more than 63 you will have to account for the half threshold. Working on the rest but it's going kinda lame. Think the D cap might be a little off. As well as the multiplier since I can hit both odd and even numbers with just popping BA. Can you set your lvl on test server?
Eyes on me on the other hand is fucking weird. Like at small dchr the multiplier seems to be 1. But at higher amounts it goes to 1.5.... which I've never heard of any magic dmg doing before needless to say that is going to make further testing of it too annoying for me right now lol
Variation is nothing that I ever noticed... however I never went deeply into dCHR or dMND spells. Will take a look at them later
This is a bit off. With 0 MAB chr of 63 and mob of 6 I'm getting 195 calculated from that would be 69. And with 68 and same everything else I'm getting 203 while calculated is 133. Possibly from too high dCHR getting to half threshold values. I actually had to use gear and almost all -chr spells to even get low enough so I didn't hit it after flooring the mobs chr
Does grudge use dint or dmnd? I thought I read it was int in the initial testing posts, but both wikis have it listed as just mnd.
Grudge is dINT. The only spells with anomalous dSTATs are Mind Blast, Mysterious Light, Eyes On Me, and Magic Hammer
If we use these values:
Player CHR: 40
Mob CHR: 6
WSC = FLOOR(0.85(0.3*CHR))
dCHR Multiplier = 1
fTP = 0.96875
Base = (LV+2+WSC)*(fTP)
Base = (40 + 2 + FLOOR(0.85(FLOOR(0.3*CHR))))*(0.96875)
Base = (40 + 2 + FLOOR(0.85(FLOOR(0.3*40))))*(0.96875)
Base = (40 + 2 + FLOOR(0.85(12)))*(0.96875)
Base = (40 + 2 + 10)*(0.96875)
Base = FLOOR((52)*(0.96875))
Base = 50
fSTAT = (dCHR)*(Multiplier)
fSTAT = (Player CHR - Mob CHR)*(Multiplier)
fSTAT = (40 - 6)*(1)
fSTAT = 34
Base+fSTAT = DMG
50 + 34 = 84
84=/=135
If we try to backtrack this and only focus on dCHR (Though reported numbers probably imply an issue with another piece of the formula too):
(Base)+(fSTAT) = 135
50+(fSTAT) = 135
fSTAT = 85
fSTAT = (dCHR)*(Multiplier)
(dCHR)*(Multiplier) = 85
(34)*(Multiplier) = 85
Multiplier = 2.5
Yeah I backtracked dCHR to be one using absorb chr up to 62 dCHR after that it dropped to .5 think it stayed there but didn't test much farther than that
Is this only Light or is Eyes on Me acting the same way?
Oh I see an error; I somehow dropped out fTP lol. It's still going to be off though (And by more).
Edit: Fixed error. The 2.5 multiplier looks much more reasonable.