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  1. #11481
    Nidhogg
    Join Date
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Melee isn't too bad unless they diaga and have Excal.

  2. #11482
    I pullout to go pee.
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    Carbuncle
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    Winterhoof

    Ok I have never looked at BLU before, don't know shit about the job or anything like that. What the the essential spells that a BLU needs to actually be decent?

  3. #11483
    Nidhogg
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    inb4 this

  4. #11484
    I pullout to go pee.
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    thanks ;o

  5. #11485
    Insert witty title here
    Join Date
    Jun 2007
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    1,191
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    Phoenix

    Asked in "What's better", but I'll ask here too, since it's the BLU thread.

    Since Toci's doesn't exist, for cdc on BLU, which head is better, Oce+1 or Thaumas. I get the set bonus dex for 3 pieces and 4% crit rate on thaumas vs. more dex on oce+1. Once I get toci's, I know oce+1/toci is better, but until then, this is what I have to work with.

    Target would be DC dyna mobs in level or less (lv75 content, toau/wotg missions, etc)

    almace/str shik//thunder sachet
    ?????/rancor/pixie/brutal
    lolloki's/thaumas/rajas/jupiter's
    atheling/pipilaka/athos's/thaumas

    (Also, athos's hands on appropriate days.)

  6. #11486
    BG Content
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    Jul 2007
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    Lakshmi
    Blog Entries
    1

    The wikia pages for Eyes on Me and Mysterious Light have different modifiers than the "Calculating Blue Magic Damage" page. What are the correct modifiers, multipliers, etc. for these spells?

    Xilk of the Alla BST forum is doing some Gauge testing, which is potentially going to be really important if it lets us quantify Magic Evasion, but without knowing if this formula is correct we're a little stuck analysis-wise.

  7. #11487
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    All it will really let us do is quantify meva against charm vs the tested mobs. Back when people were testing macc I think they did a few mobs meva vs certain spells but quit as doing it fully is a crazy undertaking.

    The inconsistency on the formuls is troubling though.

  8. #11488
    Ridill
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    Ok I couldn't fully test them partly cause game day makes eyes on me annoying but doing mysterious light it's become very apparent that the primary mod hits a half threshold and a relatively low amount and likely caps alot lower than most nukes.

    Probably be tomorrow before I can do much more testing but that could be what's messing up numbers alot

  9. #11489
    Ridill
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    Ok so for mysterious light the dChr multiplier is 1 and goes to half that after 62 dChr. For reference for testing lvl 0 mobs have 6 chr and lowest is 1 so if you have more than 63 you will have to account for the half threshold. Working on the rest but it's going kinda lame. Think the D cap might be a little off. As well as the multiplier since I can hit both odd and even numbers with just popping BA. Can you set your lvl on test server?



    Eyes on me on the other hand is fucking weird. Like at small dchr the multiplier seems to be 1. But at higher amounts it goes to 1.5.... which I've never heard of any magic dmg doing before needless to say that is going to make further testing of it too annoying for me right now lol

  10. #11490
    Impossiblu
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    Mar 2010
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    Prothescar Centursa
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    Quote Originally Posted by Byrthnoth View Post
    The wikia pages for Eyes on Me and Mysterious Light have different modifiers than the "Calculating Blue Magic Damage" page. What are the correct modifiers, multipliers, etc. for these spells?

    Xilk of the Alla BST forum is doing some Gauge testing, which is potentially going to be really important if it lets us quantify Magic Evasion, but without knowing if this formula is correct we're a little stuck analysis-wise.
    Eyes on Me: 1.5dCHR, 40% CHR, fTP 2.625

    Mysterious Light: D Cap 57, 1.0dCHR, 30% CHR, fTP 0.96875

  11. #11491
    An exploitable mess of a card game
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    Quote Originally Posted by dasva View Post
    Eyes on me on the other hand is fucking weird. Like at small dchr the multiplier seems to be 1. But at higher amounts it goes to 1.5.... which I've never heard of any magic dmg doing before needless to say that is going to make further testing of it too annoying for me right now lol
    Is the change in multiplier ubiquitous (CHR*1.5) or is the multiplier only applied after the cap (ex: 62*1 + RemainingCHR*1.5)?

  12. #11492
    Ridill
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    Quote Originally Posted by Yugl View Post
    Is the change in multiplier ubiquitous (CHR*1.5) or is the multiplier only applied after the cap (ex: 62*1 + RemainingCHR*1.5)?
    Didn't have time to test it thoroughly just even to make sure I wasn't going crazy when that happened.

  13. #11493
    Impossiblu
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    Variation is nothing that I ever noticed... however I never went deeply into dCHR or dMND spells. Will take a look at them later

  14. #11494
    Ridill
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    Quote Originally Posted by Prothescar View Post
    Mysterious Light: D Cap 57, 1.0dCHR, 30% CHR, fTP 0.96875
    This is a bit off. With 0 MAB chr of 63 and mob of 6 I'm getting 195 calculated from that would be 69. And with 68 and same everything else I'm getting 203 while calculated is 133. Possibly from too high dCHR getting to half threshold values. I actually had to use gear and almost all -chr spells to even get low enough so I didn't hit it after flooring the mobs chr

  15. #11495
    Yoshi P
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    Arthas

    Does grudge use dint or dmnd? I thought I read it was int in the initial testing posts, but both wikis have it listed as just mnd.

  16. #11496
    Impossiblu
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    Grudge is dINT. The only spells with anomalous dSTATs are Mind Blast, Mysterious Light, Eyes On Me, and Magic Hammer

  17. #11497
    An exploitable mess of a card game
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    If we use these values:

    Player CHR: 40
    Mob CHR: 6
    WSC = FLOOR(0.85(0.3*CHR))
    dCHR Multiplier = 1
    fTP = 0.96875

    Base = (LV+2+WSC)*(fTP)
    Base = (40 + 2 + FLOOR(0.85(FLOOR(0.3*CHR))))*(0.96875)
    Base = (40 + 2 + FLOOR(0.85(FLOOR(0.3*40))))*(0.96875)
    Base = (40 + 2 + FLOOR(0.85(12)))*(0.96875)
    Base = (40 + 2 + 10)*(0.96875)
    Base = FLOOR((52)*(0.96875))
    Base = 50

    fSTAT = (dCHR)*(Multiplier)
    fSTAT = (Player CHR - Mob CHR)*(Multiplier)
    fSTAT = (40 - 6)*(1)
    fSTAT = 34

    Base+fSTAT = DMG
    50 + 34 = 84

    84=/=135

    If we try to backtrack this and only focus on dCHR (Though reported numbers probably imply an issue with another piece of the formula too):

    (Base)+(fSTAT) = 135
    50+(fSTAT) = 135
    fSTAT = 85
    fSTAT = (dCHR)*(Multiplier)

    (dCHR)*(Multiplier) = 85
    (34)*(Multiplier) = 85
    Multiplier = 2.5

  18. #11498
    Ridill
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    Yeah I backtracked dCHR to be one using absorb chr up to 62 dCHR after that it dropped to .5 think it stayed there but didn't test much farther than that

  19. #11499
    Impossiblu
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    Is this only Light or is Eyes on Me acting the same way?

  20. #11500
    An exploitable mess of a card game
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    Oh I see an error; I somehow dropped out fTP lol. It's still going to be off though (And by more).

    Edit: Fixed error. The 2.5 multiplier looks much more reasonable.

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