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  1. #11501
    Ridill
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    Quote Originally Posted by Prothescar View Post
    Variation is nothing that I ever noticed... however I never went deeply into dCHR or dMND spells. Will take a look at them later
    Yeah even weirder is doing it on low lvl mobs so far ever time with lowish chr taking 5 away from the mob results in 9 more dmg for eyes... which is definitely more than 1.5 but less than 2.0. This was from 62 chr up 142 gunna see if I can get low enough chr on another job to test the point it changes. But taking 22 from higher lvl mobs for some reason always gives 33 more dmg /sigh

  2. #11502
    Ridill
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    Quote Originally Posted by Prothescar View Post
    Is this only Light or is Eyes on Me acting the same way?
    Eyes was 1 in low chr vs xp lvl mobs but at some higher amount became 1.8ish? Idk it's weird because xp mob it's 1.5... fuck all if I know what's going on with it lol

    Light is 1 then past 62 dCHR goes to .5

  3. #11503
    An exploitable mess of a card game
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    The test I just did shows 2.5 for initial dCHR Multiplier. I'm guessing that the value starts at 2.5 when dCHR is positive and dips to 2 > 1.5 > 1 > 0.5 for later values.

  4. #11504
    Ridill
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    Quote Originally Posted by Yugl View Post
    The test I just did shows 2.5 for initial dCHR Multiplier. I'm guessing that the value starts at 2.5 when dCHR is positive and dips to 2 > 1.5 > 1 > 0.5 for later values.
    For Light?

  5. #11505
    An exploitable mess of a card game
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    Quote Originally Posted by dasva View Post
    For Light?
    Ya, but note that I'm making a conjecture (Not proof). My test shows 2.5 at dCHR=34, your tests showed a change from 1 to 0.5 you say. I'm guessing there is a 0.5 progression between.

  6. #11506
    Ridill
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    Ah yeah. That would explain part of why every attempt to figure out the rest keeps messing up. Since the dCHR keeps changing we end up not knowing how much it is adding

  7. #11507
    Ridill
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    Ah fuck eyes on me. Absorbing chr from xp mandys ( adds 21-22 dmg at lower chrs like 60-65 didn't really try to find the breaking point but it looked around 70-80ish) then at higher amounts it was 31-33. So looks like 1 and 1.5. But stealing 5 from lvl 0 mobs adds 9 dmg at every chr lvl I could achieve. Including same dCHR values as I had on the xp mandy.... so I got fuck all about whats going on lol. Been checking for mab and ecosystems over and over and can't find shit idk it hurts my head

  8. #11508
    Impossiblu
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    Prothescar Centursa
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    Looking at some older data, I've realized that all spells have a reduced dSTAT at higher values, at a certain point it becomes halved, however for most useful spells it's next to impossible to reach that value and this it isn't a factor in any real situation and, effectively, cannot be tested. I have Mysterious Light changing to a halved modifier at 60CHR. Also, make sure you're using the exact fTP, it's 31/32.

    I don't have a value for Eyes on Me, as it's far too difficult to test.

  9. #11509
    An exploitable mess of a card game
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    Questions:
    1. When you say near impossible, do you mean achievable only with brew or is brew not even enough?
    2. How is using 248/256 as opposed to the fractional value changing the results?

  10. #11510
    Impossiblu
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    1. As far as I know, it's dependent on the spell; for some a brew is adequate (but largely uncontrollable as you wouldn't be capable of controlling your stats enough to find an exact point at which the dSTAT changes), for others it is insufficient, and thus, conjecture as to whether the halving occurs.
    2. It won't, just making sure the correct value is being used

  11. #11511
    An exploitable mess of a card game
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    I see, thanks.

  12. #11512
    Impossiblu
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    Derp, major error. It's 31/16

  13. #11513
    Impossiblu
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    I just went on the test server to check the new 2hr, and decided to check our broken additional effects as I usually do when I go on there after a test update.


    TO MY FUCKING AMAZEMENT:

    Tourbillion's DEF down landed 10/10 times

    Barbed Crescent's ACC down landed 10/10 times

    Hecatomb Wave's Blind landed 10/10 times

    Sandspin's ACC down landed 10/10 times

    Vapor Spray's Poison landed 0/10 times (I guess it isn't supposed to have one, will have to submit a query with the localization team)



    This was done BLU/WAR on Tigers and Mangy-tailed Marvin in Abyssea - La Theine, regen atma, no cruor buffs, and no gear on except for Isador. Effects retain full potency. Didn't check on any higher level things, however considering I wasn't even able to make these things land on tigers in Batallia previously no matter how many times I tried, I'm willing to say they fixed whatever they managed to fuck up.


    Hopefully this means my bitching on the official forums paid off and this makes it onto live servers.






    EDIT: Landed on Qilin and Ig-Alima

  14. #11514
    Melee Summoner
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    Quote Originally Posted by Prothescar View Post
    EDIT: Landed on Qilin and Ig-Alima
    Holy fuck!

    I see the face of God. It is smiling, and not because a kid just came down with inoperable pancreatic cancer.

    Thank you for testing this so thoroughly. I just hope these changes make it onto the live server.

    This is an off-topic tangent, but somebody somewhere might want to see how the additional effect of Tachi: Ageha operates on the test server right now. Although, if its accuracy wasn't literally floored then I wouldn't be optimistic about a change.

  15. #11515
    Ridill
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    omg actually being able to land spells on blu!?! Is it sad that I get so excited over something that should have never been a problem in the first place lol? I mean imagine if elegy only worked on lvl 0 mobs lol

  16. #11516
    Impossiblu
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    Don't feel bad, I was so excited that I had to go out for some air due to being too excited. Doesn't get much worse than that.




    ...awaiting my dreams being crushed by them not implementing the fix on live servers.

  17. #11517
    BG Content
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    Quote Originally Posted by Prothescar View Post
    ...awaiting my dreams being crushed by them not implementing the fix on live servers.
    Or finding out they just have issues with version control =p

  18. #11518
    Ridill
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    Waiting for the message that says somehow blus new 2hr resulted in an unexpected "unbalanced" increase in the macc of blu spells

  19. #11519
    Impossiblu
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    Only thing the new BLU 2hr unbalances is my anger level

  20. #11520
    New Merits
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    Its been a while since I've been on the test server, but I'm pretty sure they were working there when the spells first came out (when thunder breath was 100%HP, acc on HS was better, ect).

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