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  1. #11521
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    yes, then they broke at the same time as on the live server, i.e., when they were put on the live server. same for ageha, which is now also functioning on the test server. I specifically recall this as I had been using the test server to test these things. I check them after every test server update

  2. #11522
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Prothescar View Post
    Only thing the new BLU 2hr unbalances is my anger level
    What your saying it's not almost as good as stealing 50 tp from the mob each him? Tanakas revenge bwhhahahahaha. Don't worry though it's not like some other jobs that SE always hates didn't get as shafted fucking rdm haters

  3. #11523
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by dasva View Post
    Don't worry though it's not like some other jobs that SE always hates didn't get as shafted fucking rdm haters
    Red Mage? You mean that job that was GOD for *years*? Yes, let's all shed a tear for the poor RDMs.

  4. #11524
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Let's be honest most of the things that made people consider rdm god were solos that other jobs could do too and were extremely long and horrible inefficient ways of killing those mobs where a single mistake could end a several hour long fight. And it's been yeah lets not forget the fact that that rdm has been usefulless for more years then it was a "god."

  5. #11525
    Cerberus
    Join Date
    Jun 2008
    Posts
    476
    BG Level
    4

    Or the fact that it was the preferred healer over WHM for 95% of content for many, many years?

    RDM's solo capabilities were common knowledge after awhile, but the actual pool of people who could pull them off was generally pretty small on each server. The fact that pretty much every party/alliance, regardless of purpose, included a RDM for the majority of the game's life contributed more to the 'god' perception.

  6. #11526
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Lyltia View Post
    Or the fact that it was the preferred healer over WHM for 95% of content for many, many years?

    RDM's solo capabilities were common knowledge after awhile, but the actual pool of people who could pull them off was generally pretty small on each server. The fact that pretty much every party/alliance, regardless of purpose, included a RDM for the majority of the game's life contributed more to the 'god' perception.
    Yes. Let me tell you how godly it was to cast refresh and haste over and over and over and over and over for hours on end for years on end. UNLIMITED POWER!!!!!

  7. #11527
    Salvage Bans
    Join Date
    Jul 2009
    Posts
    964
    BG Level
    5
    FFXI Server
    Leviathan

    Yeah, because hitting your ws macro over and over is so much different right? How many buttons you press doesn't determine how good a job is. RDM was a key job for virtually every single event/content in the game. RDM was a first choice for limbus, dynamis, nyzul, einherjar, sky, sea, merits, xNM fights, etc. And rdm was only made useless when the second abyssea happened, it was a key job for far longer than it has been a lol job.

  8. #11528
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Mercilessturtle View Post
    Yeah, because hitting your ws macro over and over is so much different right? How many buttons you press doesn't determine how good a job is. RDM was a key job for virtually every single event/content in the game. RDM was a first choice for limbus, dynamis, nyzul, einherjar, sky, sea, merits, xNM fights, etc. And rdm was only made useless when the second abyssea happened, it was a key job for far longer than it has been a lol job.
    Actually, yes it is much different- hitting your WS macro isn't mind-numbingly dull. When you play as a DD you get happy numbers that cause murder on monsters; when you play as a support job you get to see everyone else having a good time. Why do you think more people want to play DD jobs than support jobs? How many people have said "oh hell, I am going to Bard the shit out of everything" in the history of ever?

    Maybe 3+ years of 3.5 hour Dynamis runs twice a week as a RDM made me a little jaded, but playing a melee job in Dynamis was far more delightful than playing any type of support.

  9. #11529
    Salvage Bans
    Join Date
    Jul 2009
    Posts
    964
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Mercilessturtle View Post
    How many buttons you press doesn't determine how good a job is.
    This applies equally to "how much you like playing a job".

  10. #11530
    Fake Numbers
    Join Date
    Jul 2010
    Posts
    77
    BG Level
    2
    FFXI Server
    Phoenix

    These fixed spells may have just made my life (assuming they transfer to the normal servers in due haste). Is there any official documentation on this, in the OF or update notes or elsewhere, hidden in some fine-print 'miscellaneous' notes section? I couldn't find any.

  11. #11531
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Septimus View Post
    Actually, yes it is much different- hitting your WS macro isn't mind-numbingly dull.
    Sure is opinions in here.

  12. #11532
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Lyltia View Post
    Or the fact that it was the preferred healer over WHM for 95% of content for many, many years?

    RDM's solo capabilities were common knowledge after awhile, but the actual pool of people who could pull them off was generally pretty small on each server. The fact that pretty much every party/alliance, regardless of purpose, included a RDM for the majority of the game's life contributed more to the 'god' perception.
    True but really how good a job was should have no bearing on fixing how bad it's been for several years. Drgs used to be rediculous with there 60-70 tp returns on penta thrust but doesn't mean the buffs they have been getting are damn well deserved after they were nerf into loldrgness. The fact is it's been years since rdm has been wanted at all. It's mostly received nerf after nerf then got composure which was nice but didn't fix much. There isn't a thing it does that another job can't do significantly better. So yeah saying that it got boned just as bad as blu on the new 2hrs is a legitimate griped. Especially in the midst of the rediculous overpowered ones like drk one when drk is already extrememly powerful

    Regardless while blu 2hr does kinda blow as a blu I'm still rather happy about them finally making spells that have been out this long landable on mobs. I mean seriously was that too much to ask to have the spells released actually do something lol?

  13. #11533
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Septimus View Post
    Yes. Let me tell you how godly it was to cast refresh and haste over and over and over and over and over for hours on end for years on end. UNLIMITED POWER!!!!!
    yet the jbo was favoured for all events. WHMs got shafted, scholars got shafted.

    haste
    Refresh (this shit was in PTs even essential)
    Chainspell Stun for various Boss zergs.
    Phalanx
    Debuffs (that mattered at the time)

    the list goes on. The job was godlike and could never be replaced. I dont give a shit if RDM stays this way as it is. Its still capable of doing all the things good. Its just not the best at everything anymore, which is the point of the Job. Versatility vs. Speciality.

  14. #11534
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Remember when WAR was a loljob from 2002-2003 when people still believed the Prima Guide thinking it was only good for a subjob? Those were the days. The days when MNK and WAR were loljobs along with DRG and everyone was RNG AND BLM ALL THE THINGS. But seriously, I think the only job that never suffered a lol stigma was SAM. They were boss from 2003 and they're still boss today. They were nerfed MULTIPLE times but their buffs far outweigh their nerfs(lets nerf YGK slightly but then give them a shit ton of awesome JAs and traits to counter balance it). Many jobs had highs and lows but SAM was and still is pretty boss.

    =Edit=
    SAM and BRD are two of the most consistant jobs in terms of stigma/popularity, they've always been considered good, and although BRD's ability waned a bit in Abyssea, nobody complained if there was one around.

  15. #11535
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Can we get this dumb rdm shit out of the blu thread?

  16. #11536
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    It seems to me that all jobs new 2hour are an passive/active ability depending on what the old 2hr was.

    Mighty Strikes was offensive and active, it increased your damage directly, the new 2hr is more supportive and passive because it's used in situations where you damage is reduced.

    Hundred Fists was directly offensive, the counter 2hr is passive.

    Soul Voice was support, it enhanced your buffs/debuffs, the new 2hr is offensive because it affects the mob directly by lowering its stats.

    Azure Lore was offensive, it increased TP bonus and modifiers on spells for more damage, the new 2hr is a utility ability that could be offense or defense depending on the situation. The chances of us getting a completely different effect are low since the new 2hr was meant to be used for entirely different types of situations (Azure Lore is the closest we're getting to a Zerg 2hr).

    What we could do is have them enhance the current 2hr in multiple ways:
    1) Lowered MP cost
    2) Increased magic accuracy and TP bonus effect to maximize duration of additional effects.
    3) Support unbridled effects become AoE
    3) No recast(could be badass when used with Bloodrake or Pyric Bulwark if this option gets combined with option 1 and 2 for low mp AoE Pyric Bulwark spammage).

  17. #11537
    Impossiblu
    Join Date
    Mar 2010
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    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Azure Lore was offensive, Unbridled learning+ is completely useless*


    There's no situation where you'd ever need multiple UL spells, and if you do you'd only ever use 2 or 3 at max while blowing your MP pool. It needs to be reworked to cut MP cost and recast times for any chance at seeing the light of day.

  18. #11538
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Well new BLU 2hr has future potential when/if they add new UL spells because as of now there are only 8 I think and most of them are AoE spells. which are lame damage unless under Efflux/CA or BA. Harden shell is virtually worthless and absolute terror doesn't count because it's not used able to land anything unless it's an exp mob. If we had some UL spells that gave a badass buff or did awesome damage(like Heavy Strike prenerf) or a good healing spell(like White Wind but more potent and removes ailments).

    Sometimes I wish White Wind was an UL spell(it shoulda been since only NMs used it until they gave it to those new GoV Puks). Some times during events I could benefit from a potent AoE cure but WW isn't worth the set/blue points, but it'd make one of the more useful UL spells(up until they fixed Tourbillion, cuz now Tourb is probably the only reason to use UL outside of an ohshitbloodrake!)

  19. #11539
    CoP Dynamis
    Join Date
    Jul 2010
    Posts
    280
    BG Level
    4
    FFXI Server
    Bahamut

    Give us Mighty Guard, Spike Flail, Deathgnash, one of the Ironclad moves (Scapula Beam?), Death Trap, Fluorescence (Yovra mega-Boost), Cyclonic Turmoil, Scintillant Lance/Lightning Spear, Citadel Buster and Laser Shower and yeah, maybe it could be useful.

  20. #11540
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    And the breezes!

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