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  1. #11681
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Prothescar View Post
    Issues I have: There's a possibility that these merits don't affect ranged attacks, however the fact that I was able to cap attack 5 points earlier, or at least get very convincingly close, suggests that this isn't the case. Therefor, it's possible that, in our currently limited understanding on how ranged pDIF works and how it works with blue magic, a margin of error is possible, however the probability of an attack bonus of more than 2 or so attack per merit is incredibly unlikely, and the possibility of more than 1 attack per merit is at this point unproven.
    How do you explain my previous results? The number I arrived at was supported both by existing pDIF calculations and by me removing my merits, engaging an identical target (re-checked defense), and requiring that much more attack to hit cap. fSTR2 was capped the entire time.

    EDIT: I did switch to using Queasyshroom, for what it's worth.

  2. #11682
    Impossiblu
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    I used the most sterile test conditions possible, so I don't know. I most certainly had inconsistent numbers prior to adding Mavi Tathlum on, and 222 was certainly hitting the ratio cap on this particular target within that 1 ATK: DEF range.

    The entire thing is bizarre, and I certainly don't want to leave it at believing that it's a flat +5 attack for 5/5 merits. The only thing I could do to get more data that would be harder to dispute is to test with actual melee range physical spells, possibly multiple sets for different levels of skill to see if it's some sort of bizarre scaling thing, but I just don't have the time for that right now.

  3. #11683
    An exploitable mess of a card game
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    How does cannon's DEF modification translate to pDIF? Pure DEF or DEF provides bonus?

  4. #11684
    Impossiblu
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    For Cannonball, Defense is used entirely in place of Attack


    As an added bit, for Blazing Bound, Magic Defense Bonus is used entirely in place of Magic Attack Bonus (allows you to do damage with it while double weak, yay)

  5. #11685
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Prothescar View Post
    some sort of bizarre scaling thing
    I've touched on this previously but I really do suspect it's a ~5% multiplier, and taken as such our results are actually very close to each other. If we assume that Feather Storm's 10% penalty and a multiplicative bonus are additive per other related stacking terms, 222*0.95=210, which is 3.0 pDIF on your 70 def targets. I'm free pretty much all day tomorrow, so I should be able to gather conclusive data on this.

  6. #11686
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    Quote Originally Posted by Nightfyre View Post
    I've touched on this previously but I really do suspect it's a ~5% multiplier, and taken as such our results are actually very close to each other.
    That was my thought as well. I'm wondering if this is the same term as fantod tbh.

  7. #11687
    Impossiblu
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    Would make sense all things considered, would definitely have to be a very low multiplier, 5% being probable but at the same time feels a little high. I'll get some data too if I get some free time, have a couple of jobs to take care of tomorrow though

  8. #11688
    New Merits
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    I will eat my hat if there is a 5% bonus.

  9. #11689
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    Worked on trying to figure acc bonus on some multihit spells. Previously I tested BT to have no acc bonus and VD to have at least +60 (capped at acc65%)

    Small sample size, but its pretty easy to tell which ones get an acc bonus.
    Set acc to 62% on gobthf, roughly 30 casts each

    DT sample was +30 acc (assumed no attack bonus)

    AS was +3 (likely 0, assumed 12.5% attack)

    QS was +44 (significant, assumed +25% attack)

    QC was +56 (significant, assumed +25% attack)

    GR was +16 (assumed +40% attack)

    Take it for what it is worth but I'm done testing stuff for a bit.

  10. #11690
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    Quote Originally Posted by doctorugh View Post
    Worked on trying to figure acc bonus on some multihit spells. Previously I tested BT to have no acc bonus and VD to have at least +60 (capped at acc65%)

    Small sample size, but its pretty easy to tell which ones get an acc bonus.
    Set acc to 62% on gobthf, roughly 30 casts each

    DT sample was +30 acc (assumed no attack bonus)

    AS was +3 (likely 0, assumed 12.5% attack)

    QS was +44 (significant, assumed +25% attack)

    QC was +56 (significant, assumed +25% attack)

    GR was +16 (assumed +40% attack)

    Take it for what it is worth but I'm done testing stuff for a bit.
    Nice info. I was wondering why QC always landed on the QQ THF in nyzul.

  11. #11691
    Impossiblu
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    Quote Originally Posted by Yugl View Post
    That was my thought as well. I'm wondering if this is the same term as fantod tbh.
    Reread some stuff and am kinda confused about this, do you mean the way that Fantod stacks with itself, adds to attack, etc.? 'Cause it doesn't affect physical spells.




    Quote Originally Posted by Nightfyre View Post
    If we assume that Feather Storm's 10% penalty and a multiplicative bonus are additive per other related stacking terms, 222*0.95=210, which is 3.0 pDIF on your 70 def targets.
    Slightly confused on this too, on reading it again. It doesn't explain why 222 attack was required to cap before merits.

    .95 * 222 = 210, which is indeed 3x DEF

    however

    Because 222 attack is what I needed to cap before merits, you'd have 199 attack. It'd be impossible for me to match to my results without it being 1/merit, thus there's something fishy going on, and it's looking less like a 5% multiplier or so in my eyes. Possibly another form of scaling altogether.

  12. #11692
    An exploitable mess of a card game
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    I had been under the impression that Fantod's boost was multiplicative upon itself. Looking at the wikia page again (Which is probably wrong from what I see), that may not be the case.

  13. #11693
    Impossiblu
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    It's correct yes, though I'm not sure how that relates to the merits unless you mean each merit is multiplicative with itself

    Fantod: trunc(7⅔*boost#)/256

  14. #11694
    An exploitable mess of a card game
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    I misunderstood Fantod's effect on physical spells, but the idea was that the blue magic attack is functioning in an equation similar to Fantod where the number of merits goes through an equation to determine the boost rather than being a raw value.

  15. #11695
    Puppetmaster
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    So Tourbillion, Barbed Crescent, etc. will be fixed after this update?

  16. #11696
    xXNyteFyreXx420Sharingan
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    Maybe, maybe not. They worked on the test server, but that's no guarantee they'll work on the live servers.

  17. #11697
    Resident Moogle
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    Would be a hell of a thing to ninja in without any notice on the update notes.

  18. #11698
    Impossiblu
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    Wouldnt be the first time they've done something like that, however I'm not holding my breath. Will test it once servers are up, logged out outside of la theine

  19. #11699
    xXNyteFyreXx420Sharingan
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    Still testing but it doesn't look like they fixed anything.

  20. #11700
    Impossiblu
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    Nope, they didn't. Tourbillion, Sandspin, Barbed Crescent, and Hecatomb Wave have all failed to land on each cast so far. Presumably Ageha is still broken as well. Good game, SE.

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