Item Search
     
BG-Wiki Search
Page 589 of 649 FirstFirst ... 539 579 587 588 589 590 591 599 639 ... LastLast
Results 11761 to 11780 of 12968
  1. #11761
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Nah, taking into account the fact that over a 3~4 minute duration would enable us to fulltime the buffs and maybe alternate two of them an keep them up most of the time. While I don't agree with all of SE's ways, I do agree that we should have to choose between UL spells based on situation and they should all leave a sizeable impact on use. 3 minutes max. Mighty Guard's effects can be slightly boosted to make the Regain and Regen more efficient, though.

    Spells like Barrier Tusk, Triumphant Roar, etc. however could do with a 5min+ duration due to their relatively small bonuses.

  2. #11762
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    I'd almost rather have fluorescence work more like the mob version. And of course have it work with physical spells too like it works with physical tp moves for them

  3. #11763
    CoP Dynamis
    Join Date
    Jul 2010
    Posts
    280
    BG Level
    4
    FFXI Server
    Bahamut

    Fluorescence CDC for 6k+, would be hilarious.

    If we can't get a long duration on our buffs, can we at least get a JA that allows us double duration for triple MP or something? D: Or cut Diffusion's timer down even more, or SOMETHING.

  4. #11764
    Ridill
    Join Date
    Feb 2007
    Posts
    15,552
    BG Level
    9

    All I can think of after reading that possible list would be, "FUUUUUUCK FARMING THESE!"

  5. #11765
    D. Ring
    Join Date
    Dec 2010
    Posts
    4,896
    BG Level
    7
    FFXI Server
    Diabolos

    Quote Originally Posted by Prothescar View Post
    Spoiler: show

    Wyrms
    Spike Flail (Heavy AoE physical damage. 5/7/9/11.5fTP, 80%STR, 66%~ attack bonus, ignores physical resistances)


    Adamantoises
    Earth Breath (Conal earth breath damage. HP*2, no level divisor, ignores resistances/damage reductions)


    Behemoths
    Ecliptic Meteor (AoE dark damage, Bio, and Paralyze. 4fTP, 2.3dINT, 50%INT 50%MND, Bio = Level/5 + 5 w/ Attack-10%~ for 2 minutes, Paralysis 20% for 2 minutes)


    Ultima
    Citadel Buster (AoE Light damage. 6fTP, 2.3dMND, 50%INT 50%MND)


    Omega
    Colossal Blow (Throat Stab on normal targets, physical damage on all others or when stab fails. 3/3.5/4/5fTP, 50%STR, 50% attack bonus, ignores physical resistances)

    or

    Target Analysis (Absorbs 25 of every stat for 60 seconds, hooray)


    Cerberus
    Magma Hoplon (Stoneskin and Blaze Spikes. skill*2 for stoneskin, skill/4 for spikes, 120s duration)


    Gullool Ja Ja
    Vorpal Wheel (Inflicts damage based on the number of debuffs that the target has. 0-1 Debuffs: 3fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances; 2-3 Debuffs: 4fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances; 4-5 Debuffs: 5fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances; 6+ debuffs: 6fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances)


    Gulfurfur the Menacing
    Arcane Stomp (Allows you to absorb the next magical attack directed at you.)


    Medusa
    Calcifying Deluge (Large conal ranged attack that inflicts petrification. 3.5fTP, 40%STR 40%AGI, ignores physical resistances and arrow shields, duration 15~45s based on TP)


    Chariots
    Discoid (3000 damage divided between nearby targets. Subject to minimal resistances)

    or

    Homing Missile (AoE damage that varies based on HP. 3/4/4.5/5.5fTP, 75%AGI, 50% attack bonus, ignores physical resistances; damage varies based on your HP and the monster's HP, if your current HP * 3 > 50% of the monster's HP you will do maximum damage, scales down from there.)


    Dvergr
    Cackle (AoE magic attack-25%, magic accuracy -25, magic defense-25 for 120 seconds)


    Yovra
    Fluorescence (25% attack boost for 2~3 minutes)


    Orobon
    Leeching Current (AoE drain. Skill*.3)

    or

    Deathgnash (Throat stab on normal targets, high rate of success. 3fTP, 50%STR, 50% attack bonus, ignores physical resistances on all other targets and stab fails. Accuracy +30~60 based on TP.)


    Gallu
    Kurnugi Collapse (AoE earth damage, Magic Accuracy Down, Accuracy Down, and Burn. 2fTP, 1.5dINT, 30%VIT; Magic Accuracy -30, Accuracy -30, Burn = skill/5 +3, duration 120s)


    Zilant
    Soul Douse (Conal doom. 10s countdown, moderate accuracy. Does not work on NMs.)

    or

    Dark Star (AoE dark damage, Defense down, and Magic defense down. 3fTP, 2.3dINT, 32%INT 32%MND, Defense-20%, Magic Defense-20 for 120s)

    or

    Chaos Blast (AoE dark damage, Max HP Down, Max MP Down, Max TP Down and Knockback. 2fTP, 1.5dINT, 20%INT 20%MND, Max HP-20%, Max MP-20%, Max TP-20%.)


    Shinryu
    Mighty Guard (Grants Protect V, Shell V, Regen III, Refresh, and Regain(3/tic) for 120seconds)

    or

    Cosmic Breath (Deals conal dark breath damage, plague, and attack down. HP*1.5, no level divisor, ignores resistances/damage reductions, plague = 15tp/tic 10mp/tic, attack -30%, duration 120s)

    or

    Supernova (AoE nonelemental damage and Doom. 4fTP, 2.3dINT, 75%INT, 20s count doom that does not work on NMs)


    Caturae
    Stygian Orb (Same potency heal as Cure V + stoneskin based on amount of HP healed.)

    or

    Dark Arrivisme (Physical AoE damage, knockback, dispel, and gives the user all killer effects. 2fTP, 20%STR 20%VIT, ignores physical resistances, dispels 3 effects, killer effects +15% for 30~60s based on TP.)


    Pixies
    Summer Breeze (Erases all status ailments from self and nearby allies that would normally be removed by Erase or Esuna. If no status effects exists, imparts a 3/tic regain to self and all nearby allies instead.)


    Iron Giants
    Scapula Beam (AoE light damage and all stats down. 2fTP, 1.5dMND, 80%MND, all stats-50 for 60s)

    or

    Area Bombardment (Conal physical damage that dispels and removes part of the caster's enmity. 3fTP, 32%STR 32%VIT, 50% attack bonus, ignores physical resistances, dispels 3 effects, removes 50~99% of user's current enmity based on TP)

    or

    Turbine Cyclone (AoE wind damage and dispel that also grants damage reduction randomly to one type of damage. 2fTP, 1.5dINT, 20%INT 20%AGI, dispels all effects, randomly reduces damage from slashing, piercing, blunt, or magical damage by 50% for 60s, bonus is multiplicative on top of current physical and magical damage reduction.)


    Naraka
    Yaksha: Oblivion (AoE physical damage and all stats down. 4/5/6/7.5fTP, 80%STR, 33% attack bonus, ignores physical resistances, all stats-30 for 60s.)

    and/or

    Raksha: Judgment (AoE light damage, Silence, Amnesia, and Bind. 4fTP, 2.3dMND, 50%MND, duration 45s on Silence and Bind, 10s on Amnesia.)


    Harpeia
    Kaleidoscopic Fury (AoE fire damage, all stats down, and Dia. 2fTP, 1.5dINT, 20%STR 20%INT, all stats-15, Dia 2/tic w/ defense - 10%. Duration 120s)


    Mantids
    Preying Posture (Attack +15%, Accuracy +15, Magic Attack +15, Magic Accuracy +15 for 120s.)

    or

    Macerating Bile (AoE Bio and all stats down. Bio = Level/5 + 5 w/ Attack-10%, all stats -15. Duration 120s)


    List that I posted elsewhere. Only UL spells that I could really think of that would have some sort of use and make UL/UW worth using regularly.
    You forgot to include Botulus in that list (although if s/e were to make a spell from Botulus, it'd make me want to kill myself), but these are a perfect example of what s/e can do to make our HNM spells worth using other then for a oh shit hp drain or minor debuff (not including Tourbillion).

  6. #11766
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,245
    BG Level
    6
    FFXIV Character
    Zeota Fourier
    FFXIV Server
    Leviathan
    FFXI Server
    Sylph

    Quote Originally Posted by arus2001 View Post
    All I can think of after reading that possible list would be, "FUUUUUUCK FARMING THESE!"
    No joke! >< I could just see the VW shouts with BLU x18 for the naraka/gallu moves since no one seems to want us in legion. At least that's the case where I am. For some reason I don't see them ever giving us spells off unique mobs however.

  7. #11767
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Blue Mage: Best thread ever

    Dvergrs arent unique?

  8. #11768
    CoP Dynamis
    Join Date
    Jul 2010
    Posts
    280
    BG Level
    4
    FFXI Server
    Bahamut

    I think if you can spawn it in Abyssea it doesn't really count as unique anymore.

    Gallus, Harpeias, Mantids, Botuli and Zilants all seem unlikely.

  9. #11769
    RIDE ARMOR
    Join Date
    Mar 2012
    Posts
    12
    BG Level
    1

    Goddamnit, I really hope stuff like Gallus and Zilant aren't gonna end up on our spell list, I still don't have Tourbillion coz don't have the damn assault rank.

  10. #11770
    CoP Dynamis
    Join Date
    Jul 2010
    Posts
    280
    BG Level
    4
    FFXI Server
    Bahamut

    Quote Originally Posted by Terasan View Post
    Goddamnit, I really hope stuff like Gallus and Zilant aren't gonna end up on our spell list, I still don't have Tourbillion coz don't have the damn assault rank.
    I spent most of yesterday building a Tyger pop.

    Watch me not learn it, but every other BLU in the LS will.

  11. #11771
    RIDE ARMOR
    Join Date
    Mar 2012
    Posts
    12
    BG Level
    1

    I'm just waiting for my assault static to get up to FL, so I can spam that Khim for Tourbillion.

  12. #11772
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Blue Mage: Best thread ever

    Wiki said you can learn from ToA mission...
    Is this a false statement?
    I used my mule mission, enter then my mule ran away, while I let Shantoto solo until she warped away. Then I started to solo and kill it when it used Tourb...
    But I tried like 10times, still haven't get to learn it... With capped skills, with AF hands.

  13. #11773
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    I haven't tried the mission, but you can get it from old Nyzul.

  14. #11774
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by chichicha View Post
    Wiki said you can learn from ToA mission...
    Is this a false statement?
    I used my mule mission, enter then my mule ran away, while I let Shantoto solo until she warped away. Then I started to solo and kill it when it used Tourb...
    But I tried like 10times, still haven't get to learn it... With capped skills, with AF hands.
    I tried around 20 times without success and I've never heard of anybody successfully learning it from that BC, so I'd guess it's not possible.

  15. #11775
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Blue Mage: Best thread ever

    Quote Originally Posted by Kyte View Post
    I haven't tried the mission, but you can get it from old Nyzul.
    Is it easy to hold it with dia spam? Or some BLU magic dmg like Thelma pulse or everyone grudge... etc?!

    Idk, back when I was doing Nyzle Isle. We were capped at 75. That mob give us hard time, but sure we zerk with winning.

    But if we zerk....at 99, His wings got torn with any crits (high chances) then we won't get tourbilion...

  16. #11776
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    55
    BG Level
    2
    FFXI Server
    Shiva

    all this talk about tourbillion... did they fix it?

  17. #11777
    CoP Dynamis
    Join Date
    Jul 2010
    Posts
    280
    BG Level
    4
    FFXI Server
    Bahamut

    Quote Originally Posted by chichicha View Post
    Is it easy to hold it with dia spam? Or some BLU magic dmg like Thelma pulse or everyone grudge... etc?!

    Idk, back when I was doing Nyzle Isle. We were capped at 75. That mob give us hard time, but sure we zerk with winning.

    But if we zerk....at 99, His wings got torn with any crits (high chances) then we won't get tourbilion...
    It's easy to get to Fl60 with ages to spare at 99.

    After that, don't engage. Just turn and spam multi-hit spells. No crits, no wing breaks, and 10TP per hit of the spell. Try to use weaker ones like Asuran Claws.

  18. #11778
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Blue Mage: Best thread ever

    Didnt multihit spells feed 10 tp per landed hit? Disseverment gave 50tp if all hits landed? Or was that balanced at a later date?

  19. #11779
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The dAGI update may have affected that, but I haven't seen testing.

  20. #11780
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    I thought I saw testing that showed dAGI worked too along with subtle blow

Page 589 of 649 FirstFirst ... 539 579 587 588 589 590 591 599 639 ... LastLast

Similar Threads

  1. Best overall DEF down spell? (Blue Mage)
    By Yvonne in forum FFXI: Everything
    Replies: 7
    Last Post: 2008-12-23, 21:48
  2. Blue Mage Compendium Thread
    By ½pint in forum FFXI: Everything
    Replies: 25
    Last Post: 2006-06-29, 15:25
  3. Ninja is the best job ever.
    By Genosync in forum FFXI: Everything
    Replies: 99
    Last Post: 2005-07-08, 15:03
  4. Dragoon is the best job ever.
    By macbain24 in forum FFXI: Everything
    Replies: 80
    Last Post: 2005-07-06, 18:18