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  1. #11961
    Cerberus
    Join Date
    Sep 2008
    Posts
    438
    BG Level
    4
    FFXI Server
    Phoenix

    This is only up to the 75 cap, unfortunately. I couldn't find one that's updated.
    http://www.ffxionline.com/forums/blu...st-surena.html

    Sooo....

    Challenge accepted! lolz
    I'm overhauling it in the next few days. Features I'll be adding are below. Ideas on additional features are welcome and encouraged. I'll post it on here and see if Myriads would add it to the Blue Mage Hunting Grounds. It's been a while since I've talked to him though, so I dunno how receptive he would be to that idea these days. We'll see. It'd be really great to have a check list to go along with it though.

    ---Spells Lv.76-99 added.
    ---Links to all corresponding Blue Mage Hunting Grounds pages provided in hyperlinks for both spells and Mob Families.
    ---A drop-down list or toggle feature for the Gained category.


    I have sent the original creator a message in hopes to get permission for this project. If he/she doesn't respond within an appropriate amount of time, I'll just go ahead without the response and assume I have his/her blessing until told otherwise (because that's what the cool kids do). Credit will be given where due anyway.


    EDIT: Taking longer than I expected with school stuff and new content slowing me down. lol I'll get back to you. :/

  2. #11962
    Hydra
    Join Date
    Nov 2009
    Posts
    127
    BG Level
    3
    FFXI Server
    Odin

    How does Loki's stack up against AF+1 for heavy strike?

  3. #11963
    Cerberus
    Join Date
    Feb 2010
    Posts
    410
    BG Level
    4
    FFXI Server
    Odin

    So what will our new probable spells be??

  4. #11964
    Hydra
    Join Date
    Mar 2010
    Posts
    108
    BG Level
    3
    FFXI Server
    Cerberus

    I'll throw in some guesses to be proven wrong once we finally get the spells!
    Umbril - Paralyzing Triad
    Panopt - Crushing Gaze
    Twitherym - Slice N Dice
    Chapuli - Nature's Mediation
    Velkk - Death spin (Whatever the AoE defence down move is)
    Mantid - Preying Posture
    I didn't pay much attention to Acuex, Matamata, Craklaw moves so no idea what they are like.

  5. #11965
    Relic Horn
    Join Date
    Aug 2008
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    3,131
    BG Level
    7
    FFXI Server
    Sylph

    There's no way BLUs are getting Nature's Meditation, unless it's nerfed into unrecognizability.

    That stuff is ridiculous.

  6. #11966
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
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    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Quote Originally Posted by Sirbacube View Post
    How does Loki's stack up against AF+1 for heavy strike?
    it doesn't come remotely close

  7. #11967
    Hydra
    Join Date
    Nov 2009
    Posts
    127
    BG Level
    3
    FFXI Server
    Odin

    Quote Originally Posted by Prothescar View Post
    it doesn't come remotely close
    Meh, figured that was the case. Thanks.

  8. #11968
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
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    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Whatever new spells we get hopefully are part of Dual Wield and Triple Attack and cost less points than what we currently have. It's hard to set new spells that come out considering that on /WAR with Amorphic Spikes, Auto-Refresh, DWIII and Triple Attack with Battery Charge I only have a few points left over if at all. Considering that DW/Triple gives us a good portion of our most useful spells and we have so few blue points, I wonder how the new spells will fit in. Additionally we already have a large number of level 99 spells.


    Also, most jobs only get 0-1 spells/JA from 97-99, BLU has 3 spells at 97, 3 spells at 98 and 4 spells at 99. I wonder where they would fit in these new BLU spells or if we'd even get any more. I see us getting maybe 1 or 2 new spells and 1-3 new Unbridled Spells. It would be a pipe dream for BLU to get 7+ new spells considering that spell quantity is usually correlated to level(there are only a few instances of being able to learn more than 1 kind of spell at the same level, with the exception of series spells like Ichi/Ni spells and a few others, we already get 4 spells at 99, can't see them adding 7 more for lv 99)

  9. #11969
    Impossiblu
    Join Date
    Mar 2010
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    10,445
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    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    remember WotG, when we got like 5 new spells, and they were all at 75?









    except they weren't. spells can be between 90~99. 7+/- normal spells with some UL ones would be likely, however there aren't many options for UL in Adoulin aside from naaktuals.

  10. #11970
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Prothescar View Post
    remember WotG, when we got like 5 new spells, and they were all at 75?

    except they weren't. spells can be between 90~99. 7+/- normal spells with some UL ones would be likely, however there aren't many options for UL in Adoulin aside from naaktuals.
    I dont know the Mantis ones could be UL.

  11. #11971
    Nidhogg
    Join Date
    Jul 2008
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    3,746
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    There are few gaps in BLU's arsennal that would be nice of them to fill rather than them giving us random sidegrades to existing spells.

    1) A UL buff that grants some kind of DD buff, powerful haste or an attack up or a badass enspell or something
    2) Something akin to Spirit Taker or rather more like Bloodrake but for MP.
    3) Spells that have more 'trait points' so we can set DW3/Triple Attack using less BLU points.

    I'd love it if they went back and revamped Blue Points and made all BLU spells cost 1-3 points or gave us about 10-12 more BLU points to work with. We only need slightly more than what we have now I think, give us too much and you'd lose sight of the purpose of BLU, to not have everything at once and to be able to switch spells on the fly to refit your purpose/role. It's just that there are a lot of badass spells that we have that often go to waste because some traits are just too important.

  12. #11972
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Ophannus View Post
    There are few gaps in BLU's arsennal that would be nice of them to fill rather than them giving us random sidegrades to existing spells.

    1) A UL buff that grants some kind of DD buff, powerful haste or an attack up or a badass enspell or something
    2) Something akin to Spirit Taker or rather more like Bloodrake but for MP.
    3) Spells that have more 'trait points' so we can set DW3/Triple Attack using less BLU points.

    I'd love it if they went back and revamped Blue Points and made all BLU spells cost 1-3 points or gave us about 10-12 more BLU points to work with. We only need slightly more than what we have now I think, give us too much and you'd lose sight of the purpose of BLU, to not have everything at once and to be able to switch spells on the fly to refit your purpose/role. It's just that there are a lot of badass spells that we have that often go to waste because some traits are just too important.
    yeah I think giving 10 more BLU points to set and adding 5 more spells to be able to set 25 BLU spells max wouldnt break BLU.

  13. #11973
    CoP Dynamis
    Join Date
    Jul 2010
    Posts
    280
    BG Level
    4
    FFXI Server
    Bahamut

    I wouldn't mind getting Critical Attack Bonus as a settable trait.

    Nature's Meditation could just be a Stoneskin that finally doesn't suck.

    All my hopes are on Preying Posture and it not being terrible, unless Velkk or something have a decent Attack Boost spell.

  14. #11974
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Vriska View Post
    Nature's Meditation could just be a Stoneskin that finally doesn't suck.
    While I'm aware blu spells dont exactly work like the mob counterpart...nature's meditation doesnt give stoneskin.

  15. #11975
    CoP Dynamis
    Join Date
    Jul 2010
    Posts
    280
    BG Level
    4
    FFXI Server
    Bahamut

    Quote Originally Posted by NynJa View Post
    While I'm aware blu spells dont exactly work like the mob counterpart...nature's meditation doesnt give stoneskin.
    No, I know that. But they're not going to give us something that outclasses Pyric Bulwark just because. And we're way overdue for a decent Stoneskin.

    But who am I kidding, we're going to get a vanilla "damage varies with TP" physical spell that is probably terrible.

  16. #11976
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    55
    BG Level
    2
    FFXI Server
    Shiva

    Quote Originally Posted by Ophannus View Post
    There are few gaps in BLU's arsennal that would be nice of them to fill rather than them giving us random sidegrades to existing spells.

    1) A UL buff that grants some kind of DD buff, powerful haste or an attack up or a badass enspell or something
    2) Something akin to Spirit Taker or rather more like Bloodrake but for MP.
    3) Spells that have more 'trait points' so we can set DW3/Triple Attack using less BLU points.

    I'd love it if they went back and revamped Blue Points and made all BLU spells cost 1-3 points or gave us about 10-12 more BLU points to work with. We only need slightly more than what we have now I think, give us too much and you'd lose sight of the purpose of BLU, to not have everything at once and to be able to switch spells on the fly to refit your purpose/role. It's just that there are a lot of badass spells that we have that often go to waste because some traits are just too important.
    I like these ideas! Also, wouldn't mind seeing our broke spells fixed. I need a reason to go out and get Tourbillion.

  17. #11977
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
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    10
    FFXI Server
    Bahamut

    Quote Originally Posted by tennotsukai87 View Post
    I like these ideas! Also, wouldn't mind seeing our broke spells fixed. I need a reason to go out and get Tourbillion.
    This so much. I'd be the happiest blu in the world if they just fixed the completely broken spells. Even more so if they fixed blu pdif. Ie make it so you can add to blu att with things other than skill or str like ever other source of physical dmg including lolpet dmg

  18. #11978
    A. Body
    Join Date
    Sep 2006
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    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    I'd like that 4-hit Velkk move that looks like vorpal blade and dispels 4 buffs + damage.

    And Nature's Meditation, at least the mob version, isn't stoneskin. Far as I can tell, it's a short duration Perfect Defense. Drain and other spells get the "resists the spell" message.

    Quote Originally Posted by tennotsukai87 View Post
    I like these ideas! Also, wouldn't mind seeing our broke spells fixed. I need a reason to go out and get Tourbillion.
    Tourbillion is great for outside abyssea "cleaving", great aoe physical damage, just forget that is has a broken debuff.

  19. #11979
    Impossiblu
    Join Date
    Mar 2010
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    10,445
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    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
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    Valefor

    Reevaluated Physical Potency merits and came to a final conclusion, they're more potent than originally thought.

    Recorded attack values for Pinecone Bomb between no merits, 4, and 5 on highest level Lesser Colibri:

    542->584
    517->557
    522->554 (4 merits)
    522->563 (5 merits, but ends up 1 too high)

    Using my previous tests as precedent in conjunction with recent breakthroughs in ranged pDIF, this implies a 4/256 attack boost per merit, or a final total of +7.8125% attack for 5/5 merits. Final merit is anomalous at some points, but I'm attributing that to a strange rounding issue as the following formula fits perfectly at every other point.

    (attack * (256+Merits*4) + 88)/256


    Technically makes physical potency one of the best T1 merits in the game.

  20. #11980
    Puppetmaster
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    Sep 2012
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    55
    BG Level
    2
    FFXI Server
    Shiva

    merits

    time to remerit those potency merits back up.

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