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  1. #12061
    Melee Summoner
    Join Date
    Apr 2013
    Posts
    37
    BG Level
    1

    yeah i have hands and head, don't have body yet, saving bayld for wildkeeper to get into delve.

    I know TA isn't guaranteed spell hit, I was wondering which spells worked with TA, because I don't want to be tanking these NMs.

  2. #12062
    Melee Summoner
    Join Date
    Mar 2013
    Posts
    25
    BG Level
    1

    All the physical spells work with TA, but TA doesn't increase damage when subbed it simply transfers half the enmity.

  3. #12063
    Relic Shield
    Join Date
    Dec 2012
    Posts
    1,767
    BG Level
    6
    FFXI Server
    Siren

    Quote Originally Posted by dasva View Post
    Yeah using stat mods when they are that high make a bit of a difference especially with CA up...
    I thought the stat mods on physical spells only worked with CA up? Have I been wrong all these years!?

  4. #12064
    Melee Summoner
    Join Date
    Mar 2013
    Posts
    25
    BG Level
    1

    The stat mods work without CA up.

  5. #12065
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Hitou View Post
    I thought the stat mods on physical spells only worked with CA up? Have I been wrong all these years!?
    Yes CA just increases the str of the mods well. No tp doesn't work without CA up

  6. #12066
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    I still remember all the blus holding 300tp and never WSing because they thought the tp mods worked at all times.

  7. #12067
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by fantasticdan View Post
    I still remember all the blus holding 300tp and never WSing because they thought the tp mods worked at all times.
    /facepalm all the things for that one....

  8. #12068
    CoP Dynamis
    Join Date
    Mar 2013
    Posts
    275
    BG Level
    4
    FFXI Server
    Odin

    Question regarding Almace set.

    If I do not have o.harness or toci's harness to activate the triple attack with o.headpiece, what are my options for the head/body slots? would thurandaut hat be a good piece? and I am thinking about saving plasma for the manibozho body piece

    edit: and while i am on the topic, is the manibozho leg piece also a serious contender for almace?

  9. #12069
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Probably better off spending your delve points on the sword and not using almace at all.

  10. #12070
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Posting this here and windower4 beta thread:

    Released azureSets addon (Automated Blue magic spell setting). You can save your spell sets via //aset save (setname) and equip sets via //aset spellset (setname). Please alert me to any issues.

  11. #12071
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    you're pretty much my hero

  12. #12072
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Son of a bitch. I posted that prematurely. You must all now wait for luacore update. I apologize. I forgot aureus had made one for me to test. I assume it won't be long. But you can have that to look forward to!

  13. #12073
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Nitrous24 View Post
    Posting this here and windower4 beta thread:

    Released azureSets addon (Automated Blue magic spell setting). You can save your spell sets via //aset save (setname) and equip sets via //aset spellset (setname). Please alert me to any issues.
    I love you.

  14. #12074
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    The Luacore update was pushed. Enjoy.

    edit: I removed quite a bit of useless stuff i had left in from a while back. Also, added a timer for when blue magic is set (1min cooldown for spells to be ready). This timer requires timers plugin. And uses the custom timers portion.

  15. #12075
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Did you ever know that you're my hero?

  16. #12076
    Hydra
    Join Date
    May 2012
    Posts
    103
    BG Level
    3
    FFXI Server
    Asura

    You're everything I wish I could be!

  17. #12077
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    You guys see this?

    http://forum.square-enix.com/ffxi/th...l=1#post435679

    Quote Originally Posted by Square Enix
    Greetings Immortals,

    In terms of blue magic, the development team is currently preparing brand-new blue magic spells and they are schedule to be implemented two version updates down the line.

    Before that though, in the next version update, we will be addressing the damage values of physical blue magic spells.

    Prepare yourselves, Immortals!

  18. #12078
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Whelp, nice knowing the few of you BLU who did get into Delve, cuz that shit is getting nerfed.

  19. #12079
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    What makes you say that? Given how much all the melees got a boost in base dmg wouldn't it make more sense that they would be boosting blu base dmg rather than nerfing it? It doesn't even compare to melee right now

  20. #12080
    New Merits
    Join Date
    Dec 2010
    Posts
    213
    BG Level
    4
    FFXI Server
    Cerberus

    I is the happy. Now fix tourbillion damnit!

    My guess: Dvalue is blue skill x (0.19)x2 making it a roughly comparable to the damage boost on weapons, but since no +blue skill items...not crazy powerful as it is attack we are lacking.

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