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  1. #12241
    Puppetmaster
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    Shiva

    tp build

    after the update, will the thaumas coat still be best for tp build? I'm assuming so...

  2. #12242
    Salvage Bans
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    I Just dream they turn gd requiescat to a str mod would go a long way and take off the attack penalty lol.

  3. #12243
    Old Odin
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    Quote Originally Posted by kenshyn View Post
    I Just dream they turn gd requiescat to a str mod would go a long way and take off the attack penalty lol.
    this would prolly get us on par with other DDs, Just takeing the attack penalty would help alot!

  4. #12244
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    Using Google Translate, I saw in the JP Dev section, probably a reply from producer, a paragraph on where they talk about nin's and blu's spells. The producer does talk something about raising blu's D in it. Anyone know JP better than google?

  5. #12245
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    Quote Originally Posted by tennotsukai87 View Post
    Using Google Translate, I saw in the JP Dev section, probably a reply from producer, a paragraph on where they talk about nin's and blu's spells. The producer does talk something about raising blu's D in it. Anyone know JP better than google?
    Eh...nvm.

  6. #12246
    E. Body
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    Siren

    Slycer did translate a blurb about that, but the full meaning is still fairly cryptic. It kind of sounds like they're trying to say that the level 60+ spells are starting to hit base damage caps. That doesn't seem to really add up at all with what people have tested in the past (and Heavy Strike is already a fairly high level spell), but it would be nice if someone could perhaps test Tamaxchi again with a higher level spell such as Barbed Crescent.


    Although it was mentioned in other threads that magic damage and accuracy would rise in proportion to combat skill on the main weapon, I tried it out with Tamaxchi on blue mage (club skill +188), but I did not see the damage effect of blue magic rise as I would have expected. Has the specification not already been implemented? [[Goes on about blue magic]]
    For physical blue magic, the upper limit of the damage will be adjusted with DMG. For certain spells, they did not reach their damage limit, but do now with the "combat skill +" gear, while there are other spells which will continue to grow.
    I don't know, it can be taken a few different ways, none of which make a whole lot of sense.

  7. #12247
    Ridill
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    There was testing on here that showed a kinda meh rise. Like 20 base dmg or so iirc. Maybe it meant that the base dmg increase from that caps kinda like the magic dmg stat is and much lower than expect and so weren't using all the skill?

  8. #12248
    Hydra
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    I think what he's trying to say is that with a really high DMG rating, the threshold of potential damage goes up. So, like, say the maximum a Delta Thrust can do with a 90 Almace is 400. Equip a Halachuinic Sword instead, and the maximum goes up to 500. Buramenk'ah raises it to 600. But there were no provisions gearwise for easily hitting that potential, as all we have to work with is higher attack and a couple boosted stats. With the planned adjustment, a BLU with Bura is going to be seeing a lot more 600s.

    This is just a generalization, or course, but you see my point. That's why the testing with Tamaxchi wasn't that great a boost, because while the damage was indeed boosted, the fact that the DMG rating of the weapon was 88 made the effect of the skill increase less substantial.

  9. #12249
    Melee Summoner
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    Shiva

    Is there an up to date list of currently known D caps for physical blu spells?
    Or is D cap just the level of the spell roughly?

  10. #12250
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    As far as I know, base damage from skill didn't cap for any 60+ spell.

    Quote Originally Posted by Dasva
    There was testing on here that showed a kinda meh rise. Like 20 base dmg or so iirc.
    I'm aware- we discussed it 2 pages ago lol

  11. #12251
    Melee Summoner
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    Shiva

    Unless I'm misunderstanding the official SE post here -
    I'm sure you know that there is a damage value cap for physical blue magic spells.

    While I am not certain which spells you used that made you feel this way, it could be you are feeling this because you've hit the cap on Head Butt, Quadratic Continuum, and such.

    Even for spells that weren't able to reach the cap before, by using equipment with "combat skill +" there are spells that will reach the cap and spells that have room to grow.
    they are implying that D is already capped (or near cap) at player level 99 for Quadratic Continuum - which is a level 85 spell.

  12. #12252
    A. Body
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    I know I'd seen before the cap was roughly 15 levels worth of skill above the spell level.

  13. #12253
    Ridill
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    Quote Originally Posted by Alistaire View Post
    I know I'd seen before the cap was roughly 15 levels worth of skill above the spell level.
    Which if that holds and the reason they added so little is because of this it still is kinda unless. That would mean assuming no other skill gear or merits you would be only using a bit over of the skill on the weapon on lvl 99 spells. Much less on lower lvl spells

  14. #12254
    Impossiblu
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    Known D Caps

    Spoiler: show
    Foot Kick - D Cap 9, 10% STR 10% DEX, fTP 1.0
    5MP, 6.5 seconds

    Power Attack - D Cap 11, 30% VIT, fTP 1.125
    5MP, 7.25 seconds

    Sprout Smack - D Cap 11, 30% VIT, fTP 1.5 [Slow: 15% for 3:00]
    6MP, 7.25 seconds

    Wild Oats - D Cap 11, 30% AGI, fTP 1.8359375
    9MP, 7.25 seconds

    Queasyshroom - D Cap 15, 20% INT, fTP 1.75 [Poison: 3/tic for 1:30 ~ 3:00]
    20MP, 15 seconds

    Battle Dance - D Cap 17, 30% STR, fTP 2.0
    12MP, 10 seconds

    Head Butt - D Cap 17, 20% STR 20% INT, fTP 1.75(0) 2.125(150), 2.25(300), 2.375(350)
    12MP, 10 seconds

    Feather Storm - D Cap 17, 30% AGI, fTP 2.0 [Poison: 1/tic for 1:30]
    12MP, 10 seconds

    Helldive - D Cap 19, 30% AGI, fTP 1.25(0) 1.625(150) 2(300) 2.125(350)
    16MP, 11.25 seconds

    Bludgeon - D Cap 21, 30% CHR, fTP 1.0
    16MP, 11.75 seconds

    Claw Cyclone - D Cap 23, 30% DEX, fTP 1.4375
    24MP, 19.75 seconds

    Screwdriver - D Cap 27, 20% STR 20% MND, fTP 1.375
    21MP, 14 seconds

    Grand Slam - D Cap 33, 30% VIT, fTP 1.0
    24MP, 14.25 seconds

    Smite of Rage - D Cap 35, 20% STR 20% DEX, fTP 1.5(0) 2.25(150) 2.5(300) 2.53125(350)
    28MP, 13 seconds

    Pinecone Bomb - D Cap 37, 20% STR 20% AGI, fTP 2.25 [Sleep: 0:10 ~ 1:00]
    48MP, 26.5 seconds

    Jet Stream - D Cap 39, 30% AGI, fTP 1.125
    47MP, 23 seconds

    Uppercut - D Cap 39, 35% STR, fTP 1.5
    31MP, 17.75 seconds

    Terror Touch - D Cap 41, 20% DEX 20% INT, fTP 1.5 [Attack Down: 15% (38/256) for 1:00]
    62MP, 21 seconds

    Mandibular Bite - D Cap 45, 20% STR 20% INT, fTP 2.0
    38MP, 19.25 seconds

    Sickle Slash - D Cap 49, 50% DEX, fTP 1.5
    41MP, 20.5 seconds
    **SPELLS BEYOND THIS POINT HAVE NO REACHABLE D CAP**

    Death Scissors - 60% STR, fTP 1.5(0) 2.75(150) 3.25(300) 3.296875(350)
    51MP, 24.5 seconds

    Dimensional Death - 50% STR, fTP 2.25
    48MP, 23.75 seconds

    Spiral Spin - 30% AGI, fTP 2.0 [Accuracy Down: -15 for 0:45 ~ 1:00]
    39MP, 45 seconds

    Seedspray - 30% DEX, fTP 0.875 [Defense Down: -8% (20/256) for 1:30 ~ 2:00]
    61MP, 35 seconds

    Body Slam - 40% VIT, fTP 1.5
    74MP, 27.75 seconds

    Spinal Cleave - 30% STR, fTP 3.0
    61MP, 28.5 seconds

    Frenetic Rip - 20% STR 20% DEX, fTP 1.359375(0) 2.0703125(150) 2.359375(300) 2.609375(350) [Attack bonus]
    61MP, 28.5 seconds

    Frypan - 20% STR 20% MND, fTP 1.7734375
    65MP, 26 seconds

    Hydro Shot - 30% AGI, fTP 1.25 [Enmity Down effect is miniscule, so small that the damage done by the spell often overtakes the decrease]
    55MP, 26 seconds

    Tail Slap - 20% STR 50% VIT, fTP 1.625
    77MP, 28.5 seconds

    Hysteric Barrage - 30% DEX, fTP 1.25(0) 1.625(150) 1.75(300) 1.875(350)
    61MP, 28.5 seconds

    Asuran Claws - 10% STR 10% DEX, fTP 0.625
    81MP, 60 seconds

    Cannonball - 50% STR 50% VIT, fTP 1.75(0) 2.125(150) 2.75(300) 2.875(350) [Uses Defense rather than Attack to calculate damage.]
    66MP, 28.5 seconds

    Disseverment - 20% STR 20% DEX, fTP 1.5 [Poison: level/5+3 for 3:00]
    74MP, 32.75 seconds


    Sub-zero Smash - 60% VIT, fTP 2.0 [Paralyze: 10% for 3:00]
    44MP, 30 seconds

    Ram Charge - 30% STR 50% MND, fTP 1.0(0) 1.375(150) 1.75(300) 1.875(350)
    79MP, 34.75 seconds

    Vertical Cleave - 50% STR, fTP 3.0
    86MP, 37.25 seconds

    Final Sting - fTP 1.0 [Damage varies with HP, will never deal more than 66% of a monster's HP in damage.]
    88MP, 11 seconds

    Goblin Rush - 30% STR 30% DEX, fTP 1.25 [+35% Attack bonus]
    76MP, 25.5 seconds

    Vanity Dive - 50% DEX, fTP 3.0(0) 4.0(150) 4.5(300) 4.75(350) [+66% Attack bonus]
    58MP, 40 seconds

    Benthic Typhoon - 60% AGI, fTP 4.0(0) 4.5(150) 5.0(300) 5.25(350) [Defense Down: -10% (25/256) for 1:00. Magic Defense Down: -10 for 1:00]
    56MP, 55 seconds

    Whirl of Rage - 30% STR 30% MND, fTP 3.0(0) 3.5(150) 4.0(300) 4.25(350)
    73MP, 30 seconds

    Quad. Continuum - 32% STR 32% VIT, fTP 1.25(0) 1.5(150) 1.75(300) 2.0(350) [Attack bonus]
    91MP, 31.75 seconds

    Empty Thrash - 50% STR, fTP 2.0
    33MP, 40.75 seconds

    Delta Thrust - 20% STR 50% VIT, fTP 1.09375 [Plague: -10TP and -6MP/tic for 0:40 ~ 1:00]
    28MP, 15 seconds

    Heavy Strike - 50% STR, fTP 2.5(0) 3.5(150) 4(300) ???(350) [Scores a critical hit 100% of the time. Possesses a penalty of -100 Accuracy]
    32MP, 30 seconds

    Sudden Lunge - 40% AGI, fTP 1.5(0) 2.5(150) 3.0(300) ???(350) [Boasts an incredibly potent stun effect.]
    18MP, 12 seconds

    Quadrastrike - 30% STR, fTP 1.1875 [Roughly 33% Critical Hit Rate at 150% TP]
    98MP, 42.5 seconds

    Tourbillion - 25% STR 25% MND, fTP 4.0 [Defense Down: -33% (85/256) for 1:30 ~ 2:00]
    108MP, You are only able to cast this spell while under the effect of Unbridled Learning

    Amorphic Spikes - 20% DEX 20% INT, fTP 1.0(0) 1.375(150) ???(300) ???(350) [Attack bonus]
    79MP, 58.25 seconds

    Barbed Crescent - 50% DEX, fTP 2.0 [Accuracy Down: -30 for 2:00]
    52MP, 22 seconds

    Bilgestorm - ???% ???, fTP ??? [Defense Down: -25% (64/256) for 0:30 ~ 1:00. Attack Down: -25% (64/256) for 0:30 ~ 1:00. Accuracy Down: -??? for 0:30 - 1:00]
    122MP, You are only able to cast this spell while under the effect of Unbridled Learning



    Anything without a number has no discernible D cap with currently available tools. We must have been right on the edge of cap if 20 extra is all we needed. Ignore attack bonuses and shit, I haven't updated this list in months

  15. #12255
    An exploitable mess of a card game
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    To be fair, 20 base damage is like 70 to 82 skill (Neither is precisely 20, so the range is 19-21). Still, were pre75 spells tested at 99? I don't see how we go from no caps for LV60 to 99 spells to capped for every spell with just that much base damage.

  16. #12256
    Impossiblu
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    Yes. I was never able to reach a discernible D cap on any spell after Sickle Slash.

  17. #12257
    First invited, last in the zone.
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    Lakshmi

    Wouldn't an easy way to test this be to look at spells we already know are capped (Like say, Feather storm which has the advantage of consistent damage), and see if the club adds any damage to them? If it doesn't, it's just adding to the D term, which is now somehow capped. If it does, it's working differently somehow.

  18. #12258
    Melee Summoner
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    Shiva

    I posted this on official forum - sorry for cross post.

    Spoiler: show
    I almost hesitate to post these testing results ... because

    1) the sample set is so small and
    2) the results are so disappointing.

    I decided to test against an adoulin mob - I picked Monster Peiste in Morimar Basalt Fields for high levelish fighting conditions.
    They check as "very tough".

    My stats were str 87+56, dex 93+36, vit 77+5, agi 83+22, int 91+14, mnd 80+59, chr 81, blu skill 455 for all tests.

    For the testing of each spell - I did several with Tamaxchi in main hand, Mondaha Cudgel offhand.
    Then I would swap clubs & perform more spells.

    I have tested a variety of spells - all level ranges - with the assumption that the higher level the spell, the higher the D cap.

    All tests were for a given spell were performed against the exact same mob (these mobs have quite a bit of HP).

    Quadrastrike - LVL96
    Raw data
    ....Tamachi mainhand - 987,760,879,1007,644
    ....Tamachi off-hand - 804,784,719,588,541

    Average
    ....Tamachi mainhand - 855.4 (24% increase)
    ....Tamachi off-hand - 687.2

    Death Scissors - LVL34
    Raw data
    ....Tamachi mainhand - 434,378,417,333,316,327,322,415,312,337
    ....Tamachi off-hand - 295,400,267,383,304,310,328,234,404,327,409

    Average
    ....Tamachi mainhand - 359.1 (7% increase)
    ....Tamachi off-hand - 332.8


    Vanity Dive - LVL82 (data from 2 mobs combined)
    Raw data
    ....Tamachi mainhand - 570,774,770,637,873,762,559,889,885,660,603,809
    ....Tamachi off-hand - 483,495,498,763,553,563,716,705,688,731,623,689

    Average
    ....Tamachi mainhand - 732.5 (17% increase)
    ....Tamachi off-hand - 625.5

    Whirl of Rage - LVL83
    Raw data
    ....Tamachi mainhand - 681,631,772,498,625,611
    ....Tamachi off-hand - 412,424,693,679,469,548

    Average
    ....Tamachi mainhand - 636.3 (18% increase)
    ....Tamachi off-hand - 537.5

    Barbed Crescent - LVL99
    Raw data
    ....Tamachi mainhand - 430,382,347,263,383,385,322,335,369,405
    ....Tamachi off-hand - 335,328,333,337,340,322,328,226,330

    Average
    ....Tamachi mainhand - 362.1 (13% increase)
    ....Tamachi off-hand - 319.8


    Sudden Lunge - LVL95
    Raw data
    ....Tamachi mainhand - 127,87,143,89,124,122,123,114,112,122
    ....Tamachi off-hand - 110,103,126,124,124,88,86,123,114,104

    Average
    ....Tamachi mainhand - 116.3 (5% increase)
    ....Tamachi off-hand - 110.2


    Each sample set was small - but taken in aggregate - we are not getting enough of a damage boost to be competitive.

    I really hope that this is a bug in implementation, and not what SE intended...

  19. #12259
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    Shiva

    Can anyone answer what is better in terms of dealing more damage? The Tamaxchi or the Mondaha Cudgel?

  20. #12260
    Relic Shield
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    Waka Bo
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    Excalibur
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    Bahamut

    I'm no blu or keep up with this shit but mura sam vs req blu's on mobs that need the non physical dmg weapon skills in delve, which is pulling out. Read mura was losing its joy.

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