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  1. #12261
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    I am assuming that now they have revamped all the new items that there are now swords with item levels and combat skill that would be enhancing the blue mage attack (or whatever) like how the delve (or wildkeeper i forget) club was the only one previously. Would the club still outperform because of its other stats like magic accuracy and damage?

  2. #12262
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    They only said they were making it add to base dmg not blue mage attack. It's macc is nice but it's dmg is kinda meh compared to swds or even other more dmging clubs

  3. #12263
    New Merits
    Join Date
    Dec 2010
    Posts
    213
    BG Level
    4
    FFXI Server
    Cerberus

    The +skill appears to add to the D value only (+acc of course) which was previously determined as: 2x(Blue skill x 0.11) + 3

    Now its 2x[Blue skill+main hand skill x 0.11] +3

    There are high D caps on our spells which we previously could not reach.

    I determined heavy strike to be 125 (+ or - 1).

    Meaning its possible to cap the D on HS with the WKR sword (read the other swords beyond only boosts the acc of the spell and do nothing for damage).

    Higher level spells cap at higher values. I didn't do a lot of testing but Barbed Crescent seemed to be around 135-ish.

    To take full advantage of the megaboss delve sword we would need new spells with higher D caps.

    Additionally, our D values could always get pretty high, what we really lack is the +att that the +skill doesn't currently give. My hope is that that is an oversite that will be corrected, otherwise we will have more total base damage (D+fSTR+mod) than actual att. That seems wrong somehow.

  4. #12264
    Custom Title
    Join Date
    Nov 2008
    Posts
    1,065
    BG Level
    6
    FFXI Server
    Diabolos

    So BLU might be all about getting the D now?

  5. #12265
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Someone should make a thread on the OF about blu not being on the skirmish 'light' melee armor (iuitl). Sch|rdm can use both the nuke set and healer set, so it seems silly us having the nuke set precludes us from the melee one.

  6. #12266
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by fantasticdan View Post
    Someone should make a thread on the OF about blu not being on the skirmish 'light' melee armor (iuitl). Sch|rdm can use both the nuke set and healer set, so it seems silly us having the nuke set precludes us from the melee one.
    SE seems to have a hardon for swaping BLU around. one update we are on light gear, the next we are on mage gear. The only time I remember blu being on both was on legion abjuration gear. But I do agree this hurts potential hybrid PDT sets alot ¬.¬

  7. #12267
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Blu is on both melee and mage bayld armors (old as well as new ones). It was on both aurore/teal from cruor, and nashira/homam too.

    We've been primarily been on melee armor post 75 thou. The only time we've been on mage armor instead of melee armor (as opposed to in addition to), was salvage 99 sets, but that was keeping in tradition with the jobs on those armors at 75, and they were mutually exclusive. These new skirmish sets are not mutually exclusive, as evidenced by rdm and sch, so it's inconsistent with what they've been doing and a pointless step backwards.

  8. #12268
    Smells like Onions
    Join Date
    Aug 2013
    Posts
    2
    BG Level
    0

    So just curious what traits you guys are setting on your boss runs? I currently have TA and DW3 set (blu/war)but am wondering if DW2 is enough when getting marches. My blu gear is near perfect and I would like to take it on bee and shark runs, as I know it would help out due to our lack of mura SAMs and relic RNGs (had 1 parse 5% last night).

  9. #12269
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    With capped magic and gear haste but not ja haste you'd need 36% dual wield to cap -delay so yeah dw3 still useful

  10. #12270
    Smells like Onions
    Join Date
    Aug 2013
    Posts
    2
    BG Level
    0

    Quote Originally Posted by dasva View Post
    With capped magic and gear haste but not ja haste you'd need 36% dual wield to cap -delay so yeah dw3 still useful
    Thanks, exactly what I was looking for. Now only to convince my group to let me switch from monk.........

  11. #12271
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    55
    BG Level
    2
    FFXI Server
    Shiva

    Tourbillion

    Assuming Tourbillion worked as it should have, would this spell be any better or just as good as angon. Seeing as there can be resists, I am not too sure.

  12. #12272
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    When it actually lands it's better... but since it can't it's a waste of UL

  13. #12273
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    55
    BG Level
    2
    FFXI Server
    Shiva

    Quote Originally Posted by dasva View Post
    When it actually lands it's better... but since it can't it's a waste of UL
    Nice, I guess I'll keep trying to remind those reps/devs on this. .. As always. Wouldn't mind replacing one of those drgs in delve.

  14. #12274
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    I've been bugging them about it for almost two~three years now I think, they won't be fixing it

  15. #12275
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Prothescar View Post
    I've been bugging them about it for almost two~three years now I think, they won't be fixing it
    Not jp enough

  16. #12276
    Fake Numbers
    Join Date
    Jul 2012
    Posts
    81
    BG Level
    2

    If you zoom in on the new secret JP video they say if you /fume before UL it gives the next spell 500 macc.

  17. #12277
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The thing is, if our blue-attack was capped, our Heavy Strikes/Quadratics/Amorphics would be hitting Delve shit for like 3-4k with the base damage we have now. The fact that these spells are virtually spammable would kind of break things. On the other hand because we lack so much blue-attack (like 550-600 at best compared to NMs with 1000 def) they're hitting for 800-1600 maybe 2.2k with abilities. If they give us too much BLU attack, we virtually have spammable 3-5k damage spells which would upset things since we could do like a HS/QC/AS/DT before a MNK could get off one Shijin.


    We're almost reached the point where we're as strong outside Abyssea as we were inside, minus the crit rate.

  18. #12278
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    still gotta worry about mp if you are spamming shit constantly though lol

  19. #12279
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Spamming 4k damage abilities isn't much different than what a Senbaak DRK or Tsurumaru SAM can do with capped haste and multi hit gear, though. You still have to content with recast time.

  20. #12280
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Ophannus View Post
    The thing is, if our blue-attack was capped, our Heavy Strikes/Quadratics/Amorphics would be hitting Delve shit for like 3-4k with the base damage we have now. The fact that these spells are virtually spammable would kind of break things. On the other hand because we lack so much blue-attack (like 550-600 at best compared to NMs with 1000 def) they're hitting for 800-1600 maybe 2.2k with abilities. If they give us too much BLU attack, we virtually have spammable 3-5k damage spells which would upset things since we could do like a HS/QC/AS/DT before a MNK could get off one Shijin.


    We're almost reached the point where we're as strong outside Abyssea as we were inside, minus the crit rate.
    Blue magic averages considerably higher when things are debuffed properly. My non-JA spells are rarely below 2k(closer to 3k average), and I've spiked as high as 6k with JA

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