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  1. #12561
    New Merits
    Join Date
    Dec 2010
    Posts
    213
    BG Level
    4
    FFXI Server
    Cerberus

    Don't forget Quesyshroom!

  2. #12562
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    magical damage + does affect magical blue magic though, which can be kinda nice for things like charged whisker. The biggest boon from it, that I found, was magic hammer. it caused it to go up to around 400 damage with a crappy build (read: my tp gear) from 140ish, making it a very effective way to restore mp on mobs that can be aspired and arent light element resistant.

  3. #12563
    Smells like Onions
    Join Date
    Mar 2014
    Posts
    6
    BG Level
    0

    Returning BLU - Need help with solo Einherjar

    Hi

    I've just returned to FFXI and have started to make a Mythic now that we can access Salvage, Assaults & Einherjar solo.

    I have managed to solo BRII with relative ease as /nin and I just tried my hand at soloing Einherjar as /rdm in Wayfarer's gear and some MAB/Stat gear (all older content gear). I failed quite hard

    I've obviously got a lot to learn and gear to collect. Could anybody that has solo'd Einherjar on BLU post a strategy, spell set and gear set please?

    Thanks

    ~Jae

  4. #12564
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Quote Originally Posted by Jaegar View Post
    Hi

    I've just returned to FFXI and have started to make a Mythic now that we can access Salvage, Assaults & Einherjar solo.

    I have managed to solo BRII with relative ease as /nin and I just tried my hand at soloing Einherjar as /rdm in Wayfarer's gear and some MAB/Stat gear (all older content gear). I failed quite hard

    I've obviously got a lot to learn and gear to collect. Could anybody that has solo'd Einherjar on BLU post a strategy, spell set and gear set please?

    Thanks

    ~Jae
    Are... Are you nuking things?

    Get the Eminent Scimitar/Espial Set/Some ilvl offhand. Go /nin or /dnc, you should be able to solo a T1 in the 10 minute timer. No strat, just kinda go in and wail on things. Dream Flower if you need to for whatever reason.

    www.ffxiah.com/forum/topic/30626/the-beast-within-a-guide-to-blue-mage

    Refer to Proth's BLU guide there. That'll get you started. Also, ARII should spit out more alex than BRII.

    If you're having too much trouble with Ein, shout for people. There are other people doing mythics in the same boat who will join in a heartbeat.

  5. #12565
    Smells like Onions
    Join Date
    Mar 2014
    Posts
    6
    BG Level
    0

    Quote Originally Posted by Fereydoon View Post
    Are... Are you nuking things?

    Get the Eminent Scimitar/Espial Set/Some ilvl offhand. Go /nin or /dnc, you should be able to solo a T1 in the 10 minute timer. No strat, just kinda go in and wail on things. Dream Flower if you need to for whatever reason.

    (Had to take the link out as I am under 10 posts lol)

    Refer to Proth's BLU guide there. That'll get you started. Also, ARII should spit out more alex than BRII.

    If you're having too much trouble with Ein, shout for people. There are other people doing mythics in the same boat who will join in a heartbeat.
    Yeah I was nuking as I had a set for Charged Whisker from Abyssea burning. I realised that Abyssea had Atma to seriously buff this style of play, though I thought I might have some luck with all this ilevel gear. I also saw a post from Draylo stating that if you have a strong AOE job then they should be doable. I didn't see any strat so assumed nukes. Maybe he meant AOE Physical spells?

    Regardless, next run I'll try the method you suggested. I already have the Espial gear & Eminent sword/Predatrice combo for now so hopefully I'll have a little more luck.

    Thanks for the advice & info on ARII

  6. #12566
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Well if you really gear up for it you could probably hit decent whisker numbers outside... but another part of the problem is it costs so much mp lol

  7. #12567
    Smells like Onions
    Join Date
    Mar 2014
    Posts
    6
    BG Level
    0

    Quote Originally Posted by dasva View Post
    Well if you really gear up for it you could probably hit decent whisker numbers outside... but another part of the problem is it costs so much mp lol
    Yeah that was one of the reasons I failed. Damage wasn't high enough and soon had no MP. Learning as I go hehe.

  8. #12568
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    If your nuking grab the eminent wand to offhand.
    Eminent Wand Rare Ex
    [Main] All Races
    DPS: 2792 DMG:134 Delay:288 INT+6 MND+6 "Magic Atk. Bonus"+14 Magic Damage+111 Club skill +215 Parrying skill +215 Magic Accuracy skill +191 Latent effect: DMG:141 Accuracy+15 Attack+10
    LV 99 WHM BLM RDM SMN BLU SCH GEO

    pair that with the pre sword or Tamaxchi club for solid boost.

  9. #12569
    Cerberus
    Join Date
    Feb 2010
    Posts
    410
    BG Level
    4
    FFXI Server
    Odin


    Does this mean we can get 10 more set points or what???????


    Azure lore says 1 more damage per upgrade

  10. #12570
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    55
    BG Level
    2
    FFXI Server
    Shiva

    Quote Originally Posted by Vathris View Post

    Does this mean we can get 10 more set points or what???????


    Azure lore says 1 more damage per upgrade
    wow, I hope so

  11. #12571
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by kenshyn View Post
    If your nuking grab the eminent wand to offhand.
    Eminent Wand Rare Ex
    [Main] All Races
    DPS: 2792 DMG:134 Delay:288 INT+6 MND+6 "Magic Atk. Bonus"+14 Magic Damage+111 Club skill +215 Parrying skill +215 Magic Accuracy skill +191 Latent effect: DMG:141 Accuracy+15 Attack+10
    LV 99 WHM BLM RDM SMN BLU SCH GEO

    pair that with the pre sword or Tamaxchi club for solid boost.
    or use http://bg-wiki.com/bg/Gabaxorea and http://bg-wiki.com/bg/Bolelabunga being only ex my bet is gaba might be the new regular nm drop and be augmentable so maybe 2 of those instead...

  12. #12572

    Sweaty Dick Punching Enthusiast

    Join Date
    Sep 2006
    Posts
    1,389
    BG Level
    6
    FFXI Server
    Asura

    More points is always a good thing, specially with those Adoulin spells giving traits on their own, however, I can see us needing more spell slots now.

  13. #12573
    Hydra
    Join Date
    Jun 2008
    Posts
    121
    BG Level
    3
    FFXI Server
    Asura

    The applicable job trait gained when setting a blue magic spell now displays in the help text along with its accompanying value.
    The following job traits will become incrementally more potent depending on the total of set blue magic job trait values displayed in the help text.
    Physical Attack Bonus / Defense Bonus / Evasion Bonus / Accuracy Bonus / Magic Atk. Bonus / Magic Def. Bonus Conserve MP
    So, I went and did a quick test in my idle set, with the accuracy stat in /checkparam. With no accuracy bonus traits set, BLU/WAR had 761 prim/aux acc (don't judge, it's my idle set), only natural meditation set, I had 775 primary/auxiliary accuracy, with natural meditation set, along with vanity dive and disseverment set, I had 787 accuracy for both hands. I event tested by taking out disseverment, and I only had the accuracy from natural meditation's ACC bonus trait (775). If only there was a way to test magic attack bonus with /checkparam.

  14. #12574
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Mab is still really easy to test. Just nuke something right in starter zones and compare dmgs. Just takes 1 with no mab and then 1 with possibly having to account for int changes fo the set spells

  15. #12575
    Relic Shield
    Join Date
    Sep 2010
    Posts
    1,795
    BG Level
    6
    FFXI Server
    Titan

    So does anybody know how exactly to read the new trait descriptions on blu spells? Mainly, what does the number after the trait mean?

    Edit:
    Thanks Proth. So simple I feel dumb for not noticing it.

  16. #12576
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    8 points per tier of trait. easy to figure out after that

    http://www.ffxiah.com/forum/topic/30...ue-mage#traits

  17. #12577
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    55
    BG Level
    2
    FFXI Server
    Shiva

    Does anyone know what exact spells do not work properly with additional effects, or where I can find this information? I know Tourbillion/Barbed Crescent do not work properly but seem to work decently on the few lower leveled mobs that I've tried so far.

    I'd like to somehow put a list up on the main forums since Camate had asked for a list. Thanks for the help.

  18. #12578
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

  19. #12579
    CoP Dynamis
    Join Date
    Mar 2013
    Posts
    275
    BG Level
    4
    FFXI Server
    Odin

    yay new random blue magic.

    I suppose erratic flutter corresponds to haste II? that's very generous of them, now give us refresh II as well.

    Thrashing Assault, depending on mp cost, could be pretty good for damaging.

    Subduction seems pretty random, but oh well. maybe some kite heavy contents inc?

  20. #12580
    i should really shut up
    You can safely ignore me I am a troll

    Join Date
    Sep 2011
    Posts
    6,827
    BG Level
    8
    FFXI Server
    Asura

    Any testing on the new spells? Modifiers? Damage type? Casting times?

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