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  1. #1521
    Tonko
    Guest

    Demon's have no ranged attack animation in the dats, other than Hecatomb Wave. It's always been that way in Dyn-Xarc.

  2. #1522
    Ridill
    Join Date
    Aug 2004
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    12,275
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    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Tonko
    Demon's have no ranged attack animation in the dats, other than Hecatomb Wave. It's always been that way in Dyn-Xarc.
    Just like the Yagudo Rangers use feather storm when they Eagle Eye Shot.

  3. #1523
    >The Implying
    Join Date
    May 2006
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    4,039
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    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by FFXIFlux
    Hecatomb Wave is now the ranged attack of demons in Dynamis Xarcabard, they spam the thing constantly even with no TP instead of doing shuriken/bow ranged attacks.
    RNG and NIN demons have always done Hecatomb Wave in place of normal ranged attacks. Best thing about it is that its AoE too, especially when silly Paladins holding the mobs face the mob towards your alliance.

    The damage is easily cut down by Baraero though.

  4. #1524
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Jeryhn
    RNG and NIN demons have always done Hecatomb Wave in place of normal ranged attacks. Best thing about it is that its Cone too, especially when silly Paladins holding the mobs face the mob towards your alliance.
    fixed


    I've made it a habit to yell a lot in xarcabard when ppl face the nin's and rng's at the alliance, and the sleepers (like the guy a few posts up) totally ignore the fact that this is flooding the screen:

    The Kindred Ninja readies Hecatomb Wave.
    The Kindred Ninja readies Hecatomb Wave.
    The Kindred Ninja readies Hecatomb Wave.
    The Kindred Ninja readies Hecatomb Wave.
    The Kindred Ninja readies Hecatomb Wave.
    The Kindred Ninja readies Hecatomb Wave.

  5. #1525
    Tonko
    Guest

    Yes another wonderfull side effect of the Blue Mage Job.

    Barwater for Cursed Sphere was a big WTF for me.

    Baraero for Mysterious Light only made sense due to the Gravity additional effect.

    Hecatomb Wave Being Wind was weird. Figured it would've been Darkness.

    Bad Breath being Earth was suprising.

    The others make sense, given their name, or their additional effects.

  6. #1526
    green jellybean
    Join Date
    Sep 2005
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    1,024
    BG Level
    6
    Blog Entries
    3

    I always knew about cursed sphere being barwater, didn't know about the other ones though. At least this will stop those who hadn't tested it from telling me to baraera, their other attacks are water based so I never understood why people doubted it so much before.

  7. #1527
    Tonko
    Guest

    They drop WIND CRYSTALS! And they fly.

    So totally obviously wind.

  8. #1528
    BG is my LJ
    Join Date
    Apr 2005
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    4,222
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    7
    FFXIV Character
    Lovely Nirokun
    FFXIV Server
    Excalibur

    Quote Originally Posted by Tonko
    Yes another wonderfull side effect of the Blue Mage Job.

    Barwater for Cursed Sphere was a big WTF for me.
    i was so pro back in boyahda on these :3 not knowing the element for Cursed Sphere, i used barwatera for the Venom WS or something, and poison (and the dmg from the WS itself) is water-based~ so i was already blocking it and telling other whms to do the same :33333

  9. #1529
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Quote Originally Posted by Jeryhn
    RNG and NIN demons have always done Hecatomb Wave in place of normal ranged attacks. Best thing about it is that its AoE too, especially when silly Paladins holding the mobs face the mob towards your alliance.

    The damage is easily cut down by Baraero though.
    I must be thinking of Fomor having the blinkable ranged attacks then. I've never had hecatomb wave spammed on me before so I thought it was pretty odd, particularly since it's a TP attack and it was being done by the NM that was being off tanked by a lone NIN.

  10. #1530
    Cerberus
    Join Date
    Feb 2006
    Posts
    483
    BG Level
    4

    Flux - the Hecatomb wave stuff isn't new, when sleepers are on the ball with the rangers it's not an issue.

    I have seen it before this past week. It's really only a problem in those pulls near the Animated Dagger where there's multiple rangers, but since we got the fragment I don't expect to see those pulls again anytime soon.

    Actually scratch that, it can be annoying when fighting Gamygyn and the kiter/tanker is facing it in on the alliance.

  11. #1531
    E. Body
    Join Date
    Jan 2005
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    2,152
    BG Level
    7

    If you kite gamygyn around the tower every time it gets in range of you it's just gonna try and hecatomb wave and get out of ranged. ie anyone could kite it <_<

  12. #1532
    Cerberus
    Join Date
    Feb 2006
    Posts
    483
    BG Level
    4

    Hey, don't need to tell me. I'm not the one kiting!

    Though I did end up kiting Orias on Tuesday and eating a single target Firaga 3. Yay Stoneskin for keeping me alive.

  13. #1533
    Sea Torques
    Join Date
    Jul 2005
    Posts
    490
    BG Level
    4

    Hmm, so I wanted to see how much each Physical Potency would increase my dmg. I had 62+55 STR and used Sneak Attack Death Scissors on Bumblebees. It did 660 all the time.

    Put one merit into it and it was still the same. :/

    Doesn't it increase maximum dmg or what?

  14. #1534
    Sea Torques
    Join Date
    Mar 2006
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    612
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    5
    FFXIV Character
    Nikko Toska
    FFXIV Server
    Tonberry
    FFXI Server
    Titan

    Quote Originally Posted by Moochi
    Hmm, so I wanted to see how much each Physical Potency would increase my dmg. I had 62+55 STR and used Sneak Attack Death Scissors on Bumblebees. It did 660 all the time.

    Put one merit into it and it was still the same. :/

    Doesn't it increase maximum dmg or what?
    I took "Physical Potency" to be an increase of the TP effect. I figured if they wanted it to increase damage they would have said "Attack" not potency.

  15. #1535
    E. Body
    Join Date
    Aug 2004
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    2,256
    BG Level
    7

    Quote Originally Posted by Aodh
    Quote Originally Posted by Moochi
    Hmm, so I wanted to see how much each Physical Potency would increase my dmg. I had 62+55 STR and used Sneak Attack Death Scissors on Bumblebees. It did 660 all the time.

    Put one merit into it and it was still the same. :/

    Doesn't it increase maximum dmg or what?
    I took "Physical Potency" to be an increase of the TP effect. I figured if they wanted it to increase damage they would have said "Attack" not potency.
    The JP client says attack power, so I dunno if thats a translation error or not. Anyway I noticed my damage has gone up, like the 1k canonball I did on tiamat ^_^

  16. #1536
    Sea Torques
    Join Date
    Mar 2006
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    5
    FFXIV Character
    Nikko Toska
    FFXIV Server
    Tonberry
    FFXI Server
    Titan

    I'm not at home to check, I think the TP description on Death Scissors is Crit Hit varies with TP or something like that. Cannonball however is Damage Varies with TP. I have 4 upgrades into Physical Potency and I do notice a damage difference on the "Damage varies with TP" but not as much (if at all) with a "Crit varies with TP" message.

  17. #1537
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
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    9,841
    BG Level
    8

    Quote Originally Posted by Aodh
    I'm not at home to check, I think the TP description on Death Scissors is Crit Hit varies with TP or something like that.
    Nope, damage

  18. #1538
    Bagel
    Join Date
    Oct 2005
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    1,302
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    6

    I put 3 ranks in and I'm pretty underwhelmed with the results but even 60 damage on 1000 would be hard to spot casually. Next time I have 4 merit to waste I'll try to do some before and after tests.

  19. #1539
    Cerberus
    Join Date
    Nov 2005
    Posts
    415
    BG Level
    4

    Quote Originally Posted by Moochi
    Hmm, so I wanted to see how much each Physical Potency would increase my dmg. I had 62+55 STR and used Sneak Attack Death Scissors on Bumblebees. It did 660 all the time.

    Put one merit into it and it was still the same. :/

    Doesn't it increase maximum dmg or what?
    Test it again but this time use CA and 0 TP each time, and see if that makes a difference.

  20. #1540
    Sea Torques
    Join Date
    Jul 2005
    Posts
    490
    BG Level
    4

    I was gonna get 10 merits and put 4 into it at once and try it before and after. But Tiamat popped the other day so I put 3 into it cause I wanted to see if I would do better dmg. Put the 4th into it now.

    Something that I found weird about Death Scissors with SA on the Bees is that it would do a constant dmg 50% of the time (in this case 660). I tried this 30-40 times. I never got a constant number when I used CASA.

    Here's a few samples. All of them is SA Death Scissors on Bumblebees

    62+55 STR (Royal Cloak)
    660
    660
    601
    596
    660
    633
    660

    62+55 STR (AF body)
    672
    658
    675
    675
    675

    62+59STR (Vishnu's Vest)
    659
    666
    666
    648
    666


    This has probably already been covered but if you use the monster correlation chart and use a physical spell e.g Death Scissors on a Mandy you get a 16.7% dmg bonus. 666 Death Scissors on Bee went up to 777 on a Mandy. If you do it the other way around (like Uppercut vs a bee) you get a 16.7% dmg decrease. I'd like to put a merit into that just to see how much it increases. I didn't try this with the AF hat cause I don't have it yet.

    To Aodh:
    It's possible it only works with Chain Affinity. Need to test this also then. That would be pretty lame though. :/

    Anyone know a spell that does constant dmg on newbie mobs with Sneak Attack CA?

    EDIT: @Demitrius: wrote that as you posted. Yea, I will try but I need 5 merits.

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