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  1. #1541
    D. Ring
    Join Date
    May 2006
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    4,655
    BG Level
    7

    Moochi, that's because the randomness of the damage is capped on players, which is noticable on low level mobs. The damage range would go higher than 660 on those bees but instead goes 660. Think of it like a damage range from 590-710 with an even chance of landing on any number but the numbers above 660 just become 660.

  2. #1542
    Sea Torques
    Join Date
    Jul 2005
    Posts
    490
    BG Level
    4

    Quote Originally Posted by Jooeetheplatypus
    Moochi, that's because the randomness of the damage is capped on players, which is noticable on low level mobs. The damage range would go higher than 660 on those bees but instead goes 660. Think of it like a damage range from 590-710 with an even chance of landing on any number but the numbers above 660 just become 660.
    Ah, makes sense. Though, with regular melee hits you never hit those constant numbers 50% of the time or am just being stupid?

  3. #1543
    Old Merits
    Join Date
    May 2005
    Posts
    1,210
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Moochi
    This has probably already been covered but if you use the monster correlation chart and use a physical spell e.g Death Scissors on a Mandy you get a 16.7% dmg bonus. 666 Death Scissors on Bee went up to 777 on a Mandy. If you do it the other way around (like Uppercut vs a bee) you get a 16.7% dmg decrease. I'd like to put a merit into that just to see how much it increases. I didn't try this with the AF hat cause I don't have it yet.
    Sounds like how Killer Traits used to work before th NA release (or so I'm told), that is pretty neat.

    why didn't they let bst keep this /emo

  4. #1544
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Quote Originally Posted by Moochi
    Quote Originally Posted by Jooeetheplatypus
    Moochi, that's because the randomness of the damage is capped on players, which is noticable on low level mobs. The damage range would go higher than 660 on those bees but instead goes 660. Think of it like a damage range from 590-710 with an even chance of landing on any number but the numbers above 660 just become 660.
    Ah, makes sense. Though, with regular melee hits you never hit those constant numbers 50% of the time or am just being stupid?
    You do, when your attack rating vs monster def is in certain ranges.

  5. #1545
    RIDE ARMOR
    Join Date
    Jul 2006
    Posts
    16
    BG Level
    1

    .dat info

    I'm VERY bored, while sitting on the beach, so here:

    Unreleased Blue Mage Spells(By Family):

    Ahriman:
    LV 5 Petri?: ROM\161\118.dat
    Arrow Sheild?: ROM\161\119.dat
    Magic Shield: ROM\161\120.dat

    Anticans:
    Sand Trap: ROM\161\126.dat

    Bats:
    (Whatever their Attack Down is): ROM\161\46.dat
    Blood Drain: ROM\161\48.dat
    Merrow Drain: ROM\161\49.dat

    Bee:
    Final Sting: ROM\161\64.dat

    Crabs:
    Bubble Shield: ROM\161\50.dat

    Dhalmel:
    Whistle: ROM\161\92.dat

    Dolls:
    Panzershreck?(lightning one): ROM\161\111.dat

    Ghost:
    Some Ghost move(shadows come from under and the little showish status come around him): ROM\162\87.dat

    Goblins:
    Goblin Rush: ROM\161\57.dat

    Moblin/Dynamis Gobrin:
    Little Paraysis Shower of whatever: ROM\161\60.dat

    Hecteyes:
    Hex Eye: ROM\161\116.dat

    Krakens:
    Ink Jet: ROM\161\103.dat

    Leeches:
    Yellow Drain: ROM\161\76.dat

    Lizards:
    Secretion: ROM\161\72.dat
    Plaugebreath: ROM\161\73.dat
    Fireball: ROM\162\19.dat

    Manticore:
    Great Sandstorm: ROM\162\16.dat

    Mandragora:
    Dream Flower: ROM\161\68.dat
    Photosynthesis: ROM\161\70.dat

    Opo-Opo:
    Whatever their other move is: ROM\161\121.dat

    Orc:
    Aerial Wheel: ROM\161\80.dat

    Pugils:
    Intimidate: ROM\161\54.dat

    Puks:
    White Wind(zomg): ROM\162\92.dat

    Qudav:
    Shell Guard: ROM\161\79.dat

    Rabbits:
    Wild Carrot: ROM\161\53.dat

    Sahagin:
    Bubble Shield: ROM\161\127.dat

    Sheep:
    Berserk: ROM\161\84.dat

    Spider:
    Spider Web: ROM\161\113.dat (Now you really can Shot Web!)

    Tiger:
    Roar: ROM\161\100.dat

    Tonberries:
    Everyone's Grudge: ROM\162\14.dat
    Everyone's Rancor(Possibly Unstable, it's only the animation, don't know if it will include casting animation): ROM\146\127.dat
    Sigh: ROM\161\90.dat

    Worms:
    Gastric Bomb: ROM\161\43.dat
    Sound Vacuum: ROM\161\45.dat

    Yagudo:
    Sweep: ROM\161\62.dat





    Already Learnable BLU magic (To Swap With):

    Worms:
    Sandspin: ROM\161\44.dat

    Bats:
    Blood Drain: ROM\161\48.dat

    Crab:
    Metallic Body: ROM\161\51.dat

    Rabbit:
    Foot Kick: ROM\161\52.dat

    Pugils:
    Screwdriver: ROM\161\55.dat

    Cardians:
    Bludgeon: ROM\161\56.dat (fun to replace since after forever of using it the animation gets old)

    Goblin:
    bomb Toss: ROM\161\58.dat
    Frypan: ROM\161\59.dat

    Yagudo:
    Feather Storm: ROM\161\61.dat

    Bee:
    Pollen: ROM\161\63.dat

    Bird:
    Helldive: ROM\161\65.dat

    Sprouts:
    Sprout Smack: ROM\161\66.dat

    Mandragora:
    Wild Oats: ROM\161\69.dat

    Lizards:
    Infrasonics: ROM\161\71.dat

    Leech:
    MP Drainkiss: ROM\161\77.dat

    Qudav:
    Head Butt: ROM\161\78.dat

    Orc:
    Battle Dance: ROM\161\81.dat

    Sheep:
    Sheep Song: ROM\161\85.dat

    Dhalmel:
    Healing Breeze: ROM\161\93.dat

    Fly:
    Cursed Sphere: ROM\161\99.dat

    Tiger:
    Claw Cyclone: ROM\161\101.dat

    Raptors:
    Frost Breath: ROM\161\102.dat

    Krakens:
    Maelstrom: ROM\161\104.dat

    Couerl:
    Chaotic Eye: ROM\161\105.dat

    Gigas:
    Grand Slam: ROM\161\110.dat

    Spider:
    Sickle Slash: ROM\161\112.dat

    Hecteyes:
    Death Ray: ROM\161\115.dat

    Eft:
    Geist Wall: ROM\161\117.dat

    Opo-Opo:
    Magic Fruit: ROM\161\122.dat

    Treant:
    Pinecone Bomb: ROM\161\124.dat

    Antican:
    Magnetite Cloud: ROM\161\125.dat

    Sahagin:
    Hydro Shot?: ROM\162\0.dat

    Taurus:
    Frightful Roar(I believe): ROM\162\2.dat

    Cluster:
    Refueling: ROM\162\4.dat

    Golem:
    Ice Break: ROM\162\7.dat

    Wyvern:
    Radiant Breath: ROM\162\8.dat

    Diremites:
    Filamented Hold: ROM\162\9.dat

    Cactuars:
    1k Needles: ROM\162\10.dat

    Tonberries:
    Light of Penance: ROM\162\13.dat

    Manticore:
    Heat Breath: ROM\162\15.dat

    Greater Bird:
    Feather Shield: ROM\162\17.dat

    Aern:
    Dissevernment: ROM\162\24.dat

    Colibri:
    Feather Tickle (I berieve): ROM\162\88.dat

    Phaubo:
    Plasma Charge: ROM\162\26.dat

    Grah:
    Actinic Burst: ROM\162\27.dat (I think so anyway<.<)

    Zdei:
    Their little buff move: ROM\162\28.dat

    Imp:
    Frenetic Rip: ROM\162\90.dat

    Mamool Ja:
    Warm Up: ROM\162\94.dat
    Fire Spit: ROM\162\100.dat

    Trolls:
    Diamondhide: ROM\162\95.dat
    Enervation: ROM\162\96.dat

    Lamia:
    Hysteric Barrage: ROM\162\97.dat
    Tail Slap: ROM\162\98.dat


    If you can contribute any, or have any requests for me to search for, Post
    or send me a PM. (After I post I'll arrange Families in Aphabetical Order)

  6. #1546
    Cerberus
    Join Date
    Nov 2005
    Posts
    415
    BG Level
    4

    I'm going to try to test today how much the AF Head increases the monster correlation bonus. I'll get back here with results.

  7. #1547
    Cerberus
    Join Date
    Nov 2005
    Posts
    415
    BG Level
    4

    Ooooooookay, so... Did all of these with the same attack of 442. All SA, no CA.

    str 58+43, Optical Hat, Bumblebee

    606
    606
    606
    560
    586
    568
    606
    533

    Hit damage cap 4 times out of 8, 606 damage.

    str 58+43, Optical Hat, Tiny Mandragora

    658
    673
    708
    708
    708
    690
    708
    670

    Hit damage cap 4 times out of 8, 708 damage (16.7% increase, same as last guy's data).

    str 58+43, Magus Keffiyeh, Tiny Mandragora

    714
    714
    714
    709
    714
    637
    714
    714

    Hit damage cap 6 times out of 8, 714 damage.

    str 58+43, Magus Keffiyeh, Bumblebee

    549
    564
    538
    562
    533
    540
    606
    589

    Hit damage cap 1 time out of 8, 606 damage.


    So what I'm seeing here is that the damage increase from the Keffiyeh is very small, only increasing the damage cap against a mob weak to the spell from 16.7% to 17.8%.

    The real difference, though, seems to be in the consistency in hitting that damage cap. Notice that with the Keffiyeh on, I hit the damage cap against the Mandragora almost every time. Also, with it on the numbers on the bee (vermin, same class) were all over the place. Make of it what you will, but that's my take.

  8. #1548
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    I've found that the BLU ENM fucking sucks.

    http://www.uploadfile.info/uploads/fc065eae1d.jpg

    Where the fuck is my chakram? 4 attempts, 1 loss, 3 with no drops at all. I got my MNK earring in 1 go, what the fuck?

  9. #1549
    Relic Weapons
    Join Date
    Jun 2006
    Posts
    321
    BG Level
    4
    FFXI Server
    Leviathan

    Quote Originally Posted by Priran
    I've found that the BLU ENM fucking sucks.

    http://www.uploadfile.info/uploads/fc065eae1d.jpg

    Where the fuck is my chakram? 4 attempts, 1 loss, 3 with no drops at all. I got my MNK earring in 1 go, what the fuck?
    I'm like 0/17 on BLM =(

  10. #1550
    CoP Dynamis
    Join Date
    Sep 2005
    Posts
    263
    BG Level
    4

    Anyone know of a good, safe Halvung spot to get both Flans and Wamoura? I've been getting most of my spells 2-boxing with a MNK/NIN and BLU/WHM but I've spent almost no time in the Halvung/Mt. Z area and was wondering if they're both in similar areas or if you need to camp one, then move to camp the other.

  11. #1551
    Cerberus
    Join Date
    Feb 2006
    Posts
    483
    BG Level
    4

    Dunno if you could safely duo the VT flans and wamouras with that setup, but... near the BCNM zone off of Mt. Zhayolm there are both wamouras and flans nearby.

  12. #1552
    Chram
    Join Date
    Apr 2005
    Posts
    2,885
    BG Level
    7
    FFXI Server
    Ragnarok
    WoW Realm
    Argent Dawn

    Quote Originally Posted by CubsWoo
    Anyone know of a good, safe Halvung spot to get both Flans and Wamoura? I've been getting most of my spells 2-boxing with a MNK/NIN and BLU/WHM but I've spent almost no time in the Halvung/Mt. Z area and was wondering if they're both in similar areas or if you need to camp one, then move to camp the other.
    http://russta.livejournal.com/89748.html

  13. #1553
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
    Jul 2006
    Posts
    11,975
    BG Level
    9
    FFXIV Character
    Sho Ryuuken
    FFXIV Server
    Excalibur

    Quote Originally Posted by Priran
    I've found that the BLU ENM fucking sucks.

    http://www.uploadfile.info/uploads/fc065eae1d.jpg

    Where the fuck is my chakram? 4 attempts, 1 loss, 3 with no drops at all. I got my MNK earring in 1 go, what the fuck?
    After a bunch of runs:

    http://img48.imageshack.us/img48/652...4223242ox6.png

    Thank god the BC is easy as shit to do... droprate could be better tho, 0/something on the earring.

    (I have no idea how I wanna use the charges, probaby when I main heal, or some shit)

  14. #1554

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
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    7,987
    BG Level
    8
    FFXI Server
    Ragnarok

    Are the additional effects from Magical Blu spells (Paralysis Frost Breath, Weight from M.Light/M.Cloud, etc) 100% proc? I know theyre not when regarding physical spells, but ive never been in a situation to test magical.

  15. #1555
    Relic Shield
    Join Date
    Apr 2005
    Posts
    1,554
    BG Level
    6

    Quote Originally Posted by Priran
    I've found that the BLU ENM fucking sucks.

    Where the fuck is my chakram? 4 attempts, 1 loss, 3 with no drops at all. I got my MNK earring in 1 go, what the fuck?
    Any reason why you actually want it?

  16. #1556
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Quote Originally Posted by Janice
    Quote Originally Posted by Priran
    I've found that the BLU ENM fucking sucks.

    Where the fuck is my chakram? 4 attempts, 1 loss, 3 with no drops at all. I got my MNK earring in 1 go, what the fuck?
    Any reason why you actually want it?
    e-peen
    Quote Originally Posted by Celeras
    Are the additional effects from Magical Blu spells (Paralysis Frost Breath, Weight from M.Light/M.Cloud, etc) 100% proc? I know theyre not when regarding physical spells, but ive never been in a situation to test magical.
    no

  17. #1557

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
    Posts
    7,987
    BG Level
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    FFXI Server
    Ragnarok

    Quote Originally Posted by Priran
    Quote Originally Posted by Janice
    Quote Originally Posted by Celeras
    Are the additional effects from Magical Blu spells (Paralysis Frost Breath, Weight from M.Light/M.Cloud, etc) 100% proc? I know theyre not when regarding physical spells, but ive never been in a situation to test magical.
    no
    Damn I wanted to try to do Amikiri with Grav/binds/muslums.

    I'm bored.

  18. #1558
    D. Ring
    Join Date
    May 2006
    Posts
    4,655
    BG Level
    7

    Quote Originally Posted by Celeras
    Quote Originally Posted by Priran
    Quote Originally Posted by Janice
    Quote Originally Posted by Celeras
    Are the additional effects from Magical Blu spells (Paralysis Frost Breath, Weight from M.Light/M.Cloud, etc) 100% proc? I know theyre not when regarding physical spells, but ive never been in a situation to test magical.
    no
    Damn I wanted to try to do Amikiri with Grav/binds/muslums.

    I'm bored.
    Think about how rediculous Radiant Breath would be. 100% land on Silence and Slow.

  19. #1559
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Quote Originally Posted by Jooeetheplatypus
    Think about how rediculous Radiant Breath would be. 100% land on Silence and Slow.
    Radiant Breath seemed to have a really high land rate when I was leveling, on mobs I was having trouble getting chaotic eye to land, radiant breath had no problems. Bad Breath on the other hand might be lucky to land 1 or 2 ailments. Then there's 1000 Needles, which doesn't have any status ailments but never lands either.

  20. #1560

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
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    BG Level
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    FFXI Server
    Ragnarok

    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Celeras
    Quote Originally Posted by Priran
    Quote Originally Posted by Janice
    Quote Originally Posted by Celeras
    Are the additional effects from Magical Blu spells (Paralysis Frost Breath, Weight from M.Light/M.Cloud, etc) 100% proc? I know theyre not when regarding physical spells, but ive never been in a situation to test magical.
    no
    Damn I wanted to try to do Amikiri with Grav/binds/muslums.

    I'm bored.
    Think about how rediculous Radiant Breath would be. 100% land on Silence and Slow.
    Would be fine if it was a weak slow.

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