
Originally Posted by
aurik
For jobs that use several weapons (ie, every melee DD job in the game outside of mnk and drg) PCC is more efficient.
Lets run down the melee DD jobs:
WAR/NIN = no torque really useful
WAR/THF = Fortitude Torque > *. Seeing as how WAR/THF use Steel Cyclone, which is modded on VIT and a GAX skill. GAX+7 VIT+5 is a godsend.
MNK = Faith Torque. Its got H2H+7, and it also saves one inventory slot in not needing a Promise Badge. Of course you got meat eaters who like 85% accuracy who use PCC.
THF = Love Torque. This is BETTER than a peacock charm. Dagger+7 and DEX+5 ECLIPSES acc+10 on peacock.
DRK = Justice and Prudence both eclipse PCC. Justice has Scythe+7 and STR+5 (which by the way, is the most str on any neck piece). Prudence has GSD+7 and INT+5, which is *gasp* a modifier for Spin Slash and Ground Strike. Now what's better for Spin Slash: STR+3 from Spike Neck, Breeze/Thunder Gorget, or STR+5 ATK+6 from Justice Torque ?
NIN = Hope Torque. My LS has seen one, and it actually seemed good enough for one of our NIN's to spend all his sea pts on it. AGI+5 is a bonus.
SAM = Justice Torque is
overpowered on the neck of a sam. Coupled with Bushi, a sam can get STR+4 GKT+12.
DRG = LOLDRG, Love Torque still an excellent neckpiece for drg's.
RNG/obow = Faith Torque. Marksmanship+7 = racc/ratk+6, and MND+5 helps those DoT Holy Bolts.
RNG/ebow = Hope Torque. Archery+7, alongside the extra bonuses of AGI+5.
Sorry man, but these torques really are the best for all DD jobs, excluding war/nin.