Yeah, and maybe since many of their spells are based on TPOriginally Posted by Correction
Perhaps -TP decrease while resting
+magic accuracy
+magic resistance
That's really all I need on my BLU :D
Yeah, and maybe since many of their spells are based on TPOriginally Posted by Correction
Perhaps -TP decrease while resting
+magic accuracy
+magic resistance
That's really all I need on my BLU :D
For PUP I'd like to see -delay on abilities (like stoneskin and flash), enhanced AI (so it casts nukes better and SC's better and uses more ranged attacks) and the ultimate, the ability to HEAL the puppet yourself with spells. I would see PUP being a somewhat early tank job if you could heal the Automaton. Heres to hoping.
Oh yeah, the also always beneficial but needed CHR+x
BLU - Able to Equip Ridill
PUP - Its Morphin Time
COR - Open a Casino
I would think COR AF2 (xarc-type piece) should have something that auto rerolls upon a bust, similar to idea behind Zanshin... The second you bust it just instantly rerolls with no input. The AF2+1 would make your character /say "Whoops, no one saw that..."
Call the ability "Loaded Dice" or something, I think that'd be badass.
"Occasionaly Cheats"Originally Posted by Raineer
I'd settle for this. 8)Originally Posted by Ahkow
For COR, I like the ideas Wafik stated:
Also, I feel that the AF should have more R.Acc/R.Atk than the one level 55 set that's already in the game, otherwise I can see people just saying screw the AF and going straight to the Jaridah instead. Perhaps have a piece that gives Marksmenship skill, like one of the PLD pieces gives Shield skill.Originally Posted by Lordwafik
An increase to Quick Draw should also be in order, since that's the other man COR JA. Perhaps an increase to its debuff effect.
A decrease to the Phantom Roll recast would be nice, but I can see that as being a stat they'd toss onto AF2 instead, or perhaps something that can be meritted.
As for BLU, from what I've seen so far, the AF should have an increase in the chance of learning Blue Magic as well as something that lowers TP lost while resting. Then again, come AF level, there is refresh, so maybe this isn't needed that much, except for soloing.
Yeah, you and Moochi would just love that crap.Originally Posted by Kurp
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This is SE we're talking about. It's nice to talk about what we would like to see, but we all know SE with fill it with useless crap.
I predict PUP's AF with have enmity+ for the wearer and +6 INT and +5 CHR... ohh and shield skill+.
Who cares about AF. It will suck anyways.
Added effect: Bandwagon + 1
Enhances Physical Magic Accuracy/Damage on BLU AF. Right now I just miss too much on low IT even with bludgeon (3 hits).
@ Kuno I think (talking about learning new spells)
Self-destruct is going to be so hard to get, but SO worth it.
From my standpoint, I don't think new job AF2 will be got through dynamis >.> those 3 jobs didnt participate in the crystal war(dynamis story line for those X button lovers)
Yes, I've said this as well, but remember, there are those zones listed in the dats that we don't have access to yet. They could come from there.Originally Posted by Rewind_levi
Blue mage should get +Parry/Sword skill >_>
+learn rate
+acc
+magic acc
"Enhances Effect of Set Spell Traits"
Spell Set Penalty -10
Enhances Effect of TP on Spel
***Taliban: Enhances effect of Bomb Toss and Self-Destruct***
lol
if its like every other af, mebbe a 1-2 pieces that are actually useful and the rest sit in your MH/storage forever.
If only Self-destruct was lvl37. Then DRKs could go DRK/BLU and end their misery.Originally Posted by Nirokun!
I'm looking forward to the day when AF is released for these jobs in 1-2 months, and you've got 100 level 60-75 Corsairs all trying to pop coffers in Mt. Zhayolm or whatnot.
That being said, anyone seen any Treasure Chests, Coffers or their corresponding keys in the new areas?
there are no keys of that type in the dat files.Originally Posted by Byrd