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  1. #21
    New Spam Forum
    Join Date
    Sep 2005
    Posts
    191
    BG Level
    3

    Quote Originally Posted by Correction
    BLU needs some serious resistances in their AF. Magic Def. Bonus, phsical damage down, +elemental resist, something to help them survive some of the deadlier spells they have to learn later on, particularly if you have to suffer them repeatedly since the learn rate is so random.
    Yeah, and maybe since many of their spells are based on TP

    Perhaps -TP decrease while resting
    +magic accuracy
    +magic resistance

    That's really all I need on my BLU :D

  2. #22
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    For PUP I'd like to see -delay on abilities (like stoneskin and flash), enhanced AI (so it casts nukes better and SC's better and uses more ranged attacks) and the ultimate, the ability to HEAL the puppet yourself with spells. I would see PUP being a somewhat early tank job if you could heal the Automaton. Heres to hoping.

    Oh yeah, the also always beneficial but needed CHR+x

  3. #23
    CoP Dynamis
    Join Date
    Jan 2006
    Posts
    298
    BG Level
    4

    BLU - Able to Equip Ridill
    PUP - Its Morphin Time
    COR - Open a Casino

  4. #24
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    I would think COR AF2 (xarc-type piece) should have something that auto rerolls upon a bust, similar to idea behind Zanshin... The second you bust it just instantly rerolls with no input. The AF2+1 would make your character /say "Whoops, no one saw that..."

    Call the ability "Loaded Dice" or something, I think that'd be badass.

  5. #25
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Raineer
    I would think COR AF2 (xarc-type piece) should have something that auto rerolls upon a bust, similar to idea behind Zanshin... The second you bust it just instantly rerolls with no input. The AF2+1 would make your character /say "Whoops, no one saw that..."

    Call the ability "Loaded Dice" or something, I think that'd be badass.
    "Occasionaly Cheats"

  6. #26
    Relic Horn
    Join Date
    Nov 2005
    Posts
    3,198
    BG Level
    7

    Quote Originally Posted by Ahkow
    BLU - Able to Equip Ridill
    I'd settle for this. 8)

  7. #27
    Fake Numbers
    Join Date
    Nov 2005
    Posts
    88
    BG Level
    2
    FFXI Server
    Bismarck

    For COR, I like the ideas Wafik stated:

    Quote Originally Posted by Lordwafik
    I'd like to keep the whole "lower bust rate" on an AF2, would be too empowering for AF1 imo, but what i'd like to see on AF1/AF2 :

    -Increases chances to hit lucky number/Decreases unlucky roll
    -Increases "Roll effects"+5
    Also, I feel that the AF should have more R.Acc/R.Atk than the one level 55 set that's already in the game, otherwise I can see people just saying screw the AF and going straight to the Jaridah instead. Perhaps have a piece that gives Marksmenship skill, like one of the PLD pieces gives Shield skill.

    An increase to Quick Draw should also be in order, since that's the other man COR JA. Perhaps an increase to its debuff effect.

    A decrease to the Phantom Roll recast would be nice, but I can see that as being a stat they'd toss onto AF2 instead, or perhaps something that can be meritted.

    As for BLU, from what I've seen so far, the AF should have an increase in the chance of learning Blue Magic as well as something that lowers TP lost while resting. Then again, come AF level, there is refresh, so maybe this isn't needed that much, except for soloing.

    Quote Originally Posted by Kurp
    Quote Originally Posted by Ahkow
    BLU - Able to Equip Ridill
    I'd settle for this. 8)
    Yeah, you and Moochi would just love that crap.

  8. #28
    RIDE ARMOR
    Join Date
    Apr 2006
    Posts
    13
    BG Level
    1

    This is SE we're talking about. It's nice to talk about what we would like to see, but we all know SE with fill it with useless crap.

    I predict PUP's AF with have enmity+ for the wearer and +6 INT and +5 CHR... ohh and shield skill+.

  9. #29
    Old Merits
    Join Date
    Aug 2004
    Posts
    1,112
    BG Level
    6

    Who cares about AF. It will suck anyways.

  10. #30
    Fake Numbers
    Join Date
    Nov 2005
    Posts
    83
    BG Level
    2

    Added effect: Bandwagon + 1

  11. #31
    Relic Horn
    Join Date
    Oct 2005
    Posts
    3,132
    BG Level
    7
    FFXI Server
    Unicorn
    WoW Realm
    Shattered Hand

    Enhances Physical Magic Accuracy/Damage on BLU AF. Right now I just miss too much on low IT even with bludgeon (3 hits).

    @ Kuno I think (talking about learning new spells)

    Self-destruct is going to be so hard to get, but SO worth it.

  12. #32
    Puppetmaster
    Join Date
    Apr 2006
    Posts
    69
    BG Level
    2

    From my standpoint, I don't think new job AF2 will be got through dynamis >.> those 3 jobs didnt participate in the crystal war(dynamis story line for those X button lovers)

  13. #33
    Fake Numbers
    Join Date
    Nov 2005
    Posts
    88
    BG Level
    2
    FFXI Server
    Bismarck

    Quote Originally Posted by Rewind_levi
    From my standpoint, I don't think new job AF2 will be got through dynamis >.> those 3 jobs didnt participate in the crystal war(dynamis story line for those X button lovers)
    Yes, I've said this as well, but remember, there are those zones listed in the dats that we don't have access to yet. They could come from there.

  14. #34
    BG is my LJ
    Join Date
    Apr 2005
    Posts
    4,222
    BG Level
    7
    FFXIV Character
    Lovely Nirokun
    FFXIV Server
    Excalibur

    Blue mage should get +Parry/Sword skill >_>
    +learn rate
    +acc
    +magic acc
    "Enhances Effect of Set Spell Traits"
    Spell Set Penalty -10
    Enhances Effect of TP on Spel

    ***Taliban: Enhances effect of Bomb Toss and Self-Destruct***

    lol

  15. #35
    Puppetmaster
    Join Date
    Jul 2005
    Posts
    55
    BG Level
    2

    if its like every other af, mebbe a 1-2 pieces that are actually useful and the rest sit in your MH/storage forever.

  16. #36
    Chram
    Join Date
    Aug 2005
    Posts
    2,901
    BG Level
    7

    Quote Originally Posted by Nirokun!
    ***Taliban: Enhances effect of Bomb Toss and Self-Destruct***

    lol
    If only Self-destruct was lvl37. Then DRKs could go DRK/BLU and end their misery.

  17. #37
    Black Belt
    Join Date
    Apr 2005
    Posts
    5,926
    BG Level
    8
    FFXI Server
    Bahamut

    I'm looking forward to the day when AF is released for these jobs in 1-2 months, and you've got 100 level 60-75 Corsairs all trying to pop coffers in Mt. Zhayolm or whatnot.

    That being said, anyone seen any Treasure Chests, Coffers or their corresponding keys in the new areas?

  18. #38
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    Quote Originally Posted by Byrd
    That being said, anyone seen any Treasure Chests, Coffers or their corresponding keys in the new areas?
    there are no keys of that type in the dat files.

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