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  1. #1
    Sea Torques
    Join Date
    Jan 2005
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    535
    BG Level
    5

    COR40 - Evokers Roll and Quick Draw

    Chances are not everyone here reads KI, so I'm just copying the information here:

    Evoker's Roll

    1 MP / tic Refresh for anything 1-9 (including Unlucky Number)
    2 MP / tic Refresh for a 10
    Edit: Hearing reports of other lower numbers giving 2 MP/tic as well
    3 MP / tic Refresh for the Lucky Number
    4 MP / tic Refresh for an 11

    Not sure if the effect changes with a SMN in the party

    Quick Draw

    3 Minute cooldown
    All 8 elemental shots are on the same timer
    Can Miss like any other ranged attack (maybe?)
    Consumes elemental card and a bullet
    Damage dealt to TW and IT was the same (around 130)
    Unsure how the ability effects Debuffs
    Cannot be Magic Bursted

    Edit: Damage dealt is affected by Weapon Damage, Bullet Damage, COR Level, MAB, Day/Weather (+Obis), Elemental Staves, etc. No normal stat (INT, MND, etc) has been shown to change the damage.


    Reference: http://ffxi.killvoid.com/forums.php?m=posts&q=116768

  2. #2
    Relic Horn
    Join Date
    Dec 2005
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    3,157
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    7

    Re: COR40 - Evokers Roll and Quick Draw

    Quote Originally Posted by Faranim
    Chances are not everyone here reads KI, so I'm just copying the information here:

    Evoker's Roll

    1 MP / tic Refresh for anything 1-9 (including Unlucky Number)
    2 MP / tic Refresh for a 10
    3 MP / tic Refresh for the Lucky Number
    4 MP / tic Refresh for an 11

    Not sure if the effect changes with a SMN in the party

    Quick Draw

    3 Minute cooldown
    All 8 elemental shots are on the same timer
    Can Miss like any other ranged attack
    Consumes elemental card and a bullet
    Damage dealt to TW and IT was the same (around 130)
    Unsure how the ability effects Debuffs
    Cannot be Magic Bursted


    Reference: http://ffxi.killvoid.com/forums.php?m=posts&q=116768
    Ho damn..

    I would assume SMN in the party raises the amount of numbers that can give 2 and 3 MP/tick.

  3. #3
    Hydra
    Join Date
    Jul 2005
    Posts
    110
    BG Level
    3

    Pretty sure SMN increases everything by 1/tick.

  4. #4
    Cerberus
    Join Date
    Aug 2005
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    394
    BG Level
    4

    Just to confirm. With a summoner in a party, each is increased by one. So that maximum is 5 mp/ per tick. Lucky number = 4. etc.

    As far as Quick Draw.. I've only hit 4 different numbers so far.. Working on finding out if there is a modifier. But no luck yet. As far as quick draw only hit these 4 numbers:

    134
    122
    67
    61

    So it seems like there is a definite number.. and if resisted it gets cut in half. Can't seem to figure it out though. I'm working on it.

    Btw. The level 43 Rogue's Roll is pretty incredible with a Thief in the party. According to parser, people were getting on average 20% Critical hit rate.. while the highest was 33% in quite a few fights.

    I'm very intersted to see Gallant's Roll. ( The damage reflection. )

  5. #5
    Cerberus
    Join Date
    Sep 2005
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    488
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    4

    Slightly off topic, where does one obtain Evoker's Roll?

  6. #6
    Cerberus
    Join Date
    Aug 2005
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    I believe that one is in Nashmua from the NPC there.

  7. #7
    Black Belt
    Join Date
    Aug 2004
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    3 minute cooldown makes it pretty useless in standard XP situations doesn't it?

  8. #8
    Cerberus
    Join Date
    Jun 2005
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    428
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    4

    Quote Originally Posted by layoneil
    3 minute cooldown makes it pretty useless in standard XP situations doesn't it?
    at level 40 being able to pop off a 130+ damage instant shot that so far hasn't ever missed is far from useless.

  9. #9
    Relic Weapons
    Join Date
    Dec 2005
    Posts
    353
    BG Level
    4

    Re: COR40 - Evokers Roll and Quick Draw

    Quote Originally Posted by Tape
    at level 40 being able to pop off a 130+ damage instant shot that so far hasn't ever missed is far from useless.
    Quote Originally Posted by Faranim
    Can Miss like any other ranged attack
    But yeah with good ranged accuracy, that's a pretty nice number for this level, let's see if it gets better with time. And most of all, if this can make the effect of debuffs better, this could be good on some NMs. Better/longer Gravity or Silence ? Could this increase Stun duration if a Thunder Card is shot just after ?

    Edit for next post : Then it's good news, time will tell if you were extremely lucky or not but a 100% accurate shot is indeed nice, missing your 3 minutes ability would be frustrating.

  10. #10
    Cerberus
    Join Date
    Jun 2005
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    428
    BG Level
    4

    Ive used over 100 cards and never missed.

  11. #11
    Sea Torques
    Join Date
    Jul 2005
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    507
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    FFXI Server
    Bahamut
    WoW Realm
    Dawnbringer

    Quote Originally Posted by Eckskalibur
    Just to confirm. With a summoner in a party, each is increased by one. So that maximum is 5 mp/ per tick. Lucky number = 4. etc.
    I know Square was trying to give SMN more to do in an EXP party besides acting as a gimp WHM with blinkga, but this sure wasn't what I had in mind.

  12. #12
    The God Damn Kuno
    Join Date
    Dec 2004
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    13,360
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    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by rahskala
    Quote Originally Posted by Eckskalibur
    Just to confirm. With a summoner in a party, each is increased by one. So that maximum is 5 mp/ per tick. Lucky number = 4. etc.
    I know Square was trying to give SMN more to do in an EXP party besides acting as a gimp WHM with blinkga, but this sure wasn't what I had in mind.
    Wow. That's freaking nuts.

  13. #13
    Hydra
    Join Date
    Feb 2006
    Posts
    138
    BG Level
    3

    Wow so if you have a bard with relic horn and cor in party you could get 13mp/tic? Is that right or does cor overwrite brd or other way around?

  14. #14
    Old Merits
    Join Date
    Sep 2005
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    1,213
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    6

    COR does not overwrite BRD if they are two seperate characters. If a COR subs BRD, or vice versa, that single character can only have two total effects (dice and song) on at one time. This is probably to prevent COR being the new BRD sub of choice. (hi there Minuet x2 and Corsair's Roll, you're overpowered!)

  15. #15
    Fake Numbers
    Join Date
    Feb 2006
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    FFXIV Character
    Zhila Zelena
    FFXIV Server
    Gilgamesh

    If I read correctly, you can only have a combination of 2 rolls/songs on at a time (Edit: NVM, that's only from a single person).

    So for maximums:
    So, with a SMN BRD (relic horn) and COR in the party, 11 on Evoker's Roll (5/tic) + Ballad I (3/tic) + Ballad II (4/tic) would be 12. Add in a Refresh for 15/tic.

    RDM with PLD/SMN sub would get 16/tic. Add in Dalmatica and AF2 head for 18/tic.


    Edited from Parshias clarification. >_>;

  16. #16
    Black Belt
    Join Date
    Aug 2004
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    4,921
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    Quote Originally Posted by Tape
    Quote Originally Posted by layoneil
    3 minute cooldown makes it pretty useless in standard XP situations doesn't it?
    at level 40 being able to pop off a 130+ damage instant shot that so far hasn't ever missed is far from useless.
    how does doing that once every 3 minutes help an XP PT? can you really count on that to keep an XP chain going?

    i really want to see COR do well, the buffs so far seem good. i don't know if the word comparable can be used but it definitely seems acceptable.

    but for the entire job to be comparable to BRD it has to have something similar to Elegy/Finale/Lullaby/Threnody. 3 Minute Recasts does not provide that.

  17. #17
    Sea Torques
    Join Date
    Jan 2005
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    BG Level
    5

    The more the job unfolds, the more it seems to be a DD-hybrid job as opposed to BRD which is pure support.

    In an EXP party, it's basically a lower-tier DD with some nice buffs. I'm not sure what the job will do in end-game, since I doubt people will want to have CORs shooting at HNMs (if they can even hit them). They're likely to become the "BLM bitch" job and just spam Evokers + Wizards roll for BLM parties, freeing up BRDs to join melee parties and dish out the Minuet+Etudes. But it's still too early to tell.

    However, I've heard enough about the job to know that it's incredibly useful for an EXP party, although probably not quite as much as a BRD is (since BRD gets Elegy, Threnody, Lullaby, Finale, as well as Guaranteed, always-on buffs, plus I'm reasonbly sure that Minuet+Madirgal is way stronger than the COR Rolls). It sounds like COR is the next new "Merit Farming" job that is awesome for EXP parties, but their usefulness in end-game is questionable.

  18. #18
    New Spam Forum
    Join Date
    Sep 2005
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    159
    BG Level
    3

    one thiing that separates COR from BRD is that the level 1-37 COR abilites aren't any weaker if youre COR37 or COR75. so if you need one of the 1-37 buffs, and you're not BRD, COR will be an excellent subjob.

  19. #19
    Ridill
    Join Date
    May 2005
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    13,568
    BG Level
    9

    HNM BLM party now BLMx5, one subbing COR for Evoker/Wizard, and SMN/WHM?

  20. #20
    Fake Numbers
    Join Date
    Feb 2006
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    94
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    2
    FFXIV Character
    Zhila Zelena
    FFXIV Server
    Gilgamesh

    COR sub only allows you to have one roll effect up.

    On top of that, Evoker's Roll is level 40 and Wizard's Roll is 58.

    So, BLMx4 + COR + SMN maybe >_>

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