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Thread: Beastmen forces     submit to reddit submit to twitter

  1. #1
    Weaboo of the House of Weave
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    Beastmen forces

    so, since they fixed this in todays update, how high are your beastmen forces and/or have you had a besieged happen yet?

    highest on quetzalcoatl is arrapago @14 right now.

  2. #2
    BRP
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    lolmidgard:

    Halvung- 15, 0 mirriors

    Arrapago- 15, 2 mirriors

    Mamook- 18, 0 mirriors

    All level 0 of course.

  3. #3
    Puppetmaster
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    Quote Originally Posted by BRP
    lolmidgard:

    Halvung- 15, 0 mirriors

    Arrapago- 15, 2 mirriors

    Mamook- 18, 0 mirriors

    All level 0 of course.
    Arrapago has 16 now

  4. #4
    BRP
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    They just lost one mirrior, 15 >.>;.

  5. #5
    Puppetmaster
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    Quote Originally Posted by BRP
    They just lost one mirrior, 15 >.>;.
    let's hunt that person down

  6. #6
    Melee Summoner
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    Ranian, he said so in LSchat.

  7. #7
    Puppetmaster
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    Quote Originally Posted by Haplo
    Ranian, he said so in LSchat.
    he has seven years bad luck now

  8. #8
    ٩๏̯͡๏)۶

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    Quote Originally Posted by beastmaster
    Quote Originally Posted by Haplo
    Ranian, he said so in LSchat.
    he has seven years bad luck now
    wow you just reminded me of 3rd grade, lol

  9. #9
    Puppetmaster
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    Quote Originally Posted by Lordwafik
    Quote Originally Posted by beastmaster
    Quote Originally Posted by Haplo
    Ranian, he said so in LSchat.
    he has seven years bad luck now
    wow you just reminded me of 3rd grade, lol
    that was my goal.

  10. #10
    Relic Horn
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    Re: Beastmen forces

    Quote Originally Posted by Tymon
    so, since they fixed this in todays update, how high are your beastmen forces and/or have you had a besieged happen yet?

    highest on quetzalcoatl is arrapago @14 right now.
    Halvung has 21 on Remora and building, but no Mirrors. The other two have about 10-11 forces.

  11. #11
    RIDE ARMOR
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    On Pandemonium:

    Halvung 20

    Mamool Ja: 18

    Arrapago: 17

  12. #12
    Sea Torques
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    They probably need to get to 100 and then the level changes from 0 to 1. Lord only knows what level they need to be for Beseiged to happen.

  13. #13
    Weaboo of the House of Weave
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    Quote Originally Posted by Faranim
    They probably need to get to 100 and then the level changes from 0 to 1. Lord only knows what level they need to be for Beseiged to happen.
    rumors are after level 1 they can besieged at will.

  14. #14
    RIDE ARMOR
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    Either way you look at it, the forces are going up, which in effect is a good thing. Since they've gone from 0-1 to 15ish in a few hours I would expect a beseiged around saturday if the rate keeps going up.

  15. #15
    Puppetmaster
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    On Asura
    Trolls: 11

    Mamool Ja: 9

    Undead: 10
    People on asura like killing beastmen too much

  16. #16
    BRP
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    By the way its looking, JP won't hog the biesege tonight. But I hope its ready by tomorrow night.

    EDIT:

    In case anyone wants to read it again, here is the link to the Besieged POL page.

    http://www.playonline.com/pcd/update/ff ... etail.html

  17. #17
    They're coming to take me away. Ha Ha!
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    <.< We're not even sure what effects those numbers. It might not have anything at all to do with xping or killing mobs in the areas, it might be strictly assault based.

    Edit: nvm, Just reread that link you posted, killing mobs in their stronghold definately lowers their numbers.

  18. #18
    Sea Torques
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    Quote Originally Posted by Faranim
    They probably need to get to 100 and then the level changes from 0 to 1. Lord only knows what level they need to be for Beseiged to happen.
    Level 75 to stand a chance against the 600 people in Al Zahbi region!

  19. #19
    Hydra
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    Arrapago: 18

    Halvung: 11

    Mamook: 5

    No mirrors anywhere, this is on Shiva

  20. #20
    Renegade Philosopher
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    Just reread that link you posted, killing mobs in their stronghold definately lowers their numbers.
    I think that's what they turned off / slowed down in the maintenance to keep them from constantly going back to 0.

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