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Thread: Besieged @ Pandemonium     submit to reddit submit to twitter

  1. #121
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    Quote Originally Posted by FFXIFlux
    There are over 3000 players on most of the time. This number has fallen a lot from the high number and with the 2nd expansion in a row looking like an abysmal failure no doubt it will continue to drop. DESPITE that however, it doesn't take a brainsurgeon to figure out that 3000 players, many many of which have 1 if not more level 75 jobs, is going to laugh at 100 mobs. It also doesn't take a brainsurgeon to figure out that /sea region in Jeuno returning 1k people will mean that when you have a new city that is very hard to get to from jeuno but very easy to get to jeuno from it, that 500 player limit in is ridiculous.

    And even if besieged defence fails, who gives a fuck? YOU LOSE NOTHING aside from the free warp taru. Let the fuckers take the zone, who cares? In fact it might even increase the return on assault missions, so losing Al Zhabi could very well be a GOOD thing. Go trolls, go!

    Fail. Not that the expansion will even be done for a year. Maybe a year from now when they've put everything in and you've finally gotten the expansion you payed for it might get a grade of D-, but right now it's an F.
    You also lose Craftguild NPCs, benefits from Sanction (exp bonus, refresh/regen/etc), and most importantly a connection to the Jeuno AH with starting-city taxes.

  2. #122
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    Quote Originally Posted by FFXIFlux
    There are over 3000 players on most of the time. This number has fallen a lot from the high number and with the 2nd expansion in a row looking like an abysmal failure no doubt it will continue to drop. DESPITE that however, it doesn't take a brainsurgeon to figure out that 3000 players, many many of which have 1 if not more level 75 jobs, is going to laugh at 100 mobs. It also doesn't take a brainsurgeon to figure out that /sea region in Jeuno returning 1k people will mean that when you have a new city that is very hard to get to from jeuno but very easy to get to jeuno from it, that 500 player limit in is ridiculous.

    And even if besieged defence fails, who gives a fuck? YOU LOSE NOTHING aside from the free warp taru. Let the fuckers take the zone, who cares? In fact it might even increase the return on assault missions, so losing Al Zhabi could very well be a GOOD thing. Go trolls, go!

    Fail. Not that the expansion will even be done for a year. Maybe a year from now when they've put everything in and you've finally gotten the expansion you payed for it might get a grade of D-, but right now it's an F.
    q u i t f f x i n o w

  3. #123
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    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Beltran
    Quote Originally Posted by FFXIFlux
    There are over 3000 players on most of the time. This number has fallen a lot from the high number and with the 2nd expansion in a row looking like an abysmal failure no doubt it will continue to drop. DESPITE that however, it doesn't take a brainsurgeon to figure out that 3000 players, many many of which have 1 if not more level 75 jobs, is going to laugh at 100 mobs. It also doesn't take a brainsurgeon to figure out that /sea region in Jeuno returning 1k people will mean that when you have a new city that is very hard to get to from jeuno but very easy to get to jeuno from it, that 500 player limit in is ridiculous.

    And even if besieged defence fails, who gives a fuck? YOU LOSE NOTHING aside from the free warp taru. Let the fuckers take the zone, who cares? In fact it might even increase the return on assault missions, so losing Al Zhabi could very well be a GOOD thing. Go trolls, go!

    Fail. Not that the expansion will even be done for a year. Maybe a year from now when they've put everything in and you've finally gotten the expansion you payed for it might get a grade of D-, but right now it's an F.
    Well I like it, I love it in fact. If they take the city, it won't matter because it'll be fun rescuing the NPCs back. If besieged is too easy right now, that's ok, it'll get tougher later. It is impossible to please everyone at the same time, so if it's too hard people complains, if it's too easy, people complains. So I hope besieged keeps scores and realizes the amount of people that participated in each besieged so the number of armed forces increases according to the amount of people that participated in the last besieged.
    Unfortunately that wouldn't work due to the fact that the amount of people online changes every hour, and if the last Besieged was done during primetime (like the ones we all had last night), and the next was during, say, European primetime, it would be unbalanced. Vice Versa for not having enough mobs to attack the town.
    You have the european prime time in the mornings, the NA prime times in the afternoons until evening and japanese prime times after midnights until the morning. I see no problem with that at all.

  4. #124
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    Quote Originally Posted by Beltran
    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Beltran
    Quote Originally Posted by FFXIFlux
    There are over 3000 players on most of the time. This number has fallen a lot from the high number and with the 2nd expansion in a row looking like an abysmal failure no doubt it will continue to drop. DESPITE that however, it doesn't take a brainsurgeon to figure out that 3000 players, many many of which have 1 if not more level 75 jobs, is going to laugh at 100 mobs. It also doesn't take a brainsurgeon to figure out that /sea region in Jeuno returning 1k people will mean that when you have a new city that is very hard to get to from jeuno but very easy to get to jeuno from it, that 500 player limit in is ridiculous.

    And even if besieged defence fails, who gives a fuck? YOU LOSE NOTHING aside from the free warp taru. Let the fuckers take the zone, who cares? In fact it might even increase the return on assault missions, so losing Al Zhabi could very well be a GOOD thing. Go trolls, go!

    Fail. Not that the expansion will even be done for a year. Maybe a year from now when they've put everything in and you've finally gotten the expansion you payed for it might get a grade of D-, but right now it's an F.
    Well I like it, I love it in fact. If they take the city, it won't matter because it'll be fun rescuing the NPCs back. If besieged is too easy right now, that's ok, it'll get tougher later. It is impossible to please everyone at the same time, so if it's too hard people complains, if it's too easy, people complains. So I hope besieged keeps scores and realizes the amount of people that participated in each besieged so the number of armed forces increases according to the amount of people that participated in the last besieged.
    Unfortunately that wouldn't work due to the fact that the amount of people online changes every hour, and if the last Besieged was done during primetime (like the ones we all had last night), and the next was during, say, European primetime, it would be unbalanced. Vice Versa for not having enough mobs to attack the town.
    You have the european prime time in the mornings, the NA prime times in the afternoons until evening and japanese prime times after midnights until the morning. I see no problem with that at all.
    Average European player is worse than the average North American player in my experience, though.

  5. #125
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    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Beltran
    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Beltran
    Quote Originally Posted by FFXIFlux
    There are over 3000 players on most of the time. This number has fallen a lot from the high number and with the 2nd expansion in a row looking like an abysmal failure no doubt it will continue to drop. DESPITE that however, it doesn't take a brainsurgeon to figure out that 3000 players, many many of which have 1 if not more level 75 jobs, is going to laugh at 100 mobs. It also doesn't take a brainsurgeon to figure out that /sea region in Jeuno returning 1k people will mean that when you have a new city that is very hard to get to from jeuno but very easy to get to jeuno from it, that 500 player limit in is ridiculous.

    And even if besieged defence fails, who gives a fuck? YOU LOSE NOTHING aside from the free warp taru. Let the fuckers take the zone, who cares? In fact it might even increase the return on assault missions, so losing Al Zhabi could very well be a GOOD thing. Go trolls, go!

    Fail. Not that the expansion will even be done for a year. Maybe a year from now when they've put everything in and you've finally gotten the expansion you payed for it might get a grade of D-, but right now it's an F.
    Well I like it, I love it in fact. If they take the city, it won't matter because it'll be fun rescuing the NPCs back. If besieged is too easy right now, that's ok, it'll get tougher later. It is impossible to please everyone at the same time, so if it's too hard people complains, if it's too easy, people complains. So I hope besieged keeps scores and realizes the amount of people that participated in each besieged so the number of armed forces increases according to the amount of people that participated in the last besieged.
    Unfortunately that wouldn't work due to the fact that the amount of people online changes every hour, and if the last Besieged was done during primetime (like the ones we all had last night), and the next was during, say, European primetime, it would be unbalanced. Vice Versa for not having enough mobs to attack the town.
    You have the european prime time in the mornings, the NA prime times in the afternoons until evening and japanese prime times after midnights until the morning. I see no problem with that at all.
    Average European player is worse than the average North American player in my experience, though.
    Agreed, but still enough to beat up some trolls REALLY good and then some. Besieged has happened across most servers at different times, night time, morning, noon, and still the ratio was 200+:10+.

  6. #126
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    Quote Originally Posted by Demetrios
    Quote Originally Posted by FFXIFlux
    There are over 3000 players on most of the time. This number has fallen a lot from the high number and with the 2nd expansion in a row looking like an abysmal failure no doubt it will continue to drop. DESPITE that however, it doesn't take a brainsurgeon to figure out that 3000 players, many many of which have 1 if not more level 75 jobs, is going to laugh at 100 mobs. It also doesn't take a brainsurgeon to figure out that /sea region in Jeuno returning 1k people will mean that when you have a new city that is very hard to get to from jeuno but very easy to get to jeuno from it, that 500 player limit in is ridiculous.

    And even if besieged defence fails, who gives a fuck? YOU LOSE NOTHING aside from the free warp taru. Let the fuckers take the zone, who cares? In fact it might even increase the return on assault missions, so losing Al Zhabi could very well be a GOOD thing. Go trolls, go!

    Fail. Not that the expansion will even be done for a year. Maybe a year from now when they've put everything in and you've finally gotten the expansion you payed for it might get a grade of D-, but right now it's an F.
    q u i t f f x i n o w
    I'll risk the ban to echo this

  7. #127
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    Anyone who says the expansion fails outright like this is smoking weed. Or huffing glue. or something. Yeah, there have been lots of glitches in problems due to their apparent inability to test with a large population (They seriously should do as blizzard does and have a public test of a new concept.). That said, the fun value of most of the new content in the expansion is high. CoP arguably fails, but ToUA is already leaps and bounds ahead of it and it's hardly begun. We've got three new jobs, all of which are fun and at least two of which have obvious appications; Assault missions, which, once you have gotten the staging points, are a quick and fun activity like they promised. Owning chocobos is coming, theres a lot of cool shit they are talking about that hasnt even been released yet- so how the hell can you pass judgement about the whole thing already?

    Besieged is obviously still messed up, but im sure it will eventually work out.

  8. #128
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    I'm going to go out on a limb here and say CoP was better.






























    Fryte defeats the thread.
    Fryte has learned "Thread De-Rail"!

  9. #129
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    Quote Originally Posted by Fryte
    I'm going to go out on a limb here and say CoP was better.

    Fryte defeats the thread.
    Fryte has learned "Thread De-Rail"!
    omg... you're gonna get jumped now, RUN RUN!!! =P

    ToAU > CoP simply cuz.... NO CAPS, everything you can do it uncapped if you want or you can cap it still, it's optional which is AMAZINGLY HOT. Oh and it's like a total new game too, it has its own "Conquest Points", mobs that are killed differently, better grounds, assault, besieged, new jobs, like omg.. i <3 it.

    Oh shit, the thread topic just made a wrong turn...

    sorry =/

  10. #130
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    Random thoughts for improvement...

    Maybe instead of marching the number of mobs from xxx zone, SE could have the call go out that they were on their way first. Then the server could count how many players in Al Zhabi a certain amount of time after the call to arms went out, and make an appropriate amount of mobs pop inside the town?

    Would eliminate ppl slaughtering the mobs before the town is actually reached. Also the 'level' of the beastmen could be equivalent to ratio, so say lvl zero is 1mob:10players, lvl six is 3mob:1player or something like that.

    Another idea would be to make the mobs untargetable until they reach the town. Then a few scouts could track the forces and let people it town know they were coming without taking them out themselves. Or if they made the invading forces link with everything it would be fun, it would be more like the beastmen gathering an invading force on the move.

  11. #131
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    I wouldnt say CoP was total shit. It did have a nice storyline and i liked how hard it was to get through. They still have time to fix sea itself. Not having pop items drop 100% after getting all pop items is to gay.

    ToU has been a far better start then any expasion todate though. You can do alot more stuff right off the bat. I do hope though they make the next update harder though.

  12. #132
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    on quetzy

    Halvung@95 wth 2 mirrors
    Arrapago Reef@90 with 1 mirror
    Mamook@lol45 with no mirrors

    besieged gonna happen soon and only about 100 in al zahbi with about 30 in Wajaom

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    Quote Originally Posted by WizerdRemora
    Average European player is worse than the average North American player in my experience, though.
    Yeah. I fucking suck.

  14. #134
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    Quote Originally Posted by Elemmire
    on quetzy

    Halvung@95 wth 2 mirrors
    Arrapago Reef@90 with 1 mirror
    Mamook@lol45 with no mirrors

    besieged gonna happen soon and only about 100 in al zahbi with about 30 in Wajaom
    Trust me, when they blow that horn saying that the enemy forces are on their way, everyone and their dogs will warp back to Al Zhabi and Whitegate and that number will double/triple

  15. #135
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    Quote Originally Posted by Shuemue
    Quote Originally Posted by WizerdRemora
    Average European player is worse than the average North American player in my experience, though.
    Yeah. I fucking suck.
    Also do they suck in people form whitegate? if so they should really toss that idea. more like a ballisat style message for people that give a a rats ass.

    This morning i think i hit a mob twice, definaly need 20-40+ mobs to spawn, hopefully in a few hours the undead will be knoking on the door.

  16. #136
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    So killing mobs in an area increases the % of enemy forces in that area, right?

  17. #137
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    Mamook has been going up slower than shit on Asura (i.e. where everyone is xping in the area outside the staging point) so I think killing them slows down the growth.

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    Oh ok, and i was gonna blame all the waraom cocoon farmers then lol

  19. #139
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    Quote Originally Posted by Beltran
    So killing mobs in an area increases the % of enemy forces in that area, right?
    Think about what you asked. How does killing bring life?

    96 forces in Arrapago. If they can get here, it'll be interesting. Where would they hit from, and will they charm players? I'd like to Predator Claws some JP.

  20. #140
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    Quote Originally Posted by FFXIFlux
    There are over 3000 players on most of the time. This number has fallen a lot from the high number and with the 2nd expansion in a row looking like an abysmal failure no doubt it will continue to drop. DESPITE that however, it doesn't take a brainsurgeon to figure out that 3000 players, many many of which have 1 if not more level 75 jobs, is going to laugh at 100 mobs. It also doesn't take a brainsurgeon to figure out that /sea region in Jeuno returning 1k people will mean that when you have a new city that is very hard to get to from jeuno but very easy to get to jeuno from it, that 500 player limit in is ridiculous.

    And even if besieged defence fails, who gives a fuck? YOU LOSE NOTHING aside from the free warp taru. Let the fuckers take the zone, who cares? In fact it might even increase the return on assault missions, so losing Al Zhabi could very well be a GOOD thing. Go trolls, go!

    Fail. Not that the expansion will even be done for a year. Maybe a year from now when they've put everything in and you've finally gotten the expansion you payed for it might get a grade of D-, but right now it's an F.
    JESUS FUCKING CHRIST, JUST QUIT FFXI AND GO PLAY WOW

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