You also lose Craftguild NPCs, benefits from Sanction (exp bonus, refresh/regen/etc), and most importantly a connection to the Jeuno AH with starting-city taxes.Originally Posted by FFXIFlux
You also lose Craftguild NPCs, benefits from Sanction (exp bonus, refresh/regen/etc), and most importantly a connection to the Jeuno AH with starting-city taxes.Originally Posted by FFXIFlux
q u i t f f x i n o wOriginally Posted by FFXIFlux
You have the european prime time in the mornings, the NA prime times in the afternoons until evening and japanese prime times after midnights until the morning. I see no problem with that at all.Originally Posted by WizerdRemora
Average European player is worse than the average North American player in my experience, though.Originally Posted by Beltran
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Agreed, but still enough to beat up some trolls REALLY good and then some. Besieged has happened across most servers at different times, night time, morning, noon, and still the ratio was 200+:10+.Originally Posted by WizerdRemora
I'll risk the ban to echo thisOriginally Posted by Demetrios
Anyone who says the expansion fails outright like this is smoking weed. Or huffing glue. or something. Yeah, there have been lots of glitches in problems due to their apparent inability to test with a large population (They seriously should do as blizzard does and have a public test of a new concept.). That said, the fun value of most of the new content in the expansion is high. CoP arguably fails, but ToUA is already leaps and bounds ahead of it and it's hardly begun. We've got three new jobs, all of which are fun and at least two of which have obvious appications; Assault missions, which, once you have gotten the staging points, are a quick and fun activity like they promised. Owning chocobos is coming, theres a lot of cool shit they are talking about that hasnt even been released yet- so how the hell can you pass judgement about the whole thing already?
Besieged is obviously still messed up, but im sure it will eventually work out.
I'm going to go out on a limb here and say CoP was better.
Fryte defeats the thread.
Fryte has learned "Thread De-Rail"!
omg... you're gonna get jumped now, RUN RUN!!! =POriginally Posted by Fryte
ToAU > CoP simply cuz.... NO CAPS, everything you can do it uncapped if you want or you can cap it still, it's optional which is AMAZINGLY HOT. Oh and it's like a total new game too, it has its own "Conquest Points", mobs that are killed differently, better grounds, assault, besieged, new jobs, like omg.. i <3 it.
Oh shit, the thread topic just made a wrong turn...
sorry =/
Random thoughts for improvement...
Maybe instead of marching the number of mobs from xxx zone, SE could have the call go out that they were on their way first. Then the server could count how many players in Al Zhabi a certain amount of time after the call to arms went out, and make an appropriate amount of mobs pop inside the town?
Would eliminate ppl slaughtering the mobs before the town is actually reached. Also the 'level' of the beastmen could be equivalent to ratio, so say lvl zero is 1mob:10players, lvl six is 3mob:1player or something like that.
Another idea would be to make the mobs untargetable until they reach the town. Then a few scouts could track the forces and let people it town know they were coming without taking them out themselves. Or if they made the invading forces link with everything it would be fun, it would be more like the beastmen gathering an invading force on the move.
I wouldnt say CoP was total shit. It did have a nice storyline and i liked how hard it was to get through. They still have time to fix sea itself. Not having pop items drop 100% after getting all pop items is to gay.
ToU has been a far better start then any expasion todate though. You can do alot more stuff right off the bat. I do hope though they make the next update harder though.
on quetzy
Halvung@95 wth 2 mirrors
Arrapago Reef@90 with 1 mirror
Mamook@lol45 with no mirrors
besieged gonna happen soon and only about 100 in al zahbi with about 30 in Wajaom
Yeah. I fucking suck.Originally Posted by WizerdRemora
Trust me, when they blow that horn saying that the enemy forces are on their way, everyone and their dogs will warp back to Al Zhabi and Whitegate and that number will double/tripleOriginally Posted by Elemmire
Also do they suck in people form whitegate? if so they should really toss that idea. more like a ballisat style message for people that give a a rats ass.Originally Posted by Shuemue
This morning i think i hit a mob twice, definaly need 20-40+ mobs to spawn, hopefully in a few hours the undead will be knoking on the door.
So killing mobs in an area increases the % of enemy forces in that area, right?
Mamook has been going up slower than shit on Asura (i.e. where everyone is xping in the area outside the staging point) so I think killing them slows down the growth.
Oh ok, and i was gonna blame all the waraom cocoon farmers then lol
Think about what you asked. How does killing bring life?Originally Posted by Beltran
96 forces in Arrapago. If they can get here, it'll be interesting. Where would they hit from, and will they charm players? I'd like to Predator Claws some JP.
JESUS FUCKING CHRIST, JUST QUIT FFXI AND GO PLAY WOWOriginally Posted by FFXIFlux