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Thread: ToAU Shortcomings     submit to reddit submit to twitter

  1. #41
    RIDE ARMOR
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    forgive me if its been said but i didnt read through the other 3 pages of text but, like the chocobos, i expect the npcs to be "turned on" in the new areas after the new wears off. they probably have their reasons for not having them on as of now.

  2. #42
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    Chocobos might be mission based.

  3. #43
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    Quote Originally Posted by draxyl
    Personally, I have zero complaints. In direct comparison to COP, TAU is a fucking home run that hasn't even landed yet...it's fucking orbiting around the god damn planet.
    This is about how I feel also. So far, I fucking love the new expansion. Sure there are a few minor things I may have done differently, but anybody that still expects everything to be perfect is probably still living with mom and dad.

    As far as the Womaura things for PUP, I fucking love that they are hard to get, especially since I can go solo exp off those things for 580 exp on chain 3 as BLM and make a few 100k while I am at it (Though the drop rate is indeed horrible)

  4. #44
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    I just want new ways to get to Al Zahbi/Whitegate and Nashmau. You can set home point in Whitegate for fast travel there but that doesn't stop a potential 27 minute boat ride every time you need to go to Arrapago Islands. Olduum Ring is a start but seeing as most of us here have our home point set there it's kind of a moot point. Maybe when IS are more common and blowing 200 of them on a simple warp isn't an issue it'll stop mattering as much.

    Oh well, I get a good laugh that one of CoP's better rewards is equaled, and to some degree bettered, by a thirty minute ToAU quest.

  5. #45
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    - NPCs don't work
    - "outside of conquest" items don't work even with signet
    - Wamoora cocoon cockblock
    - Various bugs like widescan not working from support on new jobs
    - 500 player limit in city zones
    - Besieged not scaleing to level or number of players
    - Expansion features like mission storyline won't be complete for over a year after buying expansion
    - Main game featuers like BLU/PUP/COR specific gear and merits aren't in
    - Assault missions are too random, plagued by bad AI and pretty weak fun-wise compared to even Limbus or existing ENMs and burning circles let alone other games
    - 1/day Assault means it'll be 3+ months before we even find out if the "set bonus" makes up for the gear being mediocre
    - Cerberus adds a 4rth King to the worst game experience ever, the 3-hour-stareing-at-a-wall-waiting-for-pop-every-day-after-running-for-half-an-hour-to-the-middle-of-nowhere joy
    - Boatrides, 27 minute wait to Nashmau if you just miss the boat
    - Sub-par gear means you're still camping Kings 3 years later
    - Limited use for Imperial currency and money changer over in Nashmau
    - Not many new areas and total lack of lower level content despite 3 new jobs people want to level, so no imperial standing

    Give me a minute and I can think of a dozen more. This is not to say there aren't a lot of good things about the expansion, but they've really bungled some major things. The fact that I'm spending all my time in pre-ToA zones leveling a new job because there is absolutly nowhere you'd even want to be sub 60 in ToA is irritating to say the least. I really didn't need to see Yutunhga jungle for the 10th time. Nor did I want to have to go back to camping fucking Kings ever again, but Dalmatica/Ridill/Defending ring, woo woo. And of course, back to sky for more w.legs and byakkos etc. etc.

  6. #46
    Mr. Bananagrabber
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    Quote Originally Posted by FFXIFlux
    - NPCs don't work
    - "outside of conquest" items don't work even with signet
    - Wamoora cocoon cockblock
    - Various bugs like widescan not working from support on new jobs
    - 500 player limit in city zones
    - Besieged not scaleing to level or number of players
    - Expansion features like mission storyline won't be complete for over a year after buying expansion
    - Main game featuers like BLU/PUP/COR specific gear and merits aren't in
    - Assault missions are too random, plagued by bad AI and pretty weak fun-wise compared to even Limbus or existing ENMs and burning circles let alone other games
    - 1/day Assault means it'll be 3+ months before we even find out if the "set bonus" makes up for the gear being mediocre
    - Cerberus adds a 4rth King to the worst game experience ever, the 3-hour-stareing-at-a-wall-waiting-for-pop-every-day-after-running-for-half-an-hour-to-the-middle-of-nowhere joy
    - Boatrides, 27 minute wait to Nashmau if you just miss the boat
    - Sub-par gear means you're still camping Kings 3 years later
    - Limited use for Imperial currency and money changer over in Nashmau
    - Not many new areas and total lack of lower level content despite 3 new jobs people want to level, so no imperial standing

    Give me a minute and I can think of a dozen more. This is not to say there aren't a lot of good things about the expansion, but they've really bungled some major things. The fact that I'm spending all my time in pre-ToA zones leveling a new job because there is absolutly nowhere you'd even want to be sub 60 in ToA is irritating to say the least. I really didn't need to see Yutunhga jungle for the 10th time. Nor did I want to have to go back to camping fucking Kings ever again, but Dalmatica/Ridill/Defending ring, woo woo. And of course, back to sky for more w.legs and byakkos etc. etc.
    I think I speak for most everyone here when I say

    Shut the Fuck Up

  7. #47
    Black Belt
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    ToAU isn't able to cure AIDS either. it must suck horribly.

    you're going to blame the expansion for not fixing other parts of the game?

  8. #48
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    I don't know if anyone's ever thought about this, but you can't just add better stuff every time you release an expansion. They want you to experience the whole game. They don't want you to forget about the entire other continent now that ToAU is here. On a side note, after 1 or 2 more expansion (man, I hope I'm not still around), you may not even have time to "camp" Kings due to the hundreds of other activities to do. Assault once a day, Limbus and Dynamis every 3 days, etc etc. Try to look at the big picture and you'll see that the world has grown and that alone should be enough to warrant the 20 dollar price of the expansion. Oh, but we get more! Assault is awesome. It's quite possibly the first thing in the game where not everything requires getting everything around you's hp to 0. I have faith in the ToAU storyline once it opens up some more, Naja Salaheem is a trip so far and a talking Yagudo outside of the 2 scenes in a Windurst mission. Oh yeah, and 3 new jobs.

    I guess what I'm trying to get at is 'woot'.

  9. #49
    Official THE Alpha and Omega
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    Quote Originally Posted by layoneil
    ToAU isn't able to cure AIDS either. it must suck horribly.

    you're going to blame the expansion for not fixing other parts of the game?
    Actually, ToAU surely will destroy your sex life, so in a sense, it does cure AIDS. Another plus for ToAU.

  10. #50
    Sea Torques
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    Yeah, getting back to the main topic of the thread: Square did screw some stuff up. Expecting us to wait for like three to six months before they release the chocobo breeding/circuit is really lame, but to be fair, they don't even mention it on the website... they only talked about it at the fan event. The boat rides suck ass. There are no pre-60ish zones for you to level the new jobs in. Overall, however, I think this expansion is a thumbs up. Not a fanboyish "U ROOL SQUARESOFT! I LOVE FFXI!" way, but rather a "solid improvement after much stagnation, keep up the good work please" way.

  11. #51
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    Quote Originally Posted by Krandor
    I think I speak for most everyone here when I say
    Shut the Fuck Up
    don't hate on the dude. he posted on the subject of the thread with an articulate, detailed, well-thought-out post that is pretty accurate. if you like TAU that's great but that doesn't mean he's wrong. don't be a fanboy

  12. #52
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    Quote Originally Posted by Krandor
    Quote Originally Posted by FFXIFlux
    - NPCs don't work
    - "outside of conquest" items don't work even with signet
    - Wamoora cocoon cockblock
    - Various bugs like widescan not working from support on new jobs
    - 500 player limit in city zones
    - Besieged not scaleing to level or number of players
    - Expansion features like mission storyline won't be complete for over a year after buying expansion
    - Main game featuers like BLU/PUP/COR specific gear and merits aren't in
    - Assault missions are too random, plagued by bad AI and pretty weak fun-wise compared to even Limbus or existing ENMs and burning circles let alone other games
    - 1/day Assault means it'll be 3+ months before we even find out if the "set bonus" makes up for the gear being mediocre
    - Cerberus adds a 4rth King to the worst game experience ever, the 3-hour-stareing-at-a-wall-waiting-for-pop-every-day-after-running-for-half-an-hour-to-the-middle-of-nowhere joy
    - Boatrides, 27 minute wait to Nashmau if you just miss the boat
    - Sub-par gear means you're still camping Kings 3 years later
    - Limited use for Imperial currency and money changer over in Nashmau
    - Not many new areas and total lack of lower level content despite 3 new jobs people want to level, so no imperial standing

    Give me a minute and I can think of a dozen more. This is not to say there aren't a lot of good things about the expansion, but they've really bungled some major things. The fact that I'm spending all my time in pre-ToA zones leveling a new job because there is absolutly nowhere you'd even want to be sub 60 in ToA is irritating to say the least. I really didn't need to see Yutunhga jungle for the 10th time. Nor did I want to have to go back to camping fucking Kings ever again, but Dalmatica/Ridill/Defending ring, woo woo. And of course, back to sky for more w.legs and byakkos etc. etc.
    I think I speak for most everyone here when I say

    Shut the Fuck Up and GTFO
    Seriously, just quit already. And grunion, you must not seen 95% of his other posts.

  13. #53
    Black Belt
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    Quote Originally Posted by grunion
    if you like TAU that's great but that doesn't mean he's wrong. don't be a fanboy
    half of his crap is wrong. half of his problems with ToAU are his problems with FFXI period.

    - Expansion features like mission storyline won't be complete for over a year after buying expansion
    like every FFXI expansion to date, don't blame this one in particular.

    - Main game featuers like BLU/PUP/COR specific gear and merits aren't in
    you're not meriting BLU today are you?

    - Assault missions are too random, plagued by bad AI and pretty weak fun-wise compared to even Limbus or existing ENMs and burning circles let alone other games
    most of them were fun to me, some of them adds variety to the kill everything objective of Limbus and ENMs.

    and the only bad AI was the COR NPC, but it wasn't all bad, it just took some understanding.

    - 1/day Assault means it'll be 3+ months before we even find out if the "set bonus" makes up for the gear being mediocre
    as opposed to 3 day timers which everyone is use to?

    - Cerberus adds a 4rth King to the worst game experience ever, the 3-hour-stareing-at-a-wall-waiting-for-pop-every-day-after-running-for-half-an-hour-to-the-middle-of-nowhere joy
    ToAU didn't invent time based NMs. FFXI isn't going to rid itself of time based NMs because an expansion comes out.

    - Sub-par gear means you're still camping Kings 3 years later
    3 Kings gear was too good, they need an expansion that will take it out all out.

    - Limited use for Imperial currency and money changer over in Nashmau
    and there's no Mog House in Selbina or Kazham, no Storage in Jeuno. Nashmau isn't some Imperial Stronghold, it shouldn't have those things.

    Imperial Standing/Currency already has more use than CP ever did.

    - Not many new areas and total lack of lower level content despite 3 new jobs people want to level, so no imperial standing
    primary uses for IS is to buy maps for new areas, warp around in new areas, neither of which is necessary for a low level player.

    when you're leveling low jobs you don't need IS.

    The fact that I'm spending all my time in pre-ToA zones leveling a new job because there is absolutly nowhere you'd even want to be sub 60 in ToA is irritating to say the least.
    ToAU is obviously a high level expansion for all the high level players that have been complaining about stuff for months. an expansion is not a new game, it's not suppose to completely rid you of the original game.

    we really don't need another list of stuff wrong with the original FFXI, we know these things already.

  14. #54
    Official THE Alpha and Omega
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    Raped by sendoh

    By the way, one thing stuck out:

    - Assault missions are too random, plagued by bad AI and pretty weak fun-wise compared to even Limbus or existing ENMs and burning circles let alone other games
    ...if you don't like the game then don't play it.

  15. #55
    Sea Torques
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    Quote Originally Posted by FFXIFlux
    - NPCs don't work
    Small issue, bound to be fixed. Next!

    Quote Originally Posted by FFXIFlux
    - "outside of conquest" items don't work even with signet
    Why should the old area items have effect on a area that doesn't have jackshit to do with Jueno, Bastok, Sandy or Windy?

    Quote Originally Posted by FFXIFlux
    -- Wamoora cocoon cockblock
    A-Go farm

    B-Buy it from the AH

    C-Shut up and wait.


    Quote Originally Posted by FFXIFlux
    - Various bugs like widescan not working from support on new jobs
    They are brand new jobs. Takes time to work the bugs out.


    Quote Originally Posted by FFXIFlux
    - 500 player limit in city zones
    So none of the older cities have limits whatsoever?

    Quote Originally Posted by FFXIFlux
    - Besieged not scaleing to level or number of players
    Give them some fucking time, but keep in mind that if 10 mobs could handle 200-500 people, things would be seriously wrong.


    Quote Originally Posted by FFXIFlux
    -Expansion features like mission storyline won't be complete for over a year after buying expansion
    MMORPG's are timesinks boy, you don't know that yet? It will come, but hey, if you don't like it, don't play. Don't post ether.


    Quote Originally Posted by FFXIFlux
    - Main game featuers like BLU/PUP/COR specific gear and merits aren't in
    See above.

    Quote Originally Posted by FFXIFlux
    - Assault missions are too random, plagued by bad AI and pretty weak fun-wise compared to even Limbus or existing ENMs and burning circles let alone other games
    You one whiny whore. Again give the fucking coders time to deal with it.


    Quote Originally Posted by FFXIFlux
    - 1/day Assault means it'll be 3+ months before we even find out if the "set bonus" makes up for the gear being mediocre
    It's a timesink. Shut up and deal, or do missions and work towards it.


    Quote Originally Posted by FFXIFlux
    - Cerberus adds a 4rth King to the worst game experience ever, the 3-hour-stareing-at-a-wall-waiting-for-pop-every-day-after-running-for-half-an-hour-to-the-middle-of-nowhere joy
    Don't camp it then.

    Quote Originally Posted by FFXIFlux
    - Boatrides, 27 minute wait to Nashmau if you just miss the boat
    I agree, but eh, I just set my homepoint to the new city and make do.


    Quote Originally Posted by FFXIFlux
    - Sub-par gear means you're still camping Kings 3 years later
    Nothing will ever replace kings. Get used to it.

    Quote Originally Posted by FFXIFlux
    - Limited use for Imperial currency and money changer over in Nashmau
    Ehhh


    Quote Originally Posted by FFXIFlux
    - Not many new areas and total lack of lower level content despite 3 new jobs people want to level, so no imperial standing
    This just makes me lol. Wow, how many lower level zones are in game now? God forbid you use them.

    Quote Originally Posted by FFXIFlux
    Give me a minute and I can think of a dozen more. This is not to say there aren't a lot of good things about the expansion, but they've really bungled some major things. The fact that I'm spending all my time in pre-ToA zones leveling a new job because there is absolutly nowhere you'd even want to be sub 60 in ToA is irritating to say the least. I really didn't need to see Yutunhga jungle for the 10th time. Nor did I want to have to go back to camping fucking Kings ever again, but Dalmatica/Ridill/Defending ring, woo woo. And of course, back to sky for more w.legs and byakkos etc. etc.
    QUIT THE FUCKING GAME. QUIT NOW.

  16. #56
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    That's definitely a lot to complain about o.0

    I do have to say that ToAU open is a hell of a lot better than when CoP came out, but the status of the new jobs really just irks me so bad. Not having any hexaguns in the game, no JSE, no merits, no subligaria, no limbus items, no AF1, no AF2, none of that stuff just seems like they were lazy to me and wanted the job but didn't care. I mean honestly, they knew people were going to level the jobs and be 50 within a few days, but christ it has been a week already and putting in any of the stuff isn't even on the books. I know it is supposed to be a timesink the way they do missions and release other aspects like the chocobo breeding or racing but seriously, if you release a job, release a job.

    The way I see it, giving people the 3 jobs and absolutely none of the necessities of the jobs is like giving someone a car and saying "here you go, the steering wheel will be in in a few weeks, and those tires in about a month or two, enjoy"

  17. #57
    Sea Torques
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    How long after FFXI's launch in JPN was AF put in? Same for ROZ jobs.

  18. #58
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    when SMN came out they had nothing but Carbuncle and Elemental Spirit Packs for months.

  19. #59
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    And not even all types of elemental pacts either

  20. #60
    Chram
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    Quote Originally Posted by layoneil
    when SMN came out they had nothing but Carbuncle and Elemental Spirit Packs for months.
    Well the avatars were there to be earned but they were so insanely hard at that level cap (just raised to 65 when they were introduced) and at that stage of the game (no Stun and elemental resistance took forever to cast and "didn't work") that so few people had them.

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