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Thread: ToAU Shortcomings     submit to reddit submit to twitter

  1. #81
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    Quote Originally Posted by NynJa
    I dont think anyone had a problem with Limbus...



    http://www.worldofwarcraft.com
    you should check that out Flux, it caters to little kids like you who need their hand held.
    You're the out of work loser who has buried himself in debt with his addiction to FFXI. Dude, seriously, get a life or end it.

  2. #82
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    Quote Originally Posted by Jawas
    You seem to make 2 points in your post? Do you hate ToUA or like? Cause in last paragraph is completely different than your 1st 4?
    Do you like every song on every CD you own, or can there be some with some great songs and some that suck? Isn't it possible to say... hey, this album has some great songs, but damn, songs 11 and 12 just don't have enough damn cowbell.

  3. #83
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by NynJa
    I dont think anyone had a problem with Limbus...



    http://www.worldofwarcraft.com
    you should check that out Flux, it caters to little kids like you who need their hand held.
    You're the out of work loser who has buried himself in debt with his addiction to FFXI. Dude, seriously, get a life or end it.
    http://i12.photobucket.com/albums/a2...RIUS/osnap.gif

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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Jawas
    You seem to make 2 points in your post? Do you hate ToUA or like? Cause in last paragraph is completely different than your 1st 4?
    Do you like every song on every CD you own, or can there be some with some great songs and some that suck? Isn't it possible to say... hey, this album has some great songs, but damn, songs 11 and 12 just don't have enough damn cowbell.
    Your the one not making any sense. This sucks, but its cool too? I dont understand what the problem is? This isnt a CD full of music is game.

  5. #85
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    You can enjoy something as a whole while still being skeptical/critical of certain aspects was his point.

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    Quote Originally Posted by Ryko
    You can enjoy something as a whole while still being skeptical/critical of certain aspects was his point.

    Well we all have likes and dislikes, you weight the pros and cons, if the pros out weigh the cons than play the game, if the cons out weight the pros than play something else. I am tired of people bitching so much about this and that. If its not fun, dont play it. FFXI has so much you can do, that if some part of the game sucks to you dont do it.

    I think Chocobo digging is terrible, but I dont do it all it day and bitch about it in forums.

  7. #87
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    Quote Originally Posted by FFXIFlux
    You people are serious fucking fanboys. You're response to my list of problems was "well they were problems with other expansions too, so it's okay." YES, they were PROBLEMS with past expansions, repeating the same mistake does not make it right.

    You all complained about these exact things with CoP, but now that it's fresh and new it's okay? AV broken: bad. Besieged broken: well thats okay. Give me a fucking break.

    3 day timer to get 1/5 of the way to 2-3 peices of nashira/hom armor and most of an ancient beast coin item: bad. 1 day timer to get to get 1/20th of the way to a yigit etc. item and a ??? that turns out to be a wild onion: good. Wrong.

    Are you enjoying the 30 second long besieged fights so far? Are you having fun leveling your new job in the same place you leveled your last 5? Are you having fun stareing at the SS. President waiting for 4 months for the next mission installment, and knowing that it'll be 8 months after that minimum before it's done? Now that it's been a week, are you enjoying spending almost all your play time doing the exact same things you did before the expansion like Kings, Dynamis, Limbus? Seriously if you think ToA is the second coming like most of you claim in this thread, you either you a) play about 4 hours per week, or b) have your head shoved so far up SE's ass it isn't funny. ToA is a seriously flawed expansion.

    They HAVE delievered an interesting new city. They HAVE delivered more badly needed merit XP spots. They HAVE delivered 3 interesting new jobs. They HAVE delivered new features like mog lockers, NPC AI and more intereactivity with the environment. They HAVE delivered a huge load of new art in the form of new zones, new monsters, new gear and new music. The must stunning feature, a muteable city influenced by your actions... well, maybe they'll get besieged working... eventually, but it hasn't been delivered.
    You've listed the shortcoming, why don't you make a post on ways to fix them. You don't like 21-24 hour mobs, dynamis, limbus, assualt, besiged, exping.....why don't you tell us what the fuck you like. How can SE carter to your need if all you're saying is "IT SUCKS!"

  8. #88
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    Quote Originally Posted by Jawas
    I am tired of people bitching so much about this and that. If its not fun, dont play it. FFXI has so much you can do, that if some part of the game sucks to you dont do it.
    I'm at least posting my bitching in the right thread this time. If you're tired of people bitching, then don't read "ToA Shortcomings."

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    Quote Originally Posted by Jawas
    Quote Originally Posted by Ryko
    You can enjoy something as a whole while still being skeptical/critical of certain aspects was his point.

    Well we all have likes and dislikes, you weight the pros and cons, if the pros out weigh the cons than play the game, if the cons out weight the pros than play something else. I am tired of people bitching so much about this and that. If its not fun, dont play it. FFXI has so much you can do, that if some part of the game sucks to you dont do it.

    I think Chocobo digging is terrible, but I dont do it all it day and bitch about it in forums.
    Yeah I think a lot of people are going to find themselves sorely put off if they expect every aspect of FFXI to be enjoyable, that's just not possible nor something that they could market very well at all. That said there are a ton of flaws in shit we have to put up with every day if we dont want to hit a wall, it's something they will never address directly though.

  10. #90
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    Flux gives the strong impression of being a retail salespersons's worse nightmare. Spends little, bitches a lot, takes up your time, leaves nothing but the strong urge to see him run over by a SUV the secound he leaves the store and defends his bitchfest by the old battlecry "The customer is always right." The type of mook that home office shapes whole sections in the handbook around, based on how you -must- give this type of customer a blowjob.

    Flux, you really need to go bitch to SE. There, at least the customer service reps are paid somewhat well to listen and then ignore you. We however can not, at least not till Phbpp codes in a "Ignore this user's posts" button.

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    This is the thing I dont get you say:


    Are you having fun leveling your new job in the same place you leveled your last 5?
    than you say:

    They HAVE delivered more badly needed merit XP spots.
    Your entire post trashes the game than praises. The above is just one example of like 10 in your post where you dont make any sense cause you contridict yourself.

    If you hate the game so much dont play it. I actually think they made some decent changes to game through ToUA. CoP wasnt horrible, it wasnt that great, but it wasnt a complete waste. ToUA is just a better expanison 1 week in, 1 week of CoP and people were stuck in level 30 cap fights, trying to figure out WTF was in Moblinville. I still dont know whats in Mobinville but w/e.

    FFXI is far from perfect, but what is perfect.

  12. #92
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    Quote Originally Posted by SephirothYuyX
    All this can be done in 2 days.. and.. now im back to my old grind of idling and seeking.
    Aren't the new zones/mobs a really nice spot for a 62 bst? Maybe I'm wrong, I haven't had a good look yet. I would think you're at the prime lvl to reap the rewards there. I'm really happy with the charmable stuff in the expansion, compared to CoP. ;x

    I can't fault the expansion that much. I'm pretty happy with most of it. This is like the expansion that ppl expect when one comes out. Tons of new areas/mobs/zones/music all dumped on us at the same time, and everyone running around together experiencing it all, instead of CoP where it's all segregated/staggered/locked, and don't *really* get a nice new sense of freshness. Sure the missions in CoP are quite something (despite the lvl caps) and the story was cool, but maybe this time round they're trying a different approach; targeting different things that ppl expressed interest in.

    As for Besieged, I just think SE could never know how it was going to be received. Don't be too hard on them. It could have been ignored by everyone, not cared about. However, they probably had absolutely no idea there would be around ~300 ppl sitting in al zahbi when the first sets of beastmen started advancing. ;o It's just like the system messages in whitegate about asking ppl to leave. They had no idea how excited ppl were with looking around and exploring I guess. I'm sure they'll tweak Besieged a bit based on what they've seen.

  13. #93
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Jawas
    You seem to make 2 points in your post? Do you hate ToUA or like? Cause in last paragraph is completely different than your 1st 4?
    Do you like every song on every CD you own, or can there be some with some great songs and some that suck? Isn't it possible to say... hey, this album has some great songs, but damn, songs 11 and 12 just don't have enough damn cowbell.

    Yeah, but at the end of the day do you like the CD or don't you? If you don't like it then don't buy it, and if you do like it then buy it and accept you're just going to have to deal with the sucky songs. The analogy breaks down there but you get the idea.


    Im with Jawas, do you like it or don't you?


    Is ToA perfect? no. Sadly nothing is, and we've been trained for over a year to expect absolute shit so the fact that theres more than a few zones is a damn good step in the right direction.

    That said is ToA on the whole a good expansion? Based on the first week I have to say hell fucking yes.

    I was only level 30 or so when CoP came out, but when it did the only impact it made on me at all was the new music at the title screen. This expansion slammed me with so much stuff to do that I was running around al zhabi like a chicken with my head cut off trying to do everything at once.

    Am I enjoying leveling my new job in the old areas? Yes I am by virtue of it being a NEW JOB.

    I've only reached endgame levels within the past 10 months or so, hell I didn't even start doing sky till last august, so obviously it hasn't worn on me the way it has with you, but you're trying to bring up a few flaws(some of which are inevitable) and blowing them way out of proportion, and the only reason I can see why is you like to have the attention of everyone who wants you to just shut the fuck up(the disgruntled retail customer was awesome).


    I don't see people saying that stuff that was bad in CoP is good now.

    Killing an NM or an instanced encounter and finding nothing was shitty. Having tangible and even GOOD rewards for assault is awesome though. Adding new merit areas with low repops, high mob density, and able to be easily teleported to is like being reassured that there is in fact a development team and not just a bunch of monkeys attempting to write shakespeare.


    AV is lame because you either have to cheat, or you get to try to cheat and lose 20k exp and get jailed, or you just get assraped for a few hours before letting him despawn.

    Besieged is lame because everyone is so excited for it to happen that its over before it starts. I'd rather something start too easy and get harder rather then it start too hard and get nerfed.

    Cerberus is already a step above Tiamat in that he hasn't dropped just a fire crystal. Your problems with kings in general is a problem with the game in general, and there is no more reason to expect them to fix kings now then at any other maintenance


    The fact remains that ToA has already given us more in the first week then CoP gave us in a year, and thats a good thing if only because it shows that the devs might actually give a shit about their playerbase. Like someone else said we're not saying "OMGSEBESTTHINGEVAR" we're saying "Holy shit, this expansion is 100x better than the last one. I hope SE keeps this kind of improvement up. Good step in the right direction".


    Most of the things wrong with this expansion are mostly minor gripes to keep us all grounded that its not perfect, but which is mostly overshadowed by all the good things already given to us in this expansion, which stands in stark contrast to CoP where it was mostly a struggle to find some minor good in an otherwise huge confusing idiotic mess.

  14. #94
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    Quote Originally Posted by Chupunpupun
    Quote Originally Posted by FFXIFlux
    Buncha stuff by Flux.
    You've listed the shortcoming, why don't you make a post on ways to fix them. You don't like 21-24 hour mobs, dynamis, limbus, assualt, besiged, exping.....why don't you tell us what the fuck you like. How can SE carter to your need if all you're saying is "IT SUCKS!"
    Wow...did you miss the part where this is a topic about "ToaU SHORTCOMINGS?" Seriously...even though Flux does complain about everything under the fucking moon, it doesnt necessarily mean he's wrong. Yes he may be going over the top, but if something's broke, fix it...regardless if its even something we've been used to accepting for all this while. Lemme see if I can critique his post without being a fanboy, and without being a blind hater of FFXIFlux even though he's flamed many of my ideas.

    -NPCs don't work
    Something which will be changed, as they work out how packed this area can be. They're kicking people out of zones, dont you think adding NPCs ontop of that will just make matters worse? Also, NPCs can only reach lvl 65 atm, most mobs are way too high to even solo, short of the mobs right outside.
    - "outside of conquest" items don't work even with signet
    Yeah I was kinda pissed about this, but I find sense in it, where things like "out of area" items would be too broken, and things IN Conquest area would be useless anyway, so it made sense to make them not affected in Besieged areas. What else would you suggest they do?
    - Wamoora cocoon cockblock
    This is somewhat due to the fault of the community, but spending 2mil just to level your job does seem like a fault. I can't dispute this. Farming them even if you have a 75 job is still impossible on anything but BLM or RDM. (50damage blazespikes without a job that can dispel is horrible.) It's a cockblock and a very bad one. Telling people to "wait" isnt an answer anyway, luckily this will work itself out though hopefully.
    - Various bugs like widescan not working from support on new jobs
    Will be fixed this morning.
    - 500 player limit in city zones
    I agree. A coffer key to access the next zone? WTF. How do you go from MONTHS OF MISSIONS AND BCS, to a fucking coffer key. Geeez meet us in the middle please, I dont need to be in the next zones in a fucking hour. Ontop of that, why make the expansion jobs level 30, when you cant kill a coffer mob until lvl 50-60. Expansion job flag quests should have been outside of Aht Urgan, if they ever even intended lvl 30 people to level them.
    - Besieged not scaleing to level or number of players
    Either via missions the attacks will get stronger, or Besieged is flawed, and SE is testing it out. Yes it's flawed but its definately something they will fix, as they realize the amount of people awaiting it. My answer to it is not making the mob amount known to us. Make it so that they can attack at anytime, that way people wont wait around for it.
    - Expansion features like mission storyline won't be complete for over a year after buying expansion
    I don't mind this so much...though I do agree we should have been given more then a couple missions that involved walking from city to city. But Im not complaining, I have more then enough on my plate.
    - Main game featuers like BLU/PUP/COR specific gear and merits aren't in
    HUGE complaint for me also, why halfass a job? You've been shoving the 3 AFs in our face, and now we cant even use them. Coming from an almost lvl 40 BLU, its the main reason Im not touching my BLU until they update. Leveling past 52 without my AF is not an option for me. I'm sorry.
    - Assault missions are too random, plagued by bad AI and pretty weak fun-wise compared to even Limbus or existing ENMs and burning circles let alone other games
    I'll kinda agree here also. I wouldnt call it weak AI, just takes awhile to figure out how to work that Corsair. Once you figure it out, hes easy. I will agree with the fact that Assault is VERY easy, and very anti-climactic. No music, no real sense of urgency, made it feel kinda boring to me. I havent touched on Tier 2 though, so Im assuming things will be alot more involved later on. So Im not judging it yet. As far as the points and the items, I love it. Its something to work towards, and some of the gear is really nice.
    - 1/day Assault means it'll be 3+ months before we even find out if the "set bonus" makes up for the gear being mediocre
    Yeah, I would have liked a seperate timer on each ID tag, or a lowered cost of the 5 set pieces. (20k is a little rough) But when you're someone like me who spent 2 years to get his Adaman Hauberk, ANYTHING looks good.
    - Cerberus adds a 4rth King to the worst game experience ever, the 3-hour-stareing-at-a-wall-waiting-for-pop-every-day-after-running-for-half-an-hour-to-the-middle-of-nowhere joy
    Ummm Cerberus is not 21-24. He's not up right after server, so he's more akin to Tiamats pop rate. Ontop of that he has a pretty good Great Sword for DRK, (debatable if Subduer is better) and average synthable materials for average items. (EBow is better then even Cerberus Bow +1, which isnt even Tier 1, Ceberus Mantle +1 is pimp though, Ring blows). Hardly another king. I see him more as another Jorm.
    - Boatrides, 27 minute wait to Nashmau if you just miss the boat
    I agree, boatride sucks ass. Why a 15minute wait till it docks. Why can't you just make it go faster? I dont see a reason to make a boatride so long, find some reason to make it go faster in the storyline. Thats why my HP wont ever be leaving Nashmau. And if it does, Im spending 200SP =p
    - Sub-par gear means you're still camping Kings 3 years later
    Kings are kings, I cant see making gear that situationally is better, it would ruin the game. Camp them or don't. It's your funeral.
    - Limited use for Imperial currency and money changer over in Nashmau
    Ummm there's a buncha good IP items, and why give the option to see them until you can actually rank up. Trust me, save your IP. There will be many uses. The bane weapons themselves are already good. A Ranged slot with enchantment Refresh? Ownage. Accuracy+8. Evasion+10. Pretty nice items imo. Set your HP in Nashmau. I'll say it once, I'll say it again.
    - Not many new areas and total lack of lower level content despite 3 new jobs people want to level, so no imperial standing
    Imperial standing is needed for higher level things, why would you need to obtain it while you're low level?

    Ok, kinda long-winded but anyone else like to add something, instead of just saying LOLGTFO. BTW this is coming from someone who absolutely LOVES the new expansion. Then again I put up with sea even, farming Jailer of Hope for weeks, so its not hard to please me. I love a challenge.

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    Quote Originally Posted by Lockecole
    - 500 player limit in city zones
    I agree. A coffer key to access the next zone? WTF. How do you go from MONTHS OF MISSIONS AND BCS, to a fucking coffer key. Geeez meet us in the middle please, I dont need to be in the next zones in a fucking hour. Ontop of that, why make the expansion jobs level 30, when you cant kill a coffer mob until lvl 50-60. Expansion job flag quests should have been outside of Aht Urgan, if they ever even intended lvl 30 people to level them.
    Though you totally missed what the retard was saying (SE limited aht urhgan zones to have a max of 500 ppl), there were quests for lower lvl players.

    I think the easiest route was "Bring me all six subjob items". I think that's entirely duoable, if not soloable, by lv30.


    - Assault missions are too random, plagued by bad AI and pretty weak fun-wise compared to even Limbus or existing ENMs and burning circles let alone other games
    I'll kinda agree here also. I wouldnt call it weak AI, just takes awhile to figure out how to work that Corsair. Once you figure it out, hes easy. I will agree with the fact that Assault is VERY easy, and very anti-climactic. No music, no real sense of urgency, made it feel kinda boring to me. I havent touched on Tier 2 though, so Im assuming things will be alot more involved later on. So Im not judging it yet. As far as the points and the items, I love it. Its something to work towards, and some of the gear is really nice.
    Assault is very luck based. I was doing the Lebros Cavern one, where you kill Qiqirn's for bombs to blow up walls. We melee'd down the first wall, then started to hunt the Qiqirn's. After the first wall, theres a max of 5 Qiqirn's possible (2 at G-9 and 3 at G-7). We killed the 2 at G-9 and got no bomb, so we headed up to G-7 and first one there dropped a bomb. We decided to blow up that nearby wall, and get another bomb from one of those other 2 Qiqirn's nearby, since SE wouldnt stick two walls in the way with only one Bomb, and it would save a LOT of running time, right ?? WRONG! Had to melee down the H-9 Wall because no bombs dropped.

    Ilrusi Atoll, another area based entirely on luck. "Find the coffer that is not a mimic".


    Its a lot of luck factor.

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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by NynJa
    I dont think anyone had a problem with Limbus...



    http://www.worldofwarcraft.com
    you should check that out Flux, it caters to little kids like you who need their hand held.
    You're the out of work loser who has buried himself in debt with his addiction to FFXI. Dude, seriously, get a life or end it.
    You're going to tell me I'm addicted ?? LOL. You rant and rave how everything SE does with FFXI is shit, and the game is total trash, you complain about FFXI every fucking chance you get, not to mention you bitch and moan about it all the damn time, yet you STILL play it.

    That, you moron, is an addiction.

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    I don't think flaming someone for bitching about the same shit over and over again is being a fanboy.

    The problems underlying problems with this game have been discussed so many times it's like a fucking anthem around here, everyone knows it.

    It's simple really:

    If someone is always complaining about a game, the game gets an expansion and not even a week in he already is saying that it is a failure, it's obvious he's not having fun anymore and should quit.

    I don't think the game is perfect, nor is the expansion, but I'm having fun and that's what matters.

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    sooo, if aht urghan whitegate is full and you're on the boat to it, what happens when you get tehre? u get put back on the return trip or sent back to mhaura or something?

    but the 500 person limit isnt normally an issue- i've never seen 500 ppl in any one zone before this expansion came out.

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    Quote Originally Posted by Lockecole
    - 500 player limit in city zones
    I agree. A coffer key to access the next zone? WTF. How do you go from MONTHS OF MISSIONS AND BCS, to a fucking coffer key. Geeez meet us in the middle please, I dont need to be in the next zones in a fucking hour. Ontop of that, why make the expansion jobs level 30, when you cant kill a coffer mob until lvl 50-60. Expansion job flag quests should have been outside of Aht Urgan, if they ever even intended lvl 30 people to level them.
    you can get all 3 jobs as a Lv 30 character the same exact way a Lv 75 character can get it.

    you don't need a Coffer Key or Testimony to get the boat pass, you can farm all 6 subjob items, some Garrison activation items or 500k. all of these things can be done by a Lv 30 player.

    all 3 quests can be done by a Lv 30 player, there's a Lamia Fang Key that can be obtained by clicking on a ??? and everything else is just a test in using sneak and invis.

    level 30 players can get them easily.

    Quote Originally Posted by Lockecole
    - Main game featuers like BLU/PUP/COR specific gear and merits aren't in
    HUGE complaint for me also, why halfass a job? You've been shoving the 3 AFs in our face, and now we cant even use them. Coming from an almost lvl 40 BLU, its the main reason Im not touching my BLU until they update. Leveling past 52 without my AF is not an option for me. I'm sorry.
    the alternative being delay the expansion. no, thanks.

    Quote Originally Posted by Lockecole
    Ummm Cerberus is not 21-24. He's not up right after server, so he's more akin to Tiamats pop rate. Ontop of that he has a pretty good Great Sword for DRK, (debatable if Subduer is better) and average synthable materials for average items. (EBow is better then even Cerberus Bow +1, which isnt even Tier 1, Ceberus Mantle +1 is pimp though, Ring blows). Hardly another king. I see him more as another Jorm.
    Cerberus is the next Bune.

    Quote Originally Posted by FFXIFlux
    You all complained about these exact things with CoP, but now that it's fresh and new it's okay? AV broken: bad. Besieged broken: well thats okay. Give me a fucking break.
    they've had more than 6 patches to fix Sea. they've had chances to fix it and they didn't. there's a perfect model for Sea, Sky. 100% drops on pop items and random money drops on pop NMs. everyone knows how to fix Sea, they just wouldn't do it.

    those 2 reasons are why Sea is bad.

    Besiege is being fixed right now. they did emergency maintenance within the first week to increase the mob build-up rate.

    and there is no good model on how Besiege will work well. not one person has a working answer.

    they might never get it right but at least wait to see what they try to do.

    Quote Originally Posted by FFXIFlux
    Are you having fun leveling your new job in the same place you leveled your last 5?
    nothing will make Leveling a job from 1-10 incredibly fun. if you're going to give me Lv 1 Behemoths to fight, with any Lv 1 job you'll be killing them with melee hits maybe a tier 1 spell.

    you can't make low level XPing super fun, you don't have any abilities of value. most jobs don't find their niche till the mid 30s (PLD - Flash, NIN - Utsusemi - Ni, SAM - Meditate, THF - Sneak + Trick, BRD - Ballad II, RDM - Refresh XD, SMN - Predator Claws LOL, etc.)

    level 1-20 takes like less than a week for most people anyway.

    there are plenty of unused options as is. how many people XP in the teens and low 20s in Carpenter's Landing?

    it's not even worthwhile to design new low level zones, low level mobs. take that same amount of time to design more interesting merit mobs (which is what they've done and they've done it well from what i've seen).

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