We only have one data point. It's a pretty big stretch to say that Besieged sucks because the first (and only) time it has ever happened it was really easy and practically a non-event.
There's a counter on the /bmap that indicates the beastmen's level. It was 0. When the bar filled up, it switched to 1 and they attacked. Maybe next time it will fill to 2 first? Who knows? Like I said already, we only have a single data point to work with here. The people who are crying "Besieged sucks!" are freaking out over nothing.
Maybe it's another classic SE fuckup, or maybe it's the best part of the new expansion, but we just don't know yet.
As for where the idea for Besieged came from: I don't think it's a big deal. If it was a lousy idea, they probably wouldn't have done it based on one fan's suggestion. I don't think any developer (even SE) could be that dumb. Actually, at the next fan meet, we should plant a bunch of people from these forums to make really retarded suggestions just to see if they actually follow through on any of them...
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