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  1. #41
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    Re-read his first post.

  2. #42
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    Quote Originally Posted by Celeras
    What im wondering is why you did the majority of the casts in a vermillion, when you have an SH as well?
    He's a frickin' Galka. Wouldn't you macro in a vermy immediately after casting if your mp pool was that small and you were casting a spell that uses 350mp?

  3. #43
    Sea Torques
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    Quote Originally Posted by cassiraa
    I think weakness / strength only counts if the spell actually connects, not resist rate. [Haven't tested or parsed, just what I've noticed playing so far]

    If that's true though, then the Beast Chart wouldn't count into anything because 1k needles is a fixed number. Of course, that's both it's boon and it's weakness as a spell: The fact that it would be perfectly reliable if it connects.
    since the monster weakness/strength affects the resist rate, that's not right (i.e. if the attack/mob type is the same, tehre is a resist chance. if the attack is weak against the mob type, the resist chance is higher- and this is the chance of the spell not working, as I understand it.). I'm not talking about damage resistance, im talking about spell resistance. Since 1k needles is fixed damge, it is likely set upp like enfeebling spells where either it works or it doesnt.

  4. #44
    Sea Torques
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    Quote Originally Posted by Lylie
    Quote Originally Posted by Fistandantilus
    Quote Originally Posted by Vinsent
    How does somebody get lvl 62 blu when the expansion came out 12 days ago is a better question
    He has a Cor in his party also, lol.
    People need to see the fucking sunlight.
    lol, you're a hypocrite, GTFO. We don't want your judgemental Holier-Than-Thou attitude here, seriously GTFO.

    EDIT: Also, GJ to you Bulk, 62 BLU since the expansion release is really fucking impressive. I'd love to see you update us with more BLU info, it would be much appreciated here

  5. #45
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    Quote Originally Posted by Tahngarthor
    Quote Originally Posted by cassiraa
    I think weakness / strength only counts if the spell actually connects, not resist rate. [Haven't tested or parsed, just what I've noticed playing so far]

    If that's true though, then the Beast Chart wouldn't count into anything because 1k needles is a fixed number. Of course, that's both it's boon and it's weakness as a spell: The fact that it would be perfectly reliable if it connects.
    since the monster weakness/strength affects the resist rate, that's not right (i.e. if the attack/mob type is the same, tehre is a resist chance. if the attack is weak against the mob type, the resist chance is higher- and this is the chance of the spell not working, as I understand it.). I'm not talking about damage resistance, im talking about spell resistance. Since 1k needles is fixed damge, it is likely set upp like enfeebling spells where either it works or it doesnt.
    Enfeebling spells aren't set up like that.

  6. #46
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    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Tahngarthor
    Quote Originally Posted by cassiraa
    I think weakness / strength only counts if the spell actually connects, not resist rate. [Haven't tested or parsed, just what I've noticed playing so far]

    If that's true though, then the Beast Chart wouldn't count into anything because 1k needles is a fixed number. Of course, that's both it's boon and it's weakness as a spell: The fact that it would be perfectly reliable if it connects.
    since the monster weakness/strength affects the resist rate, that's not right (i.e. if the attack/mob type is the same, tehre is a resist chance. if the attack is weak against the mob type, the resist chance is higher- and this is the chance of the spell not working, as I understand it.). I'm not talking about damage resistance, im talking about spell resistance. Since 1k needles is fixed damge, it is likely set upp like enfeebling spells where either it works or it doesnt.
    Enfeebling spells aren't set up like that.
    Err in a way they are, ever try to paralyze an ice elemental?

  7. #47
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    Quote Originally Posted by Dezzimal
    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Tahngarthor
    Quote Originally Posted by cassiraa
    I think weakness / strength only counts if the spell actually connects, not resist rate. [Haven't tested or parsed, just what I've noticed playing so far]

    If that's true though, then the Beast Chart wouldn't count into anything because 1k needles is a fixed number. Of course, that's both it's boon and it's weakness as a spell: The fact that it would be perfectly reliable if it connects.
    since the monster weakness/strength affects the resist rate, that's not right (i.e. if the attack/mob type is the same, tehre is a resist chance. if the attack is weak against the mob type, the resist chance is higher- and this is the chance of the spell not working, as I understand it.). I'm not talking about damage resistance, im talking about spell resistance. Since 1k needles is fixed damge, it is likely set upp like enfeebling spells where either it works or it doesnt.
    Enfeebling spells aren't set up like that.
    Err in a way they are, ever try to paralyze an ice elemental?
    Ever paralyzed a god and seen how very little it actually procs?

  8. #48
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    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Dezzimal
    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Tahngarthor
    Quote Originally Posted by cassiraa
    I think weakness / strength only counts if the spell actually connects, not resist rate. [Haven't tested or parsed, just what I've noticed playing so far]

    If that's true though, then the Beast Chart wouldn't count into anything because 1k needles is a fixed number. Of course, that's both it's boon and it's weakness as a spell: The fact that it would be perfectly reliable if it connects.
    since the monster weakness/strength affects the resist rate, that's not right (i.e. if the attack/mob type is the same, tehre is a resist chance. if the attack is weak against the mob type, the resist chance is higher- and this is the chance of the spell not working, as I understand it.). I'm not talking about damage resistance, im talking about spell resistance. Since 1k needles is fixed damge, it is likely set upp like enfeebling spells where either it works or it doesnt.
    Enfeebling spells aren't set up like that.
    Err in a way they are, ever try to paralyze an ice elemental?
    Ever paralyzed a god and seen how very little it actually procs?
    Or had a mob wake up early because your enfeebling magic is gimped?

  9. #49
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    Quote Originally Posted by Lylie
    Quote Originally Posted by Fistandantilus
    Quote Originally Posted by Vinsent
    How does somebody get lvl 62 blu when the expansion came out 12 days ago is a better question
    He has a Cor in his party also, lol.
    People need to see the fucking sunlight.
    the what?

  10. #50
    Relic Horn
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    What I'm saying is it shares the property of being able to miss completely, stick if you will. Mob properties such as elemental base or job can determine whether or not an enfeeble (or blu magic) sticks.

    Can't paralyze jormungand

    or

    Can't 1k needles a beetle (vermin strong vs. plantoids)

    Granted this isn't exactly the same, but I should have expected this from all of you nitpickers.

  11. #51
    Sea Torques
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    This is why people getting blue up so fast suck, you dont take time to learn your damn job. Physical Blue Magic is based on your Physical Accuracy, so stuff like SH and Optical Hat will help it. Just like helping out your sword accuracy

  12. #52
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    Quote Originally Posted by Rehont
    This is why people getting blue up so fast suck, you dont take time to learn your damn job. Physical Blue Magic is based on your Physical Accuracy, so stuff like SH and Optical Hat will help it. Just like helping out your sword accuracy
    Because you know, lower levels learn jobs better than higher levels right?

    Anyway, I agree Dezzimal. If you remember as a mage, the 50-70 level range (at least for everyone I know) was a pain, things wouldn't stick, and it got real annoying real fast. Like a RDM before lv58, with no AF1 body. At 75, when you fight more VT-style monsters, and when AF and such comes out with more BLU skill (regardless of whether it's based on the accuracy of your weapon, I'm sure BLU skill will still affect it), the spell will be more worth it.

  13. #53
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    What I meant wizerd is if you take the time to learn the mechanics of your job, and what makes each spell work (like for example, by the time a blm is lvl 60, he understands INT helps with his black magic, so when he gets resisted he knows why.)

    People are in a rush to get BLU to 75 that they fail to take the time to learn their job. So, like in this case, when their spell continually fails, they have no clue how to increase its accuracy

  14. #54
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    Quote Originally Posted by Rehont
    What I meant wizerd is if you take the time to learn the mechanics of your job, and what makes each spell work (like for example, by the time a blm is lvl 60, he understands INT helps with his black magic, so when he gets resisted he knows why.)

    People are in a rush to get BLU to 75 that they fail to take the time to learn their job. So, like in this case, when their spell continually fails, they have no clue how to increase its accuracy
    Quote Originally Posted by bulk
    Ya we are motivated to stay highest lvl on our server so we are gonna put in extra time but to be honest thats the main reason im having so much fun with this job. Not having to put up with 50 of your job lfg, noobs telling you to conform to the pigeonhole the forums decided was best that week, basically going through everything on your own without much of a guide at all is 10x more fun then xping a old job to me. damn u guys got me rambling at 5am lol im going back to sleep
    Unfortunately, what you're saying falls into this bolded point Bulk made earlier. Sure, accuracy affects physical Blue magic. But wait, what if it doesn't? You can run all the tests in the world and still be wrong, because it's based on chance. Think about it.

  15. #55
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    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Rehont
    What I meant wizerd is if you take the time to learn the mechanics of your job, and what makes each spell work (like for example, by the time a blm is lvl 60, he understands INT helps with his black magic, so when he gets resisted he knows why.)

    People are in a rush to get BLU to 75 that they fail to take the time to learn their job. So, like in this case, when their spell continually fails, they have no clue how to increase its accuracy
    Quote Originally Posted by bulk
    Ya we are motivated to stay highest lvl on our server so we are gonna put in extra time but to be honest thats the main reason im having so much fun with this job. Not having to put up with 50 of your job lfg, noobs telling you to conform to the pigeonhole the forums decided was best that week, basically going through everything on your own without much of a guide at all is 10x more fun then xping a old job to me. damn u guys got me rambling at 5am lol im going back to sleep
    Unfortunately, what you're saying falls into this bolded point Bulk made earlier. Sure, accuracy affects physical Blue magic. But wait, what if it doesn't? You can run all the tests in the world and still be wrong, because it's based on chance. Think about it.
    Holy shit. SE said it THEMSELVES that accuracy effects physical blue magic. People are so fucking retarded.

    http://www.playonline.com/pcd/update/ff ... etail.html

    The accuracy for "physical" blue magic is affected by the accuracy of the equipped main weapon.

  16. #56
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    ^Acc gear, Sushi, madrigal etc also influence your "main hand weapons accuracy" so they would in turn effect your physical Blue magic too. Theres a post on this in the other topic about BLU, went from 20% to 92% acc on Foot kick by increasing acc.

    Could always sub THF instead of NIN to get a garuntee'd land also.. seems 95% of BLU past 30 are subbing NIN and I can't possibly see why unless they are spamming magic like the retarded newb BLM do in Valk/Qufim

  17. #57
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    Quote Originally Posted by Not Kuno
    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Rehont
    What I meant wizerd is if you take the time to learn the mechanics of your job, and what makes each spell work (like for example, by the time a blm is lvl 60, he understands INT helps with his black magic, so when he gets resisted he knows why.)

    People are in a rush to get BLU to 75 that they fail to take the time to learn their job. So, like in this case, when their spell continually fails, they have no clue how to increase its accuracy
    Quote Originally Posted by bulk
    Ya we are motivated to stay highest lvl on our server so we are gonna put in extra time but to be honest thats the main reason im having so much fun with this job. Not having to put up with 50 of your job lfg, noobs telling you to conform to the pigeonhole the forums decided was best that week, basically going through everything on your own without much of a guide at all is 10x more fun then xping a old job to me. damn u guys got me rambling at 5am lol im going back to sleep
    Unfortunately, what you're saying falls into this bolded point Bulk made earlier. Sure, accuracy affects physical Blue magic. But wait, what if it doesn't? You can run all the tests in the world and still be wrong, because it's based on chance. Think about it.
    Holy shit. SE said it THEMSELVES that accuracy effects physical blue magic. People are so fucking retarded.

    http://www.playonline.com/pcd/update/ff ... etail.html

    The accuracy for "physical" blue magic is affected by the accuracy of the equipped main weapon.
    It was the point I was trying to make. They never said Blue Magic doesn't affect the accuracy in any way either. Sorry, I should have used that example instead.

  18. #58
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    Quote Originally Posted by BlackSkye
    ^Acc gear, Sushi, madrigal etc also influence your "main hand weapons accuracy" so they would in turn effect your physical Blue magic too. Theres a post on this in the other topic about BLU, went from 20% to 92% acc on Foot kick by increasing acc.

    Could always sub THF instead of NIN to get a garuntee'd land also.. seems 95% of BLU past 30 are subbing NIN and I can't possibly see why unless they are spamming magic like the retarded newb BLM do in Valk/Qufim
    Post 41 BLU needs to spam MP or they'll be sitting @max MP all of the time. Throw a RDM and a BRD or COR together, and you'll be SCing left and right just to use all your MP up.

  19. #59
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    Wow, lol. Maybe at higher levels you can get a few things that would boost your accuracy greatly. Its odd to think that getting sword skill merits, a suppanomimi ( for the sword skill ofc ) and maybe a Justice Torque could make your magic stick better. Considering this, its probably very very hard to stick 1000 needles onto a monster higher level than you. (Hell I resisted 3 times in a row fighting Mamool Ja Mimics and they are 8 levels high than me or so...). The power of 1000 Needles (imo) is very strong because 1) Black Mages can potentially go through 1k mana and do 500 damage if they are resisted (thinking HNM wise), so technically, 1k needs has a lot of potential. However I think it will be used to deal damage to things much higher than the BLU could with lets say Dessevermint (sp?) the 5- hit ws from Aerns. It will be intresting to see how much accomodation you will need to your Physical and Magic Accuracy to be sucessful at Blue Mage.

  20. #60
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    so Radiant Breath sucks...?

    I was kind of looking forward to that

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