Re-read his first post.
Re-read his first post.
He's a frickin' Galka. Wouldn't you macro in a vermy immediately after casting if your mp pool was that small and you were casting a spell that uses 350mp?Originally Posted by Celeras
since the monster weakness/strength affects the resist rate, that's not right (i.e. if the attack/mob type is the same, tehre is a resist chance. if the attack is weak against the mob type, the resist chance is higher- and this is the chance of the spell not working, as I understand it.). I'm not talking about damage resistance, im talking about spell resistance. Since 1k needles is fixed damge, it is likely set upp like enfeebling spells where either it works or it doesnt.Originally Posted by cassiraa
lol, you're a hypocrite, GTFO. We don't want your judgemental Holier-Than-Thou attitude here, seriously GTFO.Originally Posted by Lylie
EDIT: Also, GJ to you Bulk, 62 BLU since the expansion release is really fucking impressive. I'd love to see you update us with more BLU info, it would be much appreciated here![]()
Enfeebling spells aren't set up like that.Originally Posted by Tahngarthor
Err in a way they are, ever try to paralyze an ice elemental?Originally Posted by WizerdRemora
Ever paralyzed a god and seen how very little it actually procs?Originally Posted by Dezzimal
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Or had a mob wake up early because your enfeebling magic is gimped?Originally Posted by WizerdRemora
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the what?Originally Posted by Lylie
What I'm saying is it shares the property of being able to miss completely, stick if you will. Mob properties such as elemental base or job can determine whether or not an enfeeble (or blu magic) sticks.
Can't paralyze jormungand
or
Can't 1k needles a beetle (vermin strong vs. plantoids)
Granted this isn't exactly the same, but I should have expected this from all of you nitpickers.
This is why people getting blue up so fast suck, you dont take time to learn your damn job. Physical Blue Magic is based on your Physical Accuracy, so stuff like SH and Optical Hat will help it. Just like helping out your sword accuracy
Because you know, lower levels learn jobs better than higher levels right?Originally Posted by Rehont
Anyway, I agree Dezzimal. If you remember as a mage, the 50-70 level range (at least for everyone I know) was a pain, things wouldn't stick, and it got real annoying real fast. Like a RDM before lv58, with no AF1 body. At 75, when you fight more VT-style monsters, and when AF and such comes out with more BLU skill (regardless of whether it's based on the accuracy of your weapon, I'm sure BLU skill will still affect it), the spell will be more worth it.
What I meant wizerd is if you take the time to learn the mechanics of your job, and what makes each spell work (like for example, by the time a blm is lvl 60, he understands INT helps with his black magic, so when he gets resisted he knows why.)
People are in a rush to get BLU to 75 that they fail to take the time to learn their job. So, like in this case, when their spell continually fails, they have no clue how to increase its accuracy
Originally Posted by Rehont
Unfortunately, what you're saying falls into this bolded point Bulk made earlier. Sure, accuracy affects physical Blue magic. But wait, what if it doesn't? You can run all the tests in the world and still be wrong, because it's based on chance. Think about it.Originally Posted by bulk
Holy shit. SE said it THEMSELVES that accuracy effects physical blue magic. People are so fucking retarded.Originally Posted by WizerdRemora
http://www.playonline.com/pcd/update/ff ... etail.html
The accuracy for "physical" blue magic is affected by the accuracy of the equipped main weapon.
^Acc gear, Sushi, madrigal etc also influence your "main hand weapons accuracy" so they would in turn effect your physical Blue magic too. Theres a post on this in the other topic about BLU, went from 20% to 92% acc on Foot kick by increasing acc.
Could always sub THF instead of NIN to get a garuntee'd land also.. seems 95% of BLU past 30 are subbing NIN and I can't possibly see why unless they are spamming magic like the retarded newb BLM do in Valk/Qufim
It was the point I was trying to make. They never said Blue Magic doesn't affect the accuracy in any way either. Sorry, I should have used that example instead.Originally Posted by Not Kuno
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Post 41 BLU needs to spam MP or they'll be sitting @max MP all of the time. Throw a RDM and a BRD or COR together, and you'll be SCing left and right just to use all your MP up.Originally Posted by BlackSkye
Wow, lol. Maybe at higher levels you can get a few things that would boost your accuracy greatly. Its odd to think that getting sword skill merits, a suppanomimi ( for the sword skill ofc ) and maybe a Justice Torque could make your magic stick better. Considering this, its probably very very hard to stick 1000 needles onto a monster higher level than you. (Hell I resisted 3 times in a row fighting Mamool Ja Mimics and they are 8 levels high than me or so...). The power of 1000 Needles (imo) is very strong because 1) Black Mages can potentially go through 1k mana and do 500 damage if they are resisted (thinking HNM wise), so technically, 1k needs has a lot of potential. However I think it will be used to deal damage to things much higher than the BLU could with lets say Dessevermint (sp?) the 5- hit ws from Aerns. It will be intresting to see how much accomodation you will need to your Physical and Magic Accuracy to be sucessful at Blue Mage.
so Radiant Breath sucks...?
I was kind of looking forward to that