Okay so the past 6 pages were the usual job BS and the only thing of any importance I saw was:
http://i6.photobucket.com/albums/y22...Genieagain.jpg
From Rewind_levi's sig. Amazing.
Okay so the past 6 pages were the usual job BS and the only thing of any importance I saw was:
http://i6.photobucket.com/albums/y22...Genieagain.jpg
From Rewind_levi's sig. Amazing.
lol sorry...Still trying to deal with the fact that noone shows up to Brenner anymore. ><;Originally Posted by Brennon
I've never even tried brenner yet. It looked so fun too :/
it is when you get a ton of people
http://i6.photobucket.com/albums/y22...d05/Rewind.jpgOkay so the past 6 pages were the usual job BS and the only thing of any importance I saw was:
http://i6.photobucket.com/albums/y22...Genieagain.jpg
From Rewind_levi's sig. Amazing.
Feet prz.![]()
Brenner was so much fun in the beginning when you'd get 10-20 people per match.
Haven't gone in a while...too busy![]()
Having an entire Genie set made by someone name Hotpiercedguy just makes me lol.
I don't voke after the first one to get it off of whichever mage slept it.Originally Posted by aurik
Senjuinrikio/Fudo Total Delay = 454Originally Posted by Heian
Unji/Unsho Total Delay = 402
Difference in Delay 12.9353%
U/U Upside
+13% swing rate
+13% chance for crits
+13% chance for double attacks
STR+5 DEX+7
+2 Subtle Blow
U/U downside vs S/F
Loss of a chance of +6% Crits main hand & in Jin(vs. 5str 7dex)
Loss of a chance of +3% Crits off hand
-6DMG Main Hand
-8DMG Off Hand
-1 TP per swing?(iono)
the whole tp thing to me is irrelivant; they just nerfed the tp they added with rajas
Double attacks happen at the same frequency regardless of UU/SF/beestinger-platoondagger/whatever.
You get 13% more attacks over time, period, and suffer a 20~% decrease in average base damage, period.
Yeah, you don't need to. Even from a nin a single attack round is more than enough to have more hate than the mages. Really only need to voke if the rdm pops a cure IV or something <.>Originally Posted by Dezzimal
if you swing 20 more times in a fight then you have 20 more chances to double attackOriginally Posted by aurik
K, I'm going to make this really simple for you.
You have 500 attack rounds with SF. That's 1000 base attacks. 10% double attack means that you will attack 100 more times (on average), for a total of 1100 times.
In the same amount of times, you have 565 attack rounds with UU. That's 1130 base attacks. With 10% double attack, you will attack 113 more times for a total of 1243.
1243 / 1100 = 1.13
You still only attack 13% more with UU, despite 10% double attack rate! Wow!
While technically true, you're getting 13% more of a larger number due to the frequency of attacks in the same amount of time. It equates to more raw double attacks in the end.Originally Posted by aurik
Not that it matters, the difference between the two setups is minimal D:
EDIT: actually disregard that, I kinda misread what you wrote, and it's 2am here.
thanks for re-posting my pointOriginally Posted by aurik
Don't bother Aurik. If I had a penny for everyone who misunderstood how exactly Double Attack works, and that double attacking more often with a lower delay weapon does not equate to being better, I'd be posting from an island somewhere in the Bahamas.
It seems like he totally missed the point![]()
Seriously, this whole "it depends on player" stuff is weak as shit. Obviously a lot of u guys have never played competitive gaming, otherwise you'd know of this thing called Tiering. I'll give you an example.
In Counterstrike, everyone knows glock fucking sucks and AWP = the cheat. Now of course you can say it all depends on skill and the player.
But this STILL doesn't change the fact that AWP is simply the better weapon. It was design that way. The game mechanics suggests it's that way. "But wait, it all depends on skill and someone with superior skill with a glock than someone with an AWP will kill him everytime!" you say. Yes, so what? This doesn't mean glock is better. This meant the skill difference between the two player is so great that one can make up for glock's shittiness with skill. Now, assuming both players are equally skilled and knows exactly what they're doing, and you have them go 1 on 1 with 2 grand on the line. You think they're stupid enough to choose Glock? Fuck no, because its a fact: AWP > Glock, and the player will use every advantage he can get to win. Hence, a tiering of the guns, raw hard facts that suggest which is clearly better than which. No 'it depends on players skills' bullshit. Because we aren't tiering the player's skills. We're tiering the weapons AVAILABLE to these players. AWP was simply DESIGNED to be the better gun.
I'll use another example, a Street Fighter (video game), cuz I've been playing SF competively and attend tournies once in a while. In every Street Fighter game, esp. high level tournament skill level, there's always a tier of which character is best. For example, in Street Fighter 3: Third Strike, the tiering goes ChunLi/Yun/Ken is far and away the 3 best characters in the game, and if it camedown to an absolute best, it's Yun. And this isn't talking out from your ass tiering. 90% of tournament results from Japan, to North America, to Europe shows that either a Ken, a Yun, or a Chunli has been on the winning team, or is the winner himself. These characters are simply better than the rest. They either had better pokes, better zoning, moves with higher priority, better suppers, or all the above. This make's them top tier, and in the hands of a player with top tier skills, it brings out the best potential in that character
Player A with more skill but using a low tier characer can beat Player B who's using a top tier character.
But if Player A with more skill uses a top tier character, he would rape the shit Player B, because not only does he have superior skill, now he has equal/superior tool(character).
Which brings us to FFXI. Lets start off by tiering the weapons. Ridill is fucking god tier and is far away the best weapon in the game. No one needs to go in detail; we all know why. WAR without Ridill is the 3rd best DD int he game, behind black belt MNKs and blinged out NIN. Give WAR a Ridill and it isn't even the same job. WAR with Ridill has the highest damage of any job. This is fact. So, assuming player skill between a MNK and WAR player are equal and both job has the best possible gear that job can get, its basically left to game mechanics and how the game works. And how the game works: Ridill WAR does the most damage in the game, the same as AWP is the best gun in CS, Yun is the best character in 3rd Strike. They were designed that way.
Fucking triple attacking AWP whores.
Bleh, u know what i meant =POriginally Posted by Ryko