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  1. #101
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    Quote Originally Posted by FFXIFlux
    I didn't screenshot, but just pick a low level mob. I used a bog bunny in pashow beside the outpost. Sprout Smack was doing about 40% of it's HP in damage so I only tested twice. MND didn't seem to have any effect going from 32 to 60, but if it is a variable slow I might have been at cap at 32 already.
    So the percentage of damage done is the amount of slow incured ??

    what the fuck ?!?

  2. #102
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    Quote Originally Posted by NynJa
    Quote Originally Posted by FFXIFlux
    I didn't screenshot, but just pick a low level mob. I used a bog bunny in pashow beside the outpost. Sprout Smack was doing about 40% of it's HP in damage so I only tested twice. MND didn't seem to have any effect going from 32 to 60, but if it is a variable slow I might have been at cap at 32 already.
    So the percentage of damage done is the amount of slow incured ??

    what the fuck ?!?
    You're misreading what he actually said. He is talking about measuring the slow amount. "MND didn't have any effect going from 32 to 60, so either it doesn't affect it, or it caps at 32 or below".

    When he mentions how much damage it was doing, he was only referring to why he only tested it twice.

  3. #103
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    Quote Originally Posted by FFXIFlux
    I was hitting low 100s with it last couple night on bats and cocatrice the other blues were jetstreaming for roughly the same or slighly more damage.
    Hmm, this doesn't say much. You should compair with yourself. Levels, gears, STR (huge impact), food, merits?

    I even used Uppercut with SA and the results were horrible for me.

    Quote Originally Posted by FFXIFlux
    I didn't screenshot, but just pick a low level mob. I used a bog bunny in pashow beside the outpost. Sprout Smack was doing about 40% of it's HP in damage so I only tested twice. MND didn't seem to have any effect going from 32 to 60, but if it is a variable slow I might have been at cap at 32 already.
    I thought you tried in ballista or something but I guess not. How did you come to the conclusion it was as accurate as 14% by just watching the screen?

  4. #104
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    I thought it was 14.7% not 14% for Sprout Smack. Also you forgot to mention that using VIT down in addition to Dia gives you a 13.1475% damage increase on all mobs, except for when it's between 0% and 18% moon phase, then you get the extra 0.3525% making it a total of 13.5% damage increase.

  5. #105
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    Quote Originally Posted by aurik
    Quote Originally Posted by NynJa
    Quote Originally Posted by FFXIFlux
    I didn't screenshot, but just pick a low level mob. I used a bog bunny in pashow beside the outpost. Sprout Smack was doing about 40% of it's HP in damage so I only tested twice. MND didn't seem to have any effect going from 32 to 60, but if it is a variable slow I might have been at cap at 32 already.
    So the percentage of damage done is the amount of slow incured ??

    what the fuck ?!?
    You're misreading what he actually said. He is talking about measuring the slow amount. "MND didn't have any effect going from 32 to 60, so either it doesn't affect it, or it caps at 32 or below".

    When he mentions how much damage it was doing, he was only referring to why he only tested it twice.
    ok, then how, with that one bog bunny, was he able to come to the concusion that it is a 14% slow, because frankly, I just dont see it.

  6. #106
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    Quote Originally Posted by Moochi
    I thought you tried in ballista or something but I guess not. How did you come to the conclusion it was as accurate as 14% by just watching the screen?
    Time to do 20 attacks for a bog bunny:
    Bunny #1
    Normally 81 seconds
    Sprout Smack 93 seconds
    Sprout Smack 93 seconds

    Bunny #2
    Normally 81 seconds
    Hojo Ichi 93 seconds

    Sprout Smack was hitting the bunny for over 100 damage, and they only have about 250-300. I rounded down to 80 seconds for their normal attack but trying again it looks like they're slightly more than 4 seconds per attack.

  7. #107
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    Quote Originally Posted by NynJa
    EVERY, EVERY EVERY EVERY EVERY EVERY WS spam party I've been in with a rdm, they subbed whm, and choke is only accessible from /blm. I guess they're all idiots, right ?? Because Choke is more beneficial than curaga2 to fix up all the AOE dmg they can, and will, incure.
    Because FLUX KNOWS ALL AND HE IS PERFECTTTTT.
    I lol'ed

  8. #108
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Moochi
    I thought you tried in ballista or something but I guess not. How did you come to the conclusion it was as accurate as 14% by just watching the screen?
    Time to do 20 attacks for a bog bunny:
    Bunny #1
    Normally 81 seconds
    Sprout Smack 93 seconds
    Sprout Smack 93 seconds

    Bunny #2
    Normally 81 seconds
    Hojo Ichi 93 seconds

    Sprout Smack was hitting the bunny for over 100 damage, and they only have about 250-300. I rounded down to 80 seconds for their normal attack but trying again it looks like they're slightly more than 4 seconds per attack.
    In a perfect world, there is no lag...

    Next time give some concrete numbers, like in ballista, not numbers created by your fucked up sense of perception.

  9. #109
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    That's a pretty good test.

  10. #110
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    is it ??
    Because you know the information that travels from japan to north america does not fluctuate due to a high ping. Just the fact that the TP bar can go up before you attack speaks wonders. Animations are bound to the information your computer recieves, and how quickly your computer pumps it out.


    A good test is using it on someone in ballista, and then them casting a high recast timer spell, such as utsusemi:Ni. Smacking a mob and counting hits is not a good test. Sorry Aurik. Your grudge fails.

  11. #111
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    Quote Originally Posted by NynJa
    is it ??
    Because you know the information that travels from japan to north america does not fluctuate due to a high ping.


    A good test is using it on someone in ballista, and then them casting a high recast timer spell, such as utsusemi:Ni. Smacking a mob and counting hits is not a good test. Sorry Aurik. Your grudge fails.
    how could this possibly fail

  12. #112
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    Hey I was wondering if Subbin /smn or /pld would give you 2mp a tick? Can try with /whm and Blu Auto regen too, But my blu not that high!

    Probably not tho since they are Job Traits >_<


    And btw Max Mp Boost is useless, only 10 more mp, than you can just get by equipin Terror Touch.

  13. #113
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    Quote Originally Posted by Sinto
    Hey I was wondering if Subbin /smn or /pld would give you 2mp a tick? Can try with /whm and Blu Auto regen too, But my blu not that high!

    Probably not tho since they are Job Traits >_<


    And btw Max Mp Boost is useless, only 10 more mp, than you can just get by equipin Terror Touch.
    You are correct

  14. #114
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    I think Tanthalas summed up the bullshit in Flux's post:
    Quote Originally Posted by Tanthalas
    I thought it was 14.7% not 14% for Sprout Smack. Also you forgot to mention that using VIT down in addition to Dia gives you a 13.1475% damage increase on all mobs, except for when it's between 0% and 18% moon phase, then you get the extra 0.3525% making it a total of 13.5% damage increase.

    Once again Aurik, your grudge against me fails.

  15. #115
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    Quote Originally Posted by NynJa
    is it ??
    Because you know the information that travels from japan to north america does not fluctuate due to a high ping. Just the fact that the TP bar can go up before you attack speaks wonders. Animations are bound to the information your computer recieves, and how quickly your computer pumps it out.


    A good test is using it on someone in ballista, and then them casting a high recast timer spell, such as utsusemi:Ni. Smacking a mob and counting hits is not a good test. Sorry Aurik. Your grudge fails.
    The Ping isn't high at all >_>
    Though I'll admit, that still isn't a solid test.

  16. #116
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    Quote Originally Posted by NynJa
    I think Tanthalas summed up the bullshit in Flux's post:
    Quote Originally Posted by Tanthalas
    I thought it was 14.7% not 14% for Sprout Smack. Also you forgot to mention that using VIT down in addition to Dia gives you a 13.1475% damage increase on all mobs, except for when it's between 0% and 18% moon phase, then you get the extra 0.3525% making it a total of 13.5% damage increase.

    Once again Aurik, your grudge against me fails.
    Regardless of grudges and bullshit, how do you argue with "the mob took x number of seconds to swing 20 times"

    Ok... so there's maybe ONE second of lag or ONE more attack either way, i'm sorry but some dipshit watching his utsusemi counter isn't going to be much more accurate. It's either better than / equal to / worse than the other know slows out there, exact % really doesn't mean shit as long as we can compare it to other slow abilities.

    Longest recast spell I'm aware of is reraise, well was my recast 63.1 seconds or 63.9?? oh shit I don't know, that's 1.6% margin of error... WHAT A BULLSHIT TEST

  17. #117
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    I'm an ex-CS player...

    I bitch playing from eastern canada on a server in florida because the ping skews shit dramatically. I bitch even more when my friend found a "great server" that was in california. Now imagine information crossing over the pacific ocean.

  18. #118
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    Quote Originally Posted by NynJa
    is it ??
    Because you know the information that travels from japan to north america does not fluctuate due to a high ping. Just the fact that the TP bar can go up before you attack speaks wonders. Animations are bound to the information your computer recieves, and how quickly your computer pumps it out.
    Which is why I didn't test the time to do 1 attack, but to do 20. Sampleing and testing are what, grade 8 science? You fail.

    Quote Originally Posted by NynJa
    A good test is using it on someone in ballista, and then them casting a high recast timer spell, such as utsusemi:Ni. Smacking a mob and counting hits is not a good test. Sorry Aurik. Your grudge fails.
    Generally I'm not too concerned about a mob's recast timer. The fact that it takes longer to do the same number of attacks though... thats why people usually cast slow. That is what I tested. You're welcome to go test it yourself in ballista. But I don't see you spending the time when it's so much easier to just say it's worthless because you have a PL and make moronic post after moronic post here, contributing nothing but your stupid shit.

    I've done the test, I've posted numbers, you've done nothing but say I'm pulling stuff out my ass. Where is your test? Where are your numbers to prove me wrong? EVERYTHING you post is shit because everything you post you pull out your ass. Now shut the fuck up retard and stop wasting people's time.

  19. #119
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    Quote Originally Posted by Raineer
    Ok... so there's maybe ONE second of lag or ONE more attack either way, i'm sorry but some dipshit watching his utsusemi counter isn't going to be much more accurate. It's either better than / equal to / worse than the other know slows out there, exact % really doesn't mean shit as long as we can compare it to other slow abilities.

    Longest recast spell I'm aware of is reraise, well was my recast 63.1 seconds or 63.9?? oh shit I don't know, that's 1.6% margin of error... WHAT A BULLSHIT TEST
    Um...so you're telling me that Flux's test is more precise than getting concrete numbers ??
    lol, ok thennnnn




    You made a test flux ??
    You tested on TWO mobs. People have made tests with over 100 test subjects, and you say "thats not enough data", and you use TWO mobs and thats concrete information?? HYPOCRITEEEEEEEEEE

  20. #120
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