when a general dies, a seal disappears, you get all back at start of each run, i think.
lenny..
gonna check
when a general dies, a seal disappears, you get all back at start of each run, i think.
lenny..
gonna check
As a BLM, I'm doing -aga III for anywhere between 100-400 per mob. I'd say it's the best a BLM can do there.. :/
that's exactly what happened on quetzalcoatl. we won but there was some serious carnage, the mamools attacked first and nearly won, trolls second, was easier, and the undead swarm last and we just about lost that one too.Originally Posted by Xavier
BLM is worthless there, have to use WHM/NIN or /WAR or /DRK or some shit if i want to do anything.. so stupid.
QFT. My tier IV nukes were doing around 200-230 at best. The only mobs I actually managed to do decent damage to were the Quqrub(sp) which were pretty weak, or rather weaker than the others, to thunder. But I agree that this is totally screwed, I think it's probably time to take my MNK instead of taking BLM to Besieged nowOriginally Posted by Not Kuno
Also, I managed to stun a few -ga nukes and spent the rest of the time curing melees... Really didn't see much purpose elsewhere for my magic, but it was still fun. Melee is definitely the way to go though![]()
I expect another maintenance to fix the besieged attack rate.
What someone in my LS suggested was to nerf only ~ga nukes and leave single target ones alone. That seemed a pretty sensible idea to me because it's rediculous Black Mage's can't properly defend their own city now.
this just happened to Shiva... Undead > Trolls > Mamool... We won though.Originally Posted by Xavier
We lost two generals in the Undead fight, but I don't think we lost any at the other two. We might have lost one in Trolls, I'm not sure. Either way, after every consecutive beseiged, the generals respawn, so there will always be five at the start of beseiged. I think they took some prisoners in the first attack too![]()
Never going BLM to Besieged again; at least I have SMN at 75 and WAR coming up. ES thundaga3 for 261, while average spinning dives and rampages were 700+, on bones mind you. Just stunning isn't that fun to me. '-'
just had a level 5 undead, troll, and mamook raid on shiva.
the undeads took about 30 min to repel with ~250 people, and we also lost 2 serpent generals.
the mamook who came last took closer to 10min to repel, but i'll be damned if it wasn't just as hard.
Looks like an Emo-BLM to me.Originally Posted by Not Kuno
I've got RNG, WHM and RDM at 75, and Im pretty happy that SE nerfed BLM for Besieged. Because with any of these 3 jobs, you couldn't do shit since every retarded BLM were throwing Aga from the wall, and it was over before you even knew it.
Now they nerfed BLMs, it lasts pretty long and it is fun. I could enfeeble very easily anything (except when they are imune to stuffs). Melees finally get something they can do better than BLMs, so on a final word, cry me a river, go /NIN or level a melee.![]()
You are an idiot. Yeah it's totally awesome that blms can't do any damage to mobs attacking now, SE got it right to give blms a feeling of uselessness because WE WANT THOSE MELEES TO HAVE FUN TOO!Originally Posted by Lylie
Ever think that there are other ways to solve a problem without nerfing? Mobs with more HP, flee speed, etc are just shit that came off the top of my head.
BTW congratulations on getting the kill shots of mobs no one gives a crap about.
Thats also cause mobs had like 2k hp...Originally Posted by Lylie
but hey, now they nerfed blm's for besieged. I hope youre happy because the cheap jeuno AH, LOL ITS GONE, the warparu, LOL HES GONE...
Go cry about it while doing 99% of the games content which is unavailable to melees.Originally Posted by Tilo
Yeah because without blm the other seventeen jobs can't do shitOriginally Posted by NynJa
LOL BLM GONE
The changes made to the mobs were enough... it didnt require a BLM nerf to make melee useful and/or extend the fights. GA'ing everything was a complete exaggeration, i could rarely get off a SINGLE level 4 spell before this change. It is retarded to think when 500+ ppl are beating on 10 mobs with 10k HP (Maybe less?) that BLMs are at fault for boring besieges.Originally Posted by aurik
Why don't you shut it and stop posting if no one cares?Originally Posted by Tilo
I know the 3 Besieged have been ALOT of fun for everyone I know (LS, friends, etc.) because of this BLM nerf.
Now, tell me how SE fix stuffs with no BLM nerf when an Army of they could Aga all mob and end Besieged in 30sec?
- More HP? Throw more Aga.
- Flee speed? lol. Yea, still throw more Aga.
Im happy, and most ppl are happy they can FINALLY melee stuff before BLMs get them. Now cry me a river, its not like Besieged is the only thing to do in FFXI right?
contrary to what you think... blm's are fragile. a mob running at flee sleed on a blm...LOL THEYRE AS GOOD AS DEAD. a mob that gets hit with aga by a blm, will fuck that blm up.
putting more HP on the mobs was the only real solution necessary.
"Cry me a river" stops being cool about the eighth time you say it, really.
Its pretty hypocritical however that you think its cool that some jobs got nerfed so you can enjoy it more. Honestly, think about that for a second.
But that would increase the difficulty in unnecessary ways instead of correcting a balance issue. Not the same thing.Originally Posted by NynJa