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  1. #1221
    D. Ring
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    glitching is what ruins a lot of games for casual gamers and any game where there isnt the possibility for glitching in the battles is a lot better in my eyes.

  2. #1222
    BRP
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Are these old?

    Donkey Kong Country (adventure)
    http://www.gametrailers.com/player/26644.html

    Pit adventure
    http://www.gametrailers.com/player/26652.html

    EDIT: btw, it seems music is just laid on top of levels, not actual themes

    Peach/Kirby adventure
    http://www.gametrailers.com/player/26662.html

    Gameplay video, pokemon stadium
    http://www.gametrailers.com/player/26668.html

    EDIT 2:


    Smashville then Battlefield
    http://www.gamepro.com/video/player.cfm?vid=116720

    Link vs Ike, Link's final smash
    http://youtube.com/watch?v=mByTv1MOGj0

    Eldin Bridge, Mario final smash
    http://youtube.com/watch?v=ErIfmtm6lo0

    Norfair, a lot of Ike moves. (annoying girls in the background)
    http://youtube.com/watch?v=D533pueDHLc

    Lylat Cruiser, shows that curry stuff
    http://youtube.com/watch?v=d0HIucdW2j4

    Fox's final smash on Pokemon Stadium 2
    http://youtube.com/watch?v=vNjm3PEFJDY

  3. #1223
    Old Merits
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Quote Originally Posted by BRP
    Awesome, kirby got a new dash attack, I hated the melee one.

  4. #1224
    Cake Mix
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Man, just watched those. Fucking amazing.

    The Peach/Kirby adventure mode with the Zelda music was win. Not the gameplay of the adventure...but the music. Gawd. Loved it.

    Pit's adventure looks fun too. He has a great gameplay that I'll enjoy. Speed/Quickness go.

    The gameplay video was nice. The person controlling Sonic during his super smash did really well. Definitely better than that Difficulty 3 Sonic we saw before.

    Thanks for the post.

  5. #1225
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Anyone goto the E for All expo? Should have a playable demo there (well we do at work.. so I would imagine it's there as well)

  6. #1226
    Cake Mix
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    http://www.youtube.com/profile_videos?user=Cheeeeseman

    If you want to deal with the annoying chicks, there's some more gameplay.

  7. #1227
    BG is my LJ
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Quote Originally Posted by BRP
    Sorry if I offend any our tournament players here, but I find the extreme side of tourneyfag culture pretty horrid. I remember reading this screenshot of a forum on /v/ where they banned almost every level in the game because Fox could exploit it with his gun or wavedash. Gee, maybe it's Fox or time-matches that are broken? The first thing that comes to my mind when I hear the nerfing of Fox and tourneyfags throwing a fit is "Oh well, perhaps their 'skill' must be displayed in a way that isn't an exploit". And I'm someone who enjoys playing with little to no items.

    I think game developers(in general) should stop making speed a major focus on characters, because it's easiest thing to break. I've seen it in FFXI and SSB and any game with a "haste" spell.

    EDIT: That said, most of this would be avoidable if a counter-heavy system was put in place.
    countering in smash isnt limited to like, an ability where you can stop someone with your counter button or whatever. countering someone is done by understanding your options for defense and their options for attack. a shitload of smash play is fucking with the other guy's head, mindgames, so that you dont get predictable. simply breaking a combo with a simple counter (assuming what your countery system would be a couple timed buttons or whatever) would limit the expression of skill by the players. there exists a basic counter system with shielding, the perfect shield block is our counter. But players manipulate their character's attacks to achieve a more evade/parry/counterATTACK heavy style of play.

    fox's waveshine for example: few people can do this on a whim and exploit its strengths to the point where their finesse with their controller is perfect. even then, they have to put you in a situation where they can use it. its 100% limited to the ground, so they either have to catch you on the ground, close enough to hit you with it (tiny little box around fox [hah rhyme~]), or drag you to the ground (drill kick > shine), or have you at a low enough % that their attacks will stun you long enough for fox to move in a shine. Just because he has it doesnt mean you have to fall for it. Every character has a defined range where they're the weakest, and the deadliest, and you play to avoid on, and attack the other. ever jump up at peach while she's on a platform? you'll learn that deadly range real quick. marth? that terrible sound when he gets you with the tip?

    what a counter-heavy system would do is de-emphasize the importance of spacing in smash, because hey, i can fucking counter and stop your attack. No matter how well-thought-out it was, no matter how dumb i am for falling for it, i can counter it because someone thought fox's waveshine was overpowered. If it was overpowered, everyone would do it, and nobody would win a tourney except fox. But hey, waveshine is hard to master, and harder to implement fluidly into your game, especially against more experienced opponents.

    im not mad at you BRP im just tired and dont want people messing with my game

  8. #1228
    BRP
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    http://www.smashbros.com/en_us/characte ... h.html#3rd

    Peach final smash.


















    SAKURAIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

    WHERE IS FALCON

  9. #1229
    Relic Horn
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    I'll agree that true counters like the ones in DOA don't really belong in Smash. The game just isn't built around normal move combos in the style of Killer Instinct or Guilty Gear, which is what true counters are designed to combat. Shielding and perfect shielding works fine for the Smash paradigm.

    Nirokun's posts always remind me that I'm basically just a baby compared to the real Smash players. It's not a good feeling. Even watching videos of professional GGXX players it always felt like I could at least understand the basic skills it would take to play like that. Wavedashing, pixel-perfect spacing games and memorizing a hundred moves' hitboxes is so far beyond me that it hurts to think about.

  10. #1230
    Salvage Bans
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    screw falcon

    wru ganondorf

  11. #1231
    The Once and Future Wamoura
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    wow thats really lame

  12. #1232
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    And elegant.

  13. #1233
    BG is my LJ
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    as much as i'd love a crushing final smash (a la in-fucking-deniable dsmash of doom), her's plays well into her style of play. still using your amazing recovery to last forever peach? last forever-forever :D

  14. #1234
    Po
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    I listened to a podcast where they had played the game already and someone had used this move. They said it was one of the most effective final smashes out of all of the characters.

    Edit: Did not see this last page
    no button glitches = total win of game.
    so true.

  15. #1235
    Official THE Alpha and Omega
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Quote Originally Posted by Rocl
    wow thats really lame
    It's like the perfectly hilarious peach final smash, wtf you talking about

  16. #1236
    A. Body
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    The eyes on Peach when she starts that are scary. Nothing there. Nothing there at all...

    And wow, effective. Unblockable naptime + recovery? Clearly, the Princess is a Presidents of the United States of America fan.

  17. #1237
    Cake Mix
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Peach is a winner. D: Her peaches look yummy too.


    Wow, that could be misread very badly.

  18. #1238
    RIDE ARMOR
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    With Peach being my favourite character, this comes as good news indeed. Although if your opponents start munching up your Peaches then...it's DSmash time.

  19. #1239
    Relic Horn
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Quote Originally Posted by Kyreth
    The eyes on Peach when she starts that are scary. Nothing there. Nothing there at all...

    And wow, effective. Unblockable naptime + recovery? Clearly, the Princess is a Presidents of the United States of America fan.
    I loled

  20. #1240
    RIDE ARMOR
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    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    - Is Peach's DSmash still a broken overpowered death move?
    Peach’s dsmash is nerfed, no range. Did not kill in instant death mode. Can do a lot of damage if you CC it still though.
    --Reported from E For All.

    ; ;

    Still does a lot of damage though, but this will hurt her.

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