Page 64 of 139 FirstFirst ... 14 54 62 63 64 65 66 74 114 ... LastLast
Results 1261 to 1280 of 2778
  1. #1261
    Old Merits
    Join Date
    Jul 2006
    Posts
    1,018
    BG Level
    6

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Quote Originally Posted by BRP
    That's Snake's theme, it's based on MGS4.

    I'm pretty sure that song isn't going to play during that level. Gametrailers seems to slap on just any song on their videos.
    Probably because you can't hear any music from the backround noise.

  2. #1262
    Cake Mix
    Sweaty Dick Punching Enthusiast

    Join Date
    Sep 2006
    Posts
    30,317
    BG Level
    10
    FFXIV Character
    Cakey Yama
    FFXIV Server
    Leviathan
    FFXI Server
    Unicorn

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Quote Originally Posted by BRP
    That's Snake's theme, it's based on MGS4.

    I'm pretty sure that song isn't going to play during that level. Gametrailers seems to slap on just any song on their videos.
    Yeah, I figured that much. :/ I hate that, but the music is still gewd.

  3. #1263
    BG is my LJ
    Join Date
    Apr 2005
    Posts
    4,222
    BG Level
    7
    FFXIV Character
    Lovely Nirokun
    FFXIV Server
    Excalibur

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Quote Originally Posted by Maguspk
    you can still freakin' float cancel, peach is still going to be fine, don't worry....
    but magus if i dont have the highest priority in the game, peach will get hurt (hi dash attack marth's fsmash, hi slap samus' missles :D slapslap :D)

    edit: i didnt include anything about the dsmash

    dsmash is the bread, the butter, the plate, the knife, the table, the room, the house, the world, the universe, the dimension. well, not really, but that sucks. i've been watching the vids, and it looks like dsmash hits for multiple hits normally, but the damage isnt huge (instead of a single hit acting like a smash attack, with multiple hits acting like multiple smashes, it looks like multiple hits act as a single smash damage-wise )

  4. #1264
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Pictochat stage? wtf.

    And I can't believe I haven't posted in this thread yet, considering I used to be pretty hardcore East Coast smasher.

  5. #1265
    Sea Torques
    Join Date
    Mar 2007
    Posts
    640
    BG Level
    5
    FFXIV Character
    Raze Azrael
    FFXIV Server
    Hyperion
    FFXI Server
    Asura
    WoW Realm
    Blackrock

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    hehe... i was kinda hopeing you could create your own stage with that

    guess not.... lol

    This is like Poke Floats v2.0 lol

  6. #1266
    Old Merits
    Join Date
    Jan 2006
    Posts
    1,076
    BG Level
    6
    FFXI Server
    Unicorn
    WoW Realm
    Grizzly Hills

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Well, I can't say anyone saw that coming. It even has a DS symbol! Awesome lol. I really don't need to guess anymore, I'll just go with "everything". Would be fun to use with a level editor...

  7. #1267
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Hmmm, they are getting very creative with their stages.

  8. #1268
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    891
    BG Level
    5

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Quote Originally Posted by Kenai
    Well, I can't say anyone saw that coming. It even has a DS symbol! Awesome lol. I really don't need to guess anymore, I'll just go with "everything". Would be fun to use with a level editor...
    They'd probably have to do a lot of complicated coding if they allowed a level editor, just by looking at it, it's an extremely interesting and eventful stage so...

  9. #1269
    Sandworm Swallows
    Join Date
    May 2006
    Posts
    7,398
    BG Level
    8
    FFXIV Character
    Syaoran Li
    FFXIV Server
    Gilgamesh
    FFXI Server
    Asura
    WoW Realm
    Area 52

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    That stage looks really fun lol.

    Would be awesome if you could have someone drawing the stage in pictochat on the DS or something, but oh well.

  10. #1270
    Vobent
    Guest

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    This would be the perfect level for caged matches, having the black lines go around the whole screen, can't KO anyone till it changes.

  11. #1271
    RIDE ARMOR
    Join Date
    Sep 2007
    Posts
    16
    BG Level
    1

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Quote Originally Posted by Nirokun!
    Quote Originally Posted by Maguspk
    dsmash is the bread, the butter, the plate, the knife, the table, the room, the house, the world, the universe, the dimension.
    QFT.

    Also, the Pictochat and Warioware stages look like good fun. Although I can see the Pictochat stage becoming the new Flat World of Brawl. But I still like it!!!111

  12. #1272
    i'm awesome.
    Join Date
    May 2005
    Posts
    9,218
    BG Level
    8

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Quote Originally Posted by Zarath
    Quote Originally Posted by Kenai
    Well, I can't say anyone saw that coming. It even has a DS symbol! Awesome lol. I really don't need to guess anymore, I'll just go with "everything". Would be fun to use with a level editor...
    They'd probably have to do a lot of complicated coding if they allowed a level editor, just by looking at it, it's an extremely interesting and eventful stage so...
    not really, lol.

  13. #1273
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    dear everyone:

    I'm just glad there's no wavedashing, because I hated having to learn it and practice it again every time I didn't play smash for a few months.

    love,
    Geno

  14. #1274
    BG is my LJ
    Join Date
    Apr 2005
    Posts
    4,222
    BG Level
    7
    FFXIV Character
    Lovely Nirokun
    FFXIV Server
    Excalibur

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    i only recently (last 6mo or so) started wavedashing with peach

    its not really that great (although when it comes through as a mindgame element, it looks nice )

  15. #1275
    I Am, Who I Am.
    Join Date
    Nov 2005
    Posts
    15,657
    BG Level
    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Quote Originally Posted by Maguspk
    Quote Originally Posted by Zarath
    Quote Originally Posted by Kenai
    Well, I can't say anyone saw that coming. It even has a DS symbol! Awesome lol. I really don't need to guess anymore, I'll just go with "everything". Would be fun to use with a level editor...
    They'd probably have to do a lot of complicated coding if they allowed a level editor, just by looking at it, it's an extremely interesting and eventful stage so...
    not really, lol.
    Yeah, it would be really stupid easy to implement it. I wouldnt doubt if we see a patch for this to happen.

  16. #1276
    i'm awesome.
    Join Date
    May 2005
    Posts
    9,218
    BG Level
    8

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Wavedashing is all about playstyle. Alot of people simply pick it up because they learned after it became a popular thing and so they incorporate it into their learning. For some wavedashing isn't even necessary, for others with very short wavedashes it can become very useful for spacing. Shiek for example is extremely potent if you can space with wavedashes well. It isn't some end all be all technique though.

    I will say though if you had to "relearn" how to wavedash you were doing it wrong. I learned how to wavedash sometime last year and I can do it on command everytime me and my friends get together to play. I don't use it as often as I should because I don't have people I can play with very often but I do incorporate it often, more often than not to simply edge guard quickly after recovering from a Bair on someone off the map. Man I love sheik's bair.... they better not have removed her...

    And ya, Niro is right mindgames are big and if you're playing someone and you can wavedash really well it can be confusing to watch, and since you can really come out in any direction if you're quick they can't predict well, especially if you are inconsistent purposefully. I dash dance more as sheik though, unless they're dead, then I do some victory wavedash dances lol.

  17. #1277
    BG is my LJ
    Join Date
    Apr 2005
    Posts
    4,222
    BG Level
    7
    FFXIV Character
    Lovely Nirokun
    FFXIV Server
    Excalibur

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    dashdance then wavedash according to their approach. follow up with the pain.

    funny thing, i cant really wavedash consistently with peach, but marth and sheik i have few problems with (sheik is easier imo, so fluid)

    i dont think losing wavedashing will hurt the game too much, not with all these apparent new tactics (fuck them naming them already, i want my name on one (((()

  18. #1278
    i'm awesome.
    Join Date
    May 2005
    Posts
    9,218
    BG Level
    8

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    The game based on how the people reviewed it seems to be really incomplete. In particular, hopefully they fix this "floatiness" about characters which is constantly referred to.

  19. #1279
    Old Merits
    Join Date
    Jul 2006
    Posts
    1,018
    BG Level
    6

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Quote Originally Posted by Maguspk
    The game based on how the people reviewed it seems to be really incomplete. In particular, hopefully they fix this "floatiness" about characters which is constantly referred to.
    Floatiness is probably intentional(depending on how floaty they are), as Sakurai has stated he wants Brawl to be a bit more focused on Aerial combat then Melee was.

  20. #1280
    i'm awesome.
    Join Date
    May 2005
    Posts
    9,218
    BG Level
    8

    Re: SUPER SMASH BROTHERS BRAWL...Solid Snake! PS3, pssh.

    Quote Originally Posted by Falconblade
    Quote Originally Posted by Maguspk
    The game based on how the people reviewed it seems to be really incomplete. In particular, hopefully they fix this "floatiness" about characters which is constantly referred to.
    Floatiness is probably intentional(depending on how floaty they are), as Sakurai has stated he wants Brawl to be a bit more focused on Aerial combat then Melee was.
    I didn't say they would remove the floatiness did I? The way it's referred to sounds almost counterintuitive and like it isn't quite done, which I'd expect from a demo.

Page 64 of 139 FirstFirst ... 14 54 62 63 64 65 66 74 114 ... LastLast

Similar Threads

  1. New Super Mario Brothers Wii
    By Parshias in forum Gaming Discussion
    Replies: 162
    Last Post: 2010-01-07, 18:34
  2. super smash bros flash
    By Bartylby in forum Gaming Discussion
    Replies: 9
    Last Post: 2009-12-28, 21:45
  3. Smash Brothers Brawl: Post here while you play!
    By Zhais in forum Gaming Discussion
    Replies: 3056
    Last Post: 2009-07-28, 23:38
  4. Super Smash Bros Extreme
    By Meian in forum Gaming Discussion
    Replies: 6
    Last Post: 2009-04-02, 14:45
  5. Super Smash Brothers Survivor
    By AkashiXI in forum Gaming Discussion
    Replies: 10
    Last Post: 2008-08-30, 22:42