Item Search
     
BG-Wiki Search
Page 2 of 2 FirstFirst 1 2
Results 21 to 39 of 39
  1. #21
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    <_<

  2. #22
    Sea Torques
    Join Date
    Aug 2005
    Posts
    499
    BG Level
    4

    Rostrum Pumps are 5%, same as the individual RDM pieces. I don't have Loquacious yet (made a bunch of AF+1s/used coins to pay for Homam within LS system) but as far as I know its 5% too. Speaking of Homam, the "Enhances Fast Cast effect" on those is 5% too.

  3. #23
    Bagel
    Join Date
    Nov 2005
    Posts
    1,276
    BG Level
    6

    Quote Originally Posted by Nagamaki
    Rostrum Pumps are 5%, same as the individual RDM pieces. I don't have Loquacious yet (made a bunch of AF+1s/used coins to pay for Homam within LS system) but as far as I know its 5% too. Speaking of Homam, the "Enhances Fast Cast effect" on those is 5% too.
    I do believe you are incorrect sir.

  4. #24
    Chram
    Join Date
    Apr 2005
    Posts
    2,885
    BG Level
    7
    FFXI Server
    Ragnarok
    WoW Realm
    Argent Dawn

    Quote Originally Posted by Nagamaki
    Rostrum Pumps are 5%, same as the individual RDM pieces. I don't have Loquacious yet (made a bunch of AF+1s/used coins to pay for Homam within LS system) but as far as I know its 5% too. Speaking of Homam, the "Enhances Fast Cast effect" on those is 5% too.
    Rostrum Pumps are 1%.

    Loquacious Earring is 1%.

    Homan Pants are 3%.

  5. #25
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Russta
    Quote Originally Posted by Nagamaki
    Rostrum Pumps are 5%, same as the individual RDM pieces. I don't have Loquacious yet (made a bunch of AF+1s/used coins to pay for Homam within LS system) but as far as I know its 5% too. Speaking of Homam, the "Enhances Fast Cast effect" on those is 5% too.
    Rostrum Pumps are 1%.

    Loquacious Earring is 1%.

    Homan Pants are 3%.
    ding ding ding

  6. #26
    Chram
    Join Date
    Aug 2005
    Posts
    2,901
    BG Level
    7

    Quote Originally Posted by Nagamaki
    Rostrum Pumps are 5%, same as the individual RDM pieces. I don't have Loquacious yet (made a bunch of AF+1s/used coins to pay for Homam within LS system) but as far as I know its 5% too. Speaking of Homam, the "Enhances Fast Cast effect" on those is 5% too.
    Lol someone's spent a little too much time gathering dynamis currency, and not enough time testing simple timers.

  7. #27
    Sea Torques
    Join Date
    Aug 2005
    Posts
    499
    BG Level
    4

    Guess that's what I get for relying on other people's tests, based on recast at least those numbers look right.

    As far as "increases" versus "enhances" though, really can't read too much into that. The crit increase on this things may be minimal (although if those numbers are right its pretty clear there's something wrong going on or some massive external factors) but things like Increases Flee duration on THF AF have a pretty major effect. Those pieces just say "Increases" because critical hit rate isn't a job trait or ability that can be enhanced.

  8. #28
    Chram
    Join Date
    Aug 2005
    Posts
    2,901
    BG Level
    7

    Quote Originally Posted by Nagamaki
    Guess that's what I get for relying on other people's tests, based on recast at least those numbers look right.

    As far as "increases" versus "enhances" though, really can't read too much into that. The crit increase on this things may be minimal (although if those numbers are right its pretty clear there's something wrong going on or some massive external factors) but things like Increases Flee duration on THF AF have a pretty major effect. Those pieces just say "Increases" because critical hit rate isn't a job trait or ability that can be enhanced.
    Yeah its ok, its a common mistake people have made and still make in the FFXI community. People follow others regardless of confirmation, and slowly things become fact. How long did people believe that Dual Wield I yields no reduced delay? I still know many people who still believe it, yet there's been confirmed tests that it indeed does reduce it by 10%.

  9. #29
    Old Merits
    Join Date
    Dec 2005
    Posts
    1,063
    BG Level
    6

    Quote Originally Posted by genome
    Generally, in terms of the wording SE uses, all gear that has 'increases' doesn't have a really strong effect, while 'enhances' has a much more noticeable effect (think of brutal earrings etc).
    SE has a weird way to word things, for example "occasionally" normally wouldn't mean "every other hit" but basically that's what it means for SE on kraken club, sea gods weapons etc.

    I wonder if someone could post pics of the JP client's item description of some of these 'increases' 'enhances' 'occasionally' items. I'd like to see how they're described in Japanese.

    edit: nvm, I just checked eLeMeN. Ridill says 'tokidoki...' or 'sometimes (occasionally)' Rostrums, Brutal, and Loquacious all say 'Kouka up,' or 'the effect is increased'

  10. #30
    Relic Horn
    Join Date
    Oct 2005
    Posts
    3,132
    BG Level
    7
    FFXI Server
    Unicorn
    WoW Realm
    Shattered Hand

    Quote Originally Posted by Lockecole
    Quote Originally Posted by Nagamaki
    Guess that's what I get for relying on other people's tests, based on recast at least those numbers look right.

    As far as "increases" versus "enhances" though, really can't read too much into that. The crit increase on this things may be minimal (although if those numbers are right its pretty clear there's something wrong going on or some massive external factors) but things like Increases Flee duration on THF AF have a pretty major effect. Those pieces just say "Increases" because critical hit rate isn't a job trait or ability that can be enhanced.
    Yeah its ok, its a common mistake people have made and still make in the FFXI community. People follow others regardless of confirmation, and slowly things become fact. How long did people believe that Dual Wield I yields no reduced delay? I still know many people who still believe it, yet there's been confirmed tests that it indeed does reduce it by 10%.
    I didn't know about the DW1 delay reduction till like a month ago =/

  11. #31
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    Sure Rostum Pumps are not 3%? I won't challenge anyone on it, but they seem to make difference to me. Then again, it could just be because I sub /RDM a lot and when you stack stuff, it matters.

  12. #32
    Sea Torques
    Join Date
    Mar 2005
    Posts
    610
    BG Level
    5

    Quote Originally Posted by Nagamaki
    As far as "increases" versus "enhances" though, really can't read too much into that. The crit increase on this things may be minimal (although if those numbers are right its pretty clear there's something wrong going on or some massive external factors) but things like Increases Flee duration on THF AF have a pretty major effect. Those pieces just say "Increases" because critical hit rate isn't a job trait or ability that can be enhanced.
    I think "increases rate" and "increases duration" items are different just because there's not many other ways to say longer duration ("enhances duration of flee" doesn't sound right). But items with "increases rate" all seem to be really weak effects.

    Btw if loquacious is so weak, is it worth having for something like /nin sub macro swapping? I have a lot of extra ancient coins and prices went down a lot, I was thinking of just throwing them into that item (I already have brutal, boxer, and af1+)

  13. #33
    Relic Shield
    Join Date
    Jun 2005
    Posts
    1,906
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by BRP
    Sure Rostum Pumps are not 3%? I won't challenge anyone on it, but they seem to make difference to me. Then again, it could just be because I sub /RDM a lot and when you stack stuff, it matters.
    As far as recasts go, just try BLM/WHM casting RR for example. It will only decrease the recast by 1s which is the equivalent effect of 1% haste.

  14. #34
    Banned.

    Join Date
    Nov 2005
    Posts
    6,903
    BG Level
    8
    FFXI Server
    Shiva
    WoW Realm
    Cho'gall

    Quote Originally Posted by nivlakian
    Quote Originally Posted by BRP
    Sure Rostum Pumps are not 3%? I won't challenge anyone on it, but they seem to make difference to me. Then again, it could just be because I sub /RDM a lot and when you stack stuff, it matters.
    As far as recasts go, just try BLM/WHM casting RR for example. It will only decrease the recast by 1s which is the equivalent effect of 1% haste.
    For Utsu:Ni, which is a 45s recast, it's around 2% haste needed for 1s off recast. But it's something like 2-2-3 so you need 7% for that 3rd second...

    Anyway, just because it only takes 1s off that's noticable, doesn't mean it didn't take off an additional fraction.

  15. #35
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Quote Originally Posted by BRP
    Sure Rostum Pumps are not 3%? I won't challenge anyone on it, but they seem to make difference to me. Then again, it could just be because I sub /RDM a lot and when you stack stuff, it matters.
    They are 3% Fastcast which is 1.5% "haste" on recast, same with the earring..

    Fastcast's effect on recast is always halved (af1 hat is 10% casting speed yet 5% recast) and so on.

  16. #36
    Relic Shield
    Join Date
    Jun 2005
    Posts
    1,906
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Eaglestrike
    Quote Originally Posted by nivlakian
    Quote Originally Posted by BRP
    Sure Rostum Pumps are not 3%? I won't challenge anyone on it, but they seem to make difference to me. Then again, it could just be because I sub /RDM a lot and when you stack stuff, it matters.
    As far as recasts go, just try BLM/WHM casting RR for example. It will only decrease the recast by 1s which is the equivalent effect of 1% haste.
    For Utsu:Ni, which is a 45s recast, it's around 2% haste needed for 1s off recast. But it's something like 2-2-3 so you need 7% for that 3rd second...

    Anyway, just because it only takes 1s off that's noticable, doesn't mean it didn't take off an additional fraction.
    The thing is, NQ Panther Mask on MNK/WHM casting RR makes it a 58s recast. I don't think there are any issues with saying Rostrum is 1%.

    Edit: Also regarding what's needed and what's not to make something drop in time for recast, it's a simple calculation in my experience, but the game rounds the time taken off up.

    For Utsu Ni (base recast of 45s):
    1% = .45s taken off > Recast becomes: 44s
    2% = .9s taken off > Recast becomes: 44s
    3% = 1.35 taken off > Recast becomes: 43s
    4% = 1.8 taken off > Recast becomes: 43s
    5% = 2.25 taken off > Recast becomes: 42s
    6% = 2.7 taken off > Recast becomes: 42s
    7% = 3.15 taken off > Recast becomes: 41s
    etc

  17. #37
    Sea Torques
    Join Date
    Nov 2005
    Posts
    571
    BG Level
    5
    FFXI Server
    Ragnarok

    "so you need 7% for that 3rd second... "

    Actually 6% haste will yield 3 seconds off of your timer.. try it..

  18. #38
    New Spam Forum
    Join Date
    Mar 2006
    Posts
    191
    BG Level
    3

    I used it for an hour and haub for an hour at 59 in a party in uleg. range.

    Haubergeon=9.8%
    Jawshan=8.2%

    So I sold it as soon as I got back to town.

  19. #39
    Relic Weapons
    Join Date
    Mar 2005
    Posts
    347
    BG Level
    4

    regarding the crit hit body and the crit hit rate people are reporting... does the same hold true for the HQ version?

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Rancor Collar / Critical Hit Rate
    By Glacont in forum FFXI: Everything
    Replies: 2
    Last Post: 2011-09-01, 16:56
  2. Magic: Critical Hit Rate
    By Parriah in forum FFXI: Everything
    Replies: 27
    Last Post: 2010-08-07, 06:30
  3. "Magic Critical Hit Rate" Testing
    By Kaeko in forum FFXI: Everything
    Replies: 94
    Last Post: 2009-12-18, 14:58
  4. Magic Critical Hit Rate -- Worth stacking?
    By Mooglemangler in forum FFXI: Everything
    Replies: 9
    Last Post: 2009-07-21, 17:01
  5. Replies: 21
    Last Post: 2008-12-27, 15:46
  6. Enemy Critical Hit Rate
    By divisortheory in forum FFXI: Everything
    Replies: 41
    Last Post: 2007-02-12, 14:27
  7. What determines criticals hits taken?
    By Yvonne in forum FFXI: Everything
    Replies: 73
    Last Post: 2006-06-09, 13:36
  8. Hm... does the 6% Critical Hit rate stack?
    By Jackyl in forum FFXI: Everything
    Replies: 12
    Last Post: 2005-08-11, 11:00