Pretty sure all beastman mobs cast "Warp" when they leave, lol.Originally Posted by Charitwo
Pretty sure all beastman mobs cast "Warp" when they leave, lol.Originally Posted by Charitwo
The ppl bitching are the same ones who sit in Al'Zhabi for 30 min waiting on the trolls/mamools/undead to advance, then spend another 30 min doing besieged.WAH WAH BESIEGED SUCKS FUCK SE BESIEGED SUCKS ITS SO LAGGY I HATE IT
ppl who bitch about something then continuously partake in said activity need to gtfo.
Another reason to do Besieged
WARNING ALLA LINK LAWL...but I think someone mentionned it on these forums too.
I was gonna say something about that, we've won all the Besieged on Bahamut and I don't think I've gotten ported to anywhere besides Jeuno/Quifim the last day or two.Originally Posted by NynJa
All Mage beastmen Warp out when they leave you prick. You honestly think SE is going to make the defeat of 1 mob cause the retreat of 150?Originally Posted by Charitwo
Actually, I was under the impression that there's a Besieged "boss"... and that killing it causes the end of that Besieged. I think the Merrow Shiranuhi is the boss for the Undead Swarm one.Originally Posted by Priran
There's mobs with unique names, but killing them does shit. There's multiple such mobs (Spotter and Fetial for example, for Mamool), but killing them doesn't result in a retreat and I've seen besiege end while they were still alive.Originally Posted by Ichthyos
Really? Now that you mention it I was noticing that the Warp Taru's "batting average" has gotten better this last few days. And Sylph is 38 and 0 on besieged.
Might just be you there. I haven't been sent to ru'lude yet (also on sylph) but only used him like 10 times
Pandemonium has never lost a besieged, the most NPCs we have ever lost is 2. And yet, I am still getting the exact same places as I was on day 1 of me getting ToAU: Rulude, On to of the broken walls in Sauramague and Rolanberry, and on the Rock in Qufim. I dont get any more Rulude now than day one, nor have I ever been put any other place than those 4.
Perhaps the "accuracy" at its best is these 4 places?
SE needs to fix this:
http://img515.imageshack.us/img515/7...radiant9zr.jpg
Why? That looks fun.
Agreed, its so annoying sitting there not being able to act because of all the lag and then finally casting something only to find yourself at 0 HP a second later because some mob did a 9k damage AoE. What kind of bullshit is that :/Originally Posted by Schlitzohr
o.o never seen that....
Why didn't you have light carol! You could have resisted it down to 1500dmg.
That Mamool Ja Entrancer is stronger than most HNMs lol
Actually I'd say it IS stronger than most HNM's.
I dont know of any HNM's who can deal 9500 dmg. I dont think SSJ Nid breaks 4k even.
At least they seem to have put a damage cap on mijinn...only it is 4000 dmg =(Originally Posted by Schlitzohr
I'll see your 9765 and raise you a
Wow.. that is fucking Tonberry type numbers lol... shit is seriously fucked up. I would think it was cool if not for the insane amount of lag. Hard to form and act on a strategy to prevent such a ridiculously powerful attack with that much fucking lag. 9 to 10k damage a PC is overkill though lol... what difference does anything over 2k make... not like you see anyone with more than 2k that often. Going to one shot any player regardless of gear/buffs etc. Just a omgwtf number to post on the net.
http://www.uab.edu/images/imedpub/Kleenex.jpg
It's total bullshit to have mobs do 10,000 damage aoe when PC's out number them 10:1. What kind of shit is that where they kill me instantly, but I don't actually lose any xp, and I can just raise right up and make an easy 700 xp/ip.