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Thread: FFXI Data     submit to reddit submit to twitter

  1. #81
    Vobent
    Guest

    Quote Originally Posted by Koga
    http://i67.photobucket.com/albums/h283/bg_koga/ac4.jpg
    The ??? Takes you out to where the Homepoint used to be in Al Zhabi.

    prolly for when all 5 generals die and the gate opens, a quick way back to the battlefield??



    <Edit> how long is the hall?

  2. #82
    Vobent
    Guest

    How exactly did you get to Nyzul Isle if the porters arn't working? Looking at the maps there's no way to get there.

    And what's with the JP debug?

  3. #83
    Melee Summoner
    Join Date
    Mar 2006
    Posts
    34
    BG Level
    1

    Quote Originally Posted by Kaylia
    Quote Originally Posted by ircgeek
    Quote Originally Posted by Kaylia
    like the 5 white dot around a bigger dot on the AC. I wonder if it will tie in with the 5 zilart race eventually.
    I might be mistaken, but I think the AC in the cutscenes for Besieged always shows the lower left dot lit up, while here it's the middle one... Or do they randomly light up? Just an odd little thing I noticed.
    I never noticed that, but you're probably right. Maybe it's just related to who get it? (mamool, lamia, al zhabi..etc)
    iirc When I fought the Lamia to get the Astral Candescence back, no dots were lit up, so that's definitely something strange.

  4. #84
    Chram
    Join Date
    Jan 2006
    Posts
    2,341
    BG Level
    7

    Quote Originally Posted by Vobent
    How exactly did you get to Nyzul Isle if the porters arn't working? Looking at the maps there's no way to get there.

    And what's with the JP debug?
    JP Debug .. I'm not sure..
    I think it allows me to pop the Start and Goal Points.
    And I am special. Won't say how I got access to the portals.

  5. #85
    Vobent
    Guest

    pop the start and goal points? >,>

  6. #86
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
    Posts
    43,691
    BG Level
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    FFXIV Character
    Lenette Valkyr
    FFXIV Server
    Gilgamesh

    So the remnant areas have moogles in them? o.o

  7. #87
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    To the person that asked about a list of all DAT files with their corresponding areas, here's an XML file which I don't feel like editing out all the XML, but it should be pretty obvious how to make sense of it even if you don't know what XML is:

    Code:
    <?xml version="1.0" encoding="utf-8" ?>
    
    <roms>
    	<rom location="ROM\26\37.dat" area="West Ronfaure"/>
    	<rom location="ROM\26\38.dat" area="East Ronfaure"/>
    	<rom location="ROM\26\39.dat" area="La Theine Plateau"/>
    	<rom location="ROM\26\40.dat" area="Valkurm Dunes"/>
    	<rom location="ROM\26\41.dat" area="Jugner Forest"/>
    	<rom location="ROM\26\42.dat" area="Batallia Downs"/>
    	<rom location="ROM\26\43.dat" area="North Gustaberg"/>
    	<rom location="ROM\26\44.dat" area="South Gustaberg"/>
    	<rom location="ROM\26\45.dat" area="Konschtat Highlands"/>
    	<rom location="ROM\26\46.dat" area="Pashhow Marshlands"/>
    	<rom location="ROM\26\47.dat" area="Rolanberry Fields"/>
    	<rom location="ROM\26\48.dat" area="Beaucedine Glacier"/>
    	<rom location="ROM\26\49.dat" area="Xarcabard"/>
    	<rom location="ROM\26\52.dat" area="West Sarutabaruta"/>
    	<rom location="ROM\26\53.dat" area="East Sarutabaruta"/>
    	<rom location="ROM\26\54.dat" area="Tahrongi Canyon"/>
    	<rom location="ROM\26\55.dat" area="Buburimu Peninsula"/>
    	<rom location="ROM\26\56.dat" area="Meriphataud Mountains"/>
    	<rom location="ROM\26\57.dat" area="Sauromugue Champaign"/>
    	<rom location="ROM\26\63.dat" area="Qufim Island"/>
    	<rom location="ROM\26\64.dat" area="Behemoth's Dominion"/>
    	<rom location="ROM\26\76.dat" area="Horlais Peak"/>
    	<rom location="ROM\26\77.dat" area="Ghelsba Outpost"/>
    	<rom location="ROM\26\78.dat" area="Fort Ghelsba"/>
    	<rom location="ROM\26\79.dat" area="Yughott Grotto"/>
    	<rom location="ROM\26\80.dat" area="Palborough Mines"/>
    	<rom location="ROM\26\81.dat" area="Waughroon Shrine"/>
    	<rom location="ROM\26\82.dat" area="Giddeus"/>
    	<rom location="ROM\26\83.dat" area="Balga's Dais"/>
    	<rom location="ROM\26\84.dat" area="Beadeaux"/>
    	<rom location="ROM\26\85.dat" area="Qulun Dome"/>
    	<rom location="ROM\26\86.dat" area="Davoi"/>
    	<rom location="ROM\26\87.dat" area="Monastic Cavern"/>
    	<rom location="ROM\26\88.dat" area="Castle Oztroja"/>
    	<rom location="ROM\26\89.dat" area="Altar Room"/>
    	<rom location="ROM\26\94.dat" area="Middle Delkfutt's Tower"/>
    	<rom location="ROM\26\95.dat" area="Upper Delkfutt's Tower"/>
    	<rom location="ROM\26\98.dat" area="Castle Zvahl Baileys"/>
    	<rom location="ROM\26\99.dat" area="Castle Zvahl Keep"/>
    	<rom location="ROM\26\102.dat" area="Throne Room"/>
    	<rom location="ROM\26\103.dat" area="Ranguemont Pass"/>
    	<rom location="ROM\26\104.dat" area="Bostaunieux Oubliette"/>
    	<rom location="ROM\26\106.dat" area="Toraimarai Canal"/>
    	<rom location="ROM\26\109.dat" area="Zeruhn Mines"/>
    	<rom location="ROM\26\121.dat" area="Lower Delkfutt's Tower"/>
    	<rom location="ROM\26\127.dat" area="King Ranperre's Tomb"/>
    	<rom location="ROM\27\0.dat" area="Dangruf Wadi"/>
    	<rom location="ROM\27\1.dat" area="Inner Horutoto Ruins"/>
    	<rom location="ROM\27\2.dat" area="Ordelle's Caves"/>
    	<rom location="ROM\27\3.dat" area="Outer Horutoto Ruins"/>
    	<rom location="ROM\27\4.dat" area="The Eldieme Necropolis"/>
    	<rom location="ROM\27\5.dat" area="Gusgen Mines"/>
    	<rom location="ROM\27\6.dat" area="Crawlers' Nest"/>
    	<rom location="ROM\27\7.dat" area="Maze of Shakhrami"/>
    	<rom location="ROM\27\9.dat" area="Garlaige Citadel"/>
    	<rom location="ROM\27\13.dat" area="Fei'Yin"/>
    	<rom location="ROM\27\15.dat" area="Qu'Bia Arena"/>
    	<rom location="ROM\27\29.dat" area="Ship bound for Selbina"/>
    	<rom location="ROM\27\30.dat" area="Ship bound for Mhaura"/>
    	<rom location="ROM\27\32.dat" area="San d'Oria-Jeuno Airship"/>
    	<rom location="ROM\27\33.dat" area="Bastok-Jeuno Airship"/>
    	<rom location="ROM\27\34.dat" area="Windurst-Jeuno Airship"/>
    	<rom location="ROM\27\36.dat" area="Ship bound for Selbina"/>
    	<rom location="ROM\27\37.dat" area="Ship bound for Mhaura"/>
    	<rom location="ROM\27\39.dat" area="Southern San d'Oria"/>
    	<rom location="ROM\27\40.dat" area="Northern San d'Oria"/>
    	<rom location="ROM\27\41.dat" area="Port San d'Oria"/>
    	<rom location="ROM\27\42.dat" area="Chateau d'Oraguille"/>
    	<rom location="ROM\27\43.dat" area="Bastok Mines"/>
    	<rom location="ROM\27\44.dat" area="Bastok Markets"/>
    	<rom location="ROM\27\45.dat" area="Port Bastok"/>
    	<rom location="ROM\27\46.dat" area="Metalworks"/>
    	<rom location="ROM\27\47.dat" area="Windurst Waters"/>
    	<rom location="ROM\27\48.dat" area="Windurst Walls"/>
    	<rom location="ROM\27\49.dat" area="Port Windurst"/>
    	<rom location="ROM\27\50.dat" area="Windurst Woods"/>
    	<rom location="ROM\27\51.dat" area="Heavens Tower"/>
    	<rom location="ROM\27\52.dat" area="Ru'Lude Gardens"/>
    	<rom location="ROM\27\53.dat" area="Upper Jeuno"/>
    	<rom location="ROM\27\54.dat" area="Lower Jeuno"/>
    	<rom location="ROM\27\55.dat" area="Port Jeuno"/>
    	<rom location="ROM\27\57.dat" area="Selbina"/>
    	<rom location="ROM\27\58.dat" area="Mhaura"/>
    	<rom location="ROM2\13\95.dat" area="Cape Teriggan"/>
    	<rom location="ROM2\13\96.dat" area="Eastern Altepa Desert"/>
    	<rom location="ROM2\13\97.dat" area="The Sanctuary of Zi'Tah"/>
    	<rom location="ROM2\13\98.dat" area="Ro'Maeve"/>
    	<rom location="ROM2\13\99.dat" area="Yuhtunga Jungle"/>
    	<rom location="ROM2\13\100.dat" area="Yhoator Jungle"/>
    	<rom location="ROM2\13\101.dat" area="Western Altepa Desert"/>
    	<rom location="ROM2\13\102.dat" area="Valley of Sorrows"/>
    	<rom location="ROM2\13\103.dat" area="Ru'Aun Gardens"/>
    	<rom location="ROM2\13\104.dat" area="Dynamis - Beaucedine"/>
    	<rom location="ROM2\13\105.dat" area="Dynamis - Xarcabard"/>
    	<rom location="ROM2\13\106.dat" area="The Boyahda Tree"/>
    	<rom location="ROM2\13\107.dat" area="Dragon's Aery"/>
    	<rom location="ROM2\13\108.dat" area="Temple of Uggalepih"/>
    	<rom location="ROM2\13\109.dat" area="Den of Rancor"/>
    	<rom location="ROM2\13\110.dat" area="Sacrificial Chamber"/>
    	<rom location="ROM2\13\111.dat" area="Chamber of Oracles"/>
    	<rom location="ROM2\13\112.dat" area="Full Moon Fountain"/>
    	<rom location="ROM2\13\113.dat" area="Korroloka Tunnel"/>
    	<rom location="ROM2\13\114.dat" area="Kuftal Tunnel"/>
    	<rom location="ROM2\13\115.dat" area="Sea Serpent Grotto"/>
    	<rom location="ROM2\13\116.dat" area="Ve'Lugannon Palace"/>
    	<rom location="ROM2\13\117.dat" area="The Shrine of Ru'Avitau"/>
    	<rom location="ROM2\13\118.dat" area="Stellar Fulcrum"/>
    	<rom location="ROM2\13\119.dat" area="La'Loff Amphitheater"/>
    	<rom location="ROM2\13\120.dat" area="The Celestial Nexus"/>
    	<rom location="ROM2\13\121.dat" area="Dynamis - San d'Oria"/>
    	<rom location="ROM2\13\122.dat" area="Dynamis - Bastok"/>
    	<rom location="ROM2\13\123.dat" area="Dynamis - Windurst"/>
    	<rom location="ROM2\13\124.dat" area="Dynamis - Jeuno"/>
    	<rom location="ROM2\13\125.dat" area="Cloister of Gales"/>
    	<rom location="ROM2\13\126.dat" area="Cloister of Storms"/>
    	<rom location="ROM2\13\127.dat" area="Cloister of Frost"/>
    	<rom location="ROM2\14\0.dat" area="Ifrit's Cauldron"/>
    	<rom location="ROM2\14\1.dat" area="Cloister of Flames"/>
    	<rom location="ROM2\14\2.dat" area="Quicksand Caves"/>
    	<rom location="ROM2\14\3.dat" area="Cloister of Tremors"/>
    	<rom location="ROM2\14\4.dat" area="Cloister of Tides"/>
    	<rom location="ROM2\14\5.dat" area="Gustav Tunnel"/>
    	<rom location="ROM2\14\6.dat" area="Labyrinth of Onzozo"/>
    	<rom location="ROM2\14\7.dat" area="Kazham-Jeuno Airship"/>
    	<rom location="ROM2\14\8.dat" area="Rabao"/>
    	<rom location="ROM2\14\9.dat" area="Kazham"/>
    	<rom location="ROM2\14\10.dat" area="Hall of the Gods"/>
    	<rom location="ROM2\14\11.dat" area="Norg"/>
    	<rom location="ROM3\2\111.dat" area="Phanauet Channel"/>
    	<rom location="ROM3\2\112.dat" area="Carpenters' Landing"/>
    	<rom location="ROM3\2\113.dat" area="Manaclipper"/>
    	<rom location="ROM3\2\114.dat" area="Bibiki Bay"/>
    	<rom location="ROM3\2\115.dat" area="Uleguerand Range"/>
    	<rom location="ROM3\2\116.dat" area="Bearclaw Pinnacle"/>
    	<rom location="ROM3\2\117.dat" area="Attohwa Chasm"/>
    	<rom location="ROM3\2\118.dat" area="Boneyard Gully"/>
    	<rom location="ROM3\2\119.dat" area="Pso'Xja"/>
    	<rom location="ROM3\2\120.dat" area="The Shrouded Maw"/>
    	<rom location="ROM3\2\121.dat" area="Oldton Movalpolos"/>
    	<rom location="ROM3\2\122.dat" area="Newton Movalpolos"/>
    	<rom location="ROM3\2\123.dat" area="Mine Shaft #2716"/>
    	<rom location="ROM3\2\124.dat" area="Hall of Transference"/>
    	<rom location="ROM3\2\126.dat" area="Promyvion-Holla"/>
    	<rom location="ROM3\2\127.dat" area="Spire of Holla"/>
    	<rom location="ROM3\3\0.dat" area="Promyvion-Dem"/>
    	<rom location="ROM3\3\1.dat" area="Spire of Dem"/>
    	<rom location="ROM3\3\2.dat" area="Promyvion-Mea"/>
    	<rom location="ROM3\3\3.dat" area="Spire of Mea"/>
    	<rom location="ROM3\3\4.dat" area="Promyvion-Vahzl"/>
    	<rom location="ROM3\3\5.dat" area="Spire of Vahzl"/>
    	<rom location="ROM3\3\6.dat" area="Lufiase Meadows"/>
    	<rom location="ROM3\3\7.dat" area="Misareaux Coast"/>
    	<rom location="ROM3\3\8.dat" area="Tavnazian Safehold"/>
    	<rom location="ROM3\3\9.dat" area="Phomiuna Aqueducts"/>
    	<rom location="ROM3\3\10.dat" area="Sacrarium"/>
    	<rom location="ROM3\3\11.dat" area="Riverne - Site #B01"/>
    	<rom location="ROM3\3\12.dat" area="Riverne - Site #A01"/>
    	<rom location="ROM3\3\13.dat" area="Monarch Linn"/>
    	<rom location="ROM3\3\14.dat" area="Sealion's Den"/>
    	<rom location="ROM3\3\15.dat" area="Al'Taieu"/>
    	<rom location="ROM3\3\16.dat" area="Grand Palace of Hu'Xzoi"/>
    	<rom location="ROM3\3\17.dat" area="The Garden of Ru'Hmet"/>
    	<rom location="ROM3\3\18.dat" area="Empyreal Paradox"/>
    	<rom location="ROM3\3\19.dat" area="Temenos"/>
    	<rom location="ROM3\3\20.dat" area="Apollyon"/>
    	<rom location="ROM3\3\21.dat" area="Dynamis - Valkurm"/>
    	<rom location="ROM3\3\22.dat" area="Dynamis - Buburimu"/>
    	<rom location="ROM3\3\23.dat" area="Dynamis - Qufim"/>
    	<rom location="ROM3\3\24.dat" area="Dynamis - Tavnazia"/>
    	<rom location="ROM3\3\25.dat" area="Diorama Abdhaljs-Ghelsba"/>
    	<rom location="ROM3\3\26.dat" area="Abdhaljs Isle-Purgonorgo"/>
    	<rom location="ROM4\1\45.dat" area="Open sea route to Al Zahbi"/>
    	<rom location="ROM4\1\46.dat" area="Open sea route to Mhaura"/>
    	<rom location="ROM4\1\47.dat" area="Al Zahbi"/>
    	<rom location="ROM4\1\49.dat" area="Aht Urhgan Whitegate"/>
    	<rom location="ROM4\1\50.dat" area="Wajaom Woodlands"/>
    	<rom location="ROM4\1\51.dat" area="Bhaflau Thickets"/>
    	<rom location="ROM4\1\52.dat" area="Nashmau"/>
    	<rom location="ROM4\1\53.dat" area="Arrapago Reef"/>
    	<rom location="ROM4\1\54.dat" area="Ilrusi Atoll"/>
    	<rom location="ROM4\1\55.dat" area="Periqia"/>
    	<rom location="ROM4\1\56.dat" area="Talacca Cove"/>
    	<rom location="ROM4\1\57.dat" area="Silver Sea route to Nashmau"/>
    	<rom location="ROM4\1\58.dat" area="Silver Sea route to Al Zahbi"/>
    	<rom location="ROM4\1\59.dat" area="The Ashu Talif"/>
    	<rom location="ROM4\1\60.dat" area="Mount Zhayolm"/>
    	<rom location="ROM4\1\61.dat" area="Halvung"/>
    	<rom location="ROM4\1\62.dat" area="Lebros Cavern"/>
    	<rom location="ROM4\1\63.dat" area="Navukgo Execution Chamber"/>
    	<rom location="ROM4\1\64.dat" area="Mamook"/>
    	<rom location="ROM4\1\65.dat" area="Mamool Ja Training Grounds"/>
    	<rom location="ROM4\1\66.dat" area="Jade Sepulcher"/>
    	<rom location="ROM4\1\67.dat" area="Aydeewa Subterrane"/>
    	<rom location="ROM4\1\68.dat" area="Leujaoam Sanctum"/>
    	<rom location="ROM4\1\69.dat" area="Chocobo Circuit"/>
    	<rom location="ROM4\1\70.dat" area="The Colosseum"/>
    	<rom location="ROM4\1\71.dat" area="Alzadaal Undersea Ruins"/>
    	<rom location="ROM4\1\72.dat" area="Zhayolm Remnants"/>
    	<rom location="ROM4\1\73.dat" area="Arrapago Remnants"/>
    	<rom location="ROM4\1\74.dat" area="Bhaflau Remnants"/>
    	<rom location="ROM4\1\75.dat" area="Silver Sea Remnants"/>
    	<rom location="ROM4\1\76.dat" area="Nyzul Isle"/>
    	<rom location="ROM4\1\77.dat" area="Hazhalm Testing Grounds"/>
    	<rom location="ROM4\1\78.dat" area="Caedarva Mire"/>
    </roms>

  8. #88
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Since my MNK is level 1, I'll ask here. What are the exact chat log messages in the following scenario:

    - You counterattack and hit the enemy
    - You counterattack and miss the enemy
    - You counterattack and the enemy parries
    - You counterattack and the attack is absorbed by 1 or more of the enemy's shadows.

    If any of the messages takes more than 1 line to display, write it on 2 lines for me just like it would appear in the chat log.

    Thanks

  9. #89
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,157
    BG Level
    7

    Quote Originally Posted by divisortheory
    Since my MNK is level 1, I'll ask here. What are the exact chat log messages in the following scenario:

    - You counterattack and hit the enemy
    - You counterattack and miss the enemy
    - You counterattack and the enemy parries
    - You counterattack and the attack is absorbed by 1 or more of the enemy's shadows.

    If any of the messages takes more than 1 line to display, write it on 2 lines for me just like it would appear in the chat log.

    Thanks
    If you counterattack and miss in any way, you don't actually get the counterattack, as far as I know. You just take damage. I forgot the exact counter message though, but I'm sure someone will post it soon or will post it before me.

    Edit: the message is as follows:

    [Target]'s attack is countered by [Player]. [Target] takes [Damage] points of damage.

    Example:

    The Lesser Colibri's attack is countered by Wizerd. The Lesser Colibri takes 68 points of damage.

  10. #90
    St. Fiat
    THE TIME FOR QUESTIONS
    HAS PASSED

    Join Date
    Sep 2005
    Posts
    3,645
    BG Level
    7

    Quote Originally Posted by divisortheory
    Since my MNK is level 1, I'll ask here. What are the exact chat log messages in the following scenario:

    - You counterattack and hit the enemy
    - You counterattack and miss the enemy
    - You counterattack and the enemy parries
    - You counterattack and the attack is absorbed by 1 or more of the enemy's shadows.

    If any of the messages takes more than 1 line to display, write it on 2 lines for me just like it would appear in the chat log.

    Thanks
    Alleya counters the Douchebag's attack with her weapon. The Douchebag takes 100 points of damage.

    Replace the second line with, 1 of the Douchebag's shadows absorbs the damage disappears.

    2 and 3 don't happen.

  11. #91
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,157
    BG Level
    7

    Quote Originally Posted by Alleya
    Quote Originally Posted by divisortheory
    Since my MNK is level 1, I'll ask here. What are the exact chat log messages in the following scenario:

    - You counterattack and hit the enemy
    - You counterattack and miss the enemy
    - You counterattack and the enemy parries
    - You counterattack and the attack is absorbed by 1 or more of the enemy's shadows.

    If any of the messages takes more than 1 line to display, write it on 2 lines for me just like it would appear in the chat log.

    Thanks
    Alleya counters the Douchebag's attack with her weapon. The Douchebag takes 100 points of damage.

    Replace the second line with, 1 of the Douchebag's shadows absorbs the damage disappears.

    2 and 3 don't happen.
    Just to be clear for Kalia, it's all on one line, so Alleya meant "replace the second half with."

  12. #92
    Bagel
    Join Date
    Nov 2005
    Posts
    1,460
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by divisortheory
    Since my MNK is level 1, I'll ask here. What are the exact chat log messages in the following scenario:

    - You counterattack and hit the enemy
    - You counterattack and miss the enemy
    - You counterattack and the enemy parries
    - You counterattack and the attack is absorbed by 1 or more of the enemy's shadows.

    If any of the messages takes more than 1 line to display, write it on 2 lines for me just like it would appear in the chat log.

    Thanks
    If you counter and miss the enemy just hits you, if you Counter and the enemy parries I think it would say the enemy missed you, like when you parry a mob WS it says the WS misses you. Lines it takes depends on length of mob name (See pic)
    http://i29.photobucket.com/albums/c274/Awoir/count.jpg

    I'll try to drag someone to ballista soon to get a pic of countering shadows.

  13. #93
    St. Fiat
    THE TIME FOR QUESTIONS
    HAS PASSED

    Join Date
    Sep 2005
    Posts
    3,645
    BG Level
    7

    I mised up counter and parry. Sorry.

  14. #94
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,157
    BG Level
    7

    Quote Originally Posted by Awoir
    Quote Originally Posted by divisortheory
    Since my MNK is level 1, I'll ask here. What are the exact chat log messages in the following scenario:

    - You counterattack and hit the enemy
    - You counterattack and miss the enemy
    - You counterattack and the enemy parries
    - You counterattack and the attack is absorbed by 1 or more of the enemy's shadows.

    If any of the messages takes more than 1 line to display, write it on 2 lines for me just like it would appear in the chat log.

    Thanks
    If you counter and miss the enemy just hits you, if you Counter and the enemy parries I think it would say the enemy missed you, like when you parry a mob WS it says the WS misses you. Lines it takes depends on length of mob name (See pic)
    http://i29.photobucket.com/albums/c274/Awoir/count.jpg

    I'll try to drag someone to ballista soon to get a pic of countering shadows.
    Well, Kalia knows this, but for all intents and purposes, that all shows up on one line in the log file. It shoves it on a second line for viewing pleasure when putting it onto the screen, if your resolution is set lower or the line is really long.

  15. #95
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Thanks

  16. #96
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Counterattacks turned out to be a little more complicated than I thought lol.

    1) Is it possible to counter a ranged attack or a weapon skill (noobish question I know, but my MNK is level 1 lol). If yes for either, what is the format of the corresponding log message?

    2) Is it possible to get a critical hit on a counterattack? If yes, what's the format of the corresponding log message?

  17. #97
    Bagel
    Join Date
    Nov 2005
    Posts
    1,460
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by divisortheory
    Counterattacks turned out to be a little more complicated than I thought lol.

    1) Is it possible to counter a ranged attack or a weapon skill (noobish question I know, but my MNK is level 1 lol). If yes for either, what is the format of the corresponding log message?

    2) Is it possible to get a critical hit on a counterattack? If yes, what's the format of the corresponding log message?
    1) No and no. That's why Counterstance is kinda hard on MNK, because high hitting WSs will hit even harder because you can't counter. Ranged you can't counter because...just because lol.

    2) Yes, you can critical but it just gives the same message with a critical animation.

  18. #98
    New Merits
    Join Date
    Apr 2006
    Posts
    249
    BG Level
    4

    in terms of shield blocks, since the game no longer makes a message about it (before, the game would say "XXX has blocked the attacked with his shield", thus nulling all the damage) would it be possible for your parser to look all of the hits taken, and look for numbers that are significantly lower than the median hit dmg (these of course would be the attacks that are blocked by the shield), and then somehow calculate the amount of shieldblocks that someone did?

    like for example if a pld was taking this much dmg:
    20 100 20 100 180 100 100 100 20 100 100 20


    would you be able to tell the parser that any number significantly lower than the most common hit dmg is a shiled block?

  19. #99
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Quote Originally Posted by jiang
    in terms of shield blocks, since the game no longer makes a message about it (before, the game would say "XXX has blocked the attacked with his shield", thus nulling all the damage) would it be possible for your parser to look all of the hits taken, and look for numbers that are significantly lower than the median hit dmg (these of course would be the attacks that are blocked by the shield), and then somehow calculate the amount of shieldblocks that someone did?

    like for example if a pld was taking this much dmg:
    20 100 20 100 180 100 100 100 20 100 100 20


    would you be able to tell the parser that any number significantly lower than the most common hit dmg is a shiled block?
    Maybe in a future version. I'm just trying to display basic, simple info for starters. Hopefully in less than a month I can be done with v1 and get some feedback for where to go with v2.

  20. #100
    Wayland
    Guest

    (T) Ancient Lockbox
    (E) Carrion Crab
    (E) Carrion Leech
    (E) Carrion Slime
    (E) Carrion Toad
    (T) Cursed Chest
    (D) DOOR_MASTER
    (E) Fallen Imperial Trooper
    (E) Fallen Imperial Wizard
    (E) Fallen Volunteer
    (E) Lamia No.13
    (N) Moogle
    (?) Percipient Fish
    (T) Rune of Release
    (E) Undead Crab
    (E) Undead Leech
    (E) Undead Slime
    (E) Undead Toad
    Any chance you would divulge the file names of these two?

    ~Wayland

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