Use the search function. Or more accurately, go look at the assault threads..Originally Posted by Wayland
Use the search function. Or more accurately, go look at the assault threads..Originally Posted by Wayland
Or click on each zone individually until you find it![]()
I don't suppose you've found the NPC File for Mordion Gaol or the Debug Zone?Originally Posted by divisortheory
No. Haven't really looked though. Been to busy working on the parser, it goes in spurts. Here's two new screenshots. First looks mostly the same, just with more stuff working. Second is new:Originally Posted by Taj
http://hosted.planetether.net/Parser6-20-1.jpg
http://hosted.planetether.net/Parser6-20-2.jpg
P.S. If anyone here is an HTML pimp and feels like contributing to this, I need someone who:
a) Is a pimp with HTML syntax
b) Is a pimp with HTML design (as in making shit that looks nice and well laid-out)
c) Is bored
d) Feels like helping
I'm looking for suggestions on how to do the HTML layout of the statistics. The seocnd link in the post immediately above is a very simple layout just as proof of concept. Took that parse in Beseiged just to show it actually working as intended.
Anyway there are going to be tons of different screens like this. One for weapon skill breakdowns, one magic related, one like you see above for melee related, one for ranged attacks, one for abilities, etc. The above format gets the job done, but it doesn't look all that great. I want something that also looks pretty and is compact. For example, above doesn't fill out the HTML window horizontally, just vertically. Fonts are plain, there's no colors, etc.
If you want to help, redesign the layout displayed above in the second screenshot and include any other statistics you feel might be cool to show, upload the html file to a web server, and post a link here. I'll probably get 0 responses to this, but in case I get more than one I'll pick the coolest one and include your name in the credits. Note that I don't want to just have everything in one huge table with each player on a separate row, since that is what the "Printable View" is for, as well as the view you see in the first screenshot. This is supposed to be more like a more in-depth report for individual stats, and will report stats that aren't available in that table layout (e.g. that deviation stat that you see isn't yet being calculated).
Also, no need to do one for weapon skills or anything, at the moment I'm just doing the melee tab, which will display comprehensive report-style melee stats for every player that the parser detected. Can include basic weapon skill info if you want, but there will be another node that will drill down deeper into weapon skills, so it should present minimal info about WS if anything.
wow the aegis holder made a pretty sweet dagger and lost it to a corse tooOriginally Posted by EdilbertX
(N)Ace of Wands - {East Sarutabaruta, Inner Horutoto Ruins, Outer Horutoto Ruins, Port Windurst}
(E)Ace of Wands - {Full Moon Fountain}
It's a cut scene NPC in the first set of areas, but you fight it in WM 9-2.
(N)Atarefaunet - {Davoi}
Has to be a cut scene NPC, but I actually don't know which one. I'd also expect him to show up in other places too, but I guess they must have used his alias.
(E)Bardha - {Apollyon}
Ghosts on the first floor of Apollyon NW.
(E)Barometz - {Apollyon}
One of the two types of mandies on the first floor of Apollyon NE.
(E)Be'Zhe Keeprazer - {Dynamis - Beaucedine}
DRK NM in Dynamis Glacier.
(E)Bialozar - {Apollyon}
One of the two types of Giant Birds on the second floor of Apollyon NE.
(E)Borametz - {Apollyon}
The other type of Mandragora from the first floor of Apollyon NE.
(E)Cornu - {Apollyon}
One of the two types of Birds on the second floor of Apollyon NE.
(N)Cyranuce - {Ghelsba Outpost, Meriphataud Mountains}
Cut scene NPC while in human form, for the DRG flag quest.
(E)Debaucher - {Periqia}
Doomed mob in the Seagull Grounded Assault.
(N)Eggblix - {Dangruf Wadi, North Gustaberg}
Cut scene NPC for Thief AF2.
(E)Evil Armory - {Apollyon}
Boss of the fourth floor of Apollyon SE.
(E)Fir Bholg - {Apollyon}
Fomor from the first floor of Apollyon SW.
(E)Flying Spear - {Apollyon}
Weapon mob from the fourth floor of Apollyon SE.
(N)Grasswix - {Dangruf Wadi, North Gustaberg}
Cut scene mob from Thief AF2.
(E)Ji'Fhu Infiltrator - {Dynamis - Beaucedine}
Thief NM from Dynamis Glacier.
(E)Kerkopes - {Apollyon}
The Opo-opo mobs on the fourth floor of Apollyon NE.
(N)Linzaza - {La Theine Plateau, Sauromugue Champaign, Southern San d'Oria}
Cut scene NPC from Thief AF quests.
(N)Pauluart - {La Theine Plateau, Lower Jeuno, Southern San d'Oria}
Cut scene NPC from Thief AF quests.
(E)Percipient Fish - {Ilrusi Atoll}
Pugil mob from Golden Salvage Assault.
(E)Praetorian Guard CCCXI - {Temenos}
(E)Praetorian Guard CCXX - {Temenos}
(E)Praetorian Guard CXLVIII - {Temenos}
(E)Praetorian Guard LXXIII - {Temenos}
Antican mobs from Temenos North.
(N)Pucotte - {Tahrongi Canyon}
The 4364524325 gil Chocobo lady from the Crag of Mea.
(E)Putrid Immortal Guard - {Periqia}
Doomed mobs from the Requiem Assault.
(E)Sirin - {Apollyon}
The other type of Bird from the second floor of Apollyon NE.
(E)Thiazi - {Apollyon}
The other type of Giant Bird from the second floor of Apollyon NE.
(N)Ulzana - {La Theine Plateau, Pashhow Marshlands, Southern San d'Oria, Upper Jeuno}
Another cut scene NPC from the Thief AF quests.
(?)Valdemar - {Bastok Markets}
I don't have a damn clue about this one, but there's someone in my LS called Valdemar...
Just to clarify, is the following formula the one that everyone expects to see for parsing counterattack rate?
W = # of times player counterattacked enemy
X = # of times player received damage from enemy's non-weaponskill non-ranged non-ability melee attack
Y = # of times player parried enemies non-weaponskill non-ranged non-ability melee attack
Z = # of times player's shadows absorbed enemy's non-weaponskill non-ranged non-ability melee attack
CounterAttack% = W / (W + X + Y + Z)
If I'm missing something in the denominator, speak now or forever hold your peace.
# counterattacks / total number of hits and attempted hits by enemy.
Note: paralyze is not an attempted hit.
If you evade the attack?Originally Posted by divisortheory
If the attack misses you, I dont' think you even had a chance to counter in the first place. But maybe I'm wrong, that's why I posted that. Are counters checked before evasion, or evasion checked before counters?
"attempted hits" is what I wasn't sure if I had covered all the bases on.# counterattacks / total number of hits and attempted hits by enemy.
Well evasion is checked before counter, so if you're going to count counterattack rate based on all attacks directed at you, use it. But shadows are checked before counter too. So if you're going to omit evades, omit shadows as well.
If you're going for pure counterattack rate based on how many attacks were directed at you that would have hit have you not countered, it should simply be Rate = Counters / (Counters + Recieved Damage + Parry), unless I'm missing something also.
counter rate is
C / (C + H)
where C is the number of counters and H is the number of non-ranged non-WS hits you took.
Evasion, blink, and parry are all checked before counter.
I believe the correct order of determining a physical combat round is:
Paralyze
For each attack {
Evade
Parry
Blink/Utsusemi
Counter
Guard/Shield
Damage Reduction gear
Stoneskin
Take damage
}
cool, counters are working now
BTW I think I asked this once before, but I can't find it now. is it possible for a counterattack to be a crit, or to miss the enemy?
Impossible to miss the enemy (if you "miss" the accuracy check on counter, you fail to counter).Originally Posted by divisortheory
Possible to crit, but no unique message is given--just your damage is higher.
If you miss on the accuracy check then you just dont counter.
Edit: Dammit my browser was in cahoots with aurik.
I can also confirm that counterattacks can crit, but there is no unique message.Originally Posted by divisortheory
Counterattack can not miss.
I do not know if counterattacks can be guarded/shieldblocked but they defiently can't be parried or evaded.
Counterattacks do not hit through shadows.. its a really stupid message you wanna make sure you dont' miss when you counterattack a mob with blink up.
Any thought on how to do guard (and shield blocks too i suppose)?
There is no unique message, the damge is pretty different though, so it's easy to tell by eye (e.g., 128 vs 20), plus the client knows about it since it displays a different animation. But I doubt there's any trace in the log.
If guard and shield are known percentage reductions and fairly consistent, it should be possible to look at all the hit damage values, and then split them up between normal hits and guarded hits (so that the average of one group vs the other is consistent with damage reduction by block/guard)...
The damage reduction works on both normal hits and criticals too i think.
It might also be important to do this because otherwise these reduced damages might mess up averages and analysis on the rest of the data.
well, guard is always 50% damage decrease, unless I'm crazy.
Hold on while I shed a tear for my mnk/nin.
I haven't been mnk/war in forever ; ;
Guard is a negative crit hit (-1 to rate).Originally Posted by Stilgar