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  1. #21
    Chram
    Join Date
    Apr 2005
    Posts
    2,885
    BG Level
    7
    FFXI Server
    Ragnarok
    WoW Realm
    Argent Dawn

    Quote Originally Posted by Kuponut
    Quote Originally Posted by Khamsin
    Quote Originally Posted by niwaar
    THF also had an "adjustment". Granted, like WHM it was extremely minor and was to their 2hour, but they did get one.
    Speaking of which, are the crits from behind during Perfect Dodge regular crits, or SA strength crits?
    I don't think I have seen any Update notes saying that Perfect Dodge was adjusted, only that it was something they had in mind?
    Same. I wasn't aware Perfect Dodge had actually been changed yet.

  2. #22
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by Russta
    Quote Originally Posted by Kuponut
    Quote Originally Posted by Khamsin
    Quote Originally Posted by niwaar
    THF also had an "adjustment". Granted, like WHM it was extremely minor and was to their 2hour, but they did get one.
    Speaking of which, are the crits from behind during Perfect Dodge regular crits, or SA strength crits?
    I don't think I have seen any Update notes saying that Perfect Dodge was adjusted, only that it was something they had in mind?
    Same. I wasn't aware Perfect Dodge had actually been changed yet.
    I was told it hadn't happened yet. I'll ask some THF friends again.

  3. #23
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Russta
    Quote Originally Posted by Kuponut
    Quote Originally Posted by Khamsin
    Quote Originally Posted by niwaar
    THF also had an "adjustment". Granted, like WHM it was extremely minor and was to their 2hour, but they did get one.
    Speaking of which, are the crits from behind during Perfect Dodge regular crits, or SA strength crits?
    I don't think I have seen any Update notes saying that Perfect Dodge was adjusted, only that it was something they had in mind?
    Same. I wasn't aware Perfect Dodge had actually been changed yet.
    I was told it hadn't happened yet. I'll ask some THF friends again.
    SE is getting pretty good at putting stuff like that in update notes, even if it's as vague as "Perfect Dodge has been adjusted", you would have seen something

  4. #24
    Sea Torques
    Join Date
    May 2005
    Posts
    608
    BG Level
    5

    Unless it was a change made for higher level thfs, I do not think it has happened yet, since I recently leveled thf from 1 to 37 last week and used 2hr couple of times and never noticed any increase in crit hits even while behind a mob (well first time I did it was by mistake, then I tried it to see if they changed it yet or not).

  5. #25
    Salvage Bans
    Join Date
    Nov 2005
    Posts
    953
    BG Level
    5
    FFXIV Character
    Oro Oro
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Jeryhn
    I was told it hadn't happened yet. I'll ask some THF friends again.
    It hasn't happened yet.

  6. #26
    New Merits
    Join Date
    Mar 2006
    Posts
    209
    BG Level
    4

    Quote Originally Posted by othellojr
    Unless it was a change made for higher level thfs, I do not think it has happened yet, since I recently leveled thf from 1 to 37 last week and used 2hr couple of times and never noticed any increase in crit hits even while behind a mob (well first time I did it was by mistake, then I tried it to see if they changed it yet or not).
    All 2 times you didn't notice the increase in crit hits?

  7. #27
    Cerberus
    Join Date
    May 2006
    Posts
    462
    BG Level
    4

    You'd think the description would change if they had modified it. It still says "Allows you to dodge all melee attacks". Nothing about criticals or ass pounding that I can see. So, I don't think it's happened yet.

  8. #28
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,248
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    Qutrubs attack very slow though, and most of the time they're casting shitty spells like absorb CHR or fire2, you can have a melee voke and hold one. They also dont run very fast. But yes, I agree, they should be made sleepable.

  9. #29
    Sea Torques
    Join Date
    May 2005
    Posts
    608
    BG Level
    5

    Quote Originally Posted by Airshort7
    Quote Originally Posted by othellojr
    Unless it was a change made for higher level thfs, I do not think it has happened yet, since I recently leveled thf from 1 to 37 last week and used 2hr couple of times and never noticed any increase in crit hits even while behind a mob (well first time I did it was by mistake, then I tried it to see if they changed it yet or not).
    All 2 times you didn't notice the increase in crit hits?
    I answered it before you asked...reading is fun you know.

  10. #30
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,739
    BG Level
    8
    FFXI Server
    Carbuncle

    Quote Originally Posted by Lordwafik
    Qutrubs attack very slow though, and most of the time they're casting shitty spells like absorb CHR or fire2, you can have a melee voke and hold one. They also dont run very fast. But yes, I agree, they should be made sleepable.
    From my experience, some of them are BLM and some are DRK.

    While one of them might be a dumb drk and only cast absorb spells and tier2s, the BLM ones will sleepga and aga3. ;x


    That camp is pretty decent for a regular party, was making around 6k/hour w/ BLU COR NIN WAR BRD RDM, most who were lv72-74, but I wouldn't recommend it for merits.

  11. #31
    Chram
    Join Date
    Apr 2005
    Posts
    2,885
    BG Level
    7
    FFXI Server
    Ragnarok
    WoW Realm
    Argent Dawn

    Quote Originally Posted by Julian
    Quote Originally Posted by Lordwafik
    Qutrubs attack very slow though, and most of the time they're casting shitty spells like absorb CHR or fire2, you can have a melee voke and hold one. They also dont run very fast. But yes, I agree, they should be made sleepable.
    From my experience, some of them are BLM and some are DRK.
    I was fighting the DC@75 ones last night and the BLM ones seem to be THF as well. Reacted with Aero IV on pull, triple attacked me with his Dagger then proceeded to evade a huge majority of our attacks. The other ones are definitly DRK, if they share a job it can only be WAR due to their double attack rate (though that is supposedly improved with Animating Wall).

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