Ah.. quote next time, damn it. I reread the first page like 3 times trying to find what you were referring to!Originally Posted by Kuponut
Ah.. quote next time, damn it. I reread the first page like 3 times trying to find what you were referring to!Originally Posted by Kuponut
On that topic, non sequitur comes from latin! :wink: Interesting eh?Originally Posted by Khamsin
You're wrong... it's Mana Points.Originally Posted by Kuponut
This isn't crappy diablo!Originally Posted by Cylo
You know that BLM ability... MANAFONT?Originally Posted by Kuponut
Next, you're going to tell me it's MAGICFONT
lol RTFM
Didn't know it was official, but it was kinda obviousOriginally Posted by genome
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I know I should use farming mobs (go go ronfaure rabbit!), but since it's not a direct relation, I wanted to see against mob who had the same agi. Difference in dex was 25 or 30, and I think there was also 5str/7atk between both parsing (no clue if it affect crit too to a lesser extent). The difference in the end after 2 hour was what I said (1%/9dex) .
I don't think it would be easier to notice on lowbie more, it would just be more stable. Stuff tend to cap where there is a large gap between 2 stats, and big amount of dex might just end up giving a smaller amount of crit%.
Secret of Magic was a great game.
But mana sucked.
Chrono Trigger is the king of all RPG games, so this discussion loses anyway.
Well I haven't tested the AGI effect on criticals on me much (although I do have stumbling sandals so i can swap in and out 35 AGI in just 3 pieces if i find the time to test), but monk has a problem with critical hits and it has one of the lowest AGI of all jobs sadly, so that already makes you a bit more aware of critical hits (plus their high damage makes them more memorable).Originally Posted by Kaylia
I did see a big difference in parses and impact of DEX gear between even EP farming mobs and VT xp mobs.
On boyahda spiders I get closer to 28% averages crits and as high as 50% on a single fight with relatively high DEX setup, but on xp mobs like KRT a mnk's crit% average is lower, more around 17%, taking out 6% from destroyers and another 4% of crit merits, the remaining 6-7% is a bit too small to really easily notice the effect of DEX.
[quote=Cylo][quote=Kuponut][quote=Cylo][quote=Kuponut][quote=Khamsin][quote="Kuponut":738c3]In Final Fantasy (All games), I was pretty sure MP meant Magic Points..[/quote]
And?[/quote]
That KI Page said Mana Points! ; ;[/quote]
You're wrong... it's Mana Points.[/quote]
This isn't crappy diablo![/quote]
You know that BLM ability... MANAFONT?
Next, you're going to tell me it's MAGICFONT
lol RTFM[/quote:738c3]
In Final Fantasy, MP means Magic Points
[url="http://en.wikipedia.org/wiki/List_of_items_in_Final_Fantasy"]http://en.wikipedia.org/wiki/List_of_it ... al_Fantasy[/url]
Though it is wikipedia and such.. but under Elixer and Ether, it is stated as Magic Points
I know it's not proof, and MP is almost always written as MP, so it would be hard to find an instance where MP was officially described as Magic Points.
All I can say is that Final Fantasy isn't Diablo or any of those kinds of games
All of my parses have suggested approx a 10DEX:1% crit ratio on XP mobs.
Yeah that sounds about right for xp mobs. But on lower mobs (e.g., farming mobs like the EP spiders I mentioned) I would say the effect is much higher (unless there's something with spiders and criticals). If anybody wants to do a nice study on it with extensive parsing, I would suggest looking at how it varies with respect to mobs AGI and level.Originally Posted by aurik
I would say that's a rather unintuitive conclusion, "dex gets accelerating returns as it exceeds mob agi by larger amounts", so please back that up with real numbers if you have any.Originally Posted by genome
Lacking any hard evidence one way or another, I'd be inclined to say that crit% is modified by level difference in addition as well as agi-dex (just like accuracy and pDIF calculations) and thats why crit rates are so high on farming mobs.
MP stands for eM Pee.
The 9DEX:1% crit I got sound right then. Both result are close enoughOriginally Posted by aurik
Do you have any idea how crit merit works? Does it give a straigth 1% bonus without any modifier? I believe it does, but I never tested >_>
Have fun figuring the mob agi.Yeah that sounds about right for xp mobs. But on lower mobs (e.g., farming mobs like the EP spiders I mentioned) I would say the effect is much higher (unless there's something with spiders and criticals). If anybody wants to do a nice study on it with extensive parsing, I would suggest looking at how it varies with respect to mobs AGI and level.![]()
1) Yea 9:1 and 10:1 are close enough that it's probably "somewhere around there" plus typical variations from test to test.Originally Posted by Kaylia
2) Yes straight 1% bonus per merit.
when you're pulling in a burn party, you notice things that happen over the course of the few hours. Maybe "getting rocked" was a bad choice of words, but the difference was definetly noticable. Would I have to lie about something like this? Nevertheless, there was a noticable difference when there was a change of gear. I noticed that I was taking less crit hits from when I was wearing the -AGI gear.Originally Posted by divisortheory
It's really really hard to notice a 1-2% difference. Really hard.
We call it placebo in science.Originally Posted by Daahan
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