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  1. #21
    Ridill
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    Quote Originally Posted by Kuponut
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Kuponut
    In Final Fantasy (All games), I was pretty sure MP meant Magic Points..
    And?
    That KI Page said Mana Points! ; ;
    Ah.. quote next time, damn it. I reread the first page like 3 times trying to find what you were referring to!

  2. #22
    Sea Torques
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by Kuponut
    In Final Fantasy (All games), I was pretty sure MP meant Magic Points..
    And?
    On that topic, non sequitur comes from latin! :wink: Interesting eh?

  3. #23
    CoP Dynamis
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    Quote Originally Posted by Kuponut
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Kuponut
    In Final Fantasy (All games), I was pretty sure MP meant Magic Points..
    And?
    That KI Page said Mana Points! ; ;
    You're wrong... it's Mana Points.

  4. #24
    Sea Torques
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    Quote Originally Posted by Cylo
    Quote Originally Posted by Kuponut
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Kuponut
    In Final Fantasy (All games), I was pretty sure MP meant Magic Points..
    And?
    That KI Page said Mana Points! ; ;
    You're wrong... it's Mana Points.
    This isn't crappy diablo!

  5. #25
    CoP Dynamis
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    Quote Originally Posted by Kuponut
    Quote Originally Posted by Cylo
    Quote Originally Posted by Kuponut
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Kuponut
    In Final Fantasy (All games), I was pretty sure MP meant Magic Points..
    And?
    That KI Page said Mana Points! ; ;
    You're wrong... it's Mana Points.
    This isn't crappy diablo!
    You know that BLM ability... MANAFONT?
    Next, you're going to tell me it's MAGICFONT
    lol RTFM

  6. #26
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    Quote Originally Posted by genome
    Quote Originally Posted by Kaylia
    When I parsed it, I was getting around 1% crit increase per 8-9dex (tried with +30 dex on VT mob). It's not a direct relation for sure, so, don't take that too seriously.

    Like other said, it's probably an agi vs dex, but I've no clue if other stats change critical rate
    This wasn't determined experimentally, it was spelled out by SE directly in interviews (someone can pull up the link faster than i can sort through my stuff to find it probably).
    You can also see this with a parser, but you should use farming mobs rather than xp pts where the difference is much harder to notice.
    It is a larger effect when the difference is higher and mob's AGI is not so close (or higher) than your own DEX.
    Didn't know it was official, but it was kinda obvious

    I know I should use farming mobs (go go ronfaure rabbit!), but since it's not a direct relation, I wanted to see against mob who had the same agi. Difference in dex was 25 or 30, and I think there was also 5str/7atk between both parsing (no clue if it affect crit too to a lesser extent). The difference in the end after 2 hour was what I said (1%/9dex) .

    I don't think it would be easier to notice on lowbie more, it would just be more stable. Stuff tend to cap where there is a large gap between 2 stats, and big amount of dex might just end up giving a smaller amount of crit%.

  7. #27
    Ridill
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    Secret of Magic was a great game.

  8. #28
    Old Merits
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    But mana sucked.

  9. #29
    >The Implying
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    Chrono Trigger is the king of all RPG games, so this discussion loses anyway.

  10. #30
    Sea Torques
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    Quote Originally Posted by Kaylia
    Quote Originally Posted by genome
    Quote Originally Posted by Kaylia
    When I parsed it, I was getting around 1% crit increase per 8-9dex (tried with +30 dex on VT mob). It's not a direct relation for sure, so, don't take that too seriously.

    Like other said, it's probably an agi vs dex, but I've no clue if other stats change critical rate
    This wasn't determined experimentally, it was spelled out by SE directly in interviews (someone can pull up the link faster than i can sort through my stuff to find it probably).
    You can also see this with a parser, but you should use farming mobs rather than xp pts where the difference is much harder to notice.
    It is a larger effect when the difference is higher and mob's AGI is not so close (or higher) than your own DEX.
    Didn't know it was official, but it was kinda obvious

    I know I should use farming mobs (go go ronfaure rabbit!), but since it's not a direct relation, I wanted to see against mob who had the same agi. Difference in dex was 25 or 30, and I think there was also 5str/7atk between both parsing (no clue if it affect crit too to a lesser extent). The difference in the end after 2 hour was what I said (1%/9dex) .

    I don't think it would be easier to notice on lowbie more, it would just be more stable. Stuff tend to cap where there is a large gap between 2 stats, and big amount of dex might just end up giving a smaller amount of crit%.
    Well I haven't tested the AGI effect on criticals on me much (although I do have stumbling sandals so i can swap in and out 35 AGI in just 3 pieces if i find the time to test), but monk has a problem with critical hits and it has one of the lowest AGI of all jobs sadly, so that already makes you a bit more aware of critical hits (plus their high damage makes them more memorable).
    I did see a big difference in parses and impact of DEX gear between even EP farming mobs and VT xp mobs.
    On boyahda spiders I get closer to 28% averages crits and as high as 50% on a single fight with relatively high DEX setup, but on xp mobs like KRT a mnk's crit% average is lower, more around 17%, taking out 6% from destroyers and another 4% of crit merits, the remaining 6-7% is a bit too small to really easily notice the effect of DEX.

  11. #31
    Sea Torques
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    [quote=Cylo][quote=Kuponut][quote=Cylo][quote=Kuponut][quote=Khamsin][quote="Kuponut":738c3]In Final Fantasy (All games), I was pretty sure MP meant Magic Points..[/quote]

    And?[/quote]
    That KI Page said Mana Points! ; ;[/quote]

    You're wrong... it's Mana Points.[/quote]
    This isn't crappy diablo![/quote]
    You know that BLM ability... MANAFONT?
    Next, you're going to tell me it's MAGICFONT
    lol RTFM[/quote:738c3]

    In Final Fantasy, MP means Magic Points
    [url="http://en.wikipedia.org/wiki/List_of_items_in_Final_Fantasy"]http://en.wikipedia.org/wiki/List_of_it ... al_Fantasy[/url]
    Though it is wikipedia and such.. but under Elixer and Ether, it is stated as Magic Points

    I know it's not proof, and MP is almost always written as MP, so it would be hard to find an instance where MP was officially described as Magic Points.

    All I can say is that Final Fantasy isn't Diablo or any of those kinds of games

  12. #32
    Ridill
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    All of my parses have suggested approx a 10DEX:1% crit ratio on XP mobs.

  13. #33
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    Quote Originally Posted by aurik
    All of my parses have suggested approx a 10DEX:1% crit ratio on XP mobs.
    Yeah that sounds about right for xp mobs. But on lower mobs (e.g., farming mobs like the EP spiders I mentioned) I would say the effect is much higher (unless there's something with spiders and criticals). If anybody wants to do a nice study on it with extensive parsing, I would suggest looking at how it varies with respect to mobs AGI and level.

  14. #34
    Ridill
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    Quote Originally Posted by genome
    Quote Originally Posted by aurik
    All of my parses have suggested approx a 10DEX:1% crit ratio on XP mobs.
    Yeah that sounds about right for xp mobs. But on lower mobs (e.g., farming mobs like the EP spiders I mentioned) I would say the effect is much higher (unless there's something with spiders and criticals). If anybody wants to do a nice study on it with extensive parsing, I would suggest looking at how it varies with respect to mobs AGI and level.
    I would say that's a rather unintuitive conclusion, "dex gets accelerating returns as it exceeds mob agi by larger amounts", so please back that up with real numbers if you have any.

    Lacking any hard evidence one way or another, I'd be inclined to say that crit% is modified by level difference in addition as well as agi-dex (just like accuracy and pDIF calculations) and thats why crit rates are so high on farming mobs.

  15. #35
    The God Damn Kuno
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    MP stands for eM Pee.

  16. #36
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    Quote Originally Posted by aurik
    All of my parses have suggested approx a 10DEX:1% crit ratio on XP mobs.
    The 9DEX:1% crit I got sound right then. Both result are close enough

    Do you have any idea how crit merit works? Does it give a straigth 1% bonus without any modifier? I believe it does, but I never tested >_>

    Yeah that sounds about right for xp mobs. But on lower mobs (e.g., farming mobs like the EP spiders I mentioned) I would say the effect is much higher (unless there's something with spiders and criticals). If anybody wants to do a nice study on it with extensive parsing, I would suggest looking at how it varies with respect to mobs AGI and level.
    Have fun figuring the mob agi.

  17. #37
    Ridill
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    Quote Originally Posted by Kaylia
    Quote Originally Posted by aurik
    All of my parses have suggested approx a 10DEX:1% crit ratio on XP mobs.
    The 9DEX:1% crit I got sound right then. Both result are close enough

    Do you have any idea how crit merit works? Does it give a straigth 1% bonus without any modifier? I believe it does, but I never tested >_>

    Yeah that sounds about right for xp mobs. But on lower mobs (e.g., farming mobs like the EP spiders I mentioned) I would say the effect is much higher (unless there's something with spiders and criticals). If anybody wants to do a nice study on it with extensive parsing, I would suggest looking at how it varies with respect to mobs AGI and level.
    Have fun figuring the mob agi.
    1) Yea 9:1 and 10:1 are close enough that it's probably "somewhere around there" plus typical variations from test to test.
    2) Yes straight 1% bonus per merit.

  18. #38
    Saint Daahan Von Quitter the 1st
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    Quote Originally Posted by divisortheory
    Quote Originally Posted by Daahan
    when i first got bard to 75 and only had errant houppelande, (sorry lockecole, no mahatama houppelande+1) and pulled it burn pties, I would get rocked by crit hits (because of the -AGI on it). I saw significant improvement in less crit hits when I used Osode/Manteel to pull.
    I have a hard time believing that AGI-7 (or even AGI-20 for that matter) will make the difference between "getting rocked" and "not getting rocked". Even if the difference was 5%, that's a small difference and not noticeable unless you're parsing, or unless you have the uncanny ability to keep the last 100 or so hits in your short term memory, in order, and can notice those 5 extra crits per 100.
    when you're pulling in a burn party, you notice things that happen over the course of the few hours. Maybe "getting rocked" was a bad choice of words, but the difference was definetly noticable. Would I have to lie about something like this? Nevertheless, there was a noticable difference when there was a change of gear. I noticed that I was taking less crit hits from when I was wearing the -AGI gear.

  19. #39
    Ridill
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    It's really really hard to notice a 1-2% difference. Really hard.

  20. #40
    There are false prophets among us,
    who bring in damnable heresies,
    and bring upon themselves swift destruction.

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    Quote Originally Posted by Daahan
    when i first got bard to 75 and only had errant houppelande, (sorry lockecole, no mahatama houppelande+1) and pulled it burn pties, I would get rocked by crit hits (because of the -AGI on it). I saw significant improvement in less crit hits when I used Osode/Manteel to pull.
    We call it placebo in science.

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