ExactlyOriginally Posted by BRP
ExactlyOriginally Posted by BRP
True, but the gap between 'bad' and 'good' jobs (which is how that fact is interpreted) is not even that big. What happens is people percieve the 'bad' jobs as 'gimp' jobs and those who would gear them up well go and choose a 'non-gimp' job. So people don't gear up 'gimp' jobs well. So the gap gets bigger there. Then people start only knowing how to work with 'good' jobs, and the jobs who can work better in different situations get tossed by the wayside, trying to fit in that kind of party made for the popular job but, since its optimized for different situations, being worse at it. So people think the 'gimp' job is even worse now. Then SE nerfs the shit out of the 'awesome' job and there becomes a new job for everybody to go for. It happened with DRG/SAM and it happened with RNG.Originally Posted by BRP
The jobs that cant equip the Shinra set, unfortunately have that gap created from that sole reason. (legs and body mainly)Originally Posted by Jooeetheplatypus
Enitsu was doing better then me the entire time, but in my defense the cor fell asleep and stopped refreshing so I had to rest alot more and couldn't keep up.Originally Posted by Angelsin
By last half hour of the pt I was resting as much as I was meleeing.
DRG DRK and THF have access to Homam, which balances that part. The Shinra set isnt that amazing except for Haidate. Body has better options (though Osode would be nice on DRG and THF.) I can argue that the Feet are better than Haidate, simply because theres no good alternative in feet for... well anything. Legs has a number of good alternatives. Its a complex issue. For MNK, its the brokenness of the belts (Black Belt is fucking surreal, Brown is amazing) plus the incredible DMG/Delay of h2h at high levels. For WAR, its brokenness is due to the amazing axes available, the access to Zerk and Double Attack without compromising the safety of /NIN, and the fact that rampage is very very good. Also WAR and MNK have some of the best merits available. The haidate pushes it further, but by no means is it the sole reason.Originally Posted by Koyangi
Yeah..BLU is restricted moreso than any job when it comes to MP Regen: Damage ratio, since basically they're not restricted when it comes to hate. Difference between 3mp/tic and something like 7mp/tic can be as much as twice the normal damage you'd be putting out. A good party is when a BLU can spam, but never have to rest, except on rare occasions.Originally Posted by Not Kuno
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8k/hr Pt (not icluding exp ring and cor roll) rdm cor brd sam blu nin at lvl 60 2 days ago, was fkin amazing(Puk's in Wajaom). I have practically best equips 1 can wear my level for DD/acc and I can tell you BLU can hold its own very well in the DD spot (war, mnk, etc) getting TP to SC with SAM every fight, spam spells occasionally inbetween TPing, its incredibly fun, + helping our RDM every now and then with Magic Fruit and equipping auto-refresh combo + Sanction refresh was just awesome, I also only had refresh for forms of MP refresh, I took all of the DD rolls/songs the melees had + never had to rest, I don't underestimate BLU 1bit in terms of sole DDing (sword merits help too 8) )
Wait BLU is good at DDing? That is such new information, and extremely relevant to the thread! Guys, we should give him some sort of award for astuteness.Originally Posted by Koyangi
I was saying it merely for emphasis because I've met many who doubted my(or any BLU's) ability to fill a mnk or war's slot in a party with ease.
With suitable refresh, blu is without question the top DD in the game through the majority of the leveling tree. That said, it is still totally irrelevent to this thread![]()
Meh thats true, the audience that was suited for is assumed to be more of non-BG forums>.> But still point stands.Originally Posted by Delekii
I don't see PUP getting bard-like buffs, but a few simple ways to be able to assist the party more would be nice. like:
- AF giving unique functionality like "Auto can heal party members"
- make the puppet a better tank/lifesaver decoy, with perhaps some sort of hate shed move
- a useful 2 hour
- dispel? Stona/paralyna?
Make the PUPs bonuses from food/buffs affect the automaton, raise the automatons skill to A for the relevant skill. The PUP should be the vessel for the automaton to do damage, more attachments and the ability to give it more complex orders using different animators (like heal PT member -name- when HP <50% (kinda like FF12)).
More frames, original ones that have nothing to do with any jobs in FFXI or just give us a frame for each job there is in FFXI + some rare ones where you have to get pieces from some (H)NM or something, I'd kill for an Omega and Ultima frame where you needed each piece of Omega/Ultima to make the frame.
This frame would have laser beams, gigantic fucking lasers that could destroy the whole of jeuno in a few seconds, and comes with a jet pack, rocket launcher and maybe some air-to-air missles, it also needs a jamming device and a method to block out the sun (via laser beams, maybe).
eventually I'll rule the world (and i fixed pup, 2 birds 1 stone)
I really enjoyed pup when ToAU came out, but it really seems like they are going to release more attachements and I kinda wanted to wait until they release the AF before going any higher. XD
Those damage ratings seems nice though, what type of gear are you focusing on?
ACC+ATK+STR, basically everything a DD should focus on, merits help alot.Originally Posted by Ksandra
This makes me wanna lvl pup...should do that again soon, raging fists at 41 was nice, didn't expect it for a lvl or 2.
You wont see Parses like that for any PUP in mid 60's let alone 70+.
That "C" Rating will really start to rear its ugly face in the mid 60's.
PUP seems to me like SMN in the beginning, and later when they added COP Wyrms SMN became a mainstream job, so who knows maybe they add something where PUPs shine. Anyhow, my SJ Rosi did 15dmg to KB 8) !
It's impossible for me to see SE not add more parts, I just hope they do them right. They need entire sets for all three frames, maybe with more frames, but with the three playing styles being able not to share pieces. Not only that, but really be able make mages differ(Fellowship failed to do this).
First off, non-magical Dispel. Give A skill in their main skill. Give them weak Regen for Melee and Range and weak refresh for Mage.
For mages, make an elemental piece of each nuke. With that equipped they will nuke when activate that element, making it possible for them to MB. If they can't cure party members because of AI or whatever, give them Curaga, maybe even a non-magical one. It might be nice to make it possible to unlock tier 4 through parts. I don't know if giving them Stona is a good idea(WHM's few advantages), but Erase on other party members, or a Erase-ga, would be awesome.
For tank, Defense Up buff that pins some hate, a second provoke, and a piece that unlocks Double Attack or Triple Attack. HP up pieces and Cover would be nice too.
For ranged, after A skill doesn't need awhole lot, but I'd say WSes with different properties tied to elements from pieces(much like the nuking thing I said above). Also Barrage and Super Jump-ish like move wouldn't be bad.
Another fix, which I think should be applied to all pets in the game(would be quite weird with Avatars), would be have all buffs and debuffs on the master transfer to the pet as well, mainly food.
For kicks give them a Relic body frame, highest HP, highest MP, highest skill in all three, 4-5 slots for each element, and a two Relic WSes, one for Ranged and one for mage/tank.
It seems like you don't really know much about Pup. They can already Cure 4, as well as MB. It wasnt a random mb from a nuke, the Puppet nuked the mb with its non highest spell (because generally thats all they spam).Originally Posted by BRP
Your lack of skill and foresight in anything endgame means your not suited for BG forumsOriginally Posted by Koyangi
So sorry