lol must feel good to insult someone, huh Maxx?Originally Posted by Jooeetheplatypus
edit: you're not so special yourself, Vail.
lol must feel good to insult someone, huh Maxx?Originally Posted by Jooeetheplatypus
edit: you're not so special yourself, Vail.
I know that's why I don't post muchOriginally Posted by Seebo
something maybe you should consider? Catholic Priest
haha so cute.Originally Posted by Xiona
Xiona is a 100% quality poster. <3
Not Kuno, the puppet cures other party members with Cure 4?
god i hate some of the new posters here.
you're all fucking retarded. its a job for people who are like "OH MY GOD NPCS ARE SO COOL - I ONLY LOG ON TO USE MY SIGNAL PEARL." ~
imo seems like a big ol waste of a job spot. i fucking dare S-E to prove me wrong on this, but knowing how the development team is a bunch of 40 year old jappos with NO concept of how the game is played.. it probably wont happen.
every suggestion posted in this thread is like:
"Lets make Puppetmaster identical to bard"
"Lets make Puppetmaster identical to monk"
"Lets make Puppetmaster useful for cybering"
I got an idea --- let not.
Over the next 2-8 months PUP will get a fuckload of balance fixes, new equiptment, job traits, you name it - it's not going to be a bard. its not going to be a monk. its not going to be a primary tank. its not going to be the biggest damage in the game. its going to be some mediocre job just like dragoon and no one is going to want to party with it.
reality. its harsh, but atleast its honest.
Judah, I know this guy named FFXIFlux. You'll make a great couple.
lol at judah, cry cry cry!
Pissy because Kuno pointed out you have no fucking clue what you're talking about and Judah pointed out your uninformed posts are stupid? How about you stop spamming posts and go read something for a change.Originally Posted by BRP
I'd come back for that.Originally Posted by Judah
I believe we missed this post, problem fixed without resorting to making it identical to other jobs (and then there is a bit of making it a bit like other jobs, but from what we've seen so far with the rdm/rng/pld frame it's not hard to expect)Originally Posted by Elcura
I don't understand how Kuno 'proved me wrong'. Maybe I'm wrong, but from what I've seen(which is a decent amount, but not a lot) of PUP doesn't have a good control on the spells the puppet casts(making MBing a chance or otherwise hard to do) and they do not cure other party members. The mage portion of my idea was exactly about those two problems. Kuno just said they used Cure 4(but without saying on someone other than the PUP) and something that said they nuked the MB on its own will. The latter I have not seen nor heard a lot of(though I know they have MB'd times before). I'm not saying anyone is wrong, could someone explain what I missed?
Flux, you are a huge emo, just shut up.
I already hit it. It was crap.Originally Posted by BRP
![]()
Anonymous posting is for faggots. You're probably from some other server like Fairy where you and your boyfriends make out in Jeuno and check the auction house all day.Originally Posted by Ddong
why are you making fun of me?Originally Posted by Judah
pup = drg?
I'm sorry, but PUP fucking blows. PUP is a hybrid of DRG and BST...
what happens when you mix shit with shit ?? You get glorified shit.
PUP is basically BST in an exp pt.
Underrated because people are too dense to realize a pet job tends to outparse other jobs when their dmg is combined with their pet's... which is basically the point of a pet job, right?
I'm 63 pup now, fell behind the 2 other 71/73 PUPs on my server because my ls actually raids, lol. But, when I can pull hate mid-fight with pld, wars, sams, monks, etc... that's not bad for just me as a sub-par DD... then add my ranger puppet doing consistant 100+ ranged attacks on Colibri/Puk combined with 200 dmg Arcuballistas + SC, also combined with its melee dmg which is basically same dmg as 1.5 of my fists... that stuff adds up.
However, changes do need to be made... there's a few things that don't sit right with me.
---
More attatchments: no matter what head/body combo you pick, you can almost put every (useful) attatchment on. Not a lot of "customization" there.
Scanner: this attatchment is broken. It claims to "occasionally scan enemy's weakness" but what it really does is completely inhibit your mage puppet from casting any elemental magic. Awesome. It'd be nice if that Scanner would tell my puppet not to cast WaterII on a crab.
Silence: just like the NPCs are coded, the mage puppet will completely require itself to maintain silence on a mob with MP. This includes Beetles, Crabs, phuabos, etcetc, anything you can aspir, the damn puppet needs to silence. Gets mighty frustrating when trying to use the mage puppet during the long hard road down exping on crabs/beetles. Forces you to keep light&dark maneuvers on at all times so it will be forced to nuke. (fyi: only light & dark maneuver both on makes your puppet cast elemental magic)
Engaged: mage puppet will not cast a damn thing unless it's engaged on a mob. This is downright retarded when we're both @ 10% and I have to risk spamming light maneuvers and do a quick deploy/retrieve on a nearby mob and hope to hell it CureIVs me or him instead of casting BioII.. It definitely should keep up the Curing regardless of being engaged or not.
AF: lolz~ I can be as bad as the nubs on SMN threads talking about all the cool stuff SMN should get and ideas for new bloodpacts and whatnot, but all I have to say is there better be a "increases duration of maneuvers" piece goddamnit.
WS: puppet WSs are severely lacking. from my tests, Slapstick, Chimera Ripper, String Cutter, Arcuballista, none of which have any additional effect... not only that, the dmg is really really weak for a WS, and is usually a little bit less than a normal melee crit by them.
Ranged Crit: Ranger puppet can not crit with ranged attacks.
----
some awesome things are:
Melee puppet's HP: wtf? at lv.63 it has 1600 hp....
Mage puppet's MP: frickin' endless... it can convert rather quickly and usually cureIVs itself right when it does... in exp pts, it just nukes nukes nukes, converts, cures, nukes, nukes, etc. (will enfeeble as well if I tell it to)
Accuracy&DMG: I've brought it into besieged a few times, even dynamis and let me tell you, unless a mob has stoneskin on... a puppet will NOT hit for less than 5 dmg. I can be engaged on a besieged troll with autofollow and 30 min later I'll have 6% tp from getting 1 crit in, 90% of my swings are misses, and ones I do hit are for 0 dmg. If I send my puppet at it, it hits like 50% and hits for 25-35 dmg consistantly. can't complain, but wtf is that about, especially when my h2h is 196 and my acc gear is maxed out, and my puppet has 186 melee skill with not much else :O
---
Done rambling I guess, the job does not need any overhaul like turning it into a support job... it's supposed to be more like a pet job with the roles reversed so the pet is the stronger of the two. All the fixes I can think of are mainly coding shit they should have altered instead of dropping NPC fellow code straight into a bst pet and calling it an automaton.
but in the end, it's fun, and this is a game right?
Best post ever.Originally Posted by miokomioko
game?? wtf, no. This is SERIOUS BUSINESS.
Just so I'm sure.
Does it really reguarly MB? I've havn't seen this yet, or at least enough to say it isn't a chance. Does it cure or otherwise interact with other party members?
So far, MB is completely luck. Mage puppet only casts highest lv. elemental magic it has or as high lv as its current mp allows. It learned Blizzard II at lv.60~61 and should be learning Thunder II any day now, just gotta' go skillup it's magic skill... watching the 71 PUP in besieged, it doesn't look like it learns tier III nukes at all or else his woulda' been casting Stone III by then instead of Thunder II... :/
I have gotten MBs, but I am going to say it was entirely luck considering my puppet only spams the same nuke over and over, while all my pts tend to be just melee burns where the SCs are pretty random... but makes me wonder if the scanner attachment might restrict elemental magic casting to only trying to MB or something? I'm not quite sure because I leave that stupid attatchment off while I exp.
Also, puppets do not interact with any pt members at all, which is very unfortunate because the Curing power of the mage puppet would be pretty impressive if it were allowed to spam Cure IV on any pt members at 70% or lower like it does to me.
*cough* like I said. The additions to the mage that I suggested would be extremely helpful.