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  1. #41
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    I'll probably get Bodyslam tonight, but I know I'll probably never ever use it so it hasn't been a priority. That and Memento Mori (which is totally useless for BLU) are the only two I'm missing.

    But I'm with Not Kuno for something. I don't understand something about skill chains. How is the amount of damage determined from a chain, NOT maximum damage, but ACTUAL damage? I spent the majority of my 75 levels closing distortion or liquification or fusion or whatever and the damage was often extremely low, like almost always single digits to teens for damage even if I close fusion with a 400 damage vorpal blade.

  2. #42
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Re: Attn: BLU/COR/PUP - Skillchain Info

    Quote Originally Posted by Araius
    Quote Originally Posted by Priran
    BLU spell properties are easy, as far as I can tell. Stat boost=properties.

    i.e.:
    Jet Stream - DEX+2
    Impaction

    Disseverment - INT+1 MND+1
    Distortion
    That's true for the vast majority of spells. The only ones I've found that don't follow that rule:

    Terror Touch (doesn't give MND yet has secondary Reverberation trait)
    Death Scissors (gives HP and no MP, has Compression trait instead of Transfixion)
    Cannonball (gives STR and DEX, should give STR and CHR/HP with Fusion trait)
    Ram Charge (gives HP only, but has Fragmentation trait)

    If I had to guess it's a mistake by SE but stranger things have happened I guess.
    HP isn't really a Light trait, anyway. Most light-based items seem to give CHR, whereas the dark-based ones give MP. And by light-based, I mean things that use elemental beads (rings, staves) or have some direct elemental tie in their name.

  3. #43
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: Attn: BLU/COR/PUP - Skillchain Info

    Quote Originally Posted by Khamsin
    Quote Originally Posted by Araius
    Quote Originally Posted by Priran
    BLU spell properties are easy, as far as I can tell. Stat boost=properties.

    i.e.:
    Jet Stream - DEX+2
    Impaction

    Disseverment - INT+1 MND+1
    Distortion
    That's true for the vast majority of spells. The only ones I've found that don't follow that rule:

    Terror Touch (doesn't give MND yet has secondary Reverberation trait)
    Death Scissors (gives HP and no MP, has Compression trait instead of Transfixion)
    Cannonball (gives STR and DEX, should give STR and CHR/HP with Fusion trait)
    Ram Charge (gives HP only, but has Fragmentation trait)

    If I had to guess it's a mistake by SE but stranger things have happened I guess.
    HP isn't really a Light trait, anyway. Most light-based items seem to give CHR, whereas the dark-based ones give MP. And by light-based, I mean things that use elemental beads (rings, staves) or have some direct elemental tie in their name.
    Angel's Earring HP+10 [LIT]+10
    Heavens Earring HP+11 [LIT]+11 Enmity-1
    Heavens Earring+1 HP+12 [LIT]+12 Enmity-2

    Light Ring HP+20 MP-20 STR-1 DEX-1 VIT-1 AGI-1 INT-1 MND-1 CHR+5
    Apollo's Ring HP+22 MP-22 STR-2 DEX-2 VIT-2 AGI-2 INT-2 MND-2 CHR+6 (Dat files only)

  4. #44
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Re: Attn: BLU/COR/PUP - Skillchain Info

    Quote Originally Posted by Septimus
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Araius
    Quote Originally Posted by Priran
    BLU spell properties are easy, as far as I can tell. Stat boost=properties.

    i.e.:
    Jet Stream - DEX+2
    Impaction

    Disseverment - INT+1 MND+1
    Distortion
    That's true for the vast majority of spells. The only ones I've found that don't follow that rule:

    Terror Touch (doesn't give MND yet has secondary Reverberation trait)
    Death Scissors (gives HP and no MP, has Compression trait instead of Transfixion)
    Cannonball (gives STR and DEX, should give STR and CHR/HP with Fusion trait)
    Ram Charge (gives HP only, but has Fragmentation trait)

    If I had to guess it's a mistake by SE but stranger things have happened I guess.
    HP isn't really a Light trait, anyway. Most light-based items seem to give CHR, whereas the dark-based ones give MP. And by light-based, I mean things that use elemental beads (rings, staves) or have some direct elemental tie in their name.
    Angel's Earring HP+10 [LIT]+10
    Heavens Earring HP+11 [LIT]+11 Enmity-1
    Heavens Earring+1 HP+12 [LIT]+12 Enmity-2

    Light Ring HP+20 MP-20 STR-1 DEX-1 VIT-1 AGI-1 INT-1 MND-1 CHR+5
    Apollo's Ring HP+22 MP-22 STR-2 DEX-2 VIT-2 AGI-2 INT-2 MND-2 CHR+6 (Dat files only)
    I thought about pointing out Angel's/Heavens earrings, but decided it wasn't necessary until someone brought them up. But that's why I said:
    Quote Originally Posted by Khamsin
    And by light-based, I mean things that use elemental beads (rings, staves) or have some direct elemental tie in their name.
    Angel's/Heavens earrings aren't made with elemental beads, nor do they have a direct elemental tie in their name... as much as it might sound that "heavens" or "angels" should be light-based, I was referring only to items named "Light ___" or made with a light bead.

    As for Light/Apollo's Rings, they have just about everything on there, but the main stat on both is the +CHR.

  5. #45
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Light Staff doesn't give just CHR or HP, so youre elemental bead theory falls short.

  6. #46
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by Not Kuno
    Light Staff doesn't give just CHR or HP, so youre elemental bead theory falls short.
    Neither does Dark Staff.

  7. #47
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
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    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Not Kuno
    Light Staff doesn't give just CHR or HP, so youre elemental bead theory falls short.
    Neither does Dark Staff.
    Yup. That's why you have to use other rings/earrings to fill in the blanks. It's easy to figure out the main 6 elements, but Light/Dark are a bit more complicated. Maybe light favors str/dex/agi and dark vit/mnd/int?

  8. #48
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: Attn: BLU/COR/PUP - Skillchain Info

    Quote Originally Posted by Khamsin
    Quote Originally Posted by Septimus
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Araius
    Quote Originally Posted by Priran
    BLU spell properties are easy, as far as I can tell. Stat boost=properties.

    i.e.:
    Jet Stream - DEX+2
    Impaction

    Disseverment - INT+1 MND+1
    Distortion
    That's true for the vast majority of spells. The only ones I've found that don't follow that rule:

    Terror Touch (doesn't give MND yet has secondary Reverberation trait)
    Death Scissors (gives HP and no MP, has Compression trait instead of Transfixion)
    Cannonball (gives STR and DEX, should give STR and CHR/HP with Fusion trait)
    Ram Charge (gives HP only, but has Fragmentation trait)

    If I had to guess it's a mistake by SE but stranger things have happened I guess.
    HP isn't really a Light trait, anyway. Most light-based items seem to give CHR, whereas the dark-based ones give MP. And by light-based, I mean things that use elemental beads (rings, staves) or have some direct elemental tie in their name.
    Angel's Earring HP+10 [LIT]+10
    Heavens Earring HP+11 [LIT]+11 Enmity-1
    Heavens Earring+1 HP+12 [LIT]+12 Enmity-2

    Light Ring HP+20 MP-20 STR-1 DEX-1 VIT-1 AGI-1 INT-1 MND-1 CHR+5
    Apollo's Ring HP+22 MP-22 STR-2 DEX-2 VIT-2 AGI-2 INT-2 MND-2 CHR+6 (Dat files only)
    I thought about pointing out Angel's/Heavens earrings, but decided it wasn't necessary until someone brought them up. But that's why I said:
    Quote Originally Posted by Khamsin
    And by light-based, I mean things that use elemental beads (rings, staves) or have some direct elemental tie in their name.
    Angel's/Heavens earrings aren't made with elemental beads, nor do they have a direct elemental tie in their name... as much as it might sound that "heavens" or "angels" should be light-based, I was referring only to items named "Light ___" or made with a light bead.

    As for Light/Apollo's Rings, they have just about everything on there, but the main stat on both is the +CHR.
    But Angel/Heaven Earring are made from Angelstones, which are HQ3 of White Rocks which can only be mined on Lightsday. (Every color rock can only be mined on the day of the element associated with that color.) And they have +light resist on them. All of the earrings made from white rock jewels have HP and light resist, all of the earrings made from black rock ores have MP and dark resist.

    And although Light Rings have every stat on them, every stat but HP and CHR is negative. That is a fairly important detail.

  9. #49
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
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    Asura

    Quote Originally Posted by Not Kuno
    Light Staff doesn't give just CHR or HP, so youre elemental bead theory falls short.
    It gives CHR+1.. but then again, it has just about everything on there, too, like the Light Ring.

  10. #50
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Khamsin
    Quote Originally Posted by Not Kuno
    Light Staff doesn't give just CHR or HP, so youre elemental bead theory falls short.
    It gives CHR+1.. but then again, it has just about everything on there, too, like the Light Ring.
    Dark Staff also has +1 CHR.

  11. #51
    Ridill
    Join Date
    Oct 2005
    Posts
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    BG Level
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    Asura

    Quote Originally Posted by Septimus
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Not Kuno
    Light Staff doesn't give just CHR or HP, so youre elemental bead theory falls short.
    It gives CHR+1.. but then again, it has just about everything on there, too, like the Light Ring.
    Dark Staff also has +1 CHR.
    Shush, I'm trying to selectively portray the facts to fit my theories.

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