You assume RDM/DRK means CS Stuns.Originally Posted by Kiro
You assume RDM/DRK means CS Stuns.Originally Posted by Kiro
Fun fact: DRK can stun AND do damage to things that take melee damage. BLM is a complete and utter waste compared to DRK on cerb. Even RDM/DRK has to refrain from casting other things to make sure it can stun when needed. DRK can attack and stun at the same time!Originally Posted by Kiro
Bingo.Originally Posted by Lockecole
2 rdm/drk and a blm backup in case 2 go off really fast is all you need, and the blm can solo any elemental that might pop. Also it's nice to have a nin/drk spamming stun as well, just on the off chance they might stun a tp move. As for drk stunning LOL. Drk can stun, but I would never put a drk in a stun rotation unless he was disengaged. Stunning is boring, monotonous work and needs pretty much undivided attention, something that drks can't seem to do when hitting something.
The big problem with 4+ stun order is it multiples the chance that you have a miscommunication and fuck up. I saw a group that had at least 6 stuns fuckup the other day and let 2-3 gates go off (they pulled it out in the end). Only reason to have more than one blm there is for d2s. If you have that many stuns available, make 2 orders, one for gates and one for the other annoying TP move and make sure the stunners don't get confused.
Then your DRKs suck. Its not too hard to stun while meleeing, tossing souleater when up, and wsing when possible (SCs are a bit much to juggle while stunning though.) No wonder people think DRK is an easy job.Originally Posted by edgarfigaro
2 RDM/DRK and a DRK to watch on backup seems way better. Cerberus is pretty much made for DRKs. If you have decent stunners theres really no reason to have a BLM in the alliance at all. I've considered leveling /DRK so I can bring my NIN up there just for this, but then I heard he resists half-leveled dark magic pretty often and we can't have that when we're dealing with 800 dmg AoE + heavy DoT.
Fought it, one of our NINs aggroed before we were all ready and in position. Wiped at 80% due to not being ready, rested and recovered and another LS claimed while we were running down ramp. They got it to 30%, wiped to Gates, we claim, get it down to 10%, wipe to gates due to a missed Stun. Rinse repeat for about 2-3 other LSes, then finally another LS claims and kills.
Thankyou for the constructive posts, he really isn't that bad if you can stun - next time we will have it.
still rather have a blm as stunner than a drk, because the blm a)has a bigger mp pool and b)are more used to stunning that a drk is. A blm is more likely to have better stun filters than a drk, is less likely to miss a stun, and doesn't have to be babysat like a drk would need to be (a blm can go without refresh/ballad while stunning for the 25%). Let the drks do what they do best, hit stuff and throw out random stuns. I know cerebus isn't that hard a nm, but why would you risk a drk missing a stun because he's in the middle of WS'ing? Plus our drks SC, so that just adds one more thing to their list of stuff to do. Oh, and blm doesn't have to deal with as much lag as a meleeing drk would.
same person from phoenix?Originally Posted by edgarfigaro
No... a) mp pool is fine, just refresh the DRK. They'll get 25 measly MP back before they stun again. b) DRKs that I know are more used to stunning things quickly than BLMs I know. But maybe I just know better DRKs.Originally Posted by edgarfigaro
DRK should know how to set his filters perfectly to be able to stun. It's really not that hard... Special actions started on/by [all of these options] will get you by if these filters are turned off.Originally Posted by edgarfigaro
So don't SC until he stuns. There's a recast timer and it's quite large, gives him lots of oppurtunity to SC. Or alternatively, get the other stunner(s) to take over, advance the stun order, or something, when he WSes.Originally Posted by edgarfigaro
On the contrary. When you're engaged, the 3D view is closer and less has to be rendered, compared to being disengaged and seeing all the backgrounds and such.Originally Posted by edgarfigaro
It's always been my experience that when you ask a serious question, and you receive a smart-ass answer, it is normally coming from some 12 year old who wants to impress everyone by "pwning" you for asking something. Also, those people tend to not know the answer themselves. If they did, they would simply answer the question like a civilized person instead of being an asshole. Assholeism is generally reserved for the ignorant.
Another advantage of having a DRK on the ground is if hate goes a little silly and he runs to the mages and does GoH that DRK on the ground won't be out of range, whereas the RDM/DRKs and BLMs on the wall will be.
Dumbest
Argument
Ever
cerberus is easy as long as you have good stunners.
if you need to use the wall that's pretty sad.
The wall is not -needed-, it's just more practical not to have to cast Paralyna on every single mage around when Cerberus uses Ululation.
If you have something that can make an easy fight easier, why wouldn't you use it ? ^^
and lol@ yet another attempt by max to tell people drk is usefulOriginally Posted by Ryko
We know they are, we don't need a moron to communicate this to us
Originally Posted by Demosthenes11
Drk is useful?
Theres nothing wrong with using the wall. In fact, it allows your BLMs and RDMs to focus on stunning instead of keeping stoneskin up in case one GoH gets off, huge advantage dispite the fact that he might run over to the mages in the tank party and GoH messing them up a bit (they keep buffs up).Originally Posted by Daahan
Wall FTW indeed.
lol reminds me of another wall used to make stuff eaiser Q__Q_Q_Q_QOriginally Posted by Kuropiko
Yeah because standing out of range of Ululation while still being able to cast spells isn't practical.Originally Posted by Kuropiko
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Not everyone has distance h4x to know the perfect distance to stand @.![]()